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Battle Arcade Challenge Signups
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http://cdn.bulbagarden.net/media/upl...hliaPtHGSS.gif Battle Arcade The Battle Arcade is a random battle sequence where players can challenge the Arcade at any time. Certain aspects of the battles are fixed, but the Arcade accepts challenges in singles, doubles, and triples formats. The Battle Arcade's Pokemon are controlled by the referee. A roulette of events is randomized for each battle. and the challenge picks a set of consecutive events, of which a random one occurs. Risk/reward is thus an important part of the Battle Arcade. The Battle Arcade is based on the Battle Frontier Facility in the mainstream games Platinum, HeartGold and SoulSilver that goes by the same name. Table of Contents Battle Details Pokemon List(Battles 1-8) Pokemon List(Battles 1-8) Continued Pokemon List(Battles 9-16) Pokemon List(Battles 9-16) Continued Pokemon List(Battles 9-16) Continued Pokemon List(Battles 17+) and Arcade Star Dahlia Challenges Item Listings and Referees User Interaction • Challengers may challenge the Arcade once in 7 days. If they win their challenge, the waiting time is erased and they may challenge again immediately if they wish to. • Challengers keep battling until they either defeat 3 virtual trainers and then the Arcade Star, or lose at any point in the middle. Battle Details • The Pokemon for each battle is/are randomized from a pre-determined pool based on length of the streak. • Before each battle begins, referees randomize a 4x4 roulette from a pre-determined pool of possible events(duplicates of the same event can happen). The challenger is allowed to pick N consecutive events(read the outcomes from left to right and top to bottom the way you would read a normal text) on the roulette. N is equal to 4 for battles 1-8 in a streak, is equal to 8 for battles 9-16, and is equal to 12 from the 17th battle onwards. • The referee randomizes a result from the challenger’s pick, and applies this to the battle. • On round 1 of every battle, referees order first, and then alternate as in normal ASB battles. • Arcade Star Dahlia is always fought as the 4th opponent during each challenge. Her Pokemon are decided from a pre-determined pool. Roulette Events For battles 1-8 of a streak, the first 8 events under each of the first 2 categories, and the first 4 events of the 3rd and 4th categories form the pool. From battle 9 onwards, the roulette is randomized from the entire pool of 48 events. Opponent-affecting events 1: Opponent’s Pokemon are poisoned for the battle. 2: Opponent’s Pokemon are burned for the battle. 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle 5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle. 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle. 7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds). 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds). Battles 9+ only 9: Tailwind is applied to opponent’s Pokemon(2 rounds). 10: Reflect is applied to opponent’s Pokemon(2 rounds). 11: Light Screen is applied to opponent’s Pokemon(2 rounds). 12: Lucky Chant is applied to opponent’s Pokemon(2 rounds). 13: Heal Block is applied to opponent’s Pokemon(4 rounds). 14: Opponent’s Pokemon start the battle with 20 less HP than usual. 15: Opponent’s Pokemon start the battle with 20 less EN than usual. 16: Opponent’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy 5%(absolute). Challenger-affecting events 17: Challenger’s Pokemon are poisoned for the duration of the battle. 18: Challenger’s Pokemon are burned for the duration of the battle. 19: Challenger’s Pokemon are paralyzed(15%) at the start of the battle. 20: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle. 21: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge. 22: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge. 23: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds) 24: Challenger’s Pokemon become cloaked by a Mist(2 rounds). Battles 9+ only 25: Tailwind is applied to challenger’s Pokemon(2 rounds). 26: Reflect is applied to challenger’s Pokemon(2 rounds). 27: Light Screen is applied to challenger’s Pokemon(2 rounds). 28: Lucky Chant is applied to challenger’s Pokemon(2 rounds). 29: Heal Block is applied to challenger’s Pokemon(4 rounds). 30: Challenger’s Pokemon start the battle with 20 less HP than usual. 31: Challenger’s Pokemon start the battle with 20 less EN than usual. 32: Challenger’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy(5%). Global events 33: Drought is applied to the battle. 34: Drizzle is applied to the battle. 35: Sandstream is applied to the battle. 36: Snow Warning is applied to the battle. Battles 9+ only 37: Trick Room(permanent) is applied to the battle. 38: Gravity(permanent) is applied to the battle. 39: Fog(permanent) is applied to the battle. 40: Wonder Room(permanent) is applied to the battle. Note: Fog reduces accuracy of all attacks by 10%(absolute), reduces the healing of Moonlight, Synthesis and Morning Sun to 15 HP, and doubles Weather Ball’s power, though it remains a Normal –type move. Miscellaneous events 41: The roulette is sped up for the rest of the challenge(N is doubled). 42: The roulette is slowed down for the rest of the challenge(N is halved) 43: No Event 44: Challenger wins 1 free CC, then battles normally Battles 9+ only 45: The roulette board's pattern becomes non-sequential, ie N = 16 for the next battle 46: Challenger wins 3 free CC, then battles normally 47: Challenger and opponent swap Pokemon for the duration of the battle. 48: The battle is skipped, and is counted as a victory for the challenger.
Battles 1-8 event list for easy viewing
Opponent-affecting events 1: Opponent’s Pokemon are poisoned for the battle. 2: Opponent’s Pokemon are burned for the battle. 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle 5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle. 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle. 7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds). 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds). Challenger-affecting events 9: Challenger’s Pokemon are poisoned for the duration of the battle. 10: Challenger’s Pokemon are burned for the duration of the battle. 11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle. 12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle. 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge. 14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge. 15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds) 16: Challenger’s Pokemon become cloaked by a Mist(2 rounds). Global events 17: Drought is applied to the battle. 18: Drizzle is applied to the battle. 19: Sandstream is applied to the battle. 20: Snow Warning is applied to the battle. Miscellaneous events 21: The roulette is sped up for the rest of the challenge(N is doubled). 22: The roulette is slowed down for the rest of the challenge(N is halved) 23: No Event 24: Challenger wins 1 free CC, then battles normally Note: For event 41, N is capped at 16 for battles 17+ Note 2: Event 48 cannot appear on the roulette for battles with Arcade Star Dahlia. If it appears on the 4x4 roulette the referee obtains after randomization, he will re-randomize all the roulette slots where it appears. The roulette has its own special DQ period. If the challenger fails to post in that time, the referee can choose any event he wishes to that is present on the roulette board, and it will be in place for the battle. Challengers are therefore advised to ensure their activity for the duration of the challenge. Pokemon Banlist The following Pokemon are not permitted to be used in the Battle Arcade: Mewtwo Mew Lugia Ho-Oh Celebi Kyogre Groudon Rayquaza Jirachi Deoxys Dialga Palkia Giratina Phione Manaphy Darkrai Shaymin Arceus Victini Reshiram Zekrom Kyurem Keldeo Meloetta Genesect Clauses No two Pokemon on the same team can be of the same species. Battle Formats The Battle Arcade has three different formats: Singles, Doubles and Triples. The rulesets are given below(note that items may not be brought in, but may potentially be available to the challenger and/or the opponent during a battle due to events 5, 6, 21 and 22) :- Singles Battle Arcade Pokemon: 1v1 Roulette DQ: 1 day Battle DQ: 2 days Switch: N/A Abilities: 1 Items: OK Recovers: ∞ Chills: ∞ Singles Battle Arcade Star Pokemon: 3v3 Roulette DQ: 1 day Battle DQ: 2 days Switch: OK Abilities: 1 Items: OK Recovers: ∞ Chills: ∞ Doubles Battle Arcade Pokemon: 2v2 Roulette DQ: 1 day Battle DQ: 2 days Switch: N/A Abilities: 1 Items: No Recovers: ∞ Chills: ∞ Doubles Battle Arcade Star Pokemon: 4v4 Roulette DQ: 1 day Battle DQ: 2 days Switch: OK Abilities: 1 Items: No Recovers: ∞ Chills: ∞ Triples Battle Arcade Pokemon: 3v3 Roulette DQ: 1 day Battle DQ: 2 days Switch: N/A Abilities: 1 Items: OK Recovers: ∞ Chills: ∞ Positioning: ON Triples Battle Arcade Star Pokemon: 6v6 Roulette DQ: 1 day Battle DQ: 2 days Switch: OK Abilities: 1 Items: OK Recovers: ∞ Chills: ∞ Positioning: ON Arena: Battle Arcade Arena (Image) The arena is a broad and spacious arena, well-lit, and surrounded by a cheering crowd. There is a large display board by the battle, which is used for the initial roulette. The arena permits all attacks to be used, regardless of special requirements. The arena will neither interfere with the battle, nor can it be damaged by Pokemon attacks. The arena is carefully constructed to ensure no Pokemon get a significant advantage outside of the roulette. Rewards • Pokemon that participate in a Battle Arcade challenge gain the normal amount of EC, MC, DC and KOC as they would in normal battles. • Challengers win CC for each battle they win. Battles 1-3 and 5-7 give 2 CC each. Battles 9-11 and 13-15 give 4 CC each. Battles 17+ that are not Arcade Star battles give 5 CC each. • Battles with the Arcade Star give 5M CC on victory, where M = CEILING(Length of streak/4). • Referees get the standard amount of UC for reffing a challenge, with an additional 3 UC for their commitment and the complexity of the challenge. |
Pokemon Listings
The Pokemon that are randomized by the referee for Battles 1-8 are randomized only from the listings for those battles. Pokemon for Battles 9-16 are randomized only from the listings of the battles. However, for Battles 17+, Pokemon are randomized from Battles 17+ and Battles 9-16. All Pokemon have their abilities given in their data sheet. If you want to, as the referee for a battle, you may RNG the trainer class for the NPC opponents and make up a name for the trainer that the challenger is battling. This is not required, though, but since it is a roleplay it's not a bad idea to do it for fun. The challenger will probably appreciate it. Battles 1-8
(1) Ivysaur
http://veekun.com/dex/media/pokemon/...ck-white/2.png Ivysaur(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Ability: Chlorophyll Attacks: Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Razor Leaf Sweet Scent Growth Hidden Power Fire 7 Sunny Day Giga Drain SolarBeam Sludge Bomb Energy Ball Grasswhistle Ingrain Leaf Storm Petal Dance
(2) Charmeleon
http://www.pokemonelite2000.com/sprites/bw/5.png Charmeleon(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Mild Nature(+SpA, -Def) Stats HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two(2). Ability: Solar Power Attacks: Scratch Growl Ember Leer Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Dragon Claw Hidden Power Grass 7 Sunny Day Fire Blast Overheat Shadow Claw Dragon Pulse Flare Blitz Focus Punch Rock Slide
(3) Wartortle
http://www.pokemonelite2000.com/sprites/bw/8.png Wartortle(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 58 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Ability: Rain Dish Attacks: Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Protect Water Pulse Hidden Power Grass 7 Ice Beam Rain Dance Scald Subsitute Surf Aqua Ring Brine Mirror Coat Yawn
(4) Butterfree
http://www.pokemonelite2000.com/sprites/bw/12.png Butterfree(F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats Butterfree HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Ability: Tinted Lens Attacks: Tackle String Shot Bug Bite Harden Confusion PoisonPowder Stun Spore Sleep Powder Gust Supersonic Whirlwind Psybeam Silver Wind Tailwind Toxic Venoshock Hidden Power Fighting 7 Hyper Beam Giga Drain Psychic Shadow Ball Dream Eater Substitute
(5) Beedrill
http://www.pokemonelite2000.com/sprites/bw/15.png Beedrill(Male) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Ability: Sniper Attacks: Fury Attack Focus Energy Twineedle Rage Pursuit Toxic Spikes Pin Missile Brick Break Aerial Ace Facade Roost Acrobatics Giga Impact X-Scissor Poison Jab U-Turn
(6) Pidgeotto
http://www.pokemonelite2000.com/sprites/bw/17.png Pidgeotto(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Abilities: Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Ability: Tangled Feet Attacks: Tackle Gust Sand-Attack Whirlwind Wing Attack Twister FeatherDance Return Facade Roost Pluck U-Turn Fly Brave Bird Faint Attack Pursuit Steel Wing
(7) Pikachu
http://veekun.com/dex/media/pokemon/...k-white/25.png Pikachu(F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Mild Nature(+SpA, -Def) Stats HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 3(+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Abilities: Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. LightningRod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Ability: LightningRod Attacks ThunderShock Growl Tail Whip Thunder Wave Quick Attack Swift Electro Ball Double Team Slam Thunderbolt Feint Charm Sweet Kiss Nasty Plot Focus Punch Hidden Power Ice 7 Rain Dance Thunder Endure Volt Switch Bide Encore Fake Out Volt Tackle
(8) Nidorina
http://veekun.com/dex/media/pokemon/...k-white/30.png Nidorina(F) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 56 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Abilities: Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Ability: Hustle Attacks: Growl Tackle Scratch Tail Whip Double Kick Poison Sting Fury Swipes Bite Helping Hand Protect Dig Aerial Ace Facade Shadow Claw Poison Jab Counter Disable Endure Poison Tail
(9) Nidorino
http://veekun.com/dex/media/pokemon/...k-white/33.png Nidorino (M) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Abilities: Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Ability: Hustle Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Iron Tail Dig Aerial Ace Facade Endure Poison Jab Counter Head Smash Poison Tail Sucker Punch
(10) Golbat
http://veekun.com/dex/media/pokemon/...k-white/42.png Golbat(M) Types: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Lonely Nature(+Atk, -Def) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2(-) SpA: Rank 3 SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 Abilities: Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Ability: Infiltrator Moves: Leech Life Screech Bite Supersonic Astonish Wing Attack Confuse Ray Air Cutter Mean Look Toxic Venoshock Hidden Power Fighting 7 Shadow Ball Acrobatics Roost Brave Bird Giga Drain Hypnosis Zen Headbutt
(11) Gloom
http://img.pokemondb.net/sprites/bla...rmal/gloom.png Gloom(F) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 1 Base Rank Total: 16 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Ability: Chlorophyll Attacks: Absorb Sweet Scent Acid PoisonPowder Stun Spore Sleep Powder Mega Drain Lucky Chant Natural Gift Moonlight Giga Drain Petal Dance Toxic Venoshock Hidden Power Fire 7 Sunny Day SolarBeam Sludge Bomb Ingrain Razor Leaf Synthesis Teeter Dance
(12) Poliwhirl
http://veekun.com/dex/media/pokemon/...k-white/61.png Poliwhirl (M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Ability: Swift Swim Moves: Water Sport Bubble Hyposis Water Gun DoubleSlap Rain Dance Body Slam Bubblebeam Focus Punch Earthquake Dig Brick Break Facade Waterfall Encore Ice Ball Mind Reader Refresh
(13) Kadabra
http://veekun.com/dex/media/pokemon/...k-white/64.png Kadabra(M) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Modest Nature(+SpA, -Atk) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 6(+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Ability: Magic Guard Attacks: Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Future Sight Psyshock Hidden Power Fighting 7 Psychic Shadow Ball Energy Ball Charge Beam Encore Barrier Skill Swap Guard Split
(14)Machoke
http://veekun.com/dex/media/pokemon/...k-white/67.png Machoke (F) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Adamant Nature(+Atk,-SpA) Stats HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 45 Size Class: 3 Weight Class: 4 Abilities: Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard(Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast(Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Ability: No Guard Moves: Karate Chop Low Kick Leer Focus Energy Foresight Low Sweep Seismic Toss Revenge Vital Throw Focus Punch Earthquake Facade Payback Rock Slide Substitute Bullet Punch Close Combat Ice Punch ThunderPunch
(15) Weepinbell
