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-   -   ASB Implementation Announcement Thread (Encumbered) (http://www.smogon.com/forums/showthread.php?t=3462105)

Seven Deadly Sins Feb 10th, 2012 10:04:43 PM

ASB Implementation Announcement Thread (Encumbered)
 
This thread will effectively replace the State of the Game threads that were previously used to announce and maintain changes to the game system. You can check this thread for all updates to the game system.

Updates List (most recent first):

05/24/2013: Encumbrance update: consumable items no longer count as encumbering after their first use.

05/18/2013: Pursuant to the 03/23/2013 Update: Any Pokemon with less than 5 Egg Moves / BW Tutors (No Egg mons only) may add 2 Eggs / BW Tutors (No Egg mons only) to the Pokemon on their next Prize Claim. Any Pokemon with less than 5 BW TMs may add 2 BW TMs to the Pokemon on their next Prize Claim. If both is the case, do both. If one is the case, do one. This change initially came about to fix the problems with the weakness of freshmons - this update removes the gulf that now exists between old freshmons and new ones. Because of BW Tutors being released between old freshmons and today, this means that Genderless Pokemon may select 2 Tutors instead of 2 Level-up moves. To claim this prize, post the Pokemon as it currently exists for review, then your updates below.

05/17/2013: Dodge & Aqua Ring/Ingrain Update. Dodge Cap raised, Aqua Ring/Ingrain periodic heal raised, Aqua Ring now a recovery move.

05/03/2013: Sheer Force & Splash Update. Council limitations now require prior approval for certain votes.

04/19/2013: Stat Boosters Update. Decay simplified, damage increment increased, & speed boosts nerfed beyond ±1 stage.

03/23/2013: The number of starting egg moves, BW TMs and/or tutors each pokemon gets has been increased to 5. The number of MC Tynamo starts with has been increased to 15.

03/22/2013: Gave "Lingering" Effects to "Smoke-based" Moves and mildly altered Forecast, White Smoke, and Defog.

3/18/2013: Giga Impact update: It's supposed to be Passive and has been edited to only combine with User Size and User Weight-based attacks. I've made the changes in the DAT - that is how the Threat List has generally treated it, with a few exceptions that have been removed.

3/16/2013: Endeavor and Helping Hand (and by extension combos involving them) now require you to have enough energy to use them.

3/14/2013: Acid Armor & Barrier were updated based on a ruling made by Deck Knight.

2/14/2013: Fake Out unbroken, CC bonus for maxed mons changed to scaling system, and no more stealing Rotom appliances from arenas.

2/10/2013: Project Moderators have been given the power to revoke counters from staged "Crush the Combee"-style matches. This will probably only affect 1% of matches, though.

2/7/2013: Arena Trap and Baton Pass now have their in-game effects (as an option for the latter).

1/18/2013: Huge Power & Pure Power hot-fix.

1/17/2013: Forewarn's effect changed to a much less haxy one, UC payouts for DQ battles have received a hotfix.

1/16/2013: Mass Trait overhaul, Part 2: Levitate is now Innate, Pokemon that got Levitate due to anime precedence no longer get the Levitate ability but get the Levitate command instead.

12/29/2012: Leech Seed consistent, Reflect & Light Screen more powerful vs. combos, & Mass Trait overhaul, Part 1.

12/23/2012:
Embirch and Flarelm have been updated based on CAP threads, Rock Smash has been buffed. | Agility (Evade) & Teleport (Evade) no longer have evasive properties when combined with a suitable damaging move.

12/17/2012: Rank 0 Bonus has been abolished, & Wonder Guard has been buffed, as per ASB Council Votes.

11/26/2012: Dodge Combos are dead & have no saviour. Also, Damaging Priority Move Substitution Class implemented. | Illuminate no longer broken.

11/12/2012 Magic Coat Audit.

I just realized that there may have been a massive error at veekun regarding a mix-up of Magic Coat and Role Play users.

As a result, there may be a significant number of Pokemon using Magic Coat that actually learn Role Play.

Due to the competitive implications of this, please audit your Pokemon. If you find out they do not actually have Magic Coat, please make a prize claim thread post indicating you are swapping out an illegal Magic Coat for another legal move (if it was a starter Tutor move on a No Egg Move Pokemon, you must select another tutor).

This audit will apply to all new battles. If you currently have an illegal Magic Coat Pokemon in a battle, you may continue to use it until the end of the battle.

