Pokemon RBY In-game Tiers
Well, since TrollFreak is doing this, I thought I would as well. With a little nudge from Jellicent, I'm working on my first article. I've decided to do what TrollFreak has done and make this a community project. The original thread can be found here.
-Availability: Can you get them early on and are they easy to get?
-Stats: Do they have a usable stat distribution?
-Movepool: Do they have a good movepool that needs little TM support? (By that I mean hard to replace TMs such as ones you get from gyms.)
-Power: Are they strong enough to sweep through enemies without taking too much damage in return?
-Type: Do they have useful STABs and resistances?
-Match-ups: Do they fare well in gym and/or boss battles?
Pokemon RBY In-game Tier List
(you might want to put the format in the OP)
Anyways, two easy ones
Nidoran(M)/Nidoran(F) - Top Tier
Availability: Very Early, right after you first get Pokeballs
Stats: Average all-around. Gets the job done well, though
Movepool: Massive. Learns little by level-up, but they have almost unrivaled coverage
Power: Strong enough to plow through most things with the right move
Type: Poison-typing is nifty to prevent getting poisoned, which could be irritating. Weak to Psychic, which is unfortunate, but has a nifty Electric immunity once fully evolved
Match-ups: Weak to STAB moves from Misty and Sabrina's Pokemon, but thanks to their crazy coverage, they have an advantage over almost everything
Edit: May as well
Mew for Top Tier
Availability: Early. Requires an easy to perform glitch to be caught. Notably, to get Mew as early as possible, you must first catch an Abra. Details here: http://bulbapedia.bulbagarden.net/wiki/Mew_glitch
Stats: 100 Base stats across the board is amazing
Movepool: Poor level-up movepool, but can learn any TM, so it has a move for almost any situation
Power: Hits hard with almost anything it uses
Type: Psychic-types are broken in RBY, and Mew stands out as the most broken of the group, save for Mewtwo
Match-ups: with it's high stats and huge movepool, it has an advantage over just about everything
Yeah, I briefly talked about it with NixHex and glitches are good.
Anyway, I'll add that.
Such a headache >.>
EDIT: I'm stupid for not posting this, but please use the form that is now in the OP. My fault for not putting it in there earlier.
edit 2: k done
Outdated submission. See this post for Abra's resubmission. Thanks :D
Zapdos - Top Tier
Availability: Available Mid-game but at a high level of 50.
Stats: Awesome Special, great bulk and enough Speed to take care of pretty much everything.
Movepool: Thunderbolt and Drill Peck are mixed STAB and are amazing. It comes with the latter but you need to save TM 24 for the former. Fly for a baby HM whore. Thunder Wave for good measure.
Giovanni - Pretty poor match up here, unfortunately.
Lorelei - Almost a full sweep except for Jynx, who you should definitely switch out of. Everything else dies to Thunderbolt.
Bruno - Can't hit his 2 Onix, but hits the rest of his team where it hurts with Drill Peck.
Agatha - Thank God for Drill Peck, hitting her frail Gengar and 2 Haunters pretty heavily.
Lance - OHKOes Gyarados, but not a fantastic match-up otherwise.
Rival - Beats Venusaur/Exeggutor with Drill Peck, KOes Gyarados, Blastoise, Pidgeot, and Charizard with Thunderbolt. Can't touch Rhydon, unfortunately.
Additional Comments: Comes at a high level with great stats, you can complete its moveset with TM 24 and HM 02 immediately after you catch it.
Articuno - Top Tier
Availability: Mid-game, comes at a high level of 50.
Stats: Amazing Special, awesome bulk, useable Speed.
Movepool: Articuno's STAB Blizzard is actually the strongest attack in the game and is 90% accurate. It learns it at level 51, just ONE level up after you catch it. Give it Fly as well. Comes with Ice Beam which is a finisher move to preserve Blizzard's PP. It's also pretty strong.
Giovanni - Sweeps.
Lorelei - Articuno can't really do anything here, sadly.
Bruno - Sweeps.
Agatha - Can manage well, not an outright sweep though.
Lance - Sweeps.
Rival - Easily beats Venusaur or Exeggutor. Slays Rhydon and Pidgeot.
Additional Comments: The only problem with Articuno is its Blizzard's low PP, but honestly you should be cloning PP Ups and Elixirs with the MissingNo. glitch anyway.
P.S. guys don't do shitmons like in the GSC thread or you make my job too easy.
Alakazam.... Good, good, but were doing the "baby" Pokemon. I.E. Caterpie, Weedle, Pikachu, etc.