http://veekun.com/dex/media/pokemon/...k-white/70.png Weepinbell (F) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Modest Nature(+SpA, -Atk) Stats: HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 1 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Ability: Chlorophyll Moves: Vine Whip Growth Wrap Sleep Powder PoisonPowder Stun Spore Acid Knock Off Sweet Scent Venoshock Hidden Power Ice 7 Sunny Day Giga Drain Solarbeam Sludge Bomb Clear Smog Ingrain Synthesis Weather Ball
(16) Graveler
http://veekun.com/dex/media/pokemon/...k-white/75.png Graveler (F) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats: HP: 90 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 5 Base Rank Total: 15 Abilities: Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Ability: Sturdy Attacks: Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Rollout Rock Blast Smack Down Selfdestruct Earthquake Sandstorm Facade Stone Edge Gyro Ball Substitute Hammer Arm Flail Focus Punch Endure
(17) Magneton
http://veekun.com/dex/media/pokemon/...k-white/82.png Magneton(-) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Modest Nature(+SpA, -Atk) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Magnet Pull(Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic(Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Ability: Sturdy Attacks: Tri Attack Metal Sound Tackle Thundershock Supersonic Sonicboom Thunder Wave Spark Electro Ball Lock-On Magnet Bomb Hidden Power Ice 7 Hyper Beam Rain Dance Thunderbolt Thunder Volt Switch Flash Cannon Endure Sleep Talk
(18) Haunter
http://veekun.com/dex/media/pokemon/...k-white/93.png Haunter (F) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 1 Base Rank Total: 15 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Attacks: Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Punch Hidden Power Fighting 7 Thunderbolt Shadow Ball Sludge Bomb Will-O-Wisp Dream Eater Disable Explosion Grudge Will-O-Wisp
(19) Rhydon
http://veekun.com/dex/media/pokemon/...-white/112.png Rhydon (M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats: HP: 110 Atk: Rank 6(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 Abilities: Lightningrod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Bulldoze Protect Earthquake Dig Giga Impact Stone Edge Rock Slide Crunch Counter Dragon Rush Fire Fang
(20) Chansey
http://veekun.com/dex/media/pokemon/...-white/113.png Chansey (F) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Modest Nature(+SpA, -Atk) Stats: HP: 140 Atk: Rank 1 Def: Rank 1 SpA: Rank 2 SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Abilities: Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Ability: Natural Cure Attacks: Defense Curl Pound Growl Tail Whip Refresh Softboiled DoubleSlap Minimize Sing Fling Bestow Take Down Charm Copycat Sweet Kiss Toxic Ice Beam Protect Thunderbolt Flamethrower Charge Beam Aromatherapy Counter Endure Metronome
(21) Seadra
http://veekun.com/dex/media/pokemon/...-white/117.png Seadra(M) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 2 Abilities: Poison Point(Can Be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Ability: Sniper Moves: Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Twister Hidden Power Grass 7 Ice Beam Hyper Beam Dragon Pulse Scald Surf Dragon Rage DragonBreath Razor Wind Signal Beam
(22) Electabuzz
http://veekun.com/dex/media/pokemon/...-white/125.png Electabuzz(M) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Lonely Nature(+Atk, -Def) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Abilities: Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability: Vital Spirit Moves: Quick Attack Leer ThunderShock Low Kick Swift Shock Wave ThunderPunch Light Screen Focus Punch Hidden Power Grass 7 Rain Dance Thunderbolt Thunder Facade Cross Chop Dynamicpunch Fire Punch Ice Punch
(23) Magmar
http://veekun.com/dex/media/pokemon/...-white/126.png Magmar(M) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Lonely Nature(+Atk, -Def) Stats HP: 100 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 4 SpD: Rank 3 Spe: 93 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability: Flame Body Attacks: Smog Ember Leer Smokescreen Faint Attack Fire Spin Confuse Ray Flame Burst Smog Fire Punch Lava Plume Leer Sunny Day Flamethrower Fire Blast Focus Punch Hidden Power Grass 7 Sunny Day Hyper Beam Overheat Focus Blast Cross Chop Flare Blitz Mach Punch Thunder Punch
(24) Dragonair
http://veekun.com/dex/media/pokemon/...-white/148.png Dragonair (F) Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 60(-) Size Class: 3 Weight Class: 2 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale(Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Ability: Marvel Scale Moves: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Hyper Beam Thunderbolt Thunder Flamethrower Dragon Tail Waterfall Aqua Jet Dragon Pulse Dragon Rush Extremespeed
(25) Bayleef
http://veekun.com/dex/media/pokemon/...-white/153.png Bayleef(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 52(-) Size Class: 2 Weight Class: 2 Base Rank Total: 16 -10% Evasion Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Ability: Leaf Guard Attacks: Tackle Growl Razor Leaf PoisonPowder Reflect Synthesis Body Slam Magical Leaf Natural Gift Hidden Power Fire 7 Sunny Day Light Screen Giga Drain Solarbeam Substitute AncientPower Counter Ingrain Leech Seed
(26) Quilava
http://veekun.com/dex/media/pokemon/...-white/156.png Quilava(Male) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Lonely Nature(+Atk, -Def) Stats HP: 90 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 3 SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Ability: Flash Fire Attacks: Tackle Leer SmokeScreen Ember Quick Attack Flame Wheel Defense Curl Hidden Power Grass 7 Sunny Day Brick Break Flamethrower Overheat Wild Charge Double-Edge Flare Blitz Nature Power Reversal
(27) Croconaw
http://veekun.com/dex/media/pokemon/...-white/159.png Croconaw(Male) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 58 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Ability: Sheer Force Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Thrash Crunch Protect Rain Dance Brick Break Shadow Claw Rock Slide Waterfall Aqua Jet Block Dragon Dance Ice Punch
(28) Furret
http://veekun.com/dex/media/pokemon/...-white/162.png Furret(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Base Rank Total: 16 Abilities: Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Ability: Frisk Attacks: Tackle Scratch Foresight Defense Curl Quick Attack Fury Swipes Helping Hand Follow Me Slam Rest Sucker Punch Amnesia Baton Pass Frustration Return Dig Brick Break Giga Impact U-turn Double-Edge Last Resort Reversal Slash
(29) Noctowl
http://veekun.com/dex/media/pokemon/...-white/164.png Noctowl(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 110 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Ability: Tinted Lens Attacks: Sky Attack Tackle Growl Foresight Hypnosis Peck Uproar Reflect Confusion Take Down Echoed Voice Hidden Power Flying 7 Hyper Beam Psychic Shadow Ball Roost Dream Eater FeatherDance Mirror Move Supersonic Night Shade
(30) Ledian
http://veekun.com/dex/media/pokemon/...-white/166.png Ledian(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats Adamant Nature(+Atk, -SpA) HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Ability: Iron Fist Attacks: Tackle Supersonic Comet Punch Light Screen Reflect Safeguard Mach Punch Baton Pass Silver Wind Focus Punch Brick Break Aerial Ace Drain Punch U-turn Acrobatics Bide Bug Bite Encore Dizzy Punch
(31) Ariados
http://veekun.com/dex/media/pokemon/...-white/168.png Ariados(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Ability: Sniper Attacks: Bug Bite Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes Sucker Punch Frustration Dig Facade Giga Impact Poison Jab Substitute Baton Pass Disable Pursuit Twineedle
(32) Togetic
http://veekun.com/dex/media/pokemon/...-white/176.png Togetic(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 110 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Ability: Serene Grace Attacks: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Water Pulse Hidden Power Ice 7 Psychic Shadow Ball Shock Wave Flamethrower Roost Thunder Wave Psyshock
(33) Flaaffy
http://veekun.com/dex/media/pokemon/...-white/180.png Flaaffy(M) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Abilities: Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Ability: Static Attacks: Tackle Growl Thundershock Thunder Wave Cotton Spore Charge Hidden Power Ice 7 Light Screen Rain Dance Thunderbolt Thunder Volt Switch Agility Reflect Flatter Sand-Attack
(34) Marill
http://veekun.com/dex/media/pokemon/...-white/183.png Marill(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 2(+) [4 Huge Power] Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Abilities: Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Ability: Thick Fat + Huge Power[Trait] Attacks: Tackle Defense Curl Tail Whip Water Gun Rollout BubbleBeam Aqua Ring Double-Edge Splash Charm Bubble Slam Focus Punch Frustration Brick Break Facade Waterfall Substitute Belly Drum Perish Song Aqua Jet Superpower
(35) Skiploom
http://veekun.com/dex/media/pokemon/...-white/188.png Skiploom(F) Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Hasty Nature(+Spe, -Def) Stats HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 3 Spe: 92(+) Size Class: 1 Weight Class: 1 Base Rank Total: 14 +15% Accuracy Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Ability: Chlorophyll Attacks: Splash Synthesis Tail Whip Tackle Poison Powder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Sunny Day Giga Drain SolarBeam U-turn Reflect Acrobatics Double-Edge Encore Cotton Guard Seed Bomb
(36) Sunflora
http://veekun.com/dex/media/pokemon/...-white/192.png Sunflora(M) Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 17 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Ability: Solar Power Attacks: Absorb Pound Growth Razor Leaf Mega Drain Ingrain GrassWhistle Leech Seed Bullet Seed Worry Seed Sunny Day Endeavor Hidden Power Fire 7 Hyper Beam Light Screen Giga Drain SolarBeam Sludge Bomb Encore Ingrain Bide Morning Sun
(37) Yanma
http://veekun.com/dex/media/pokemon/...-white/193.png Yanma(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 Abilities: Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Ability: Compoundeyes Attacks: Tackle Foresight Quick Attack Double Team SonicBoom Hypnosis Detect Supersonic Uproar Pursuit Giga Drain Psychic Shadow Ball Roost Silver Wind Dream Eater Reversal Signal Beam Whirlwind Feint
(38) Murkrow
http://veekun.com/dex/media/pokemon/...-white/198.png Murkrow(M) Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2(-) SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability: Prankster Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Taunt Torment Fly Roost Thunder Wave Substitute Confuse Ray Perish Song Brave Bird Psycho Shift
(39) Misdreavus
http://veekun.com/dex/media/pokemon/...-white/200.png Misdreavus(F) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Attacks: Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Pain Split Hidden Power Fighting 7 Protect Thunderbolt Psychic Shadow Ball Will-O-Wisp Destiny Bond Imprison Memento Ominous Wind
(40) Wobbuffet
http://img.pokemondb.net/sprites/bla.../wobbuffet.png Wobbuffet(M) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Relax Nature(+Def, -Spe) Stats HP: 135 Atk: Rank 2 Def: Rank 3(+) SpA: Rank 2 SpD: Rank 2 Spe: 28(-) Size Class: 3 Weight Class: 3 Base Rank Total: 18 -10% Evasion Abilities: Shadow Tag (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Ability: Telepathy Attacks: Counter Mirror Coat Safeguard Destiny Bond Splash Charm Encore
(41) Gligar
http://veekun.com/dex/media/pokemon/...-white/207.png Gligar(F) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Adamant Nature(+Atk, -Spe) Stats HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 4 Base Rank Total: 18 Abilities: Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Ability: Sand Veil Attacks: Poison Sting Sand-Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Screech Acrobatics Earthquake Sandstorm Roost Stone Edge U-turn Substitute Counter Wing Attack Feint Night Slash
(42) Sneasel
http://veekun.com/dex/media/pokemon/...-white/215.png Sneasel(M) Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Abilities: Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Ability: Inner Focus Attacks: Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Icy Wind Focus Punch Dig Brick Break Facade X-Scissor Low Sweep Counter Fake Out Ice Punch Ice Shard
(43) Piloswine
http://veekun.com/dex/media/pokemon/...-white/221.png Piloswine(M) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats HP: 110 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 50 Size Class: 3 Weight Class: 4 Base Rank Total: 17 Abilities: Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ability: Thick Fat Attacks: Ancientpower Peck Horn Attack Odor Sleuth Mud Sport Powder Snow Endure Mud-Slap Mud Bomb Icy Wind Ice Fang Take Down Tackle Ice Shard Earthquake Dig Facade Giga Impact Stone Edge Avalanche Double-Edge Icicle Spear Fissure Icicle Crash
(44) Corsola
http://veekun.com/dex/media/pokemon/...-white/222.png Corsola(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Ability: Regenerator Attacks: Tackle Harden Bubble Recover Refresh Rock Blast Bubblebeam Lucky Chant Spike Cannon Hidden Power Rock 7 Ice Beam Psychic Shadow Ball Surf Scald Confuse Ray Ingrain Aqua Ring Bide
(45) Delibird
http://veekun.com/dex/media/pokemon/...-white/225.png Delibird (F) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Abilities: Insomnia(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its evasion is raised by one (1) stage permanently. Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability: Vital Spirit Moves: Present Aurora Beam Bestow Fake Out Future Sight Ice Ball Ice Punch Ice Shard Icy Wind Quick Attack Rapid Spin Splash Water Pulse Hail Hidden Power Grass 7 Ice Beam Blizzard Substitute
(46) Porygon2
http://veekun.com/dex/media/pokemon/...-white/233.png Porygon2 (Genderless) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Quiet Nature(+SpA, -Spe) Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 52(-) Size Class: 1 Weight Class: 3 Base Rank Total: 18 -10% Evasion Abilities Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Ability: Analytic Attacks: Conversion2 Tackle Conversion Agility Defense Curl Psybeam Recover Magnet Rise Signal Beam Sharpen Psyshock Ice Beam Hyper Beam Protect Thunderbolt Psychic Shadow Ball Endure Substitute
(47) Smeargle
http://veekun.com/dex/media/pokemon/...-white/235.png Smeargle (Male) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Hasty Nature(+Spe, -Def) Stats HP: 90 Atk: Rank 1 Def: Rank 1(-) SpA: Rank 1 SpD: Rank 2 Spe: 86(+) Size Class: 2 Weight Class: 4 Base Rank Total: 11 Abilities: Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Ability: Technician Attacks: Aeroblast Belly Drum Blue Flare Bolt Strike Close Combat Cotton Guard Dark Pulse Dark Void Destiny Bond Doom Desire Draco Meteor Drain Punch Drill Peck Earthquake Endeavor ExtremeSpeed Fake Out Feint Fly Focus Punch Foul Play Freeze Shock Fusion Bolt Fusion Flare Gastro Acid Giga Drain Gravity Guard Swap Gunk Shot Hammer Arm Head Charge Head Smash Heal Order Hi Jump Kick Hurricane Hydro Pump Ice Burn Ingrain Judgment Leaf Blade Leech Seed Magma Storm Meteor Mash Night Daze Outrage Overheat Power Whip Psycho Boost Psystrike Relic Song Roar of Time Rock Blast Sacred Fire Sacred Sword Searing Shot Secret Sword Seed Flare Shadow Force Sheer Cold Simple Beam Sky Drop Sludge Bomb Spacial Rend Stone Edge Storm Throw Tail Slap Techno Blast Teeter Dance Thunder Wave Triple Kick Trump Card V-create Vacuum Wave Weather Ball Zen Headbutt
(48) Pupitar
http://veekun.com/dex/media/pokemon/...-white/247.png Pupitar(M) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 51 Size Class: 3 Weight Class: 5 Base Rank Total: 17 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Ability: Shed Skin Attacks: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Dark Pulse Taunt Protect Earthquake Stone Edge Sleep Talk Substitute Dragon Dance Focus Energy Outrage Iron Head
(49) Grovyle
http://veekun.com/dex/media/pokemon/...-white/253.png Grovyle(Male) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2(-) SpD: Rank 3 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Ability: Overgrow Attacks: Pound Leer Absorb Quick Attack Fury Cutter Pursuit Screech Mega Drain Leaf Blade Focus Punch Bullet Seed Dig Brick Break Acrobatics Drain Punch Crunch Endeavour Leech Seed Synthesis
(50) Combusken
http://veekun.com/dex/media/pokemon/...-white/256.png Combusken (F) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Mild Nature(+SpA, -Def) Stats HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Ability: Speed Boost Attacks: Scratch Growl Focus Energy Ember Double Kick Peck Sand Attack Fire Spin Bulk Up Focus Punch Hidden Power Grass 7 Sunny Day Flamethrower Focus Blast Rock Slide Baton Pass Counter Night Slash Reversal
(51) Marshtomp
http://veekun.com/dex/media/pokemon/...-white/259.png Marshtomp(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Ability: Torrent Attacks: Tackle Growl Mud Slap Water Gun Bide Mud Shot Foresight Mud Sport Mud Bomb Rain Dance Earthquake Dig Facade Rock Slide Waterfall Avalanche Ice Ball Refresh Yawn
(52) Mightyena