11/10/2012: Anime Only and Manga Only Attacks have been implemented. Anime Only and Manga Only Moves Cost 3 MC to purchase.

09/24/2012: Itempalooza breaks ASB. News at 10.

09/22/2012: Syclar revamped as per this thread.

08/11/2012: Changed Focus Energy and added Evolutionary Stones as hold items. Made Plus, Minus, and Stench Traits. Gave Volbeat and Illumise Innate Levitate.

07/08/2012: Tynamo added to exceptions in registration tower, Item List and Cost revamping, Signature item additions.

06/26/2012: Mollux available for use.

06/23/2012:

BIG FAT B2W2 UPDATE OF MASSIVE FATNESS (Yus)


06/02/2012:

Synchronization mechanics have been applied to all "target all other Pokemon attacks" - listed below:
The full list of attacks:

Bulldoze
Discharge
Earthquake
Explosion
Lava Plume
Magnitude
Selfdestruct
Sludge Wave
Surf
Synchronoise
Teeter Dance

* In order to Synchronize, two of the exact same "targets all opponents" attacks or combinations must be used by allied Pokemon in a doubles or greater battle in the same action speed bracket, e.g. Pokemon with 90 Speed and 60 Speed can synchronize Discharge as long as an opposing Pokemon does not act inbetween them.

To this end, Quash and After You will both prevent Synchronization explicitly, even if it would not affect the order of attacks.

05/29/2012:

Imposter, Transform, and Metal Powder Changes.

Moody Changes: Moody now uses a Moody Nature instead of stat boosts.

Unown Combination notes and clarifications. (Post)

05/19/2012:
Klink, Klang, and Klinklang now have Levitate Trait instead of Levitate command.

05/18/2012:
Ruling on Fake Out and U-turn:

Much like U-turn doesn't remove Perish Song in a Switch=KO battle, U-turn will not reset the auto-flinch on Fake Out in Switch=KO.

05/14/2012:
Combinations minor update:

Combinations of moves that have the same CT and BAP, where either both or neither have STAB now result in a typeless attack. Where only one has STAB that takes precedent, where one has a higher BAP, that attack is selected.

You may also resell items at half of their CC value in the DAT:

You must sell items in equal amount to what they are purchased for, E.G. Items that sell 5 at a time must be sold back 5 at a time, in the instance of each item (so you can't sell back 5 diffferent berries that have the same cost, you must have 5 of each individual berry to sell back.)

Resale values are rounded down, so items that sell for 5 CC are re-sold at 2CC, unless you can sell enough back to form an even number of Original CC value. (e.g 2 sets of 5 berries with a 5 CC original cost will resale for 5 CC.)

04/03/2012: Necturine and Necturna available for use.

03/17/2012: Combinations have added interaction with Contact, the Same Attack Combo Cost was reduced from 2x to 1.75x. Trace can now be activated upon entry for 6 EN. Conversion, Conversion 2, and Snore have been updated with buffs (Both conversions have unlimited duration now, and Conversion chooses out of 4 user selected types. Snore can now be combined with several other sound-based attacks, making it useful while inflicted with Sleep status.

3/11/2012: Contact information has been added to the Data Audit Thread, move changes to Block and Mean Look.

3/3/2012: Truant now has Sluggish occur after every normal action instead of its previous effect. Combinations can now be used on the third action, however Cool down now occurs over rounds, so if you finish a foe off with a combination or use one the third action of a round, the cool down will take place the first action of the next round.

2/14/2012: "Sluggish" has been updated to prohibit Protective (Protect, Detect) or Evasive attacks (Teleport, Agility, Dodge).

2/14/2012: Rapid Spin has been reinterpreted in the text, and no longer damages the spinner when using it in exchange for a higher energy cost.

2/14/2012: New Smeargle rules.

Quote:

Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.
2/14/2012: Chatter's confusion effect has been reverted to its in-game standard of 31%. Its EN cost has been lowered to 4 to reflect this change.

2/10/2012: Light Screen and Reflect now reduce damage by 1/3 instead of 1/2 when used to protect multiple Pokemon in Doubles+ battles.

2/10/2012: New rules regarding the rounding of damage in battle in order to maintain a more uniform method of damage handling.

Damage is rounded at the end of the Round. This means that if in a round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an action, that Pokemon is considered KOed.

