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Argetlam VS Classical
Come one, come all! Prepare to witness what promises to be the match of the century as Argetlam and Classical duke it out in the ASB arena. I'm your host, Aweshucks.
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Quote:
Argetlam-
Lama Monstrum the Marshtomp
Herba Spiritus the Necturine
Anima Ignis the Bagon
Classical:
Twinkletoes The Lotad
Galinda the Ralts
Turn order: Argetlam sends out pokemon Classical sends out pokemon; orders Argetlam orders I ref As a side note, this is my first time reffing, so if you see any mistakes I make, don't hesitate to tell me |
Necturine and Marshtomp, I need you guys!
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http://veekun.com/dex/media/pokemon/...-white/280.png
Galinda, time to shine. Energy ball (Marshtomp) ~ magical Leaf (Marsh) ~ Energy ball (marsh) If Mirror Coat is Ordered by marsh Change that Turn to Disable http://veekun.com/dex/media/pokemon/.../shiny/270.png Twinkletoes. Be a boss. Mega Drain ~ Mega Drain ~ Mega Drain (all marsh) If your targeted with bide's release. Protect FFFFF DIG. |
Marshtomp- Dig x3 Ralts
Necturine: Calm Mind - Shadow ball - Shadow ball |
Beginning of Round
Calculations
Argetlam sends out Marshtomp and Necturine. Classical sizes up his opponent, trying to find a weakness, and notices Marshtomp's crippling 4x weakness to grass type attacks. Trying to take advantage of that, he sends out Ralts and Lotad. Necturine prepares itself with a calm mind, ready to both take and give special hits in the actions to come. Marshtomp, sensing incoming grass attacks digs underground and runs away like a coward. It worked though, as neither Ralts nor Lotad managed to hit with energy ball or mega drain, respectively. Just when it seemed Marshtomp had grown too afraid to come out from his hiding place underground, he explodes out of the ground and right into Ralts. After boosting itself in action 1, Necturine is ready to dish out some damage. Taking advantage of type matchups, Necturine hits Ralts super effectively with shadow ball. Marshtomp repeats his strategy from action 1 and digs to avoid attacks. Ralts and Lotad missed again with energy ball and mega drain, and Marshtomp jumps out of the ground right under Ralts' feet for a second time. Action three seems like Déjà vu, with both sides repeating their moves from action two. Next round Argetlam orders first. Will Classical ever learn?
End of Round
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That was an amazing round for us guys! Lets keep that up!
Necturine: Hex(Ralts)- Will-o-wisp(Lotad) - Hex(Lotad) IF Ralts survives Action 1, replace actions with Hex Ralts until it's KO'd Marshtomp: Sludge Wave - Sludge Wave - Sludge Wave IF Lotad uses Mega Drain on Marshtomp, switch that action to Mirror Coat |
Classical will be DQ'd if he doesn't post orders in ~an hour and a half
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Actually, I have to request a DQ inorder for him to be DQ'd
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whatever. he's posting now.
EDIT: but thanks for that information. I'm new here and I don't know the exact process for DQ |
Also, If i'm approaching DQ its brilliant to just VM/PM me so I know incase the thread is lost. Also Please keep your condescending thoughts out of your reffing. "Will Classical ever learn?" I know its not much, but its slightly aggravating and just plain unprofessional.
Sooooo Heres meh orders. Try to salvage a KO for twinkletoes out of this =D and bait some hax =D Galinda Shadow Sneak + Will O' Wisp* (marsh) ~ Cool Down ~ Troll face Twinkletoes Teeter Dance ~ Toxic (marshstomp) ~ Mega Drain if you were hit by the sludge bomb A2 then change mega drain to Synthesis
*Combo Reasoning
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I'm gonna go ahead and assume that by sludge bomb you meant sludge wave. I'll have the reffing up later tonight.
also, I wasn't intending to be condescending (heh. that rhymed). I was just trying to narrate, but I can see how you could find some offense from it, and I'll try to restrain myself |
Not offensive, just aggravating and unprofessional, I overreacted a shy more than a bit. Sorry for that, combination of gamer rage at my stupidity and migraine. Again Sorry
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Beginning of Round
Calculations
End of Round
Classical's move |
Teeter dance ~ Mega Drain + Mega Drain (Marshtomp) ~ Cool down
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Marshtomp - Sludge Wave - Dig Combo - Cooldown
Necturine - Protect - Shadow ball - Hex |
Beginning of Round
Calculations
End of Round
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Prizes
Ref: 5 UC Classical and Argetlam: 2CC Necturine: 1EC, 2MC, 1DC, 2KOC Marshtomp, Ralts, and Lotad: 1EC, 2MC, and 1DC |
Necturine gets 2 KOc, if a pokemon is KO'd due to Toxic, it's the pokemon that last dealt damage with an attack that gets the KOc fix that please.
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is it? OK
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