http://veekun.com/dex/media/pokemon/...-white/262.png Mightyena(M) Type: Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Ability: Quick Feet Attacks: Tackle Howl Sand Attack Bite Odor Sleuth Roar Swagger Assurance Scary Face Dig Torment Facade Payback Giga Impact Sleep Talk Fire Fang Ice Fang Sucker Punch Thunder Fang
(53) Linoone
http://veekun.com/dex/media/pokemon/...-white/264.png Linoone(M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 100 Size Class: 1 Weight Class: 3 Base Rank Total: 16 Abilities: Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Ability: Quick Feet Attacks: Switcheroo Tackle Growl Tail Whip Headbutt Sand Attack Odor Sleuth Mud Sport Pin Missile Fury Swipes Covet Iron Tail Return Dig Facade Shadow Claw Giga Impact Pursuit Rock Climb Simple Beam Tickle
(54) Beautifly
http://veekun.com/dex/media/pokemon/...-white/267.png Beautifly(M) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Ability: Swarm Attacks: Tackle String Shot Poison Sting Bug Bite Harden Absorb Gust Stun Spore Morning Sun Mega Drain Whirlwind Toxic Venoshock Hidden Power Rock 7 Hyper Beam Giga Drain Psychic Shadow Ball Energy Ball Silver Wind
(55) Dustox
http://veekun.com/dex/media/pokemon/...-white/269.png Dustox(F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 3(+) SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) CompoundEyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability: Shield Dust Attacks: Tackle String Shot Poison Sting Bug Bite Harden Confusion Gust Protect Moonlight Psybeam Whirlwind Hidden Power Rock 7 Hyper Beam Light Screen Giga Drain Psychic Shadow Ball Sludge Bomb Energy Ball Silver Wind
(56) Lombre
http://veekun.com/dex/media/pokemon/...-white/271.png Lombre(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Ability: Rain Dish Attacks: Astonish Growl Absorb Nature Power Fake Out Mist Fury Swipes Water Sport Mega Drain Bubble Beam Zen Headbutt Hidden Power Fighting 7 Ice Beam Rain Dance Giga Drain Energy Ball Surf Counter Leech Seed Razor Leaf Teeter Dance
(57) Nuzleaf
http://veekun.com/dex/media/pokemon/...-white/274.png Nuzleaf(F) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Ability: Chlorophyll Attacks: Bide Razor Leaf Pound Harden Growth Nature Power Fake Out Synthesis Torment Hidden Power Fire 7 Sunny Day Hyper Beam Giga Drain SolarBeam Dark Pulse Foul Play Leech Seed Quick Attack Worry Seed
(58) Kirlia
http://veekun.com/dex/media/pokemon/...-white/281.png Kirlia(Male) Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Abilities: Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Ability: Synchronize Attacks: Magical Leaf Growl Confusion Double Team Teleport Lucky Chant Heal Pulse Calm Mind Psychic Psyshock Hidden Power Fighting 7 Thunderbolt Shadow Ball Endure Trick Room Confuse Ray Destiny Bond Disable Encore
(59) Vigoroth
http://veekun.com/dex/media/pokemon/...-white/288.png Vigoroth (F) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Abilities: Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability: Vital Spirit Moves: Scratch Yawn Encore Faint Attack Slack Off Amnesia Uproar Fury Swipes Endure Focus Punch Earthquake Return Brick Break Facade Rock Slide Body Slam Hammer Arm Night Slash Slash
(60) Loudred
http://veekun.com/dex/media/pokemon/...-white/294.png Loudred (M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Quiet Nature(+SpA, -Atk) HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 41(-) Size Class: 2 Weight Class: 3 -10% Evasion Abilities: Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Scrappy(Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Ability: Scrappy Moves: Pound Uproar Astonish Howl Bite Supersonic Stomp Ice Beam Earthquake Shadow Ball Flamethrower Facade Overheat Circle Throw Endeavor Extrasensory Hammer Arm
(61) Lairon
http://veekun.com/dex/media/pokemon/...-white/305.png Lairon (M) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 5 Abilities: Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Ability: Rock Head Moves: Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Iron Tail Earthquake Dig Sandstorm Shadow Claw Stone Edge Rock Slide Body Slam Dragon Rush Endeavor Head Smash
(62) Meditite
http://veekun.com/dex/media/pokemon/...-white/307.png Meditite (M) Types: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 3(+) [5 Pure Power] Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Abilities: Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Ability: Telepathy(+ Trait: Pure Power) Moves: Bide Meditate Confusion Detect Hidden Power Flying 7 Swagger Mind Reader Feint Calm Mind Force Palm Focus Punch Frustration Brick Break Facade Rock Slide Sleep Talk Drain Punch Ice Punch Psycho Cut Thunderpunch
(63) Plusle
http://veekun.com/dex/media/pokemon/...-white/311.png Plusle (F) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Ability: Plus Attacks: Growl Thunder Wave Quick Attack Helping Hand Spark Encore Fake Tears Copycat Electro Ball Swift Hidden Power Ice 7 Rain Dance Thunderbolt Thunder Volt Switch Grass Knot Discharge Lucky Chant Sing Wish
(64) Minun
http://veekun.com/dex/media/pokemon/...-white/312.png Minun (F) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Modest Nature(+SpA, -Atk) Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Abilities: Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Attacks: Growl Thunder Wave Quick Attack Helping Hand Spark Encore Fake Tears Copycat Electro Ball Swift Hidden Power Ice 7 Rain Dance Thunderbolt Thunder Grass Knot Substitute Discharge Lucky Chant Sing Wish
(65) Volbeat
http://veekun.com/dex/media/pokemon/...-white/313.png Volbeat (M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Illuminate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability: Prankster Attacks: Flash Tackle Confuse Ray Double Team Moonlight Quick Attack Tail Glow Signal Beam Protect Focus Punch Light Screen Aerial Ace Roost Acrobatics U-Turn Bug Buzz Dizzy Punch Encore Trick
(66) Illumise
http://veekun.com/dex/media/pokemon/...-white/314.png Illumise (F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Stats Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability: Tinted Lens Attacks: Tackle Sweet Scent Charm Moonlight Quick Attack Wish Encore Flatter Water Pulse Hidden Power Fire 7 Giga Drain Thunderbolt Shadow Ball Roost Bug Buzz Captivate Confuse Ray Growth
(67) Roselia
http://veekun.com/dex/media/pokemon/...-white/315.png Roselia (F) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Abilities: Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Ability: Leaf Guard Attacks: Absorb Growth Poison Sting Stun Spore Mega Drain Leech Seed Magical Leaf Grasswhistle Giga Drain Toxic Spikes Water Sport Worry Seed Hidden Power Fire 7 Sunny Day SolarBeam Shadow Ball Sludge Bomb Energy Ball Leaf Storm Sleep Powder Synthesis Extrasensory
(68) Spinda
http://veekun.com/dex/media/pokemon/...-white/327.png Spinda(F) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 1 Base Rank Total: 12 Abilities: Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Ability: Attacks: Tackle Uproar Copycat Faint Attack Psybeam Hypnosis Dizzy Punch Focus Punch Dig Brick Break Facade Drain Punch Wild Charge Disable Fake Out Psycho Cut Rock Slide
(69) Vibrava
http://veekun.com/dex/media/pokemon/...-white/329.png Vibrava(M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Attacks: SonicBoom Bite Sand-Attack Faint Attack Sand Tomb Earthquake Dig Facade Roost Rock Slide U-Turn Bug Bite Flail Focus Energy Quick Attack
(70) Dusclops
http://veekun.com/dex/media/pokemon/...-white/356.png Dusclops(F) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats Adamant Nature(+Atk, -SpA) HP: 90 Atk: Rank 4(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 5 Spe: 25 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability: Pressure Attacks: Fire Punch Ice Punch ThunderPunch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Focus Punch Earthquake Brick Break Facade Will-O-Wisp Rock Slide Destiny Bond Faint Attack Imprison Pain Split
(71) Sealeo
http://veekun.com/dex/media/pokemon/...-white/364.png Sealeo(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Abilities: Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Ability: Ice Body Attacks: Powder Snow Growl Defense Curl Water Gun Encore Ice Ball Body Slam Aurora Beam Hail Hidden Power Grass 7 Ice Beam Blizzard Brine Surf Aqua Ring Signal Beam Stockpile Yawn
(72) Shelgon
http://veekun.com/dex/media/pokemon/...-white/372.png Shelgon(F) Types: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 5 Base Rank Total: 16 Abilities: Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Ability: Rock Head Attacks: Rage Bite Leer Headbutt Focus Energy Ember Protect Dragon Claw Brick Break Fire Blast Facade Shadow Claw Rock Slide Dragon Dance Dragon Rush Fire Fang Thrash
(73) Grotle
http://img.pokemondb.net/sprites/bla...mal/grotle.png Grotle(F) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 36 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Leech Seed Bullet Seed Iron Tail Return Facade Endure Substitute Body Slam Double-Edge Seed Bomb Superpower
(74) Monferno
http://veekun.com/dex/media/pokemon/...-white/391.png Monferno(F) Types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 81 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Ability: Iron Fist Attacks: Scratch Leer Ember Taunt Mach Punch Flame Wheel Fury Swipes Feint Torment Hidden Power Grass 7 Brick Break Flamethrower Acrobatics Shadow Claw Rock Slide Counter Fire Punch Focus Punch ThunderPunch
(75) Prinplup
http://veekun.com/dex/media/pokemon/...-white/394.png Prinplup(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Modest Nature(+SpA, -Atk) Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 2 Base Rank Total: 17 Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Ability: Torrent Attacks: Tackle Growl Water Sport Peck Metal Claw Bide Bubblebeam Fury Attack Hidden Power Electric 7 Ice Beam Rain Dance Brine Scald Endure Sleep Talk Surf
(76) Staravia
http://img.pokemondb.net/sprites/bla...l/staravia.png Staravia(M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Abilities: Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Ability: Intimidate Attacks: Tackle Growl Quick Attack Wing Attack Double Team Endeavor Whirlwind Aerial Ace Take Down Facade Steel Wing Roost Pluck U-turn Fly Detect Double-Edge Pursuit Revenge
(77) Bibarel
http://veekun.com/dex/media/pokemon/...-white/400.png Bibarel (F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Abilities: Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody(Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Tackle Growl Defense Curl Rollout Headbutt Hyper Fang Yawn Amnesia Water Gun Focus Punch Giga Impact Waterfall Dig Facade Pluck Aqua Tail Double Edge Quick Attack Rock Climb
(78) Kricketune
http://img.pokemondb.net/sprites/bla...kricketune.png Kricketune(F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician(Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks: Growl Bide Fury Cutter Leech Life Sing Focus Energy Slash X-Scissor Bug Bite Brick Break Aerial Ace Facade Giga Impact Sleep Talk Substitute Endeavor Fury Cutter Knock Off String Shot
(79) Luxio
http://veekun.com/dex/media/pokemon/...-white/404.png Luxio (F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Abilities: Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability: Guts Moves: Tackle Leer Charge Bite Spark Roar Swagger Crunch Light Screen Facade Volt Switch Sleep Talk Substitute Wild Charge Fire Fang Ice Fang Quick Attack Thunder Fang
(80) Cranidos
http://veekun.com/dex/media/pokemon/...-white/408.png Cranidos (F) Type: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: 6(+) Def: 2 SpA: 1(-) SpD: 2 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force(Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Ability: Mold Breaker Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Chip Away AncientPower Smack Down Earthquake Dig Facade Stone Edge Rock Slide Crunch Hammer Arm Iron Head Thrash
(81) Shieldon
http://veekun.com/dex/media/pokemon/...-white/410.png Shieldon (F) Types: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Adamant Nature(+Atk, -SpA) Stats: HP: 90 Atk: 3(+) Def: 4 SpA: 1(-) SpD: 3 Spe: 30 Size Class: 1 Weight Class: 4 Base Rank Total: 15 Abilities: Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Ability: Sturdy Attacks: Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger AncientPower Smack Down Iron Tail Earthquake Dig Stone Edge Rock Slide Body Slam Counter Double-Edge Rock Blast
(82) Mothim
http://veekun.com/dex/media/pokemon/...-white/414.png Mothim(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4(+0 SpD: Rank 2 Spe: 66 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Ability: Tinted Lens Attacks: Tackle Protect Bug Bite Hidden Power Fire 7 Confusion Gust PoisonPowder Hyper Beam Giga Drain SolarBeam Psychic Shadow Ball Roost Energy Ball Silver Wind Venoshock
(83) Pachirisu
http://veekun.com/dex/media/pokemon/...-white/417.png Pachirisu (F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Modest Nature(+SpA, -Atk) Stats: HP: 90 Atk: 1(-) Def: 3 SpA: 3(+) SpD: 3 Spe: 95 Size Class 1 Weight Class: 1 Base Rank Total: 15 Abilities: Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Volt Absorb(Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Ability: Volt Absorb Attacks: Growl Bide Quick Attack Charm Spark Endure Swift Electro Ball Sweet Kiss Discharge Hidden Power Ice 7 Rain Dance Thunderbolt Thunder Volt Switch Grass Knot Charge Covet Flail Rollout
(84) Buizel
http://veekun.com/dex/media/pokemon/...-white/418.png Buizel (F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Adamant Nature(+Atk, -SpA) Stats: HP: 90 Atk: 4(+) Def: 2 SpA: 1(-) SpD: 2 Spe: 85 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Ability: Water Veil Attacks: SonicBoom Growl Water Sport Quick Attack Water Gun Pursuit Swift Aqua Jet Agility Focus Punch Iron Tail Dig Brick Break Facade Waterfall Aqua Tail Me First Slash Tail Slap
(85) Cherrim
http://veekun.com/dex/media/pokemon/...1-overcast.png Cherrim (M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Abilities: Flower Gift(Innate): This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2). Ability: Flower Gift Moves: Morning Sun Tackle Growth Leech Seed Helping Hand Magical Leaf Sunny Day Petal Dance Worry Seed Hidden Power Ice 7 Hyper Beam Giga Drain Solarbeam Energy Ball Substitute Grasswhistle Heal Pulse Nature Power Weather Ball
(86) Lopunny
http://veekun.com/dex/media/pokemon/...-white/428.png Lopunny (F) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Abilities: Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber(Innate): This Pokemon’s body is well trained and immune to paralysis. Ability: Limber Attacks: Mirror Coat Magic Coat Splash Pound Defense Curl Foresight Endure Return Frustration Quick Attack Jump Kick Baton Pass Protect Dig Facade Low Sweep Drain Punch Giga Impact Circle Throw Fire Punch Ice Punch ThunderPunch
(87) Bronzor
http://veekun.com/dex/media/pokemon/...-white/436.png Bronzor (—) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Brave Nature(+Atk, -Spe) Stats: HP: 90 Atk: 2(+) Def: 3 SpA: 1 SpD: 3 Spe: 20(-) Size Class 1 Weight Class: 4 Base Rank Total: 11 -10% Evasion Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Ability: Heatproof + Levitate[Trait] Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Iron Defense Safeguard Hidden Power Ice 7 Light Screen Protect Earthquake Reflect Sandstorm Gyro Ball Rock Slide Trick Room
(88) Chatot
http://veekun.com/dex/media/pokemon/...-white/441.png Chatot (M) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Mild Nature(+SpA, -Atk) Stats: HP: 100 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Abilities: Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Ability: Tangled Feet Attacks: Peck Growl Mirror Move Sing Fury Attack Chatter Taunt Round Hidden Power Fire 7 Aerial Ace Facade Pluck U-Turn Fly Air Cutter Encore Night Shade Steel Wing
(89) Gabite
http://veekun.com/dex/media/pokemon/...-white/444.png Gabite(F) Types: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 82 Size Class: 3 Weight Class: 4 Base Rank Total: 16 Abilities: Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Ability: Rough Skin Attacks: Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Dual Chop Slash Dragon Claw Earthquake Dig Facade Shadow Claw Stone Edge Body Slam Double-Edge Iron Head Outrage
(90) Munchlax
http://veekun.com/dex/media/pokemon/...-white/446.png Munchlax (M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 120 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 5 Size Class: 1 Weight Class: 5 Abilities: Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Ability: Thick Fat Moves: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Focus Punch Earthquake Return Brick Break Facade Rock Slide Counter Double Edge Pursuit Zen Headbutt
(91) Hippopotas
http://veekun.com/dex/media/pokemon/...-white/449.png Hippopotas (M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Adamant Nautre(+Atk, -SpA) Stats: HP: 100 Atk: 4(+) Def: 3 SpA: 1(-) SpD: 2 Spe: 32 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Sand Stream(Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command[Command: (Ability: Sand Stream)]. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities. Sand Force(Innate) :This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Ability: Sand Force Attacks: Tackle Sand-Attack Bite Yawn Take Down Dig Sand Tomb Crunch Earthquake Sandstorm Facade Endure Bulldoze Rock Slide Body Slam Revenge Slack Off Sleep Talk
