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Duo Destruction - Awards!
Introduction Hello, fellow LC players! If you are familiar with the Beat that baby Pokemon thread, then you know that the thread focused on countering a threat and then countering the counter ad infinitum. This was good for a while, but eventually locks into a repetitive cycle in which a.) nothing inventive happens or b.) some wise guy posts a Pokemon you wouldn't even recognize from its sprite. In an attempt to maintain the activity from that thread while having discussion more pertinent to the metagame, we are going to start a little competition. This competition will see who can consistently demonstrate knowledge of the metagame. The Goal The object of the game is to post the best possible Pokemon that counters the duo posted by myself at the start of every round. By posting 1 or 2 Pokemon that counters the duo, we will obtain knowledge of the metagame and you will gain points. Another aspect of the game is to prevent the other players from getting points, and this is done by proving in this thread that their post does not counter the duo as well as they say it does. Without further ado, let's play Duo Destruction The basic concept is that we want to discover ways to break common cores in the metagame without real difficulty. Currently, there aren't many people who believe any specific threats in LC are broken, but there are certainly combinations that are tough to beat without proper team support.
Round 1: Burn Baby Burn!
Round 2: Fight or Flight
Round 3: What the Hail?
Round 4: Smell Ya Later!
Round 5: Trio Trample
Round 6 - np: What Makes You Beautiful - One Direction
Round 7: A Leep of Faith
Logistics The rules:
Scoring:
Thanks for your time! Good luck competitors! A new round will be posted every 5 days to a week in order to ensure adequate time to formulate a core and tear down the others' cores. The final results: Quote:
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Timburr (F) @ Eviolite
Trait: Guts EVs: 76 HP / 196 Atk / 236 Def Impish Nature (+Def, -SpA) - Bulk Up - Mach Punch - Drain Punch - Rock Slide Standard timburr. Beats Chinchou, appreciates burn, fucks up larvesta all day with rock slide. Flare blitz only 2hko's ver rarely. 19 Atk vs 24 Def & 25 HP (120 Base Power): 10 - 13 (40.00% - 52.00%) EDIT: I had calcs for a more defeinsive spread which i forgot to put in, but they;re there now. I guess it's still beaten by two flare blitz+scald, but it can come in on any of the other moves. |
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Wooper @ Eviolite Trait: Water Absorb EVs: 236 HP / 76 Atk / 156 Def Impish Nature (+Def, -Sp.Atk) - Recover - Earthquake - Waterfall - Toxic Okay. With water absorb, Chinchou can't actually do anything to Wooper, whilst wooper hits back hard with STAB Earthquake, an easy 2HKO. Larvesta can do 28% max with Flare Blitz, meaning wooper can easily recover stall. Waterfall 2HKO's Larvesta , although a burn could be an issue. This is why toxic is good for the last spot as it can stall out Larvesta; the opponent can't switch Chinchou in to heal Larvesta as Chinchou fears the KO from EQ. |
Chinchou @ Eviolite
Trait: Volt Absorb Bold Nature (+Def, -Sp.Def) evs: 236 HP / 212 Def / 60 Spe - Scald - Hidden Power (Grass) - Rest - Sleep Talk An opposing Restalk Chinchou with a more physically defensive spread that is carrying HP Grass can really do a number on these two. It easily can switch in and stall out both of them, since neither can 2HKO it barring crits, and it can KO them back while Restalking. EDIT: Larvesta's U-Turn does 25.9% - 37%, so It still avoids a 2HKO even if Larvesta is the last mon. |
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Lileep (F) @ Eviolite Trait: Storm Drain EVs: 228 HP / 144 Def / 28 SAtk / 64 SDef / 16 Spd Calm Nature (+SDef, -Atk) - Stealth Rock - Energy Ball - Hidden Power [Rock] - Recover Probably the best counter of this core. You can just OHKO Larvesta with HP Rock and you're not OHKO'd by U-turn. Chinchou can't touch her at all, leaving a free turn to recover U-turn damage. Stealth Rock not only supports the team, it will ensure that you are going to break the core without risking any predictions. Laversta's U-Turn vs. Lileep = 14 - 18 (53.85% - 69.23%) Lileep's HP Rock vs. Larvesta = 28 - 36 (121.74% - 156.52%) |
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Ponyta @ Eviolite Ability: Flash Fire EVs: 156 Def / 156 SpA / 76 SpD / 116 Spe Timid Nature (+Spd, -Atk) - Sunny Day - Fire Blast - SolarBeam - Morning Sun Chinchou and Larvesta have got nothing on this. With Flash Fire, Larvesta can barely touch Ponyta, doing 14.29% - 23.81% with U-turn and 28.57% - 38.10% with Wild Charge. In return, Ponyta is guaranteed to 2HKO or out of the sun. With a Flash Fire boost, it even OHKOes Larvesta in the sun. Solarbeam deals 48.00% - 64.00% to Chinchou, which is a 2HKO 95% of the time. It can also switch in on Chinchou, though I don't know why you would want to, as a Scald outside of sun deals 57.14% - 66.67%, while in sun it only deals 28.57% - 38.10%. Note that for both of those, the max damage will only occur 2.56% of the time, meaning Ponyta is likely not 2HKOed by a combination of those attacks. This spread only hits 18 speed because it's probably not all that effective against 19 speed Pokemon... http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif http://sprites.pokecheck.org/s/077.gif http://sprites.pokecheck.org/i/077.gif |
This is the best counter i can think of, in fact, im pretty sure its the best you can get.
