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Final Attack Orders (Peaked #1)
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FINAL ATTACK ORDERS K so this is the RU team I used the entirety of Round 5, propelling me #1 on the ladder in a matter of hours before peaking at 1438. I don't really have a great story to tell about its origin, but that doesn't detract from this team's sheer power. It's based on setting up no matter what and destroying the opponent; if they kill one sweeper, get them with another. This team lacks walls outside of Cofagrigus, which is more of a sweeper than a wall anyway. The main sweeper of this team is the almighty...LINOONE. All those that dare stay in its path will be crushed, and those that manage to survive can be easily picked off by its comrades. Teambuilding Process:
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http://www.sixprizes.com/uploads/Uxi...53-150x150.jpg Uxie @ Light Clay Trait: Levitate EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Memento - Stealth Rock - Light Screen - Reflect The Pokemon that gets the whole party started. Sets up Dual Screens which are vital to my team, and also gives me some nice Stealth Rocks. Memento is used for when I know that I don't need Uxie anymore / have a great set up opportunity I need to take advantage of. EVs maximize its bulk and Speed so that it can take hits and set up screens no matter what. Uxie's support makes it EXTREMELY easy for me to set up, especially if I get to Memento the opponent as well. Its 95 Base Speed also means that it can outrun a large part of the metagame, which is very helpful against Pokemon such as Sharpedo and Moltres. http://pldh.net/media/dreamworld/264.png Linoone (M) @ Sitrus Berry Trait: Gluttony EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Belly Drum - Shadow Claw - Rock Smash - ExtremeSpeed THE STAR OF THE SHOW. This thing sweeps entire teams so easily it's not even funny. Belly Drum brings this guy's attack to a ridiculous 948 in 1 turn, allowing it to wreak havoc like no tomorrow. Max Speed Jolly gives Linoone the ability to outrun everything it needs to. For example, Rotom is easily outsped and destroyed by Shadow Claw. Its Speed also means that it can destroy Entei with ExtremeSpeed, or at least speed tie with it if for some reason the opponent is running an extremely rare Jolly Entei. Speaking of ExtremeSpeed, it's +2 priority means that Linoone can easily devastate a large part of the metagame. As I mentioned earlier, Shadow Claw is vital for destroying Ghost-types, especially the likes of Cofagrigus and Haunter. Rock Smash rounds out the set by giving Linoone a way to completely troll Steel-types, especially Aggron (cough, Texas, cough). Screens are usually in play after this guy sets up, and thanks to Sitrus Berry, Linoone's HP will usually be high enough to take weak hits. TLDR: Decimates teams all day long. http://th01.deviantart.net/fs70/150/...ox-d3eixsp.png Omastar (M) @ White Herb Trait: Swift Swim EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Hidden Power [Grass] - Shell Smash - Hydro Pump - Ice Beam A Pokemon that can turn the tide of a game around in a flash. This thing hits so hard it's not even funny, and its solid Defense behind dual screens support and solid typing means that setting up is as easy as pie. Shell Smash is just amazing, boosting Omastar's Speed to an excellent 458 and its Special Attack above 600 in one fell swoop. A Timid nature allows it to hit that speed mark and outrun Rotom-C, who manages to switch into Omastar every time it uses Shell Smash. Hidden Power Grass annihilates Quagsire and deals a good chunk of damage to Lanturn and Slowking after a boost. Ice Beam provides solid coverage and Hydro Pump rounds out the set by providing Omastar with a move that can easily OHKO a large part of the metagame after a Shell Smash. Finally, White Herb guarantees that Omastar's defenses aren't hurt by Shell Smash, allowing it to Sucker Punches from Honchkrow and the like like no other. http://pokesplash.net/resources/art/601.png Klinklang @ Leftovers Trait: Plus EVs: 132 HP / 252 Atk / 124 Spd Adamant Nature (+Atk, -SAtk) - Shift Gear - Gear Grind - Return - Substitute More people should use Klinklang since it is an absolute beast. It can easily set up behind dual screens with Dragon Dance 2.0 and destroy. Substitute guarantees that Pokemon such as Ferroseed won't be able to Leech Seed it, and makes dual screen support even more deadly. Speaking of Ferroseed, a major benefit of Klinklang is that it can set up on the pathetic creature like no tomorrow, easily gaining +6. Gear Grind acts as Klinklang's STAB move, and hits twice, meaning that it can destroy Pokemon cowering in fear behind Rhydon dolls. Return grants it good neutral coverage, allowing it to hit Water-types such as Feraligatr for good damage. http://www.serebii.net/anime/charact...cs/drapion.jpg Drapion (M) @ Leftovers Trait: Sniper EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Ice Fang - Crunch - Earthquake Probably the most underrated sweeper in RU. This thing is very unexpected, and can wreak havoc very easily. Drapion's solid defenses mean that it can take hits well, allowing it to easily set up a Swords Dance. It also absorbs Toxic Spikes for other members of my team. Crunch is a solid STAB move, and in tandem with Earthquake, provides perfect neutral coverage in RU. Ice Fang nails Gligar, which usually thinks it can have a field day with Drapion. 