(92) Croagunk
http://veekun.com/dex/media/pokemon/...-white/453.png Croagunk (F) Types: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Lonely nature(+Atk, -Def) Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Abilities: Anticipation(Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch(Can be Disabled.): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Ability: Poison Touch Moves: Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Mud Bomb Focus Punch Brick Break Sludge Bomb Dark Pulse Rock Slide Poison Jab Bullet Punch Cross Chop Drain Punch Vacuum Wave
(93) Carnivine
http://veekun.com/dex/media/pokemon/...-white/455.png Carnivine (M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Quiet Nature(+SpA, -Spe) HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 40(-) Size Class: 3 Weight Class: 3 -10% Evasion Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Moves: Bind Growth Bite Vine Whip Sweet Scent Ingrain Faint Attack Hidden Power Fire 7 Hyper Beam Solarbeam Sludge Bomb Facade Energy Ball Giga Drain Leech Seed Sleep Powder Synthesis
(94) Lumineon
http://veekun.com/dex/media/pokemon/...-white/457.png Lumineon (F) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 91 Size Class: 2 Weight Class: 2 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Storm Drain(Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Ability: Swift Swim Moves: Pound Water Gun Attract Rain Dance Gust Water Pulse Captivate Safeguard Hidden Power Electric 7 Ice Beam Hyper Beam Rain Dance Silver Wind Surf Aurora Beam Brine Psybeam Signal Beam
(95) Snover
http://veekun.com/dex/media/pokemon/...-white/459.png Snover (M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Brave Nature(+Atk, -SpA) Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 34(-) SC: 2 WC: 4 Base Rank Total: 14 Abilities: Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)] Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Ability: Snow Warning Attacks: Powder Snow Leer Razor Leaf Icy Wind Grasswhistle Swagger Mist Ice Shard Hidden Power Fire 7 Blizzard Ice Beam Shadow Ball Energy Ball Frost Breath Avalanche Bullet Seed Leech Seed Seed Bomb
(96) Rotom
http://veekun.com/dex/media/pokemon/...-white/479.png Rotom (—) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Modest Nature(+SpA, -Atk) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Ability: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Attacks: Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Hidden Power Fire 7 Light Screen Rain Dance Thunderbolt Thunder Shadow Ball Reflect Will-O-Wisp Volt Switch
(97) Servine
http://veekun.com/dex/media/pokemon/...-white/496.png Servine(M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats Mild Nature(+SpA, -Def) HP: 90 Atk: Rank 2 Def: Rank 2(-) SpA: Rank 3(+) SpD: Rank 3 Spe: 83 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Abilities: Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary(Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Ability: Overgrow Attacks: Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Leaf Blade Hidden Power Fire 7 Sunny Day Reflect Solarbeam Energy Ball Substitute Glare Magical Leaf Mirror Coat Twister
(98) Pignite
http://veekun.com/dex/media/pokemon/...-white/499.png Pignite(F) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats Brave Nature(+Atk, -Spe) HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 47(-) Size Class: 2 Weight Class: 4 Base Rank Total: 15 -10% Evasion Abilities: Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ability: Thick Fat Attacks Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Take Down Heat Crash Sunny Day Brick Break Flamethrower Overheat Stone Edge Wild Charge Endeavour Sleep Talk Superpower Yawn
(99) Dewott
http://veekun.com/dex/media/pokemon/...-white/502.png Dewott(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 52(-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 -10% Evasion Abilities: Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Ability: Shell Armor Attacks: Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Jet Ice Beam Rain Dance X-Scissor Grass Knot Surf Waterfall Air Slash Brine Detect Night Slash
(100) Herdier
http://veekun.com/dex/media/pokemon/...-white/507.png Herdier(M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats Adamant nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 16 Abilities: Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Sand Rush(Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Scrappy(Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Ability: Intimidate Attacks: Leer Tackle Odor Sleuth Bite Helping Hand Take Down Work Up Crunch Roar Retaliate Return Dig Facade Giga Impact Thunder Wave Strength Fire Fang Ice Fang Thunder Fang Yawn |
Battles 1-8(Continued)
The following Pokemon are a continuation of the list in the previous post for Battles 1-8.
(101) Liepard
http://veekun.com/dex/media/pokemon/...-white/510.png Liepard(M) Type: Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2(-) SpD: Rank 2 Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Abilities: Limber(Innate): This Pokemon’s body is well trained and immune to paralysis. Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability: Prankster Attacks: Scratch Growl Assist Sand-Attack Fury Swipes Pursuit Torment Fake Out Hone Claws Assurance Slash Taunt Protect Return Double Team Thunder Wave Substitute Encore Faint Attack Foul Play Yawn
(102) Tranquill
http://veekun.com/dex/media/pokemon/...-white/520.png Tranquill(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats Adamant(+Atk, -SpA) HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck(Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Ability: Super Luck Attacks: Gust Growl Leer Quick Attack Air Cutter Roost Detect Taunt Air Slash Return Facade Attract Pluck U-turn Fly Hypnosis Morning Sun Wish Steel Wing
(103) Boldore
http://veekun.com/dex/media/pokemon/...-white/525.png Boldore(M) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats Brave(+Atk, -Spe) HP: 100 Atk: Rank 5(+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 17(-) Size Class: 2 Weight Class: 5 Base Rank Total: 16 +10% Evasion Abilities: Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Ability: Sturdy Attacks: Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Power Gem Rock Slide Stealth Rock Protect Frustration Earthquake Sandstorm Facade Stone Edge Gravity Heavy Slam Lock-On Magnitude
(104) Audino
http://veekun.com/dex/media/pokemon/...-white/531.png Audino(M) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats Modest(+SpA, -Atk) HP: 110 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 3(+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz(Can Be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Ability: Regenerator Attacks: Pound Growl Helping Hand Refresh DoubleSlap Attract Secret Power Entrainment Take Down Ice Beam Hyper Beam Thunderbolt Shadow Ball Flamethrower Surf Encore Heal Bell Wish Yawn
(105) Gurdurr
http://veekun.com/dex/media/pokemon/...-white/533.png Gurdurr(F) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Ability: Guts Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Frustration Facade Payback Stone Edge Rock Slide Poison Jab Detect Drain Punch Force Palm Mach Punch
(106) Palpitoad
http://veekun.com/dex/media/pokemon/...-white/536.png Palpitoad(M) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats Modest(+SpA, -Atk) HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 69 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Ability: Water Absorb Attacks: Bubble Growl Supersonic Round Bubblebeam Mud Shot Aqua Ring Uproar Muddy Water Hidden Power Grass 7 Rain Dance Sludge Bomb Scald Substitute Surf Earth Power Refresh Sleep Talk Water Pulse
(107) Leavanny
http://veekun.com/dex/media/pokemon/...-white/542.png Leavanny(M) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 92 Size Class: 2 Weight Class: 2 Base Rank Total: 19 Abilities: Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Ability: Chlorophyll Attacks: Grasswhistle Tackle String Shot Bug Bite Razor Leaf Protect Struggle Bug Endure Slash Sunny Day Shadow Claw Giga Impact Swords Dance X-Scissor Substitute Agility Baton Pass Camouflage Me First
(108) Scolipede
http://veekun.com/dex/media/pokemon/...-white/545.png Scolipede(F) Types: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats Adamant(+Atk, -SpA) HP: 90 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 112 Size Class: 5 Weight Class: 6 Base Rank Total: 17 Abilities: Poison Point(Can Be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Ability: Poison Point Attacks: Megahorn Defense Curl Rollout Poison Sting Screech Pursuit Protect Poison Tail Iron Defense Bug Bite Venoshock Baton Pass Agility Earthquake Facade Giga Impact Rock Slide X-Scissor Poison Jab Pin Missile Rock Climb Take Down Twineedle
(109) Whimsicott
http://veekun.com/dex/media/pokemon/...-white/547.png Whimsicott(M) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 116 Size Class: 1 Weight Class: 1 Base Rank Total: 19 Abilities: Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Ability: Prankster Attacks: Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Gust Tailwind Razor Leaf Poisonpowder Giga Drain Charm Hidden Power Ice 7 Taunt Hyper Beam Double Team Energy Ball Substitute Encore Grasswhistle Tickle Worry Seed
(110)Lilligant
http://veekun.com/dex/media/pokemon/...-white/549.png Lilligant(F) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats Modest(+SpA, -Atk) HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 18 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Ability: Chlorophyll Attacks: Absorb Growth Leech Seed Sleep Powder Mega Drain Synthesis Teeter Dance Magical Leaf Stun Spore Giga Drain Quiver Dance Aromatherapy Hidden Power Fire 7 Sunny Day Hyper Beam SolarBeam Energy Ball Substitute Bide Endure Ingrain Worry Seed
(111) Basculin
http://veekun.com/dex/media/pokemon/...ed-striped.png Basculin(F)(Red-Striped) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats Adamant Nature(+Atk, - SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 2 Spe: 98 Size Class: 2 Weight Class: 2 Base Rank Total: 18 Abilities: Reckless(Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Adaptability(Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability: Adaptability Attacks: Tackle Water Gun Uproar Headbutt Bite Aqua Jet Chip Away Take Down Crunch Aqua Tail Taunt Protect Rain Dance Return Substitute Waterfall Muddy Water Rage Revenge Whirlpool
(112) Krokorok
http://veekun.com/dex/media/pokemon/...-white/552.png Krokorok(F) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Adamant Nature(+Atk, -SpA) HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 74 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Abilities: Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point(Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Ability: Intimidate Attacks: Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-slap Embargo Swagger Crunch Taunt Protect Earthquake Sandstorm Torment Stone Edge Counter Double-Edge Fire Fang Thunder Fang
(113) Gothorita
http://veekun.com/dex/media/pokemon/...-white/575.png Gothorita(M) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Abilities: Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Ability: Frisk Attacks: Pound Confusion Tickle Fake Tears DoubleSlap Psybeam Embargo Faint Attack Psyshock Flatter Hidden Power Fighting 7 Protect Thunderbolt Psychic Shadow Ball Energy Ball Dark Pulse Miracle Eye Mirror Coat Uproar
(114) Duosion
http://veekun.com/dex/media/pokemon/...-white/578.png Duosion(M) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 6(+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Abilities: Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Ability: Magic Guard Attacks: Psywave Reflect Rollout Snatch Hidden Power Fighting 7 Light Screen Charm Recover Psyshock Endeavor Rain Dance Thunder Psychic Shadow Ball Energy Ball Trick Room Acid Armor Confuse Ray Night Shade Trick
(115) Vanillish
http://veekun.com/dex/media/pokemon/...-white/583.png Vanillish(F) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 59 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor(Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Ability: Ice Body Attacks: Icicle Spear Harden Astonish Uproar Icy Wind Mist Avalanche Taunt Mirror Shot Hail Hidden Power Electric 7 Ice Beam Blizzard Substitute Flash Cannon Ice Shard Imprison Powder Snow Water Pulse
(116) Klang
http://veekun.com/dex/media/pokemon/...-white/600.png Klang(—) Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats Brave Nature(+Atk, -Spe) HP: 90 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 43(-) Size Class: 1 Weight Class: 4 Base Rank Total: 16 -10% Evasion Abilities: Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Ability: Clear Body Attacks: ViceGrip Charge Thundershock Gear Grind Bind Charge Beam Toxic Hidden Power Fire 7 Hyper Beam Frustration Thunderbolt Sandstorm Facade Thunder Wave Substitute Flash Cannon
(117) Eelektrik
http://veekun.com/dex/media/pokemon/...-white/603.png Eelektrik(F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments. Stats LEAVE THIS NATURE SECTION BLANK HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 34(-) Size Class: 2 Weight Class: 2 Base Rank Total: 17 Ability: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Ability: Levitate Attacks: Tackle Headbutt Thunder Wave Spark Charge Beam Bind Acid Discharge Hidden Power Ice 7 Rain Dance Frustration Thunderbolt Thunder Facade Acrobatics U-turn Flash Cannon Wild Charge
(118) Lampent
http://veekun.com/dex/media/pokemon/...-white/608.png Lampent(F) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Abilities: Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Ability: Flash Fire Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Hex Sunny Day SolarBeam Psychic Shadow Ball Flamethrower Fire Blast Acid Armor Clear Smog Endure Heat Wave
(119) Fraxure
http://veekun.com/dex/media/pokemon/...-white/611.png Fraxure(F) Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 67 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Abilities: Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Ability: Mold Breaker Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw Taunt Dig Facade Shadow Claw Giga Impact X-Scissor Counter Endeavor Endure Reversal
(120) Zweilous
http://veekun.com/dex/media/pokemon/...-white/634.png Zweilous(F) Types: Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats Adamant(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 58 Size Class: 3 Weight Class: 3 Base Rank Total: 17 Ability: Hustke(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Ability: Hustle Attacks: Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Slam Taunt Torment Facade Thunder Wave Dragon Tail Substitute Fire Fang Head Smash Ice Fang Thunder Fang
(121) Flarelm
http://ivnbvn.com/pixels/flarelm.png Flarelm (F) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 16 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Ability: Chlorophyll Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Leaf Tornado Hidden Power Ice 7 Sunny Day SolarBeam Flamethrower Energy Ball Substitute Aromatherapy Counter Earth Power Inferno
(122) Privatyke
http://www.ivnbvn.com/pixels/nautacur2.png Privatyke(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 Base Rank Total: 15 Abilities: Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Ability: Unaware Attacks: Bubble Smokescreen Yawn Wrap Chip Away Arm Thrust Aqua Jet Mach Punch Focus Punch Rain Dance Brick Break Drain Punch Rock Slide Waterfall Cross Chop Headbutt Recover Soak
(123) Bolderdash
http://i165.photobucket.com/albums/u.../Gempre2-1.png Bolderdash (F) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats Modest Nature(+SpA, -Atk) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 Base Rank Total: 16 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability: Technician Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Vacuum Wave Hidden Power Ice 6 Hyper Beam Giga Drain Shadow Ball Flamethrower Sandstorm Energy Ball Endure Sleep Talk Substitute
(124) Duclohm
http://i165.photobucket.com/albums/u...erii/Duohm.png Duclohm (F) Types: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats Modest Nature(+SpA, -Atk) HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Ability: Shield Dust Attacks: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Double Hit Sonicboom Twister Hidden Power Grass 7 Hyper Beam Protect Thunderbolt Flamethrower Dragon Pulse Heal Bell Hydro Pump Magnet Rise Power Gem
(125) Colosshale
http://ivnbvn.com/pixels/coloshale3.png Colosshale (F) Types: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Stats HP: 100 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Ability: Flare Boost Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Body Slam Toxic Hidden Power Water 7 Taunt Rain Dance Dark Pulse Venoshock Encore Fake Out Earth Power Water Spout |
The following Pokemon are used for Battles 9-16.