Diglett @ Oran Berry/Focus Sash Ability: Arena Trap EVs: 36 HP / 236 Atk / 236 Spe Jolly Nature (+Spd, -SAtk) - Protect/Substitute - Sucker Punch - Rock Slide - Earthquake Edgequake with STAB on the quake spells trouble for this duo and no switching to avoid it with arena trap. First two slots could use any sub/protect or sucker punch combo each with their own purpose. You could even throw in stealth rock to mess up larvesta. |
Well, diglett can't exactly switch in on larvesta's flare blitz, will-o-wisp, or u-turn and can't switch in on chinchou's scald either all of which are OHKOes except for will-o-wisp. Seems a pretty shaky counter if you ask me.
Anyway, THE MUNCHINATOR HAS COME 2 DESTROYZ U http://www.pokemonelite2000.com/sprites/bw/446.png Munchlax @eviolite EVs: 156 Atk, 116 Def, 236 SpD, Adamant Thick Fat -Curse -Body Slam -Rest -Sleep talk Survives a 2hko from u-turn (not that it actually matters) and takes a pittance from all the other moves, curses up, rests to get rid of any burns, and pounds the anglerfish and pyromaniac-bug with STABed body slam. |
Can we actually post cores and not just turn this into a clone of the other thread? I know the point system rewards posting a 1v2, but can we actually try to make this interesting?
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It seems quite a few people have gotten in their submissions for this round, please begin to argue why others' posts are not indeed counters! Keep in mind participants may edit their posts at any time!
Notable problems thus far, consider adding a Pokemon or posting w/ more calcs or reasoning: -Timburr: Doesn't it struggle switching in to Larvesta? What do you do if a Stone Edge misses? -Chinchou: Can we have calcs of how much a Larvesta U-turn does in the case of a last mon scenario? -Lileep: Can it actually switch in on Larvesta? -Diglett: Can it actually switch in on anything? |
Ok, the Lileep's set I posted actually can't switch on Larvesta, since Flare Blitz + U-turn is 1hko most part of time. But heh, I just realized that I posted the standard set, more sp. def based. I would like to change the EVspread and the Nature. So, updating my set:
http://www.smogon.com/download/sprites/bw/345.png Lileep (F) @ Eviolite Trait: Storm Drain EVs: 228 HP / 224 Def / 28 SAtk / 16 Spd Bold Nature (+Def, -Atk) - Stealth Rock - Energy Ball - Hidden Power [Rock] - Recover Hm, I can't calc damages atm (without damage calculator in this pc), but i'm p. sure that now her can take a Flare Blitz + U-turn from Larvesta (I'll edit my post when I calc). Chinchou still can't touch her, and Energy Ball is here to hurt him. Hm, HP Rock 1hko Larvesta and Stealth Rock will ensure that you are going to break the core without risking any predictions. Laversta's Flare Blitz vs. Lileep = 8 - 12 (30,76% - 46,15%) Laversta's U-Turn vs. Lileep = 11 - 16 (42,3% - 61,53%) Lileep's HP Rock vs. Larvesta = 28 - 36 (121.74% - 156.52%) Ok, she has a 80% chance (24 times in 30 damage combinations) to survive a Flare Blitz + U-turn, and she have to take the damage from both just 1 time (switching in Larvesta). Can we consider this as countering? xD |
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I meant to mention trying to predict a morning sun/rest/heal bell to switch into with diglet. Morning sun on larvesta is pretty easy to guess if stealth rock is on the feild, chinchou is likely to rest if its on low health so yeah prediction is key but if you have that diglet disposes of them without question. A slow u turner can ease prediction, maybe chimchar who cant be burned by flame body, any u turner would work if the team with diglet+u turner had a cleric.
