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Metal Bagon and TalkingLion Mix it Up in WarioWare
Charles the Water King Dragon the Seadra
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1v1 singles NFE PM the ref one pokemon No recoveries/3 chills 2 day DQ Accepting Metal Bagon Switch=N/A No items One ability Stage: WarioWare We'll skip the sendout phase, just note what ability you're using. TalkingLion chooses first, and has the option of Evolution if he so desires Challenge: Don't use non-STAB attacks! (meaning attacks which cause damage, status moves are fine) |
I don't think I can evolve until after the match, but correct me if I'm wrong, as I would like to have an Electabuzz for this match.
Thunder Wave ~ Light Screen ~ ThunderPunch |
You can evolve when you send out if the Pokemon could evolve with the EC it gets from the battle, so yes, you can use Electabuzz this battle.
However, it costs 20 EN |
Waiting until Talkinglion decides to beat me or thrash me... lol. Also Jay, I think you need to do issue a challenge in the OP since we each only have one pokemon.
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Ok, I'll evolve Elekid. It's new stats are:
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I'm assuming I should get this approved in the Prize Claiming thread, right? Also changing my actions due to there being a challenge this round. Thunder Wave ~ Light Screen ~ Meditate |
It just gets put in the claim at the end of the match
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http://i182.photobucket.com/albums/x...ooltrainer.png
"Well, this is an impossible win." Protect ~ Agility ~ Dragon Dance |
As TalkingLion sends out his Elekid, it begins to glow, as the glow begins to change shape and size, the evolution finished. Elekid evolved into Electabuzz.
Charles protects from SparkPlug's nasty Thunder Wave, preventing any paralysis that would have occured. Sparkplug decides to set up a Light Screen to stop any special attacks from Charles' face. Charles decides to speed it up a little with an Agility. Charles then starts dancing like a dragon to further boosts its stats. SparkPlug begins meditating, and it seems visibly stronger afterwards. I'm not even doing calcs, there's nothing to calc. http://www.poke-amph.com/frlg/sprites/large/117.png HP: 90 EN: 79 Status: +1 Atk, +3 Spe http://veekun.com/dex/media/pokemon/...-white/125.png HP: 100 EN: 81 Status: +1 Atk, Light Screen (4) Challenge: Cause some damage! (30+ Damage total this round) MB, accept this challenge or die |
http://i182.photobucket.com/albums/x...ooltrainer.png
"I choose death...jk." Waterfall ~ Smokescreen ~ Waterfall SUB: IF thunderwave, THEN protect and shift all actions down. |
I guess you don't want to get Paralyzed then....
ThunderPunch ~ Protect ~ Thunder Wave Lets see how this works out for me..... |
Charles decides to finally attack, and uses Waterfall on SparkPlug. SparkPlug fights back with a powerful Thunderpunch.
SparkPlug set up a protective barrier to stop Charles, who simply shrouded the Arena in a smokescreen. As SparkPlug lowered it protect, the energy dispersed the fog. SparkPlug fired off another Thunder Wave, but Charles protected once again. Due to neither of them completing the challenge, they were both hit around by Wario, costing them a quarter of their health.
Calcs
http://www.poke-amph.com/frlg/sprites/large/117.png HP: 47 EN: 71 Status: +2 Spe, Para (20%) http://veekun.com/dex/media/pokemon/...-white/125.png HP: 61 EN: 63 Status: Light Screen (1) Challenge: No status moves this Round! TalkingLion, actions |
No status moves huh?
ThunderPunch ~ Volt Switch ~ ThunderPunch |
http://i182.photobucket.com/albums/x...ooltrainer.png
"I wish I had encore." Waterfall ~ Brine + Brine combo ~ combo cooldown IF parahax ob A2, THEN use brine on A3 instead. |
SparkPlug, fully aware of the challenge, fires off a speedy Thunderpunch. Charles, still quite paralyzed, struggles to use a Waterfall, but is still able to hit SparkPlug.
SparkPlug then fixed its stats with a Volt Switch, causing Charles to be in a critical condition. Charles tried to use Wake (Brine + Brine) on the half-health Electabuzz, but was too paralyzed to do anything. SparkPlug fires off another Thunderpunch at Charles, fainting it and netting TalkingLion the win!
Calcs
Rewards: TalkingLion: 2CC SparkPlug: 1EC, 2MC, 1DC, 1KOC Metal Bagon: 2CC Charles: 1EC, 2MC, 1DC, 1KOC Me: 3UC |
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