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The following Pokemon are a continuation of the previous listing for Battles 9-16.
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The following Pokemon are a continuation of the previous listing for Battles 9-16.
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The following Pokemon are used for battles 17+, in addition to the Pokemon listings for battles 9-16.
Battles 17+ Placeholder. http://cdn.bulbagarden.net/media/upl...hliaPtHGSS.gif Arcade Star Dahlia When the Arcade Star appears as your opponent, her Pokemon are determined by which battle you're at number-wise. When you battle Arcade for the first time in singles, she uses the first three Pokemon on her list. When you battle her a second time, she will use the last three Pokemon. She'll then continue to use her last three Pokemon every time you face him after that. Doubles works the same way, just she chooses the first four listed Pokemon during her first battle against you. In the second doubles battle and beyond with Dahlia, she'll use her last four Pokemon. In the case of a triples challenge reaching the Arcade Star, she uses a mixture of the Pokemon for Singles and Doubles, and operates much like she would in singles or doubles. The first time you challenge her in triples, she'll use the first six Pokemon, and the second time and so forth she'll use her last six Pokemon. Singles
Dusknoir
http://veekun.com/dex/media/pokemon/...-white/477.png Dusknoir(F) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 5 Spe: 39(-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 -10% Evasion Abilities: Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability: Pressure Moves ThunderPunch Fire Punch Ice Punch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Will-O-Wisp Shadow Punch Hex Mean Look Payback Future Sight Focus Punch Calm Mind Toxic Hidden Power Grass 7 Sunny Day Taunt Ice Beam Blizzard Hyper Beam Protect Rain Dance Telekinesis Frustration Earthquake Return Psychic Shadow Ball Brick Break Double Team Rock Tomb Torment Facade Secret Power Rest Attract Thief Round Skill Swap Snatch Focus Blast Fling Charge Beam Endure Embargo Giga Impact Flash Psych Up Captivate Bulldoze Dark Pulse Rock Slide Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Strength Rock Smash Destiny Bond Faint Attack Grudge Imprison Memento Ominous Wind Pain Split Body Slam Counter DynamicPunch Double-Edge Headbutt Helping Hand Icy Wind Mega Kick Mega Punch Metronome Mimic Mud Slap Nightmare Seismic Toss Snore Spite Sucker Punch Trick Wonder Room
Medicham
http://veekun.com/dex/media/pokemon/...-white/308.png Medicham(F) Types: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 3(+) [6 Pure Power] Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Ability: Telepathy + Pure Power[Trait] Moves Fire Punch Ice Punch ThunderPunch Bide Meditate Confusion Detect Hidden Power Flying 7 Swagger Mind Reader Feint Calm Mind Force Palm Hi Jump Kick Psych Up Acupressure Power Trick Reversal Recover Focus Punch Psyshock Toxic Bulk Up Sunny Day Hyper Beam Light Screen Protect Rain Dance Telekinesis Frustration Return Psychic Shadow Ball Brick Break Double Team Reflect Rock Tomb Facade Secret Power Rest Attract Low Sweep Round Focus Blast Energy Ball Fling Endure Drain Punch Recycle Retaliate Giga Impact Flash Captivate Rock Slide Sleep Talk Natural Gift Poison Jab Dream Eater Grass Knot Swagger Substitute Rock Smash Strength Baton Pass Bullet Punch DynamicPunch Fake Out Foresight Guard Swap Power Swap Psycho Cut Body Slam Counter Double-Edge Gravity Headbutt Helping Hand Low Kick Magic Coat Mega Kick Mega Punch Metronome Mimic Mud-Slap Pain Split Role Play Seismic Toss Signal Beam Snore Swift Trick Vacuum Wave Zen Headbutt
Ludicolo
http://veekun.com/dex/media/pokemon/...-white/272.png Ludicolo(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Quiet Nature(+SpA, -Spe) Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 60(-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 -10% Evasion Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Ability: Swift Swim Moves: Astonish Growl Absorb Nature Power Fake Out Mist Fury Swipes Water Sport Rain Dance BubbleBeam Thief Natural Gift Mega Drain Zen Headbutt Uproar Hydro Pump Focus Punch Hone Claws Water Pulse Toxic Hail Bullet Seed Hidden Power Flying 7 Sunny Day Ice Beam Blizzard Hyper Beam Protect Giga Drain Frustration SolarBeam Return Brick Break Double Team Facade Secret Power Rest Attract Round Echoed Voice Focus Blast Energy Ball Scald Fling Endure Drain Punch Giga Impact Flash Swords Dance Captivate Sleep Talk Grass Knot Swagger Substitute Surf Strength Whirlpool Rock Smash Waterfall Dive Rock Climb Counter Flail Leech Seed Razor Leaf Sweet Scent Synthesis Teeter Dance Tickle Water Gun Body Slam Double-Edge DynamicPunch Fire Punch Headbutt Ice Punch Icy Wind Mimic Mud-Slap Seed Bomb Sleep Talk Snore ThunderPunch Hyper Voice
Blaziken
http://veekun.com/dex/media/pokemon/...female/257.png Blaziken(F) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 5 Def: Rank 2(-) SpA: Rank 5(+) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 Abilities Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Ability: Speed Boost Moves: Fire Punch Hi Jump Kick Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Bulk Up Quick Attack Blaze Kick Slash Flamethrower Mirror Move Brave Bird Sky Uppercut Flare Blitz Focus Punch Hone Claws Roar Toxic Hidden Power Ice 7 Sunny Day Hyper Beam Protect Frustration SolarBeam Earthquake Return Dig Brick Break Double Team Fire Blast Rock Tomb Aerial Ace Facade Flame Charge Secret Power Rest Attract Low Sweep Round Echoed Voice Overheat Focus Blast Fling Endure Incinerate Will-O-Wisp Acrobatics Shadow Claw Giga Impact Stone Edge Swords Dance Captivate Bulldoze Rock Slide Sleep Talk Natural Gift Work Up Poison Jab Swagger Substitute Cut Strength Rock Smash Rock Climb Agility Baton Pass Counter Crush Claw Curse FeatherDance Feint Flame Burst Last Resort Night Slash Reversal SmellingSalt Blast Burn Body Slam Bounce Double-Edge DynamicPunch Fire Pledge Fury Cutter Headbutt Heat Wave Helping Hand Knock Off Last Resort Low Kick Magic Coat Mega Kick Mega Punch Mimic Mud-Slap Seismic Toss Snore Superpower Swift ThunderPunch Vacuum Wave Dual Chop
Togekiss
http://veekun.com/dex/media/pokemon/...-white/468.png Togekiss(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Ability: Serene Grace Moves Sky Attack Extremespeed Aura Sphere Air Slash Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Ancientpower Follow Me Bestow Wish Safeguard Double-Edge Baton Pass Last Resort After You Focus Punch Headbutt Curse Water Pulse Rollout Psyshock Toxic Zap Cannon Rock Smash Hidden Power Ice 7 Sunny Day Snore Hyper Beam Light Screen Protect Rain Dance Telekinesis Frustration SolarBeam Return Psychic Shadow Ball Mud-Slap Brick Break Double Team Reflect Shock Wave Flamethrower Fire Blast Aerial Ace Swift Defense Curl Facade Detect Secret Power Rest Attract Steel Wing Round Echoed Voice Roost Fling Endure Incinerate Drain Punch Silver Wind Giga Impact Thunder Wave Psych Up Captivate Sleep Talk Natural Gift Work Up Dream Eater Grass Knot Swagger Pluck Substitute Rock Smash Fly Defog Flash Extrasensory Foresight Future Sight Lucky Chant Mirror Move Nasty Plot Peck Present Psycho Shift Stored Power Air Cutter Body Slam Counter Endeavour Headbutt Heal Bell Heat Wave Helping Hand Mega Kick Mega Punch Mimic Ominous Wind Role Play Seismic Toss Signal Beam Softboiled Tailwind Trick Tri Attack Twister Uproar Zen Headbutt Covet Hyper Voice After You Uproar Morning Sun
Froslass
http://veekun.com/dex/media/pokemon/...-white/478.png Froslass(F) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 3 Def: Rank 2(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Abilities: Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Ability: Cursed Body Attacks: Powder Snow Leer Double Team Astonish Bite Icy Wind Confuse Ray Headbutt Ominous Wind Protect Ice Fang Ominous Wind Crunch Wake-Up Slap Captivate Ice Shard Ice Beam Hail Blizzard Destiny Bond Water Pulse Toxic Hidden Power Fire 7 Taunt Hyper Beam Light Screen Rain Dance Telekinesis Safeguard Thunderbolt Thunder Return Psychic Shadow Ball Shock Wave Torment Facade Secret Power Rest Attract Round Snatch Fling Endure Embargo Payback Giga Impact Flash Avalanche Thunder Wave Psych Up Frost Breath Sleep Talk Natural Gift Dream Eater Swagger Substitute Bide Block Disable Fake Tears Hex Rollout Spikes Weather Ball Body Slam Double-Edge Rollout Mimic Mud-Slap Pain Split Rollout Signal Beam Snore Spite Sucker Punch Trick Doubles
Dusknoir
http://veekun.com/dex/media/pokemon/...-white/477.png Dusknoir(F) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 5 Spe: 39(-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 -10% Evasion Abilities: Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability: Pressure Moves ThunderPunch Fire Punch Ice Punch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Will-O-Wisp Shadow Punch Hex Mean Look Payback Future Sight Focus Punch Calm Mind Toxic Hidden Power Grass 7 Sunny Day Taunt Ice Beam Blizzard Hyper Beam Protect Rain Dance Telekinesis Frustration Earthquake Return Psychic Shadow Ball Brick Break Double Team Rock Tomb Torment Facade Secret Power Rest Attract Thief Round Skill Swap Snatch Focus Blast Fling Charge Beam Endure Embargo Giga Impact Flash Psych Up Captivate Bulldoze Dark Pulse Rock Slide Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Strength Rock Smash Destiny Bond Faint Attack Grudge Imprison Memento Ominous Wind Pain Split Body Slam Counter DynamicPunch Double-Edge Headbutt Helping Hand Icy Wind Mega Kick Mega Punch Metronome Mimic Mud Slap Nightmare Seismic Toss Snore Spite Sucker Punch Trick Wonder Room
Omastar
http://veekun.com/dex/media/pokemon/...-white/139.png Omastar(F) Types: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 1(-) Def: Rank 5 SpA: Rank 5(+) SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Ability: Swift Swim Moves: Water Gun Constrict Withdraw Horn Attack Leer Bite Rollout Mud Shot Brine Protect Spike Cannon Tickle AncientPower Rock Blast Shell Smash Hydro Pump Headbutt Curse Water Pulse Toxic Horn Drill Body Slam Take Down Double-Edge BubbleBeam Hidden Power Electric 7 Ice Beam Snore Blizzard Hyper Beam Icy Wind Submission Rain Dance Seismic Toss Rage Frustration Smack Down Return Mimic Double Team Reflect Bide Sandstorm Rock Tomb Skull Bash Facade Secret Power Rest Attract Thief Round Scald Endure Giga Impact Rock Polish Stone Edge Gyro Ball Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Surf Whirpool Rock Smash Waterfall Dive Aurora Beam Haze Knock Off Muddy Water Slam Spikes Supersonic Toxic Spikes Wring Out Earth Power Icy Wind Iron Defense Mimic Rock Throw
Metagross
http://veekun.com/dex/media/pokemon/...-white/376.png Metagross(-) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Quiet Nature(+SpA, -Spe) Stas HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 3 Spe: 60(-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 Abilities: Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Moves: Take Down Confusion Metal Claw Scary Face Pursuit Miracle Eye Psychic Iron Defense Meteor Mash Agility Hyper Beam Hone Claws Psyshock Toxic Hidden Power Fire 7 Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration Earthquake Return Psychic Shadow Ball Brick Break Double Team Reflect Sludge Bomb Sandstorm Rock Tomb Aerial Ace Facade Secret Power Rest Round Endure Explosion Giga Impact Rock Polish Flash Gyro Ball Stealth Rock Psych Up Bulldoze Rock Slide Sleep Talk Natural Gift Grass Knot Substitute Flash Cannon Cut Strength Rock Smash Block Body Slam Defense Curl Double-Edge DynamicPunch Fury Cutter Gravity Headbutt Ice Punch Icy Wind Iron Defense Iron Head Magnet Rise Mimic Mud-Slap Refresh Rollout Selfdestruct Signal Beam Snore Swift ThunderPunch Trick Zen Headbutt
Scrafty
http://veekun.com/dex/media/pokemon/...-white/560.png Scrafty(F) Types: Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)] Ability: Shed Skin Moves: Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Chip Away Hi Jump Kick Scary Face Crunch Facade Rock Climb Focus Punch Head Smash Dragon Claw Roar Toxic Bulk Up Hidden Power Flying 7 Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Smack Down Return Dig Double Team Sludge Bomb Rock Tomb Torment Rest Attract Thief Low Sweep Round Focus Blast Fling Incinerate Retaliate Giga Impact Stone Edge Rock Slide Dragon Tail Work Up Poison Jab Grass Knot Swagger Substitute Rock Smash Snarl Strength Amnesia Counter Detect Dragon Dance Drain Punch Fake Out Fire Punch Ice Punch ThunderPunch Zen Headbutt Dark Pulse Dragon Pulse Dual Chop Foul Play Iron Defense Iron Head Iron Tail Knock Off Outrage Sleep Talk Snatch Snore Spite Super Fang
Froslass
http://veekun.com/dex/media/pokemon/...-white/478.png Froslass(F) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 3 Def: Rank 2(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Abilities: Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Ability: Cursed Body Attacks: Powder Snow Leer Double Team Astonish Bite Icy Wind Confuse Ray Headbutt Ominous Wind Protect Ice Fang Ominous Wind Crunch Wake-Up Slap Captivate Ice Shard Ice Beam Hail Blizzard Destiny Bond Water Pulse Toxic Hidden Power Fire 7 Taunt Hyper Beam Light Screen Rain Dance Telekinesis Safeguard Thunderbolt Thunder Return Psychic Shadow Ball Shock Wave Torment Facade Secret Power Rest Attract Round Snatch Fling Endure Embargo Payback Giga Impact Flash Avalanche Thunder Wave Psych Up Frost Breath Sleep Talk Natural Gift Dream Eater Swagger Substitute Bide Block Disable Fake Tears Hex Rollout Spikes Weather Ball Body Slam Double-Edge Rollout Mimic Mud-Slap Pain Split Rollout Signal Beam Snore Spite Sucker Punch Trick
Luxray
http://veekun.com/dex/media/pokemon/...female/405.png Luxray(F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments. Rash Nature(+SpA, -SpD) Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2(-) Spe: 70 Size Class: 4 Weight Class: 3 Base Rank Total: 20 Abilities: Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability: Guts Moves: Tackle Leer Charge Bite Spark Roar Swagger Crunch Thunder Fang Scary Face Discharge Wild Charge Toxic Hidden Power Grass 7 Hyper Beam Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Double Team Shock Wave Facade Secret Power Rest Attract Thief Round Charge Beam Endure Giga Impact Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Substitute Snarl Strength Double Kick Fire Fang Helping Hand Howl Ice Fang Night Slash Quick Attack Signal Beam Swift Take Down Triples
Dusknoir