EDIT: Looks like lileep could be KOed by larvesta with flare blitz+u turn and if outside factors can be considered then what are the odds of it 2HKOing with hail/status/hazards(one layer of spikes or SR?), though timburr doesnt look like it can switch into flare blitz safely without risking a 2HKO, not to mention stone edge has terrible accuracy. |
Please hold the applause...I got it. Presenting the spookiest core ever made. Getting ready to stop these niglets in their tracks.
http://www.smogon.com/download/sprites/bw/200.png Misdreavus (M) @ Eviolite Trait: Levitate EVs: 36 HP / 36 Def / 76 SAtk / 76 SDef / 236 Spd Timid Nature (+Spd, -Atk) - Heal Bell - Pain Split - Shadow Ball - Taunt http://www.smogon.com/download/sprites/bw/622.png Frillish (M) @ Eviolite Trait: Water Absorb EVs: 236 HP / 196 Def / 76 SDef Bold Nature (+Def, -Atk) - Surf - Shadow Ball - Will-o-Wisp - Recover Now, I know what you're thinking. "Why didn't I think of such a sexy core?" I agree. Now Frillish on its own already gives a giant FUCK YOU to these two, taking absolutely nothing from Scald (DUHHHH) while completely and utterly raping Larvesta. I mean.... 236 Atk Larvesta Flare Blitz vs 236 HP/196 Def Eviolite Frillish: 24% - 28% 236 Atk Larvesta U-turn vs 236 HP/196 Def Eviolite Frillish: 12% - 16% 0 SpAtk Frillish Surf vs 76 HP/0 SpDef Eviolite Larvesta: 65.22% - 91.3% On the off chance that it has Wild Charge, this big nigga Misdreavus just says: FUCK YOU 236 Atk Larvesta Wild Charge vs 36 HP/80 Def Eviolite Misdreavus: 30.43% - 39.13% 236 Atk Larvesta Flare Blitz vs 36 HP/80 Def Eviolite Misdreavus: 56.52% - 69.57% So in other words, unless you're a lucky scrub, you can never kill Misdreavus with a lucky Wild Charge / Flare Blitz. Assuming you used Wild Charge / Flare Blitz, you would have accumulated either 1 or 2 HP points of recoil from Wild Charge, and 4 from Flare Blitz. So you only have 17 or 18 HP left to deal with, assuming you hadn't taken any previous damage or gotten smashed by Surf. Misdreavus does 9 damage with Shadow Ball unless it rolls min...MEANING YOU ARE DEAD. And let's just assume Wild Charge catches us off guard and hits our poor Frillish =( It won't kill. 236 Atk Larvesta Wild Charge vs 236 HP/196 Def Eviolite Frillish: 48% - 64% What's that? Wild Charge + Flare Blitz + Stealth Rock will never kill a full health Frillish unless you roll two max damages? Yeah??? So while Frillish already rapes this core on its own, Misdreavus provides insurance. Misdreavus helps scout for Wild Charge and heal Frillish up from any burns it might get on the switch, which would allow Wild Charge to win (yes, I'm even being nice and assuming a set with Will-o-Wisp AND Wild Charge, which is ridiculous). But primarily, Heal Bell / Pain Split Misdreavus scares Chinchou. Heal Bell recovers Scald burns, while Pain Split punishes it for using rest. Heal Bell heals Frillish from any burns it might get from Larvesta, which could potentially allow Chinchou to outstall Frillish with Rest and switches to Larvesta to mitigate any Special Defense drops from Shadow Ball. Furthermore, Taunt prevents Larvesta from using Morning Sun, or Chinchou from even getting a Rest off. Frillish on its own rapes the two. Misdreavus provides insurance allowing it to never lose. Plus the two make a kick ass core for other things, too, and don't lose to too many things, aside from Scraggy / Murkrow / Timburr, I can't really think of anything. Taunt Misdreavus prevents set-up, and guarantees it comes out on top against walls such as Hippopotas, Lileep, this Chinchou, Ferroseed, etc, without hazards coming up or a harmful status move. A harmful status move wouldn't even be problematic--LOL HEAL BELL. Losing out on HP Fighting is not a huge loss if it prevents opposing Scraggy from setting up, Murkrow from getting a constant stream of Substitute / Roost, and allowing Frillish to Recover and Brave Bird damage, preventing Timburr from getting Bulk Ups, stopping Shell Smash, beating Dragon Dance, etc. Granted, reliable Dark-type STAB moves still suck, so w/e. But with Taunt / Heal Bell / Pain Split, with Recover Frillish on the side burning shit, you really outstall and defeat like 95% of the metagame. Taunt / Heal Bell might seem redundant, and the loss of HP Fighting might seem harsh, but it's both a team player and useful for stalling things, along with a good offense with Taunt, allowing it to beat many things it would not be able to. Responses:
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My own core is the only one that can switch in to everything thus far and retaliate, using the recoil from Flare Blitz (or Wild Charge) to its advantage, and healing up from the problems of passive damage. Furthermore, Misdreavus's access to Levitate makes it the only Pokemon thus far that can switch in without fear of Spikes or Toxic Spikes (which effectively neuters half of these "counters"). The combination of Frillish and Misdreavus not only shut down RayJay's pair, can heal up the damage to prevent Stealth Rock / max damage / passive damage from being a bitch, and win against both members of the pair 1v1 (granted, Misdreavus requires optimal conditions against Larvesta, but can still win), but also handle a huge amount of metagame threats while supporting each other in their dominance. Plus fuck you Mienfoo, I have two Ghost-types. |
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Though i admit unless we are aloud to factor in some other imaginary teammates for larvesta and chichou i cant put much fault in your core aside from its pursuit bait and complete set up for scraggy, hard counters the duo though. |
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Staryu | 993 | 21.761% Natu | 628 | 13.762% And the 1200 stats: Staryu | 446 | 40.805% Natu | 219 | 20.037% Yeah, so realistically, you've got some way of keeping of hazards on little over half the teams around, and what guarantee is there that you won't have any hazards on your side when you need to switch diggy in? I'm still not convinced by diglett. Lileep will also potentialy lose if it switches in on a FB and then has to suck a u-turn as you said yourself Marcelo and in my experience, larvesta aren't typically that hesitant to spam FB. I'd say it's definetely a check, but not a counter perhaps. |
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Also, please work on your spelling and grammar. Right now, your posts are practically unreadable. |
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In that case, you have to take into account in your play that Chinchou needs to be awake to take on Larvesta if it becomes clear that Larvesta will be the last mon. As long as Chinchou is kept awake and has 19+ HP, it can simply 2HKO Larvesta with Scald, and since Larvesta is the last mon, it won't matter if Chinchou is left with low HP. So yes, my set does beat both one-on-one, and also counters the core as a whole even if Larvesta is the last mon, as long as you play smart. Also, I would never use your Missy + Frillish core, but that doesn't have any bearing on whether it beats Chinchou + Larvesta or not. |
Keeping these slow Pokemon awake and healthy is a lot harder than you guys think. With burn damage, hazard damage, the fact that they are slow, the fact that damaging weather effects are so common, chip damage, etc, it is really really really difficult to keep that Munchlax or to keep that Chinchou at full health. While conceivably if the ONLY thing you used it for were these Pokemon and never switched it in to anything else, that might be the case, it is 99% not going to be like that, as it will have to switch in at various points in the match. At that point, if say you switch into a Larvesta U-Turn or Flare Blitz, or get hit by Scald and get burned, or something like that, including Stealth Rock, you've already lost a lot of health. Factoring in all of these things, you've got yourself Pokemon that HAVE to force themselves into rest. Given the very very low offensive output or "scary factor" from these Pokemon, they're legitimately doing nothing to hurt the opponent while asleep.
