"hi i'm glacier. its night. and i'm sleepy. so what do i do? ref Lou and RK, fo sho!"
Generic Battle with Generic regulations !_!
Originally Posted by Fat LouisCyphre
Dr. Zaius (Slakoth ♂)
Slakoth ♂ - Dr. Zaius Nature: Calm (SpD: +1, Atk: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Truant - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
11 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Faint Attack*, Hammer Arm, Night Slash*, Pursuit*, Scratch* Special Moves - Fire Blast, Ice Beam, SolarBeam Status Moves - Amnesia*, Slack Off, Yawn*
Moves marked with * can be used while Sluggish.
Serenely enjoying a constant nap, Zaius has next to no temper. Nearly impossible to rile or enrage, Zaius doesn't even give a full effort in battle—he instead holds back, worried that he might not be able to sleep afterwards.
Lustre (Staryu ф)
Staryu ф - Lustre Nature: Timid (Spe +13, Accuracy +23%, Atk: -1) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (DW) Analytic - (Dormant) - (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
(Additiona Trait) Levitate Command - (Trait) [Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None] — The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
13 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Rapid Spin, Tackle Special Moves - Aurora Beam, Scald, Swift, Thunder, Water Gun Status Moves - Barrier, Camouflage, Harden, Rain Dance, Recover, Supersonic
Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.
Princess (Larvitar ♀)
Larvitar ♀ - Princess Nature: Quiet (SpA: +1, Spe -6, Evasion -10%)) Type: Rock / Ground Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (DW) Sand Veil - (Dormant) - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Kethzyal the Staryu
Nature: Modest (+ to S.Attack, - to Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Aceladus used Substitute! Aceladus -15HP
+1 15HP sub
Mr. Zaius used Hammer Arm! Hit Roll: [1-9000 Yes, 9001-10000 No] = [3433, YES] Crit Roll: [1-625 Yes, 626-10000 No] = [9281, NO]
(10+(1.5-4.5)) x1.5 = -11HP to Substitute!
Mr. Zaius -1 speed
Mr. Zaius -7EN
Aceladus used Toxic! Hit Roll: [1-9000 Yes, 9001-10000 No] = [5739, YES]
Mr. Zaius is badly poisoned!
Mr. Zaius used Scratch! Crit Roll: [1-625 Yes, 626-10000 No] = [2840, NO]
(4+3+(1.5-4.5)) x1 = -4HP to Substitute
Mr. Zaius -2EN
Toxic: -1HP Zaius
Aceladus used Bite! Crit Roll: [1-625 Yes, 626-10000 No] = [492, YES]
Flinch Roll: [1-3000 Yes, 3001-10000 No] = [2859, YES]
(6+3+(1.5-3)) x1 = -8HP to Mr. Zaius
Mr. Zaius Flinched!
Toxic: -1HP Zaius
Order of Operations
May 31st, 2012 3:39:28 AM
Alright, alright. We can do this.
Zaius - Yawn | SolarBeam | Scratch
If Aceladus uses Substitute on action 1, Scratch that action.
If Aceladus uses Dig on any action, Pursuit on that action, and move Yawn to action 3 if Yawn was overwritten.