http://veekun.com/dex/media/pokemon/...-white/477.png Dusknoir(F) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 5 Spe: 39(-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 -10% Evasion Abilities: Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability: Pressure Moves ThunderPunch Fire Punch Ice Punch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Will-O-Wisp Shadow Punch Hex Mean Look Payback Future Sight Focus Punch Calm Mind Toxic Hidden Power Grass 7 Sunny Day Taunt Ice Beam Blizzard Hyper Beam Protect Rain Dance Telekinesis Frustration Earthquake Return Psychic Shadow Ball Brick Break Double Team Rock Tomb Torment Facade Secret Power Rest Attract Thief Round Skill Swap Snatch Focus Blast Fling Charge Beam Endure Embargo Giga Impact Flash Psych Up Captivate Bulldoze Dark Pulse Rock Slide Sleep Talk Natural Gift Dream Eater Swagger Substitute Trick Room Strength Rock Smash Destiny Bond Faint Attack Grudge Imprison Memento Ominous Wind Pain Split Body Slam Counter DynamicPunch Double-Edge Headbutt Helping Hand Icy Wind Mega Kick Mega Punch Metronome Mimic Mud-Slap Nightmare Seismic Toss Snore Spite Sucker Punch Trick Wonder Room
Medicham
http://veekun.com/dex/media/pokemon/...-white/308.png Medicham(F) Types: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 3(+) [6 Pure Power] Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Abilities: Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Moves Fire Punch Ice Punch ThunderPunch Bide Meditate Confusion Detect Hidden Power Swagger Mind Reader Feint Calm Mind Force Palm Hi Jump Kick Psych Up Acupressure Power Trick Reversal Recover Focus Punch Psyshock Toxic Bulk Up Sunny Day Hyper Beam Light Screen Protect Rain Dance Telekinesis Frustration Return Psychic Shadow Ball Brick Break Double Team Reflect Rock Tomb Facade Secret Power Rest Attract Low Sweep Round Focus Blast Energy Ball Fling Endure Drain Punch Recycle Retaliate Giga Impact Flash Captivate Rock Slide Sleep Talk Natural Gift Poison Jab Dream Eater Grass Knot Swagger Substitute Rock Smash Strength Baton Pass Bullet Punch DynamicPunch Fake Out Foresight Guard Swap Power Swap Psycho Cut Body Slam Counter Double-Edge Gravity Headbutt Helping Hand Low Kick Magic Coat Mega Kick Mega Punch Metronome Mimic Mud-Slap Pain Split Role Play Seismic Toss Signal Beam Snore Swift Trick Vacuum Wave Zen Headbutt
Ludicolo
http://veekun.com/dex/media/pokemon/...-white/272.png Ludicolo(F) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Quiet Nature(+SpA, -Spe) Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 60(-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 -10% Evasion Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Ability: Swift Swim Moves: Astonish Growl Absorb Nature Power Fake Out Mist Fury Swipes Water Sport Rain Dance BubbleBeam Thief Natural Gift Mega Drain Zen Headbutt Uproar Hydro Pump Focus Punch Hone Claws Water Pulse Toxic Hail Bullet Seed Hidden Power Flying 7 Sunny Day Ice Beam Blizzard Hyper Beam Protect Giga Drain Frustration SolarBeam Return Brick Break Double Team Facade Secret Power Rest Attract Round Echoed Voice Focus Blast Energy Ball Scald Fling Endure Drain Punch Giga Impact Flash Swords Dance Captivate Sleep Talk Grass Knot Swagger Substitute Surf Strength Whirlpool Rock Smash Waterfall Dive Rock Climb Counter Flail Leech Seed Razor Leaf Sweet Scent Synthesis Teeter Dance Tickle Water Gun Body Slam Double-Edge DynamicPunch Fire Punch Headbutt Ice Punch Icy Wind Mimic Mud-Slap Seed Bomb Sleep Talk Snore ThunderPunch Hyper Voice
Omastar
http://veekun.com/dex/media/pokemon/...-white/139.png Omastar(F) Types: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 1(-) Def: Rank 5 SpA: Rank 5(+) SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Ability: Swift Swim Moves: Water Gun Constrict Withdraw Horn Attack Leer Bite Rollout Mud Shot Brine Protect Spike Cannon Tickle AncientPower Rock Blast Shell Smash Hydro Pump Headbutt Curse Water Pulse Toxic Horn Drill Body Slam Take Down Double-Edge BubbleBeam Hidden Power Electric 7 Ice Beam Snore Blizzard Hyper Beam Icy Wind Submission Rain Dance Seismic Toss Rage Frustration Smack Down Return Mimic Double Team Reflect Bide Sandstorm Rock Tomb Skull Bash Facade Secret Power Rest Attract Thief Round Scald Endure Giga Impact Rock Polish Stone Edge Gyro Ball Stealth Rock Captivate Rock Slide Sleep Talk Natural Gift Swagger Substitute Surf Whirpool Rock Smash Waterfall Dive Aurora Beam Haze Knock Off Muddy Water Slam Spikes Supersonic Toxic Spikes Wring Out Earth Power Icy Wind Iron Defense Mimic Rock Throw
Metagross
http://veekun.com/dex/media/pokemon/...-white/376.png Metagross(-) Types: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Quiet Nature(+SpA, -Spe) Stas HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 3 Spe: 60(-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 Abilities: Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Ability: Light Metal Moves: Take Down Confusion Metal Claw Scary Face Pursuit Psychic Iron Defense Meteor Mash Agility Hyper Beam Miracle Eye Hone Claws Psyshock Toxic Hidden Power Fire 7 Sunny Day Light Screen Protect Rain Dance Telekinesis Frustration Earthquake Return Psychic Shadow Ball Brick Break Double Team Reflect Sludge Bomb Sandstorm Rock Tomb Aerial Ace Facade Secret Power Rest Round Endure Explosion Giga Impact Rock Polish Flash Gyro Ball Stealth Rock Psych Up Bulldoze Rock Slide Sleep Talk Natural Gift Grass Knot Substitute Flash Cannon Cut Strength Rock Smash Block Body Slam Defense Curl Double-Edge DynamicPunch Fury Cutter Gravity Headbutt Ice Punch Icy Wind Iron Defense Iron Head Magnet Rise Mimic Mud-Slap Refresh Rollout Selfdestruct Signal Beam Snore Swift ThunderPunch Trick Zen Headbutt
Scrafty
http://veekun.com/dex/media/pokemon/...-white/560.png Scrafty(F) Types: Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Adamant Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)] Ability: Shed Skin Moves: Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Chip Away Hi Jump Kick Scary Face Crunch Facade Rock Climb Focus Punch Head Smash Dragon Claw Roar Toxic Bulk Up Hidden Power Flying 7 Sunny Day Taunt Hyper Beam Protect Rain Dance Frustration Smack Down Return Dig Double Team Sludge Bomb Rock Tomb Torment Rest Attract Thief Low Sweep Round Focus Blast Fling Incinerate Retaliate Giga Impact Stone Edge Rock Slide Dragon Tail Work Up Poison Jab Grass Knot Swagger Substitute Rock Smash Snarl Strength Amnesia Counter Detect Dragon Dance Drain Punch Fake Out Fire Punch Ice Punch ThunderPunch Zen Headbutt Dark Pulse Dragon Pulse Dual Chop Foul Play Iron Defense Iron Head Iron Tail Knock Off Outrage Sleep Talk Snatch Snore Spite Super Fang
Froslass
http://veekun.com/dex/media/pokemon/...-white/478.png Froslass(F) Types: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 3 Def: Rank 2(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Abilities: Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Ability: Cursed Body Attacks: Powder Snow Leer Double Team Astonish Bite Icy Wind Confuse Ray Headbutt Ominous Wind Protect Ice Fang Ominous Wind Crunch Wake-Up Slap Captivate Ice Shard Ice Beam Hail Blizzard Destiny Bond Water Pulse Toxic Hidden Power 7 Taunt Hyper Beam Light Screen Rain Dance Telekinesis Safeguard Thunderbolt Thunder Return Psychic Shadow Ball Shock Wave Torment Facade Secret Power Rest Attract Round Snatch Fling Endure Embargo Payback Giga Impact Flash Avalanche Thunder Wave Psych Up Frost Breath Sleep Talk Natural Gift Dream Eater Swagger Substitute Bide Block Disable Fake Tears Hex Rollout Spikes Weather Ball Body Slam Double-Edge Rollout Mimic Mud-Slap Pain Split Rollout Signal Beam Snore Spite Sucker Punch Trick
Blaziken
http://veekun.com/dex/media/pokemon/...female/257.png Blaziken(F) Types: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Mild Nature(+SpA, -Def) Stats HP: 100 Atk: Rank 5 Def: Rank 2(-) SpA: Rank 5(+) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 Abilities Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Ability: Speed Boost Moves: Fire Punch Hi Jump Kick Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Bulk Up Quick Attack Blaze Kick Slash Flamethrower Mirror Move Brave Bird Sky Uppercut Flare Blitz Focus Punch Hone Claws Roar Toxic Hidden Power Sunny Day Hyper Beam Protect Frustration SolarBeam Earthquake Return Dig Brick Break Double Team Fire Blast Rock Tomb Aerial Ace Facade Flame Charge Secret Power Rest Attract Low Sweep Round Echoed Voice Overheat Focus Blast Fling Endure Incinerate Will-O-Wisp Acrobatics Shadow Claw Giga Impact Stone Edge Swords Dance Captivate Bulldoze Rock Slide Sleep Talk Natural Gift Work Up Poison Jab Swagger Substitute Cut Strength Rock Smash Rock Climb Agility Baton Pass Counter Crush Claw Curse FeatherDance Feint Flame Burst Last Resort Night Slash Reversal SmellingSalt Blast Burn Body Slam Bounce Double-Edge DynamicPunch Fire Pledge Fury Cutter Headbutt Heat Wave Helping Hand Knock Off Last Resort Low Kick Magic Coat Mega Kick Mega Punch Mimic Mud-Slap Seismic Toss Snore Superpower Swift ThunderPunch Vacuum Wave Dual Chop
Togekiss
http://veekun.com/dex/media/pokemon/...-white/468.png Togekiss(F) Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Modest Nature(+SpA, -Atk) Stats HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Abilities: Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Ability: Serene Grace Moves Sky Attack Extremespeed Aura Sphere Air Slash Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Ancientpower Follow Me Bestow Wish Safeguard Double-Edge Baton Pass Last Resort After You Focus Punch Headbutt Curse Water Pulse Rollout Psyshock Toxic Zap Cannon Rock Smash Hidden Power 7 Sunny Day Snore Hyper Beam Light Screen Protect Rain Dance Telekinesis Frustration SolarBeam Return Psychic Shadow Ball Mud-Slap Brick Break Double Team Reflect Shock Wave Flamethrower Fire Blast Aerial Ace Swift Defense Curl Facade Detect Secret Power Rest Attract Steel Wing Round Echoed Voice Roost Fling Endure Incinerate Drain Punch Silver Wind Giga Impact Thunder Wave Psych Up Captivate Sleep Talk Natural Gift Work Up Dream Eater Grass Knot Swagger Pluck Substitute Rock Smash Fly Defog Flash Extrasensory Foresight Future Sight Lucky Chant Mirror Move Nasty Plot Peck Present Psycho Shift Stored Power Air Cutter Body Slam Counter Endeavour Headbutt Heal Bell Heat Wave Helping Hand Mega Kick Mega Punch Mimic Ominous Wind Role Play Seismic Toss Signal Beam Softboiled Tailwind Trick Tri Attack Twister Uproar Zen Headbutt Covet Hyper Voice After You Uproar Morning Sun
Luxray
http://veekun.com/dex/media/pokemon/...female/405.png Luxray(F) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments. Rash Nature(+SpA, -SpD) Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2(-) Spe: 70 Size Class: 4 Weight Class: 3 Base Rank Total: 20 Abilities: Intimidate(Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability: Guts Moves: Tackle Leer Charge Bite Spark Roar Swagger Crunch Thunder Fang Scary Face Discharge Wild Charge Toxic Hidden Power Grass 7 Hyper Beam Light Screen Protect Rain Dance Frustration Iron Tail Thunderbolt Thunder Return Double Team Shock Wave Facade Secret Power Rest Attract Thief Round Charge Beam Endure Giga Impact Flash Volt Switch Thunder Wave Captivate Sleep Talk Natural Gift Substitute Snarl Strength Double Kick Fire Fang Helping Hand Howl Ice Fang Night Slash Quick Attack Signal Beam Swift Take Down |
Items:
Four events in the Battle Arcade involve items and berries. The lists from which they are obtained(based on streak length) are given below. Battles 1-8
Berries
Cheri Berry Chesto Berry Pecha Berry Rawst Berry Aspeat Berry Leppa Berry Oran Berry Persim Berry Lum Berry Sitrus Berry Figy Berry Wiki Berry Mago Berry Aguav Berry Iapapa Berry Razz Berry
Items
Absorb Bulb Cell Battery Air Ballon Escape Button Red Card Rare Candy Berserk Gene Fire Gem Water Gem Electric Gem Grass Gem Ice Gem Fighting Gem Poison Gem Ground Gem Flying Gem Psychic Gem Bug Gem Rock Gem Ghost Gem Dragon Gem Dark Gem Steel Gem Normal Gem Eviolite Lucky Egg Exp. Share Amulet Coin Battles 9-16 These berries and items are in addition to the previous list.
Berries
Bluk Berry Nanab Berry Wepear Berry Pinap Berry Pomeg Berry Kelpsy Berry Qualot Berry Hondew Berry Grepa Berry Tamato Berry Cornn Berry Magost Berry Rabuta Berry Nomel Berry Spelon Berry Pamtre Berry Watmel Berry Durin Berry Belue Berry Occa Berry Passho Berry Wacan Berry Rindo Berry Yache Berry Chople Berry Kebia Berry Shuca Berry Coba Berry Payapa Berry Tanga Berry Charti Berry Kasib Berry Haban Berry Colbur Berry Babiri Berry Chilan Berry
Items
Damp Rock Heat Rock Icy Rock Smooth Rock Light Clay Black Belt Blackglasses Charcoal Dragon Fang Hard Stone Magnet Metal Coat Miracle Seed Mystic Water NeverMeltIce Poison Barb Sharp Beak Silk Scarf Silverpowder Soft Sand Spell Tag Twistedspoon Iron Ball Flame Orb Toxic Orb Sticky Barb Ring Target Battles 17+ These berries and items are in addition to the previous lists.
Berries
Liechi Berry Ganlon Berry Salac Berry Petaya Berry Apicot Berry Lansat Berry Starf Berry Enigma Berry Micle Berry Custap Berry Jaboca Berry Rowap Berry
Items
Life Orb Muscle Band Wise Glasses Expert Belt Metronome Choice Band Choice Specs Choice Scarf Leftovers Black Sludge Shell Bell Rocky Helmet Focus Band Focus Sash Destiny Knot Shed Shell Smoke Ball Scope Lens Wide Lens Zoom Lens Quick Claw Lagging Tail Razor Claw Razor Fang Brightpowder Float Stone Big Root Binding Band Grip Claw King's Rock Macho Brace Referees: Information Referees are needed for the Battle Arcade. As a preliminary measure, I will take 3 additional referees, other than myself, and hire any more on a need basis. Referees are paid in Universal Counters(UC). You earn the standard amount of UC you would earn for a normal battle for each battle, with 3 extra UC thrown in for good measure, due to the complexity of the challenge. At the start of every match, after (a) Pokemon has/have been randomized, referees must randomize a 4x4 roulette board from the events given in the first post. For Battles 1-8, only the events given under the hide tag need to be randomized from, while for battles 9+, events for the roulette are randomized from the entire list of 48 events. Repetitions on the roulette CAN happen(and are in fact quite likely), so do not bother about such occurences. Workflow
Approved Referees The following referees are approved Battle Arcade Referees:- Active Destiny Warrior Engineer Pikachu dogfish44 Ragnarokalex Inactive None Applications When applying to be a Battle Arcade referee, send your applications to Destiny Warrior by PM. Link to a few battles you have refereed well, and what qualities you have as a referee. Remember that the Arcade emphasises speed and accuracy in refereeing and not flavor, so keep that in mind! |
Organisational Placeholder.
The Beta Testing Challengers(dogfish44, Engineer Pikachu, C$FP)may post, after which Challenges will be closed till 1 of them is knocked out of the Battle Arcade(or wins), after which the Battle Arcade will be open to the public! |
I would like to challenge the Battle Arcade!