I understand that the given assignment is to specifically counter these Pokemon, but given that one of them has U-Turn, it is rather hard to say "ignore the other four since it can only U-Turn into Chinchou" or something like that. So in the case of Chinchou (or Munchlax, even), U-Turn from Larvesta might lead to something more threatening. It is impossible to contain the core if one of the main moves in it is U-Turn. That is why in my dual Pokemon, I tried to include Pokemon that both absolutely neutered these two under all conditions, while also being a rather good defensive duo for the rest of the metagame, given the inevitability of encountering other Pokemon with U-Turn. Granted, I can't check some things, the Pokemon that I lose to (aside from Scraggy), cannot safely set up on me at all, given Will-o-Wisp or Taunt. With my core at least, my opponent cannot abuse the free turns from U-Turn given the laughable offenses and easy set up opportunities from the majority of the above Pokemon (aside from the previously aforementioned Pokemon). |
For the record, if your core requires assumptions, it won't get points. What I mean by that is that if your core requires your team to have a spinner, then you need to include a spinner as one of the Pokemon in your core. If you post Drilbur, you would be expected to pair it with Hippopotas as well (unless Drilbur countered the core outside of sand). Stealth Rock and Spikes can be used with your calculations, but if your core can't do it without Stealth Rock and Spikes then it WILL be called into question.
Just my opinions on a few of the entries so far: Corkscrew's current entry (Wooper) is pretty solid for one Pokemon. At the moment, it seems that it does indeed counter the core as it beats the core most of the time. Blara pointed out that Wooper would lose in the case of a critical hit, but I would have to point out that blarajan himself noted that hax beats his own core. Wooper can always switch in on Chinchou and take 0 damage, which is also something the other entries have not capitalized (with the exception of Lileep), and it faces little difficulty against Larvesta without the hax. Elevator Music's entry, Ponyta, is almost a hard counter to the core if hazards are off the player's field. Perhaps consider pairing Ponyta with a spinner, do not merely assume you have one on the team. Trakyan's entry assumes that you have Stealth Rock up and that you can come into the core without being hit by an attack. Diglett itself does not ensure either; another Pokemon must be added to the core that baits a.) Rest from Chinchou and b.) Morning Sun from Larvesta; otherwise, it is impossible to say when Diglett has a safe switch-in. Keep discussing, this round will end Friday night at 11:59 EST. |
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That being said, I do think your duo is probably the most solid that has been posted, because not only does it counter the Larvesta/Chinchou core in a vacuum, it can reliably shut them down outside of that vacuum as well. |
I did not ever include critical hits in the mention of Wooper, though a critical hit is entirely possible. What does happen is if Wooper is burned, it is indeed a shoddy check to the duo. In fact, a burned Wooper can only 4HKO Larvesta, doing 6 HP on average. If this is the case, then even if Wooper Toxics Larvesta, it can outstall some with Morning Sun, and switch to Chinchou to use Heal Bell, and then get a Rest off. Burned Wooper can only 2HKO Chinchou with Earthquake, so Heal Bell ==> Rest is entirely possible. Also, keep in mind that every turn that Wooper does anything but Recover, it is tanking more and more Burn damage. Repeated Flare Blitz + Burn will force Wooper's recovers quite quickly, while it can only use up a Morning Sun at half that rate. The possibility of hax in this war IS possible--and in this case, it is more likely for Larvesta as it can do some fancy switching with Chinchou. Plus, switching between Waterfall / Earthquake, or switching in a sleeping Chinchou on Toxic, or ANYTHING, can force even more Recovers and make Wooper possible to deal with. Not the best way to handle it, sure, but after a Burn, it becomes entirely possible.