2/1/2012: Light Screen and Reflect have now been updated to more closely match their ingame counterparts. Previously, applied a -5 modifier to affected moves. New description:

Quote:

The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of (special) attacks by half of their Base Attack Power. This effect is capped at 5 BAP reduction for Combination Attacks. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Korski Feb 11th, 2012 12:26:19 PM

Hello everyone. Just wanted to alert you all to the new and improved Referee Resource Thread that will be replacing the Referee Training Grounds.

ALL CURRENTLY ACTIVE ASB REFEREES need to c/p their profiles into this new thread, which will be updated by myself and the rest of the Maintenence Mods. The Referee Training Grounds will be unstickied and sent adrift on an iceberg in case any inactive refs decide to come back. Thanks!

Seven Deadly Sins Feb 14th, 2012 6:54:58 PM

New mechanics for Smeargle.

Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be Sketched by a single Smeargle in any given match.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

Seven Deadly Sins Mar 3rd, 2012 7:56:54 AM

Update to Truant:

Quote:

Truant:

Type: Trait

This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Pokemon with this ability: Slakoth, Slaking, Durant.
Also, a nominal Combination change.

The cooldown of a Combination is determined to take place on the action immediately following the Combination, and can be spread across rounds. This means that a Pokemon may use a Combination on the final action of a round, and the cooldown will occur on Action 1 of the next round. This also applies to rounds that end prematurely due to a fainted Pokemon.

To go with this change, there is a minor change to Endure. (change in bold)

Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.

Attack Power: -- | Accuracy: -- | Energy Cost: 15 | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 4 | CT: Passive

Deck Knight Mar 11th, 2012 11:42:57 AM

A few announcements: Contact Information has been added to the Attack List.

Block and Mean Look have added effects. When used against an evasive action, Block becomes a +2 priority attack that nullifies the evasive effects and does fixed damage equal to two (2) times the user's Weight Class. Mean Look has "visual" combinations enumerated (specifically Hypnosis, Leer, and Glare)

Quote:

Originally Posted by Fat DAT
Block: The Pokemon moves with unnatural speed to block off an opponent’s exit or attempts to gain distance. When used against a non-damaging evasive action, Block will nullify that action and do fixed damage equal to two (2) multiplied by the Block user's Weight Class. In a switch battle, the Pokemon also moves with an unnatural speed to block any attempt to switch the opposing Pokemon and the move's energy prevents the opponent from switching out that Pokemon in between rounds for the duration of the battle.

Attack Power: -- or Fixed Damage = 2 * User's Weight Class | Accuracy: --| Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: N/A or Yes | Typing: Normal | Priority: 0 or 2 | CT: Passive

Mean Look: The Pokémon shoots a dark, arresting glare at the opponent. Eyes appear around the opponent, making it unable to flee. If combined with Hynosis, the move will always hit and the opponent will be inflicted with 2 action Sleep. If combined with Leer, the foe's Defense will fall two (2) stages. If combined with Glare, the foe will suffer from full paralysis next action, and paralysis will remain at 25%.

Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive


Deck Knight Apr 3rd, 2012 8:26:54 PM

Necturine and Necturna are now available for use.

Deck Knight May 14th, 2012 8:17:43 PM

A few minor and major updates:

Combinations minor update:

Combinations of moves that have the same CT and BAP, where either both or neither have STAB now result in a typeless attack. Where only one has STAB that takes precedent, where one has a higher BAP, that attack is selected.

You may also resell items at half of their CC value in the DAT.

You must sell items in equal amount to what they are purchased for, E.G. Items that sell 5 at a time must be sold back 5 at a time, in the instance of each item (so you can't sell back 5 diffferent berries that have the same cost, you must have 5 of each individual berry to sell back.)

Resale values are rounded down, so items that sell for 5 CC are re-sold at 2CC, unless you can sell enough back to form an even number of Original CC value. (e.g 2 sets of 5 berries with a 5 CC original cost will resale for 5 CC.)

Deck Knight May 18th, 2012 9:08:55 PM

This came up in a battle recently, where Fake Out was attempted after U-turn to flinch a foe with the auto-flinch effect.

Ruling on Fake Out and U-turn:

Much like U-turn doesn't remove Perish Song in a Switch=KO battle, U-turn will not reset the auto-flinch on Fake Out in Switch=KO. Otherwise Fake Out + U-turn or Volt Switch becomes too powerful as it gives you a free damaging flinch whenever you like.

Deck Knight May 19th, 2012 5:12:51 AM

I changed Klink, Klang, and Klingklang to have Levitate as a Trait rather than using the Levitate command. Seriously, those things float higher than Magnezones, and unlike Zone they don't have insanely high stats, dual STAB, or a 4x weak that would be covered by it. They don't even have Magnet Rise to compensate. Happy battling.