Mode: Singles Thread: N/A Chosen Pokemon with Abilities: Electivire (Vital Spirit) Eelektross (Levitate) Hydreigon (Levitate)
Electivire (M)
http://veekun.com/dex/media/pokemon/...-white/466.png Electivire [Short Fuse] (M) Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Nature: Mild (+SpAtk -Def) Abilities: Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.. Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: Electivire HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Attract Barrier Bide Body Slam Brick Break Bulldoze Captivate Charge Beam Counter Cross Chop Curse Detect Dig Discharge Dizzy Punch Double Edge Double Team DynamicPunch Earthquake Electro Ball Endure Facade Feint Fire Punch Flamethrower Flash Fling Focus Blast Focus Punch Frustration Giga Impact Hammer Arm Headbutt Helping Hand Hidden Power Grass Hyper Beam Ice Punch Iron Tail Karate Chop Leer Light Screen Low Kick Low Sweep Magnet Rise Meditate Mega Kick Mega Punch Metronome Mimic Mud-Slap Natural Gift Protect Psychic Psywave Pursuit Quick Attack Rage Rain Dance Reflect Rest Return Rock Climb Rock Slide Rock Smash Rock Tomb Rolling Kick Round Screech Secret Power Seismic Toss Shock Wave Signal Beam Skull Bash Sleep Talk Snore Strength Submission Substitute Swagger Swift Take Down Taunt Teleport Thief Thunder ThunderPunch Thunder Wave Thunderbolt Thundershock Torment Toxic Uproar Volt Switch Wild Charge Zap Cannon Total Moves: 95 - Movepool Complete
Eelektross (F)
http://veekun.com/dex/media/pokemon/...-white/604.png Eelektross [Murena] (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Eelektross HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: N/A Attacks: Acid Acid Spray Acrobatics Attract Bind Brick Break Charge Beam Charge Beam Coil Crunch Crush Slaw Cut Discharge Double Team Dragon Claw Dragon Tail Facade Flamethrower Flash Flash Cannon Frustration Gastro Acid Giga Impact Grass Knot Headbutt Hidden Power Ice Hone Claws Hyper Beam Light Screen Protect Rain Dance Rest Return Roar Rock Slide Rock Smash Rock Tomb Round Spark Strength Substitute Tackle Thrash Thunder Thunder Wave Thunderbolt Toxic U-Turn Volt Switch Wild Charge Zap Cannon Total moves: 51 - Movepool Complete
Hydreigon (F)
http://img687.imageshack.us/img687/5...reigonmaid.png Hydreigon [Teresa] (F) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Hydreigon HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: N/A Attacks: Bite Crunch Double Hit Dragon Pulse Dragon Rage Dragonbreath Focus Energy Headbutt Outrage Roar Tackle Tri Attack Earth Power Fire Fang Head Smash Charge Beam Double Team Fire Blast Focus Blast Protect Substitute Taunt Torment U-Turn Total moves: 24 |
Reporting for beta test.
Mode: Doubles Thread: Nope. Pokemon and Abilities: Eelektross: Levitate [Trait] Camerupt: Magma Armor Tentacruel: Liquid Ooze Dragonite: Multiscale
Unagi the Shibirudon (Eelektross)
http://veekun.com/dex/media/pokemon/...-white/604.png Shibirudon (Unagi) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: 85 / 115 / 80 / 105 / 80 / 50 HP: 100 Atk: **** (4) Def: *** (3) SpA+: ***** (5) SpD: *** (3) Spe-: 43 (50 / 1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 19 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: Not Applicable. Attacks: Tackle Thunder Wave Spark Charge Beam Headbutt Bind Acid Crunch Thunderbolt Acid Spray Coil Wild Charge Gastro Acid Zap Cannon Thrash Crush Claw Discharge Hidden Power [Ice 7] Light Screen Protect Thunder Double Team Volt Switch Grass Knot U-Turn Move Count: 25
Fuji the Camerupt
http://veekun.com/dex/media/pokemon/...-white/323.png Camerupt (Fuji) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Fire / Ground Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: 70 / 100 / 70 / 105 / 75 / 40 HP: 100 Atk: **** (4) Def: *** (3) SpA+: ***** (5) SpD: *** (3) Spe-: 34 (40 / 1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Amnesia Rock Slide Lava Plume Earth Power Earthquake Flamethrower Double-Edge Eruption Fissure AncientPower (#) Endure (#) Yawn (#) Protect (#) Fire Blast (#) SolarBeam Will-o-Wisp (#) Stealth Rock Move Count: 24
Kurage the Tentacruel
http://veekun.com/dex/media/pokemon/...k-white/73.png Tentacruel (Kurage) (M) Nature: Modest (SpA increased by *, Atk decreased by *) Type: Water / Poison Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: 80 / 70 / 65 / 80 / 120 / 100 HP: 100 Atk-: ** (2) Def: *** (3) SpA+: **** (4) SpD: ***** (5) Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 21 Evolution Counter: 6 / 6 Move Counter: 7 Dream Counter: 5 / 5 Attacks: Poison Sting Acid Supersonic Wrap Water Gun Constrict Toxic Spikes BubbleBeam Hex Hydro Pump Wring Out Sludge Wave Acid Spray Barrier Screech Water Pulse Poison Jab Aqua Ring (#) Confuse Ray (#) Mirror Coat (#) Muddy Water Rapid Spin Endure Icy Wind Knock Off Role Play Toxic Venom Shock Ice Beam (#) Blizzard Protect Rain Dance Safeguard Double Team Sludge Bomb Rest Scald (#) Poison Jab Substitute (#) Surf Dive Giga Drain Reflect Bide Brine Sleep Talk Whirlpool Move Count: 47
Kidoku the Dragonite
http://veekun.com/dex/media/pokemon/...-white/149.png Dragonite* (Kidoku) (M) Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion) Type: Dragon / Flying Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: 91 / 134 / 95 / 100 / 100 / 80 HP: 100 Atk: ***** (5) Def: *** (3) SpA+: ***** (5) SpD: **** (4) Spe-: 69 (80 / 1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 22 Evolution Counter: 9 / 9 Move Counter: 3 Dream Counter: 5 / 5 Attacks: Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Fire Punch ThunderPunch Roost Aqua Tail Safeguard Dragon Dance Outrage Hyper Beam Hurricane Aqua Jet (*) Dragon Pulse (*) ExtremeSpeed (*) Draco Meteor Heat Wave Ominous Wind Superpower Tailwind Dragon Claw Toxic Ice Beam (*) Light Screen Protect Rain Dance Thunderbolt (*) Earthquake Brick Break Double Team Fire Blast (*) Focus Blast Sky Drop Stone Edge Bulldoze Dragon Tail Substitute Fly Surf Dive Reflect Bide Shock Wave Focus Punch Endure Sleep Talk Dispel Move Count: 51 |
Mode: Triples
Thread: N/A Chosen Pokemon with Abilities: Excadrill: Sand Power Aerodactyl: Pressure Regirock: Sturdy Krillowatt: Magic Guard Regice: Clear Body Swampert: Torrent
Sandman the Excadrill (left)
http://pldh.net/media/pokemon/gen5/b..._front/530.gif Excadrill [Sandman] (Male) Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Ground/Steel Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Sand Rush Type: Innate This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Ability 2: Sand Force Type: Innate This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Ability 3: Mold Breaker (DW) [unlocked] Type: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DW: 5/5 Moves: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Rock Slide Earthquake Swords Dance Sandstorm Drill Run Horn Drill Fissure Slash Submission Crush Claw Iron Defense Skull Bash Rock Climb Earth Power Metal Sound Aerial Ace Shadow Claw X-Scissor Brick Break Bulldoze Poison Jab Double Team Protect Substitute Toxic Return Swagger Giga Impact Frustration Rock Tomb Rest Cut Strength Rock Smash Facade Attract Fling Moves: 45
Aerodactyl (middle)
http://veekun.com/dex/media/pokemon/...-white/142.png Aerodactyl (Male) Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Rock Head Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Pressure Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability 3 (DW): Unnerve Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: N/A MC: 0 DC: 0/5 Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Ancientpower Sky Drop Rock Slide Crunch Pursuit Roost Tailwind Aqua Tail Sky Attack Taunt Earthquake Stone Edge Smack Down Earthquake Sandstorm Moves: 24
Monolith the Regirock (right)
http://veekun.com/dex/media/pokemon/...-white/377.png Regirock [Monolith] (Genderless) Nature: Adamant (+ to Attack; - from Special Attack) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Ability 1: Clear Body Type: Innate This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Ability 2 (DW) [unlocked]: Sturdy Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 6 Base Rank Total: 23 EC: N/A MC: 4 DC: 5/5 Attacks: Explosion Stomp Rock Throw Curse Superpower Hammer Arm Fire Punch Ice Punch Thunder Punch Endure Counter Earthquake Stone Edge Rock Slide Sandstorm Brick Break Rock Polish Protect Substitute Moves: 20
Fried the Krillowatt
http://cap.smogon.com/Sprites/frontn...mkrilowatt.png Krillowatt [Fried] (Male) Nature: Modest (+ to Special Attack, - to Attack) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Ability 1: Trace Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Ability 2: Magic Guard Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Ability 3: Shell Armor (DW) [unlocked] Type: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 4/5 Attacks: Bubble Charge Tackle Thundershock Detect Ice Shard Aqua Jet Confuse Ray Imprison Hydro Pump Thunder Heart Swap Discharge Counter Mirror Coat Muddy Water Earth Power Icy Wind Ice Beam Thunderbolt Scald Rain Dance Torment Blizzard Hone Claws Moves: 25
Overfreeze the Regice
http://veekun.com/dex/media/pokemon/...-white/378.png Regice [Overfreeze] (Genderless) Nature: Modest (+ to Special Attack; - from Attack) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Ability 1: Clear Body Type: Innate This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Ability 2 (DW) [unlocked]: Ice Body Type: Innate This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 8 Spe: 50 Size Class: 3 Weight Class: 5 Base Rank Total: 23 EC: N/A MC: 0 DC: 5/5 Attacks: Explosion Stomp Icy Wind Curse Superpower Ice Beam Hyper Beam Zap Cannon Lock-On Ancientpower Counter Icy Wind Signal Beam Hail Blizzard Focus Blast Thunder Protect Substitute Thunderbolt Endure Shock Wave Rest Moves: 23
Swamp Thing the Swampert
http://www.iaza.com/work/111223C/iaza16414184238200.gif Swampert* [Swamp Thing] (Male) Nature: Adamant (+ * to Attack, - * from Special Attack) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Torrent Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Ability 2 (DW) [unlocked]: Damp Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SAtk: Rank 2 (-) SDef: Rank 3 Spd: 60 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: Tackle * Growl * Mud-Slap * Water Gun * Bide * Foresight * Mudsport * Superpower Mud Shot Mud Bomb Earthquake Protect Hammer Arm Endeavor Avalanche * Curse * Yawn * Dig * Rock Slide * Waterfall * Rest Counter Mirror Coat Roar Ice Punch Dynamic Punch Endure Body Slam Focus Punch Brick Break Double Team Sleep Talk Dive Substitute Bulldoze Stone Edge Giga Impact Swagger Rain Dance Aqua Tail Stealth Rock Secret Power Moves: 42 btw I am waiting on approval for some moves |
And all the 3 beta testers have signed up! Signups will remain closed till one of them is elimianted/wins.
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http://www.smogon.com/forums/showthread.php?t=3464034
Engineer Pikachu made his way upto Battle 3, but due to an unlucky mistake, lost in a close match. His loss means that a beta tester has been removed from the Battle Arcade, meaning... Battle Arcade is now open to the public to challenge! Additionally, Engineer Pikachu has been approved as an official Battle Arcade referee! Congratulations! So challengers, keep in mind that you must challenge using the appropriate form. Best of luck! The Arcade awaits your challenge.. |
Sure, I'll take a crack at this.
Format: Singles Thread: N/A Pokemon #1: Cyclohm (Static) Pokemon #2: Tomohawk (Prankster) Pokemon #3: Gallade (Steadfast)
Cyclohm
http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male) *Ceaseless squabbling* A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan is calm and logical; and the youngest head Alyosha is more or less the leader...well, when in combat, anyway. Although their teamwork in battle is peerless, when they aren't fighting someone else's pokemon, they're usually fighting each other. Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust, Static, Overcoat (DW) Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: Mastered! MC: 0 DC: Mastered! Attacks (22 total): Level Up: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Double Hit Dragon Pulse Whirlwind Bide Weather Ball Tri-attack Leer Egg: Hydro Pump Heal Bell Power Gem Magnet Rise TM: Flamethrower Thunderbolt Thunder Wave Ice Beam
Tomohawk
http://www.iaza.com/work/120312C/iaza13951315510700.png Tomohawk [Elaine] (Female) "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>" A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, although no one in the team is buying it. Nature: Modest (+1 SpA, -1 Atk) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate, Prankster, Justified (DW) Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: Mastered! MC: 0 DC: Mastered! Attacks (22 total): Level Up: Fury Swipes Harden Focus Energy Rock Smash Roar Work Up Bulk Up Retaliate Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Earth Power Air Slash Heat Wave Egg: Roost Yawn Confuse Ray TM: Taunt Toxic Protect
Gallade
http://veekun.com/dex/media/pokemon/...-white/475.png Gallade [Quass] (Male) "<The blood of the wicked shall flow like a river!>" A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates. Nature: Hardy (no effect on stats) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast, Justified (DW) Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: Mastered! MC: 0 DC: Mastered! Attacks (32 total): Level Up: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Imprison Future Sight Hypnosis Charm Dream Eater Stored Power Leaf Blade Night Slash Leer Fury Cutter Slash Psycho Cut Egg: Confuse Ray Shadow Sneak Encore TM: Thunderbolt Psyshock Protect Thunder Wave Will-o-Wisp Shadow Ball Brick Break Past Gen: Ice Punch Thunderpunch |
http://archives.bulbagarden.net/medi.../07/VSWill.png
"A new RP, this sounds like a very interesting ride, so let's try this" Mode: Triples Thread: Nope. Pokemon and Abilities: Christine (Dragonite): Multiscale Katherine (Gardevoir): Telepathy Wilde (Gallade): Justified Kirot (Metagross): Light Metal Kurt (Slowbro): Regenerator Éponine (Togekiss): Serene Grace
Wilde
Kirlia (Wilde) {♂} http://veekun.com/dex/media/black-white/shiny/280.pnghttp://veekun.com/dex/media/pokemon/.../shiny/475.png Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic
Abilities:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 4 Spe: 69 (-) SC: 3 WC: 4 BST: 21 EC 9/9 MC 0 DC 5/5 Attacks: 65 Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Leaf Blade Night Slash Slash Leer Fury Cutter Swords Dance Psycho Cut Helping Hand Feint False Swipe Protect Close Combat Hypnosis Imprison Psychic Disable Confuse Ray Encore Confuse Ray Shadow Sneak Fire Punch ThunderPunch Ice Punch Pain Split Vacuum Wave Mean Look Sleep Talk Magic Coat Endure Snatch Wish Taunt Shadow Ball Will-O-Wisp Light Screen Reflect Safeguard Thunderbolt Earthquake Brick Break Torment Drain Punch Low Sweep Ally Switch Focus Punch Thunder Wave Rock Slide Skill Swap Grass Knot Substitute Stone Edge Focus Blast Sunny Dance Rain Dance Trick Room
Katherine
Gardevoir (Katherine) {♀} http://veekun.com/dex/media/black-white/280.pnghttp://veekun.com/dex/media/pokemon/...-white/282.png Nature: Bold (+1 Def, -1 Atk) Type: Psychic
Abilities:
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.Stats: HP: 100 Atk: 2 (-) Def: 4 (+) SpA: 5 SpD: 4 Spe: 80 SC: 3 WC: 3 BST: 21 EC: 9/9 MC: 2 DC: 5/5 Attacks: 26 Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Stored Power Healing Wish Wish Disable Confuse Ray Encore Pain Split Thunderbolt Shadow Ball Will-O-Wisp Protect Reflect Light Screen Thunder Wave Taunt Icy Wind Ally Switch Focus Blast Safeguard Skill Swap Magic Coat Energy Ball Grass Knot
Christine
Dragonair (Christine) {♀} http://veekun.com/dex/media/black-white/shiny/148.pnghttp://i1005.photobucket.com/albums/...ragonite-1.png Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon
Abilities:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.Stats: HP: 100 Atk: 5 Def: 3 SpA: 5 (+) SpD: 4 Spe: 69 (-) SC: 4 WC: 6 BST: 22 EC: 9/9 MC: 4 DC: 5/5 Attacks: 26 Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Outrage Fire Punch Thunderpunch Roost Safeguard Hurricane Light Screen ExtremeSpeed Dragon Pulse Flamethrower Thunderbolt Ice Beam Surf Reflect Protect Earthquake Focus Blast Stone Edge Hydro Pump Brick Break Double Team Rain Dance
Kirot
Metagross (Kirot) {O} http://veekun.com/dex/media/black-white/shiny/376.pnghttp://veekun.com/dex/media/pokemon/.../shiny/376.png Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Steel/Psychic
Abilities:
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)Stats: HP: 100 Atk: 5 Def: 5 SpA: 4 (+) SpD: 3 Spe: 61 (-) SC: 4 WC: 9 BST: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: 57 Take Down Magnet Rise Metal Claw Confusion Scary Face Pursuit Bullet Punch Hammer Arm Agility Psychic Meteor Mash Hyper Beam Iron Head Zen Headbutt Iron Defense Refresh Stealth Rock Trick Ice Punch ThunderPunch Body Slam Gravity Icy Wind Signal Beam DynamicPunch Mud Slap Earthquake Protect Shadow Ball Rock Slide Toxic Light Screen Sandstorm Reflect Swagger Rain Dance Double Team Flash Cannon Aerial Ace Substitute Hidden Power Fire 7 Grass Knot Bulldoze Gyro Ball Brick Break Explosion Rest Endure Sleep Talk Sludge Bomb Telekinesis Rock Smash Rock Tomb Block Bulldoze Swagger Flash
Kurt
SlowBro (Kurt) {♂} http://veekun.com/dex/media/black-white/79.pnghttp://i1005.photobucket.com/albums/...dz2893/Bro.png Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Water/Psyquic
Abilities:
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
This Pokemon moves at its own pace and cannot be confused by any method.