I DID mention hax when discussing Ponyta, however. Ponyta is a bit tricker as it is immune to Will-o-Wisp (and Flare Blitz). However, due to Ponyta's status as a grounded Fire-type, it takes a ton from entry hazards. If Ponyta switches into a Larvesta U-Turn with Stealth Rock in play, and the Larvesta user switches to Chinchou, then Ponyta is at the risk of death even in the sun with a Chinchou critical hit. But that's not even the main thing--the main thing is its weakness to entry hazards. As Morning Sun only has 8 PP, and since Ponyta is weak to Stealth Rock, it will have to use Morning Sun each time it switches in in order to keep even 75% of health when it comes back out. With all of this, the passive damage becomes crucial to defeating Ponyta, as U-Turn to Chinchou or switching to Larvesta to sponge a Solarbeam or Chinchou a Fire Blast, etc, allows Sun turns to be outstalled or Morning Sun to be forced. It's not necessarily (or at all) RELIABLE, but once again, with entry hazards, especially a single layer of Toxic Spikes, but even just a layer of Spikes, this becomes incredibly possible. Though, I was indeed more harsh with Wooper, Ponyta, Chinchou, and Munchlax, as they were the most difficult ones. The only one I can't say anything to is Munchlax, aside from it being an insanely shitty set. Congrats to the users who mentioned those Pokemon as they indeed do a good job. My only complaint with this activity and some of the mentions are that they are too case specific. No one is going to run a Water Absorb Wooper, as Unaware is its best and only boon to the metagame. Physically defensive Chinchou is pretty bad, while Crolax is just asking to be set up on. That Ponyta is honestly the only decent set of the four, and with the increasing popularity of Sand in Little Cup, and that Ponyta is just better as a physical attacker than as a purely special attacker, that is slightly annoying as well. I probably would have preferred a mixed set here, but whatever. I still think when giving counters, it is important not to make it too case specific, and focus on mentioning Pokemon or cores that can both defeat the assigned core, while also performing their roles admirably in other cases, and working against other Pokemon or situations. Case specific sets are just..that. They don't really teach us anything, except that User A can mold a Pokemon perfectly to beat a Pokemon whose set he already knew. Anyone can do that--I think the more rewarding and more difficult part of these challenges is tweaking sets or doing cool things with Pokemon, such as Taunt / Heal Bell Misdreavus, while still keeping a GOOD Pokemon that can use those tweaks in order to do other things well. IE, just because Curse / Rest / Leech Seed / Iron Head Ferroseed completely shits on whatever mentioned core, you shouldn't SAY it since it's a bad Pokemon no one would ever use aside from this paradigm. |
Ok, i just realised we need moves like rapid spin/heal bell in the actual core so....
Chimchar (M) @ Eviolite Trait: Blaze EVs: 4 HP / 52 Atk / 84 Def / 244 SDef / 108 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock - U-turn - Taunt - Slack Off Diglett @ Oran Berry Ability: Arena Trap EVs: 36 HP / 236 Atk / 236 Spe Jolly Nature (+Spd, -SAtk) - Substitute - Protect - Rock Slide - Earthquake This core counters the duo pretty well. Stealth rock messes up larvesta as well all know and pretty much forces it to morning sun as u turn is suacide and flare blitz isnt much better. Taunt stops sleep talk and morning sun(yeah, larvesta dies here-i mean, what can it do??). U turn gets diglett in when chinchou comes to sponge the hit/threaten out chimchar(Chinchou dies here) so diglett gets in same time as chinchou while trapping and KOing with STAB earth quake. Chimchar is rather odd at first glance, stray speed and defense EVs etc. The speed EVs let it outspeed most bulky wall like mons(restalk chinchou, ferroseed etc.) while the defense EVs let it take hits pretty well, mostly invested on the special side due to water attacks from staryu, chinchou and co. Attack and HP EV had no other place to go. The set is simple, stealth rock was explained along with its general utility, same with taunt and u turn. Slack off is the odd ball which lets it shrug off minor damage and entry hazards along with helping to keep larvesta in check instead of dieing to u turn spam. Larvesta carrying wild charge which will hit chimchar are just giving diglett a switch in. Alternatively to ease things further chimchar could be given minimum speed so it under speeds them(it can take scald) and lets diglet come in un harmed. Digletts set is pretty simple, protect blocks them fake out, sub abuses sucker punch and blocks it and also abuses choiced electric attacks while edgequake is edgequake. EVs are obvious. This also works pretty well to get rid of alot of troublesome mons with chimchar underspeeding some stuff and u turning over to diglet to trap and KO. Pretty good tactic for getting frailer mons in, slow u turn/volt switch. This works with mienfoo too but it doesnt like flame body. |
Say Chinchou switches in on Stealth Rock. If you U-turn out, you're faster, so Diglett eats a Scald and dies. So basically, you're forced into sacrificing Chimchar. Now you bring Diglett in, and Earthquake does 72 - 96%, while Chinchou Scalds you for 100 - 133.33%. Not to mention that your Chimchar set is pretty horrible and has no real use aside from trying to counter this core. Even if you ran Life Orb Diglett, Earthquake only OHKOes Chinchou ~60% of the time. Add in the chance of Rock Slide missing, and you only have slightly better chances than a coinflip with more efficent sets against this core. Your current sets always lose barring a critical hit.
Please make sure your counter works before posting it. |
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