Deck Knight May 29th, 2012 12:06:50 AM

A bunch of changes revolving around Ditto:

Imposter now costs 10 EN on sendout.

Phazing moves in Switch=KO matches revert Transformations. Imposter's Transformation is immune to phazing for three (3) actions, Transform's Transformation is immune to phazing for six (6) actions, and can be used against Substitute and under Taunt, which is different from in-game.

Transform itself now costs 10 EN (but Ditto gets STAB, making it effectively 9 EN.)

Metal Powder has been changed from 2x ranks to 1.5x Ranks.

Moody Changes:

Moody is being changed from:

Quote:

Moody:

Type: Innate

This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Pokemon with this ability: Remoraid, Octillery, Smeargle, Snorunt, Glalie, Bidoof, Bibarel.
To:

Quote:

Moody:

Type: Innate

This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Moody Natures:
Code:

Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)

Pokemon with this ability: Remoraid, Octillery, Smeargle, Snorunt, Glalie, Bidoof, Bibarel.
Unown notes / changes:

Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power (ex. Hidden Power Water 6 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 4 + 5 (9) * 1.5 = 13.5, 14 EN.

Deck Knight Jun 2nd, 2012 9:37:22 PM

Synchronized Attacks:

It's well known you can synchronize your Earthquakes of your Pokemon are acting in the same speed frame. We're expanding that understanding to all other attacks that hit everything on the field. Synchronized Attacks prevent the damage and effects to all synchronizing Pokemon, but they must be the same attack, not similar ones (e.g. you can't Synchronize Earthquake with Bulldoze or Magnitude). Combinations with these moves can be Synchronized if they are the exact same combination.

The full list of attacks:

Bulldoze
Discharge
Earthquake
Explosion
Lava Plume
Magnitude
Selfdestruct
Sludge Wave
Surf
Synchronoise
Teeter Dance

Deck Knight Jun 23rd, 2012 7:04:20 AM

BIG FAT B2W2 UPDATE OF MASSIVE FATNESS

So firstly we have new stats and formes:

Tornadus-T
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 22

Thundurus-T
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 101
Size Class: 4
Weight Class: 4
Base Rank Total: 23

Landorus-T
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
Size Class: 3
Weight Class: 4
Base Rank Total: 22

Kyurem-Z:
HP: 120
Atk: Rank 7
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 7
Base Rank Total: 27

Kyurem-R:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 95
Size Class: 5
Weight Class: 7
Base Rank Total: 27

Keldeo Resolution Form and Normal Form are the same unless a decent Height/Weight difference is reported.

New Level Up Moves (from OI thread):

New Level-Up


New TM Learns:

There are a few Pokemon that learn New TMs, or didn't get TMs in BW for some reason and now have them in B2W2:

Quote:

Originally Posted by Fat MeroMero (Post 4287497)
Here are all the TM/HM additions :

Code:

167 Spinarak / 168 Ariados :
_TM81 X-Scissor

214 Heracross :
_TM08 Bulk Up

509 Purrloin / 510 Liepard :
_TM89 U-Turn

573 Cinccino :
_TM46 Thief

599 Klink / 600 Klang / 601 Klinklang :
_TM93 Wild Charge


There are new Tutor moves:
  • The first move tutor is in Driftveil City. He can teach Covet and Bug Bite, which cost 2 Red Shards; Drill Run, Bounce, Signal Beam, and Iron Head for 4; Super Fang and Uproar for 6; and Seed Bomb, Dual Chop, Low Kick, Thunderpunch, Fire Punch, Ice Punch, and Gunk Shot for an unknown amount.
  • The second move tutor teaches the moves Last Resort and Iron Defense for 2 Blue Shards, Magnet Rise and Magic Coat for 4, Block, Hyper Voice, Electroweb, and Icy Wind for 6. Other moves he teaches include Iron Tail, Aqua Tail, Earth Power, Zen Headbutt, Foul Play, Superpower, Gravity, Dragon Pulse, and Dark Pulse
  • The third move tutors teaches Bind and Snore for 2 Yellow Shards, Heal Bell and Knock Off for 4, Synthesis and Roost for 6, Sky Attack and Role Play for 8. Move Tutor also has Heat Wave, Giga Drain, Drain Punch, Pain Split, and Tailwind for an unknown amount of shards.
  • The fourth move tutor teaches Worry Seed, Gastro Acid, Helping Hand, After You, Magic Room, Wonder Room, Spite, Recycle, Trick, Stealth Rock, Outrage, Endeavor, Sleep Talk, Skill Swap, Snatch.