Bulbasaur - High Tier
Availability: Beginning of the Game. Evolves at 16 and 32
Stats: 65 base Special is decent for a starter, 100 as Venusaur is great! Sort of slow, however.
Movepool: Leech seed is surprisingly useful since its Attack is rather low. It gets Vine Whip before it even evolves, which has low PP but is moderately powerful. The real kicker here is Razor Leaf, which Ivysaur gets at Level 30 and has an effective Base Power of 165 (STAB + 100% critical hit).
Typing: Great defensive typing, granting it reliable STAB. It lols at early gym leaders (see below)
Brock - OHKOes everything with Vine Whip
Misty - OHKOes Staryu, gets 2-3HKO on Starmie
Lt. Surge - resists its STAB, whittles away with Vine Whip.
Erika - Not too great here.
Koga - Not too great here either.
Sabrina - Unfortunately, it is weak to its STAB, a rather powerful STAB at that.
Blaine - Same story as Sabrina
Giovanni - OHKOes Rhyhorn, Rhydon, and Dugtrio. It is slower than Dugtrio but is only weak to Dig. Use a Psychic-type against Nidoqueen and Nidoking.
Lorelei - As long as you can outspeed Lapras and Dewgong, you can take sweep her whole team bar Jynx, out of whom you should switch.
Bruno - Murders her 2 Onix; Hitmonlee's and Hitmonchan's Special are absolutely horrid, so Razor Leaf will OHKO. You 2HKO Machamp who only has Submission and Fissure, the latter which will never hit you due to Machamp's Speed.
Agatha - Very poor match-up here. Can't do much to Gengar due to resisting Razor Leaf and its very high Special.
Lance - Terrible match-up here, only hits Gyarados for as good as neutral damage.
Rival - Only beats Rhydon and possibly Gyarados (watch out for Hyper Beam), but is weak to everything else.
Jolteon - High Tier
Availability: Rather early (Erika's gym) and you can evolve it right away, but it's at a low level of 20.
Stats: Awesome Special and the highest Speed in the game bar Electrode. It's rather frail, however.
Movepool: Thunderbolt + 25% crit rate is just too good to pass up. Doesn't have much else of note, however.
Giovanni - Pretty poor match up here, unfortunately.
Lorelei - Almost a full sweep except for Jynx, who you should definitely switch out of. Everything else dies to Thunderbolt.
Bruno - Can't hit his 2 Onix, but beats the rest of his Pokemon with Thunderbolt.
Agatha - Struggles to take down her two Gengar and Haunter (who like to hit it with annoying status), but easily takes care of Golbat and Arbok.
Lance - OHKOes Gyarados, but not a fantastic match-up otherwise.
Rival - KOes Gyarados, Blastoise, Pidgeot, and Charizard with Thunderbolt. It won't get past Venusaur or Exeggutor and can't touch Rhydon.
(notice how I c/p'd most of Jolteon from Zapdos, as they perform many of the same roles)
I've never done one of these before but I always liked using this pokemon back in the day.
Pikachu - Mid Tier
Availability: Very Early / Default Starter (Yellow Only)
Stats: Good speed, decent attack & special, weak HP & defense
Movepool: Limited but sufficient. Gets Thundershock from the start which is a decent attack when STAB and type advantage is factored in. It's the only electricity you'll have access to until after Gym 3 and you'll have to wait even longer than that if you want to save your TM24. In Yellow, it learns Thunderbolt naturally at level 26 which is a huge improvement over Red and Blue (where it learns the OK but not great Swift instead). Thunder Wave is a good team support move that it gets very early. Can learn Flash for those not adept at navigating the darkness of Rock Tunnel and Victory Road. Downside to the movepool is nothing useful against rock/grounds (unless you have Stadium and the time to get it Surf).
Power: Not overly powerful but its speed provides a decent amount of CHs and quick shots at opponents. Can usually faint others before it faints itself.
Type: STAB Electric comes in handy, especially against the many flying (and later, water) pokemon you run into throughout the game. Think Zubat. The downside is that most caves also feature Geodude. Fortunately, the quick speed allows for easy getaways when you select "run". Only one weakness (Ground) so it doesn't have to face super effective hits very often.
Match-ups: Useless against the first gym battle, excellent against the second, struggles in gyms 3, 4 and 8, average against the others. Much more useful against the wild pokemon and average trainer battles.
