Here are the rules!
4v4 FE semi-weakmons Doubles (more specifically, mons with <=35 moves)
2 Day DQ
2 recoveries/ 5 chills per mon
Hell no to sequences
Lets go with Switch = KO
Items = On
All Abilities
2 Subs per Team per Round
And on the Right...
Waterwarrior's Team!
Quote:
Originally Posted by Fat waterwarrior
Thanks for reffing :D
Houdin the Alakazam
http://media.pldh.net/pokemon/gen4/hgss/065.png
Alakazam* (Houdin) Male ♫ Nature: Timid (-Atk, +Spe, +22% accuracy) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
http://media.pldh.net/pokemon/gen5/b..._front/260.gif
Swampert (Kippy) Male ♫ Nature: Adamant Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14 Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats: HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (27 total) Physical:
Avalanche*
Dig*
Dive
Earthquake
Endeavor
Giga Impact
Hammer Arm
Return
Stone Edge
Tackle*
Take Down
Waterfall*
Special: Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*
Syclant (Klavier Gavin) Male ♫ Nature: Hasty (+Spe, -Def) Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW ability- LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Special: Blizzard
Bug Buzz
Earth Power
Icy Wind
Leech Life
Signal Beam
Status: Focus Energy
Leer
Substitute
Tail Glow
Fluttershy the Whimsicott
http://media.pldh.net/pokemon/gen5/b..._front/547.gif
Whimsicott (Fluttershy) Female ♫ Nature: Calm (+ SpD, - Atk) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.
Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW) [UNLOCKED]: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Physical
Aqua Tail
Body Slam(*)
Dig(*)
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Giga Impact
Outrage(*)
Rock Slide(*)
Sand Tomb(*)
Shadow Claw
Slash(*)
Tackle(*)
Take Down(*)
Special
Dragon Rage(*)
Status
Protect(*)
Sand-Attack(*)
Sandstorm(*)
Scary Face(*)
Stealth Rock
Type: Ghost / Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
http://cap.smogon.com/Sprites/frontn...mstratagem.png
Stratagem (Clem) Nature: Modest (+1 SpA, -1 Atk) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Special
Ancientpower
Earth Power
Energy Ball
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball
Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Protect
Stealth Rock
Substitute
Type: Dark / Ghost Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW) [UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Spectre @ Amulet Coin Hypnosis (Swampert) -> Fire Punch (Syclant) -> Toxic (Swampert)
If Syclant uses Blizzard more than one time, use Disable the first time its used and push back.
If Swampert Protects A1, redirect to Syclant
Action 1 Swampert used Protect!
Swamper is protected! -7ENG
Scylant used Dodge!
3+((139-130)/5)+22=26.8=27 -27ACC -4ENG to incoming Fire Blast
Stratagem used Fire Blast! (Scylant)
5999 miss. (needed 5800 or less) -8ENG
Gengar used Hypnosis! (Swampert)
Swampert is protected! -7ENG Action 2 Scylant used Dig! (Stratagem)
Scylant dug underground!
Stratagem used Flamethrower! (Scylant)
Scylant avoided the attack! -7ENG
Gengar used Fire Punch! (Scylant)
Scylant avoided the attack! -6ENG
Scylant used Dig! (Stratagem)
Stratagem is levitating! -10ENG
Swampert used WaterCrush! (Waterfall Combo) (Stratagem)
3573 no crit
(18+3+(5-3)*1.5)*1.5)+4=40 40DMG! -32ENG Action 3 Scylant used Blizzard!
Stratagem: 2731 no crit
9+3+(4-3)*1.5=13.5=14 14DMG!
3609 no freeze
Gengar: 5325 no crit
9+3+(4-3)*1.5=13.5=14 14DMG!
3594 no freeze -7ENG
Stratagem used Giga Drain! (Swampert)
7684 no crit
(8+(6-3)*1.5)*2.25=28.125=28 28DMG -12ENG +14HP
Gengar used Toxic! (Swampert)
Swampert is badly poisoned! -6ENG
Swampert is cooling down.
Swampert is hurt by posion! 1DMG
Klavier: Blizzard -> Ice Punch Stratagem -> Blizzard
If Stratagem uses a damaging Rock-type move, replace that action with Dodge, but not twice in a row (yes, I'm still relying on that) and push actions back
If Stratagem uses Giga Drain on Kippy, Bodyblock and push actions back (fuck yeah insanity)
Kippy: Waterfall -> Hammer Arm -> Waterfall (all Stratagem)
-waterwarrior sends out new mon, orders.
-typon77 orders
-I ref
waterwarrior
May 31st, 2012 5:31:47 PM
God damn it, I forgot this match again... To be honest, I'm so close to just ending it through DQing myself... but not quite yet.
Anyways, Houdin, go! Take this TwistedSpoon too!
Houdin: Psychic Gengar -> Psyshock Gengar -> Energy Ball Stratagem
If Gengar uses Bide A1, change actions to Focus Blast Stratagem -> Energy Ball Stratagem -> Psyshock Gengar
Kippy: Waterfall -> Hammer Arm -> Yawn (all Stratagem) If targeted with a Grass-type damaging move, use Protect and push actions back, but not consecutively.
At the very least, I get counters. Sweet, sweeet counters.
Fluttershy, aka the only mon I have left, at least try to take out typon's lead mons!
typon77
Jun 3rd, 2012 8:25:33 PM
Gengar: Endure -> Shadow Ball Zam-> Chill
If Whimsicott uses Leech Seed at all, use Shadow Ball on Zam a1
Stratagem: Fire Blast Whim -> Heat Wave -> Flamethrower Whim
If Alakazam uses ally switch, target Alakazam instead
waterwarrior
Jun 3rd, 2012 9:24:38 PM
Actually, this may be easier than I thought.
Fluttershy: Encore Gengar -> Energy Ball Strata -> Substitute (15 HP)
Houdin: Focus Blast Strata -> Focus Blast Strata -> Chill
If Strata is not fainted on A3, change that action to Confusion
AOPSUser
Jun 4th, 2012 7:28:33 PM
Just so you guys know, I probably won't be able to ref this until Wednesday.