Note that the cost of 5th Gen Tutors will remain unchanged.

Here's the Excel spreadsheet Omegadonut made for which mons learn the new Tutor Moves:

http://dl.dropbox.com/u/82369016/BW2Tutors.xlsx

Or if you want to scroll in this thread:

HUGE TUTOR LIST USE CTRL+F


And finally a minor update on the CAPs:

Gen 5 Level-Ups:

Scratchet: Scratch (Lv0)

5th Gen Move Tutors: (New moves in Bold)

Syclar: Bug Bite, Earth Power, Electoweb, Giga Drain, Icy Wind, Knock Off, Signal Beam, Sleep Talk, Snore, Superpower.
Syclant: Bug Bite, Earth Power, Electoweb, Giga Drain, Ice Punch, Icy Wind, Knock Off, Signal Beam, Sleep Talk, Snore, Superpower.
Revenankh: Bind, Drain Punch, Dual Chop, Helping Hand, Ice Punch, Knock Off, Pain Split, Sleep Talk, Snore, Superpower, Trick.
Embirch: Block, Earth Power, Giga Drain, Heat Wave, Iron Defense, Iron Tail, Low Kick, Seed Bomb, Sleep Talk, Snore, Stealth Rock, Synthesis, Worry Seed.
Flarelm: Block, Earth Power, Giga Drain, Heat Wave, Iron Defense, Iron Tail, Low Kick, Seed Bomb, Sleep Talk, Snore, Stealth Rock, Synthesis, Worry Seed.
Pyroak: Block, Earth Power, Giga Drain, Heat Wave, Iron Defense, Iron Tail, Low Kick, Seed Bomb, Sleep Talk, Snore, Stealth Rock, Synthesis, Worry Seed.
Breezi: After You, Earth Power, Gastro Acid, Gravity, Helping Hand, Knock Off, Magic Room, Skill Swap, Sleep Talk, Snatch, Snore, Stealth Rock, Tailwind, Wonder Room.
Fidgit: After You, Block, Drill Run, Earth Power, Gastro Acid, Gravity, Helping Hand, Knock Off, Magic Room, Skill Swap, Sleep Talk, Snatch, Snore, Stealth Rock, Tailwind, Wonder Room.
Rebble: Earth Power, Giga Drain, Heat Wave, Magnet Rise, Sleep Talk, Snore, Stealth Rock, Trick.
Bolderdash: Earth Power, Giga Drain, Heat Wave, Magnet Rise, Sleep Talk, Snore, Stealth Rock, Trick.
Stratagem: Earth Power, Giga Drain, Heat Wave, Magnet Rise, Sleep Talk, Snore, Stealth Rock, Trick.
Privatyke: Bind, Covet, Drain Punch, Gunk Shot, Ice Punch, Icy Wind, Knock Off, Low Kick, Sleep Talk, Snatch, Snore, Superpower.
Arghonaut: Bind, Covet, Drain Punch, Foul Play, Gunk Shot, Ice Punch, Icy Wind, Knock Off, Low Kick, Sleep Talk, Snatch, Snore, Superpower.
Nohface: Endeavor, Foul Play, Icy Wind, Iron Defense, Iron Head, Knock Off, Last Resort, Magic Coat, Pain Split, Role Play, Sleep Talk, Snatch, Snore, Spite, Trick.
Kitsunoh: Endeavor, Foul Play, Ice Punch, Icy Wind, Iron Defense, Iron Head, Knock Off, Last Resort, Low Kick, Magic Coat, Pain Split, Role Play, Sleep Talk, Snatch, Snore, Spite, Super Fang, Superpower, ThunderPunch, Trick.
Monohm: Electroweb, Heal Bell, Magnet Rise, Signal Beam, Sleep Talk, Snore.
Duclohm: Electroweb, Heal Bell, Magnet Rise, Signal Beam, Sleep Talk, Snore.
Cyclohm: Electroweb, Heal Bell, Magnet Rise, Signal Beam, Sleep Talk, Snore.
Colosshale: Aqua Tail, Bounce, Dark Pulse, Earth Power, Foul Play, Iron Tail, Knock Off, Sleep Talk, Snatch, Snore.
Colossoil: Aqua Tail, Bounce, Dark Pulse, Drill Run, Earth Power, Foul Play, Iron Tail, Knock Off, Sleep Talk, Snatch, Snore, Superpower.
Protowatt: Aqua Tail, Electroweb, Helping Hand, Icy Wind, Signal Beam, Sleep Talk, Snore.
Krilowatt: Aqua Tail, Earth Power, Electroweb, Helping Hand, Ice Punch, Icy Wind, Low Kick, Signal Beam, Sleep Talk, Snore, ThunderPunch.
Voodoll: Covet, Dual Chop, Dark Pulse, Foul Play, Helping Hand, Ice Punch, Knock Off, Low Kick, Magic Coat, Pain Split, Sleep Talk, Snatch, Snore, Spite, Uproar.
Voodoom: Bind, Covet, Drill Run, Dual Chop, Dark Pulse, Electroweb, Foul Play, Helping Hand, Ice Punch, Knock Off, Low Kick, Magic Coat, Pain Split, Sleep Talk, Snatch, Snore, Spite, Uproar.
Scratchet: After You, Bounce, Covet, Drain Punch, Earth Power, Hyper Voice, Iron Tail, Last Resort, Roost, Snatch, Snore, Superpower, Stealth Rock, Uproar.
Tomohawk: After You, Bounce, Covet, Drain Punch, Earth Power, Heat Wave, Hyper Voice, Iron Tail, Last Resort, Roost, Snatch, Snore, Sky Attack, Superpower, Stealth Rock, Tailwind, Uproar.
Necturine: Bind, Covet, Giga Drain, Knock Off, Pain Split, Seed Bomb, Skill Swap, Sleep Talk, Snatch, Snore, Spite, Synthesis, Trick, Worry Seed.
Necturna: Bind, Covet, Giga Drain, Knock Off, Pain Split, Seed Bomb, Skill Swap, Sleep Talk, Snatch, Snore, Spite, Super Fang, Synthesis, Trick, Worry Seed.
Mollux (when released): Bind, Bug Bite, Gastro Acid, Gunk Shot, Heal Bell, Heat Wave, Helping Hand, Iron Defense, Knock Off, Sleep Talk, Snatch, Snore, Stealth Rock, Trick.