95 Base Speed is very solid in RU, and thanks to its bulk and dual screens, and can usually live hits anyway. I originally ran Life Orb on this, but switched to Leftovers since it greatly increases its survivability, which is important for this team. http://fc06.deviantart.net/fs70/f/20...il-d3c01ya.png Cofagrigus (M) @ Leftovers Trait: Mummy EVs: 252 HP / 4 Def / 252 SAtk Quiet Nature (+SAtk, -Spd) - Shadow Ball - Hidden Power [Fighting] - Trick Room - Nasty Plot The best spin-blocker in RU. This thing is an absolute beast, and can tear teams apart in a mere 4 turns. With 3 pokes weak to Fighting, Cofagrigus is my go-to Pokemon for all of the Hitmonchans and Gallades out there. It takes their pathetic Ice Punches and Shadow Sneaks as well as Shuckle takes a Tackle from a Level 1 Happiny. It then proceeds to Nasty Plot, Trick Room, and decimate the opposition. Cofagrigus's extremely low Speed means that it can outrun almost every Pokemon in RU in Trick Room, allowing it to become even more of a threat. This thing can single-handedly 6-0 opposing offensive teams, no questions asked. Shadow Ball and Hidden Power Fighting provide perfect neutral coverage in RU, making this thing even more deadly. So there you have it, Final Attack Orders. :) Threatlist:
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Oh i see another team that i frequently wreck got posted.
/me idles. meh regardless of that, it's a great team, maybe you can try the taunt sd drapion set to handle stall better :o |
solid team bro i owned an ou rain stall with a bit luck too :P
one luvedisc for the lovely team |
Yeah, this team is amazing. I've lost to it many times. Using two of the best sweepers in RU in tandem (Linoone and Cofagrigus) means that a hard counter to one of them is set-up bait for the other. Congratulations to your success. Luvdisc!
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brb, changing Aggron to Quagsire until you go back to seed bomb so I can smash you again <3
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Hey Shake, another gimmicky yet excellent team you have. Linoone is definently the star of your team and completely rapes
my HO. Congratz on your peak. Luvdisc |
thanks everyone!
Also, does anyone think that a mixed Skuntank w/ HP Grass / Fire Blast / Sucker Punch / Taunt would be good over Drapion? I tested it for the Dark Horse challenge and it worked relatively well. It can still absorb Toxic Spikes and can just wipe out any Quagsire that comes to 6-0 my team. |
Something else you could do if you are looking for gimmicks is to use max SpA on Drapion with HP Grass. This way Physically Defensive Quagsire will be ohkoed or weakened to the point that everything else can kill it, taking 87.3 - 103.55% from LO HP Grass. Then use the remaining 256 evs accordingly to outspeed or kill whatever u want and chose if you want to drop Ice Fang or EQ.
If your goal is to weaken Quagsire to the point that almost anything else can ohko later, you might run even fewer special attacks evs, to pump up ur speed and attack more. For example even if HP Grass does 80-95% to Quagsire, after it kills you it will have only 26% life at best after lefties, so even your weakest physical attack, Klinklang's Return can OHKO after SR, dealing 20.81 - 24.61%. |
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Not 100% proficient is RU, but even if your KlingKlang did setup on ferroseed, while ferro cant do anything to you, wouldn't it be the same for you, even at +6 considering iron barbs damage? Of course, unless you end up gear grinding, then stalling for leftovers recovery after each attack.
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oh so the person i beat 5-0 or 8-0 with this team was you. it's a good team, just not good enough to beat me
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Not much else to say, but this team is fantastic and I've been using SD Drapion + TR Cofagrigus on another team and both have been absolutely amazing. Gotta praise your teambuilding skills. :P |
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