Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Ice:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Natural Cure: (Innate)
This Pokemonís body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace (Innate)
This Pokemon has a blessing which doubles the success chance of its attackís secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Gible [Wanda] (Female) Nature: Lonely (+1 Atk, -1 Def) Type: Ground/Dragon Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW Locked):When struck with a contact attack, this Pokemonís abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Scratchet [Hiawatha] (Male) Nature: Modest (+1 Sp.A, -1 Atk) Type: Normal/Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Scrappy: (Innate) This Pokemonís Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit [DW LOCKED]: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Total Moves: 11
Adele the Cubchoo
Cubchoo [Adele] (Female) Nature: Quiet (+1 Sp.A, -15% speed, -10% Evasion) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Rattled [DW LOCKED]: (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
"Sorry for the wait, but let's make it worth the wait, so here we are, that annoying baby tomo seems scary, altough maybe not so much after we go into his brin with our psychic powers, Wand too is something to watch out, nothing good will come for that ground dragon, not something we want, the other bear doesn't seem to scarry but we shouldn't let ourselves go, we cn't ignore those little paws"
Nessarose: Psychic (Hiawatha) ~Psybeam (Hiawatha)
*If Hiawathe uses Double team then use Miracle Eye and push actions Pandora: Will-o-Wisp (Wanda) ~ Hex (Wanda)
*If Adele uses Encore on you A1 then use Psybeam (Hiawatha) A1 Madame R: Flamethrower (Adele) ~ Flamethrower (Adele) *If Hiawatha uses Rock Smash against you then use Counter against her and push actions
This round begins with the Pokemon lining up around the arena. Scratchet creates clones of itself with Double Team, but Kadabra sees right through them with Miracle Eye. Then, Misdreavus burns Gible with Will-O-Wisp. Gible is enraged, launching a Rock Slide at the opponent. However, it misses Misdreavus. It hits the other Pokemon though. Happiny is flinched by the impact. Cubchoo then cheers Kadabra on with Encore, so that Kadabra uses Miracle Eye again next action. Scratchet Encored Misdreavus, but it did not have Encore, so it failed. Misdreavus then used Hex on Gible. Gible surrounded Happiny with a Sand Tomb. Then, Cubchoo shot an Ice Beam at Misdreavus, as Happiny used a Flamethrower on Cubchoo.
-Gerard states abilities and items if he wants any and orders.
May 19th, 2012 8:59:45 PM
mmm... Scratchet doesn't have Encore
May 19th, 2012 9:02:46 PM
Originally Posted by Fat Gerard
mmm... Scratchet doesn't have Encore
This battle was put up a while ago, so MrL has since acquired Encore. But I will remove the effects of Encore.
May 22nd, 2012 7:36:30 PM
BUMP so MrL sees this.
May 29th, 2012 11:21:05 PM
Gerard FINALLY called DQ, so we finish this battle without prizes.