Deck Knight Jul 8th, 2012 10:38:49 PM

Tynamo has been added to exceptions in the registration tower rather than having a very roundabout convoluted rule for registration.

Tynamo


The cost for Battle Items has been completely revamped, and the list re-ordered, with the results below.

The most important note is that training items have been reduced from 20CC to 6 CC, which along with BW Tutors will make building your Pokemon up significantly easier. Several items have also been repriced to allow easier access. Enjoy!

Item List (2):

Battle Items:

These items can be purchased for use in battles. They consist of the competitive items available in CAP ASB.
Battle Items (20 CC)
Battle Items (10 CC)
Battle Items (6 CC)
Battle Items (3 CC)


Additionally, many new signature items like Incenses have been added, and many Items have been updated.

Deck Knight Aug 11th, 2012 4:20:54 PM

Change to Focus Energy and Implementation of Evolutionary Stones:

On Focus Energy:

I think Focus Energy I could probably morph into an always-crit for 6 actions with an increased EN cost. It does help several fairly strong mons like Nidos, Conkeldurr, and Hydreigon, but it also buffs some weaker/niche mons like Beedrill, Raticate, and Marowak (2-crit Bonemerrang is +4 BAP), not to mention Kingdra.

Revamp:

Focus Energy


And finalized Stones:

Evolutionary Stones


More changes:

Made Plus, Minus, and Stench Traits. Gave Volbeat and Illumise Innate Levitate.

Elevator Music Aug 20th, 2012 5:39:08 PM

Heavy Metal, Light Metal, and Iron Fist are now Traits. Heavy Metal's description has also been changed to the following:

Heavy Metal

Its_A_Random Sep 22nd, 2012 7:40:48 AM

As per the CAP LC Revamps, the Updated Syclar has been officially implemented as per this thread.

CHANGES
Mountaineer has been replaced with Snow Cloak
Syclar's SC/WC become 1/1 as opposed to 1/2
Fury Attack is auto-learned at Lv. 0
X-Scissor is now a Pre-25 Move
Brick Break, Rain Dance, Rock Slide, Rock Smash, & Strength are all removed from Syclar's Movepool (+2 MC for All Moves)
Slash is still retained.