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.Stats: HP: 100 Atk: 4 (+) Def: 4 SpA: 4 SpD: 3 Spe: 26 (30/1.15) SC: 3 WC: 4 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: 48 Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Psyquic Rain Dance Heal Pulse Zen Headbutt Safeguard Sleep Talk Mud Sport Signal Beam Gravity Aqua Tail Magic Coat Sleep Talk Body Slam Fire Blast Focus Blast Flamethrower Ice Beam Earthquake Trick Room Grass Knot Light Screen Focus Blast Shadow Ball Focus Punch Brick Break Drain Punch Thunder Wave Aerial Ace Icy Wind Sunny Day Fling Substitute Skill Swap Blizzard Reflect Protect Counter Endure Toxic Scald Surf Brine Bide Dive Dig
Éponine
Togekiss (Éponine) {♀} http://cdn.bulbagarden.net/media/upl...r_5b_468_s.png Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk) Type: Normal / Flying
Abilities:
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.Stats: 37 HP: 100 Atk: 1 (-) Def: 3 SpA: 5 SpD: 4 Spe: 96 (+) SC: 3 WC: 3 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Safeguard Sky Attack ExtremeSpeed Aura Sphere Air Slash Psychic Flamethrower Grass Knot Shadow Ball Light Screen Thunder Wave Double Team Reflect Protect Sunny Day Hidden Power Ice (7) Solarbeam Hyper Beam Psych Up Nasty Plot Morning Sun Signal Beam Magic Coat Counter Tri Attack Heat Wave Heal Bell Psycho Shift |
I would like to challenge the Battle Arcade!
Mode: Singles Thread: N/A Chosen Pokemon with Abilities: Sigilyph: Magic Guard Krilowatt: Magic Guard Camerupt: Solid Rock
Sigilyph
http://veekun.com/dex/media/pokemon/...-white/561.png Sigilyph (F) Falsefalcon Nature: Modest (-1 rank in attack, +1 rank in special attack) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: 72/58-/80/103+/80/97 HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 MC: 1 DC: 5/5-DW unlocked! Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Reflect Air Slash Psychic Mirror Move Gravity Cosmic Power Roost Stored Power Psycho Shift AncientPower Ice Beam Shadow Ball Calm Mind Energy Ball Protect Hidden Power (Ground, base 7) Smack Down Trick Room Substitute Toxic Psyshock Flash Cannon Thunder Wave Safeguard Telekinesis Charge Beam Psych Up Double Team Rest Total Moves: 38
Krilowatt
http://www.majhost.com/gallery/ToaNe...rillrevamp.png Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Copycat Heart Swap Zap Cannon Volt Switch Guillotine Discharge BubbleBeam Muddy Water (*) Whirlpool (*) Signal Beam (*) Follow Me Sheer Cold Metronome Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Substitute Hidden Power (base 7, Grass) Toxic Protect Thunder Wave Torment Dive Payback Rain Dance Waterfall Blizzard Double Team Rest Natural Gift Endure Low Kick Total Moves: 47
Camerupt
http://veekun.com/dex/media/pokemon/...-white/323.png Camerupt (Flare) (F) Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: 70/100/70/105+/75/40- HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Earth Power Flamethrower Eruption Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp Protect Fire Blast SolarBeam Toxic Stone Edge Sunny Day Endure Total Moves: 25 |
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Objection would like to challenge the Battle Arcade!
Mode: Singles Thread: N/A Chosen Pokemon with Abilities: Hades the Charizard: Solar Power Maleficent the Hydreigon: Levitate Cruella de Vil the Roserade: Technician
Hades the Charizard
http://i.imgur.com/UB8TD.png Charizard [Hades] (M) Nature: Lonely (+Attack, -Defence) Type: Fire/Flying Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Moves: 42 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Heat Wave Dragon Claw Air Slash Scratch Growl Ember Leer Metal Claw Smokescreen Dragon Rage Scary Face Fire Fang Rage Flamethrower Flare Blitz Rock Slide Swords Dance AncientPower Counter Crunch Dig Brick Break Will-o-Wisp Shadow Claw Sunny Day Roost Hone Claws Reflect Fire Blast Fly Dragon Tail SolarBeam Sky Drop Protect Earthquake Aerial Ace Substitute Hidden Power Ice 7 Endure Flame Charge ThunderPunch Blast Burn
Maleficent the Hydreigon
http://veekun.com/dex/media/pokemon/...-white/635.png Hydreigon [Maleficent] (F) Nature: Hasty (+Speed, -Defence) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded)) Size Class: 4 Weight Class: 5 Base Rank Total: 22 Moves: 36 EC: 9/9 MC: 0 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Double Hit Dragon Pulse Outrage Tri Attack Dragon Rush Scary Face Dark Pulse Earth Power Ice Fang Thunder Fang Head Smash Taunt Protect Thunder Wave Fire Blast Rock Slide Acrobatics U-Turn Hidden Power Grass 7 Earthquake Reflect Torment Focus Blast Surf Dragon Tail Substitute Fly Draco Meteor
Cruella de Vil the Roserade
http://veekun.com/dex/media/pokemon/...female/407.png Roserade [Cruella de Vil] (F) Nature: Bold (+Defence, -Attack) Typing: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 (+) SpA: Rank 5 SpD: Rank 4 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 20 Moves: 33 EC: 9/9 MC: 0 DC: 5/5 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Magical Leaf GrassWhistle Weather Ball Poison Sting Sweet Scent Leech Seed Toxic Spikes Ingrain Aromatherapy Petal Dance Extrasensory Giga Drain Sleep Powder Synthesis Spikes Cotton Spore Toxic Venoshock Shadow Ball Sunny Day Solarbeam Hidden Power Rock 6 Sludge Bomb Energy Ball Grass Knot Substitute Protect |
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Let's see how badly we fuck up at this...Challenging the Battle Arcade!
Mode: Singles Thread: N/A Pokemon and Abilities: Simipour: Torrent Hitmontop: Technician Cofagrigus: Mummy
Blind the Simipour (Movepool Complete)
http://www.pokemonelite2000.com/sprites/bw/516.png Simipour [Blind] (M) NATURE: Hasty (+16% Accuracy) TYPE Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. ABILITIES Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) STATS HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 117 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (61/61) PHYSICAL Acrobatics Aqua Tail Astonish Bite Brick Break Covet Crunch Cut Dig Dive Facade Fling Frustration Fury Swipes Giga Impact Lick Low Kick Low Sweep Natural Gift Payback Return Rock Slide Rock Smash Rock Tomb Scratch Shadow Claw Thief Waterfall SPECIAL Blizzard Brine Focus Blast Grass Knot Hidden Power (Electric 7) Hydro Pump Hyper Beam Ice Beam Round Scald Surf Water Gun OTHER Aqua Ring Attract Double Team Hail Hone Claws Leer Mud Sport Nasty Plot Protect Rain Dance Recycle Rest Role Play Substitute Swagger Taunt Tickle Torment Toxic Water Sport Work Up
Beyblade the Hitmontop
http://www.pokemonelite2000.com/sprites/bw/237.png Hitmontop [Beyblade] (M) NATURE: Impish TYPE Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. ABILITIES Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. STATS HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (19) PHYSICAL Bullet Punch Close Combat Counter Dig Fake Out Hi Jump Kick Pursuit Quick Attack Rapid Spin Revenge Rolling Kick Tackle Triple Kick SPECIAL None OTHER Focus Energy Foresight Helping Hand Protect Substitute Wide Guard
Spiroffin the Cofagrigus
http://www.pokemonelite2000.com/sprites/bw/563.png Cofagrigus [Spiroffin] (M) NATURE: Sassy (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. ABILITIES Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. STATS HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 3 SpD: Rank 5 (+) Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A ATTACKS (23) PHYSICAL Astonish SPECIAL Energy Ball Hex Hidden Power (Fighting 7) Night Shade Ominous Wind Psychic Shadow Ball OTHER Curse Destiny Bond Disable Double Team Endure Guard Split Haze Heal Block Imprison Mean Look Nasty Plot Power Split Protect Toxic Will-O-Wisp Let's do this! |
Us too!
Mode: Singles Thread: N/A Chosen Pokemon with Abilities: Ninetales: Drought Togekiss: Serene Grace Revenankh: Shed Skin
Kyukon (Ninetales)
http://veekun.com/dex/media/pokemon/...k-white/38.png Ninetales(*) [Kyukon] (F) Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 115 (100 *1.15) (+) (15% Accuracy boost) Size Class: 2 Weight Class: 2 Base Rank Total: 20 Total Moves: 44 EC: 6/6 MC: 0 DC: 5/5 Attacks: Confuse Ray(*) Ember(*) Fire Spin(*) Flame Burst(*) Flamethrower(*) Imprison(*) Quick Attack(*) Roar(*) Safeguard(*) Tail Whip(*) Will-O-Wisp(*) Extrasensory Fire Blast Grudge Inferno Nasty Plot Disable(*) Heat Wave(*) Hypnosis(*) Hex Power Swap Spite Tail Slap Energy Ball(*) Hidden Power (Rock, 7)(*) Substitute(*) Bide Dark Pulse Dig Double Team Dream Eater Flame Charge Incinerate Overheat Protect Psyshock Reflect SolarBeam Swift Toxic Endure Magic Coat Mimic Pain Split
Togekissu (Togekiss)
http://veekun.com/dex/media/pokemon/...-white/468.png Togekiss [Togekissu] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 57 EC: 9/9 MC: 0 DC: 5/5 Attacks: After You Air Slash AncientPower Aura Sphere Baton Pass Bestow Charm Encore ExtremeSpeed Follow Me Growl Magical Leaf Metronome Safeguard Sky Attack Sweet Kiss Yawn Extrasensory Foresight Future Sight Mirror Move Morning Sun Nasty Plot Psycho Shift Detect Endure Flamethrower Fly Hyper Beam Light Screen Mud-Slap Protect Psychic Psyshock Reflect Shadow Ball Silver Wind SolarBeam Sunny Day Swagger Telekinesis Thunder Wave Toxic Water Pulse Zap Cannon Air Cutter Body Slam Counter Heal Bell Magic Coat Mimic Ominous Wind Signal Beam Softboiled Tailwind Tri Attack Uproar
(Revenankh)
http://cap.smogon.com/Sprites/frontn...mrevenankh.png Revenankh [] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 46 MC: 0 DC: 5/5 Attacks: Arm Thrust Bide Glare Hammer Arm Mean Look Moonlight Power Whip Revenge Rock Tomb Sand Tomb Shadow Punch Superpower Vital Throw Wrap Wring Out Counter Curse Drain Punch Mach Punch Shadow Sneak Submission Wide Guard Brick Break Bulk Up Double Team Earthquake Embargo Endure Focus Punch Low Sweep Payback Poison Jab Protect Rest Rock Slide Rock Smash Safeguard Substitute Swagger Taunt Telekinesis Torment Toxic Mud-Slap Ice Punch Pain Split |
Okay, a week has passed and I'm back from Seattle, so now it's time to start prepping for my first TLR! And to start with...
Format: Singles Thread: Right here. Pokemon #1: Tomohawk (Prankster) Pokemon #2: Cyclohm (Static) Pokemon #3: Lucario (Inner Focus)
Tomohawk
http://www.iaza.com/work/120312C/iaza13951315510700.png Tomohawk [Elaine] (Female) "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>" A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, but that claim is dubious at best. Nature: Modest (+1 SpA, -1 Atk) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate, Prankster, Justified (DW) Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: Mastered! MC: 0 DC: Mastered! Attacks (25 total): Level Up: Fury Swipes Harden Focus Energy Rock Smash Roar Work Up Bulk Up Retaliate Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Earth Power Air Slash Heat Wave Rain Dance Hurricane Egg: Roost Yawn Confuse Ray TM: Taunt Toxic Protect Solarbeam
Cyclohm
http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male) *Ceaseless squabbling* A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan, calm and logical; and the youngest head, Alyosha, is somewhere in between. The only time when Karamazov's heads aren't fighting with one another is when they're fighting another pokemon. Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust, Static, Overcoat (DW) Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: Mastered! MC: 0 DC: Mastered! Attacks (25 total): Level Up: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Double Hit Dragon Pulse Whirlwind Bide Weather Ball Tri-attack Leer Hurricane Egg: Hydro Pump Heal Bell Power Gem Magnet Rise TM: Flamethrower Thunderbolt Thunder Wave Ice Beam Light Screen
Lucario
http://www.iaza.com/work/120402C/iaza13608795763400.png Lucario(*) [Rico] (Male) "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that." A Lucario with a tattered scarf as red as the blood he spills. Having been in the wanderer's care as long as he can remember, Rico's fierce loyalty, hot head and even hotter blood have led to him to become something like the team's leader - and quite possibly the wanderer's mightiest pokemon. Nature: Naughty (+1 atk, -1 SpD) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus, Steadfast, Justified (DW) Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: Mastered! MC: 0 DC: Mastered! Attacks (32 total): Level Up: Quick Attack(*) Foresight(*) Endure(*) Counter(*) Force Palm(*) Feint(*) Reversal(*) Screech(*) Nasty Plot Copycat Final Gambit Dark Pulse Detect Metal Claw Bone Rush Metal Sound Aura Sphere Dragon Pulse Close Combat Extremespeed Egg: Blaze Kick(*) Vacuum Wave (*) Iron Defense(*) Circle Throw TM: Hidden Power(*) - Ice, power 7 Swords Dance(*) Earthquake(*) Psychic Past Gen: Thunderpunch Ice Punch Zen Headbutt Magnet Rise |
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