Smogon Community

Smogon Community (http://www.smogon.com/forums/index.php)
-   ASB (http://www.smogon.com/forums/forumdisplay.php?f=164)
-   -   (Completed) RA and EM get their dukes up in my mind.(Anyone got aspirin?) (http://www.smogon.com/forums/showthread.php?t=3461559)

The Royal Guard Jan 30th, 2012 7:52:38 PM

RA and EM get their dukes up in my mind.(Anyone got aspirin?)
 
All right we're gonna start off by giving the rules that I allowed you tiny mortals to create

Originally Posted by Fat Ragnarokalex
reposting my challange with a couple tweaks

6v6 Brawl
1.5 Day DQ/3 for Ref
2 Recovers/0 Chills
ASB Arena for simplicity for ref, if ref would like to do something more complicated then it is their choice
3 Subs per team per round, the 3 must be split amongst your mons as either specific chance substitutions for a single mon, or broad KO subs that can affect multiple mons.

Also items being on or at least set to training would be appreciated
OK, let's do this!

Items = On
Abilities = One

there they are for you.

Now the Prey!

Team Ragnarokalex

Quote:

Originally Posted by Fat Ragnarokalex
Hacketia the Porygon-Z~Adaptability@Silk Scarf

Tahlzara the Electivire~Vital Spirit@Exp. Share

Feralyn the Octillery~Sniper@Durin Berry

Amalia the Mismagius~Levitate@Expert Belt

Nyri the Syclant~Technician@Enigma Berry

Zakireth the Chandelure~Flame Body@Life Orb

Team Elevator Music

Quote:

Originally Posted by Fat Elevator Music
Sorry, I just got updates approved, so can I send this instead??

Kyukon (Ninetales)

Mirokarosu (Milotic)

Haganeiru (Steelix)

Togekissu (Togekiss)

(Revenankh)

Ariadosu (Ariados)

The starting Arena shall be one I made just tonight!

The Inner Sanctum!!

You will first post what you're taking and what you're giving up: you each have your own set

Dream Sword
Dream Sword


Dream Staff
Dream Staff


Dream Shield
Dream Shield


All effects are permanent

After you choose you fight like normal

EM
RA
TRG

GOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGO GOGO!

Elevator Music Jan 30th, 2012 8:17:26 PM

OK posting so I don't lose this but also it's one ability so:

Ninetales will use Drought
Milotic will use Marvel Scale
Steelix will use Sturdy
Togekiss will use Super Luck
Revenankh will use Shed Skin
Ariados will use Swarm

and then I'll PM everything else?

The Royal Guard Jan 30th, 2012 10:21:49 PM

Pre round 1


Turn Order


Actions



calcs



Post round 1


Next Arena
Destiny Island!
all moves cost 2 less from the relaxed air about the island.

The Royal Guard Jan 31st, 2012 1:57:16 AM

Sorry Folks. no new arena, too tired. I'll be back with flavor when it's not 1 in the morning.

Elevator Music Jan 31st, 2012 11:48:18 AM

didn't notice this before among other things, but he gave up the sword, so he can't crit. also like i said on irc when you hit yourself in confusion the counter is lowered to 1, not lowered by 1. i have no idea if any of that matters, but ...

Elevator Music Feb 1st, 2012 1:51:22 AM

sorry, im a pedantic asshole etc etc etc, but at least i know it so thats a step right??
(its 1:50 in the morning and im procrastinating hardcore... so yeah sorry!!)

like i said, ariados should snap out of confusion at the beginning of a2, because
Quote:

Originally Posted by Fat DAT (Post 3710701)
Confusion Stage lowers by 1 at the beginning of the Pokemon's action until it hits 0. When the confusion counter hits 0, the Pokemon snaps out of confusion and attacks normally.

When a Pokemon hits itself in confusion or receives 16 or more damage from a single attack, its Confusion stage is lowered to a minimum value of 1. Confusion is removed if the Pokemon is switched out.

also, missed this stuff before because i didnt have time to fully analyze shit (had to do the work im still procrastinating...), BUT:

- syclant should have used struggle bug a2, as its sub was only for a1
- electivire's brick break should have damaged togekiss less because follow me weakens redirected contact attacks
- chandelure should have targetted togekiss a2 with shadow ball since togekiss used follow me and was still alive
- syclant should have 20 more hp because of engima berry activating on the heat waves

edit: also octillery's water spout did more damage to ninetales/togekiss a2 than a1, dunno which is correct since i didnt calc, though a2's needs to be recalculated anyways because of struggle bug hitting

edit2: im fine with that though im in no rush, so its up to you!

Ragnarokalex Feb 1st, 2012 2:34:38 AM

I agree with everything but the confusion thing, it stating that it is lowered to a minimum of one mearly means that the confusion counter cannot be lowered below 1, however it doesnt state wether it is lowered by one, nor does the stage being stopped at one make any amount of sense at all, I'm not arguing wether the stage is lowered to 1 or 2 or whatever, mearly that we need to get this thing completely revamped because the wording now makes absolutely no sense at all.

Also on a completely different note, Kevin went to bed and i was curious if you are bothered by me logging in and fixing the calcs myself, I don't want to mess with it if you have any problem with it at all though.

Elevator Music Feb 2nd, 2012 3:39:30 PM

this still isn't completely fixed ?_? alex did you finish or not?
(by that i mean like syclant should have been hit by heavy slam a2 since it wasnt digging, my mons should have -1 spa, etc)

Ragnarokalex Feb 2nd, 2012 4:19:27 PM

whoops, forgot the heavy slam, and i was just keeping track of the -spa mentally cause i was too tired to edit it in. Ill make Kevin edit it in when he gets home in like 20 minutes

The Royal Guard Feb 5th, 2012 11:08:01 PM

Post round 2


Turn Order


Actions



calcs



Post round 2



I'm seeing............. ............... ...................... ..................... .......................... A brightly light area...................It seems as though no matter what everything here always finds it's mark......I'm guessing that means all attacks enjoy a large 20% accuracy boost!

The Royal Guard Feb 14th, 2012 3:37:20 PM

EM please point out the mistake i'm not seeing it i'll fix it when I get home and get this finished

Ragnarokalex Feb 14th, 2012 3:38:33 PM

oh i forgot to mention, i went and fixed the damage totals, so theyre all correct, so unless there is something else, the round should be correct

The Royal Guard Feb 17th, 2012 1:45:36 AM

Post round 2


Turn Order


Actions



calcs



Post round 2


Rewards:

ME:13 UC

RA:3 CC

Zakireth gets 2 KOC
Feralyn gets 3 KOC
Tahlzara gets 1 KOC
3 MC to all your guys cause i'm lazy


EM: 3 CC

3 MC to all your guys

Elevator Music Feb 17th, 2012 1:48:02 PM

chandelure should probably have fainted since electivires combo should have negative priority and ariados sucker punch should have weakened it for milotic to faint it

'but whatever'


All times are GMT -4. The time now is 7:04:23 PM.

This forum runs vBulletin (with many modifications!) © 2000-2013, Jelsoft Enterprises Ltd.