Here are Syclar's Updated Stats & Pre-25 Moves.
Syclar
Pre-25 Moves


Users who currently own a Syclar should post in the Prize Claiming Thread with the changes as soon as possible.

Deck Knight Sep 24th, 2012 10:57:36 PM

Buncha Items Changed/Added:

http://cdn.bulbagarden.net/upload/0/...one_Sprite.png
Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species's highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon.

http://cdn.bulbagarden.net/upload/8/...ndy_Sprite.png
Rare Candy: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead. If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species's highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up.

The old Rare Candy effect has become:

http://cdn.bulbagarden.net/upload/3/...Bar_Sprite.png
RageCandyBar: Consumable. This may be activated whenever by the player without using an action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack, Defense, Special Attack, and Special Defense and a 25% (x1.25) bonus to Speed, rounded up, for three (3) actions or until switched out.

Anyone with the old Rare Candies will have them replaced by RageCandyBars.


http://i17.photobucket.com/albums/b6...ps1e1c8a97.png
Ice Rock: The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Eevee, Glaceon

http://i17.photobucket.com/albums/b6...ps4449ab2b.png
Moss Rock: The affected Pokemon enters battle with Leaf Guard and Chlorophyll Activated, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Eevee, Leafeon

http://cdn.bulbagarden.net/upload/1/...nch_Sprite.png
Lucky Punch: Guarantees all attacks score a critical hit. Increases Attack Rank by one (1)

Cost: 6 | Affected Pokemon: Chansey

http://cdn.bulbagarden.net/upload/6/...ick_Sprite.png
Stick: Guarantees all attacks score a critical hit. Increases Attack Rank by one (1)

Cost: 6 | Affected Pokemon: Farfetch'd

Now EVERYTHING has its own unique boosting item. of sorts Prepare for bedlam.

Deck Knight Nov 10th, 2012 9:36:10 PM

Anime Only and Manga Only Attacks have been implemented.

Anime and Manga are both considered part of canonical Pokemon because they are completely consistent as far as selecting only from in-game Pokemon and using in-game attacks.

FishEdit: Use this Anime list and this Magna list. We are, to the best of my knowledge, not implementing any TCG moves for the above reason.

Also to the best of my knowledge we are not including errors made in the dubbing which were correct in the Japanese version, or vice versa.

Deck Knight Nov 12th, 2012 9:25:02 PM

I just realized that there may have been a massive error at veekun regarding a mix-up of Magic Coat and Role Play users.

As a result, there may be a significant number of Pokemon using Magic Coat that actually learn Role Play.

Due to the competitive implications of this, please audit your Pokemon. If you find out they do not actually have Magic Coat, please make a prize claim thread post indicating you are swapping out an illegal Magic Coat for another legal move (if it was a starter Tutor move on a No Egg Move Pokemon, you must select another tutor).

This audit will apply to all new battles. If you currently have an illegal Magic Coat Pokemon in a battle, you may continue to use it until the end of the battle.

Its_A_Random Nov 26th, 2012 10:33:48 PM

As per these votes, two things have been passed by the council & will be implemented immediately:
  • Dodge will have its CT changed to None. This hot-fix will take place immediately.
  • A new Substitution Class will be made. This Substitution Class is called the Damaging Priority Move Substitution, & will cover the following moves: Aqua Jet, Bullet Punch, Extremespeed, Fake Out, Feint, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, & Vacuum Wave. This implementation will take place immediately.
There may/may not be another change concerning Illuminate, so watch this space.

EDIT: As per this, the Council has voted that Illuminate's effect will now be this:
Illuminate:

Type: Can be Enabled

This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Pokemon with this ability: Staryu, Starmie, Chinchou, Lanturn, Volbeat, Watchog, Mollux.


Those that have Pokemon with Illuminate shall adopt the new wording immediately.

Its_A_Random Dec 17th, 2012 5:54:03 PM

Latest Council activity...

As per this vote, the Attack/Defence Rank Bonus part of the calculations has now been changed to the following:
Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. For each rank between 1 and 5, a Pokemon gets a Bonus of 1.5. For example, a Pokemon with Rank 4 Atk would get an Attack Rank Bonus of 4*1.5=6, while the defending Pokemon with Rank 2 Def would get a Defense Rank Bonus of 2*1.5=3. Any Rank above 5 adds 1 to the Rank Bonus instead of 1.5. For example, a Pokemon with Rank 6 Atk would get an Attack Rank Bonus of (5*1.5)+1=8.5.

The change being that The part where having a Rank 0 Stat gives a bonus of -1 has been abolished. This change is effective immediately in all new battles.

From this vote, The Ability: Wonder Guard, has been updated, & the new version is this:
Wonder Guard:

Type: Innate

Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Pokemon with this ability: Shedinja.

This change is effective immediately in all new battles (Not that anyone is using a Shedinja at the moment, lol).

In other news, The Signature Moves proposal was defeated in this vote, & the Agility/Teleport vote is still in deadlock...for now...But that may change soon, so watch this space.

Deck Knight Dec 23rd, 2012 3:42:49 AM

Embirch and Flarelm have been updated per this thread and this thread.

Rock Smash has also been updated:

Rock Smash

Its_A_Random Dec 23rd, 2012 10:40:51 PM

Updating on the Agility/Teleport Vote by the Council, it took a re-vote & a lot of bickering, but we finally came to a majority, & Agility & Teleport will now be changed to the following:
Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Agility also fails if used successively, or if used after Protect, Detect, Evasive Teleport, or the Dodge Command. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Psychic | Priority: 0 Speed Boost, +1 Evasive Use | CT: Passive
Teleport: The Pokemon glows white and then disappears, reappearing in another location several seconds later. Teleport has 2 distinct uses:
1. Teleport (Evasive)
Teleport can be used as a +1 Priority evasive attack. Teleport will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any other benefits. This move fails if used successively, or after Protect, Detect, Agility (Evasive), or the Dodge Command. If Evasive Teleport is combined with a suitable damaging move, the evasive properties granted by Evasive Teleport are nullified.
2. Teleport (Switch)
[Switch = KO], Teleport can be used to briefly return to a Pokeball and reappear, resetting all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
[Switch = OK], In a switch battle, the Teleport user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded Teleport must attack first. A Pokemon switched out with Teleport can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn or Volt Switch can be swapped out.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: +1 Evasive Action, 0 Switch Effect | CT: Passive

This change is effective immediately in all battles, current & new.

Its_A_Random Dec 29th, 2012 2:08:57 AM

Hooray for Council Activity...

Firstly, from this vote, Leech Seed has been "nerfed" for consistency, & will now only deal a flat 3 DPA. The new wording is as follows:
Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.

Attack Power: -- | Accuracy: 90% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Grass | Priority: 0 | CT: Passive

This change is effective immediately in all new battles & challenges.

Next up, as per this vote, Reflect & Light Screen has seen a pretty large buff, with the cap on combinations being abolished, & the EC of both moves increased to compensate. The new wordings are as follows:
Reflect: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive
Light Screen: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of special attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive

This change is effective immediately in all new battles & challenges, & overrides the previous post concerning these moves.

Finally, in Part 1 of the Traits vote, there has been a massive shake-up of what is a trait & what is not. Cloud Nine, Colour Change, Heavy Metal, Huge Power, Iron Fist, Light Metal, Minus, Plus, Pure Power, & Stench have been rid of their Trait Status & become Innate Abilities. In contrast, Defeatist & Slow Start have been given Trait Status. Huge Power & Pure Power will still affect the BRT of Pokémon that have it for now, & Levitate will be sorted out in Part 2 of the Traits Vote, starting soon. This change is effective immediately in all new battles & challenges, & overrides the previous post concerning these moves.

That is all for now. Next up from the council, Levitate's status as a Trait, & possibly Forewarn & Ref DQ payouts.

Objection Jan 15th, 2013 11:38:14 PM

As per this council vote, Levitate's Trait status has been removed and it is now an Innate ability. In addition, those pokemon that got the ability via anime precedence (Beedrill, Volcarona, Klinklang line, etc.) have lost access to the ability in exchange for access to the command.

This means that Levitate ability and Levitate command now look like this:

Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Pokemon with this ability: Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown, Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull, Chimecho, Latias, Latios, Mismagius, Chingling, Bronzor, Bronzong, Carnivine, Rotom, Uxie, Mesprit, Azelf, Cresselia, Giratina (Origin Forme), Tynamo, Eelektrik, Eelektross, Cryogonal, Hydreigon, Rebble, Bolderdash, Stratagem, Nohface.
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):

Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


These changes are effective immediately in all new battles and challenges.

As of this post, the council is voting on what to do about Forewarn while the discussions about referee payment for battles that end in DQ are still happening and another (minor) change to Huge Power and Pure Power has been proposed.


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