Additional Notes: Pokemon's flagship monster is an interesting choice in these games. On the one hand, electric types are scarce early on, so it's somewhat unique until almost halfway through the gym objective. It can also evolve at will through a Thunderstone and become a Raichu by Gym 4. But there's a catch. In Yellow, Pikachu can't be evolved so the positives of improved learned moves is counteracted by the lack of evolution power. With STAB Thunderbolt and its speed, though, it can run through many pokemon that don't resist its type attack. On the other hand, it's overshadowed by Jolteon and Zapdos or other pokemon that can wield Thunderbolt effectively (Nidoking, for example). The mouse is at least a decent stop gap until you get access to some of those upgrades, though. In general, Pikachu is a great early mon that can be replaced down the road. While it won't hurt you to keep it in your party for the entire game, Pikachu, and later Raichu (RB only), is not powerful enough to be considered a must use.
Aight, let's see here.
The case for...
Lickitung - Low Tier (Red/Blue), Bottom Tier (Yellow)
-Availability: Only one (trade a Slowbro for one at Route 18 fairly late game) in Red/Blue or Cerulean Cave in Yellow (post-game, thus making it irrelevant).
-Stats: MARC (that's his name, don't wear it out) has got pretty good HP, but is decidedly below average in every other field, especially speed. On the plus side, it does get an experience boost.
-Movepool: Terrible level-up learnset full of nothing but Normal attacks (the best of which being Stomp), but has an incredibly wide TM movepool. This walking saliva factory can learn 27 out of 50 TMs and 3 HMs, including such gems as Earthquake, Blizzard, Fire Blast, BubbleBeam, Thunder, and Seismic Toss. It's also the only Normal type besides Farfetch'd to learn Swords Dance, also by TM.
-Power: Despite potentially gargantuan type coverage depending on how many TMs you want to put into this thing, it's awful offensive stats mean that Swords Dance is pretty much necessary to sweep even semi-effectively.
-Type: Offensively and defensively speaking, Normal is anything but mundane in Gen I. However, The Pink One faces stiff competition from the likes of Snorlax (who actually ties it in speed) and Tauros, both of which can be obtained at about the same time, and both require far less setup to be useful.
-Match-ups: Lickitung's battle prowess is completely dependent on which TMs the player is willing to part with in order to make it do anything other than give the opponent a good tongue trashing. In particular:
-- Koga and Agatha: Licky shakes things up with Earthquake, but might end up taking a status first.
-- Sabrina: Swords Dance + any decent STAB attack will make short work of her whole psychic hotline, but your low Special means you can't take it as well as you can dish it out.
-- Blaine: Licktung extinguishes his hot-blooded hench-'mon, but only if it's packing BubbleBeam.
-- Bruno: Earthquake makes his rock types go all to pieces, but unless you're overleveled his Hitmon's could easily beat him to the punch.
-- Lance: Blizzard leaves his whole squad out in the cold, but more than likely you're going to take a few licks yourself from his speedier Dragons.
- Bottom Line: While Lickitung could fill just about any gap your team is missing, it is precisely this unspecialization that unfortunately dooms poor MARC to the low tiers. In nearly every case, there are faster, bulkier, more powerful, or simply better choices.
I was almost going to put Licky in Mid Tier based on coverage alone, but the cons seemed to outweigh the pros too much in my mind. It doesn't really have the stats to pull it off well, but then there's the issue of overleveling which kinda renders it irrelevant. Then again, the same could be said of any 'mon in this game. If anyone feels like I didn't give Tootsiepop's Worst Nightmare a fair shake, go ahead and lemme know.
Weedle (Red/Blue only) - Bottom Tier
Availability: Very early (Viridian Forest)
Movepool: Gets exclusive access to Twineedle, but nothing else of note.
Power: It does surprisingly well against Team Rocket, due to Bug being SE against Poison. It also does adequately on Cycling Road (when the Koffing don't Selfdestruct) and Celadon Gym. Aside from that, nothing doing.
Type: Bug/Poison is okay at best, providing a weakness to Psychic despite knowing actual damaging Bug-type moves.
Match-ups: Don't bother with Brock, Lt. Surge, Sabrina, Blaine, or Giovanni. Twineedle and String Shot mean that it's actually useful against Misty. Erika can go well because her entire team is weak to Bug, and 2 of them are x4 weak. While Koga's Pokemon are weak to Bug, all of them are able to take a hit and send another one your way.
I'm gonna throw this one out there:
Rattata - Mid Tier
Availability: Practically everywhere. Rattata and its evolution can be found as early as Route 1 to as late as Route 18.
Stats: While incredibly frail, it does have pretty good speed and attack.
Movepool: The little cheese scarfer has a pretty limited but fairly unique level-up move set. It learns Hyper Fang, an 80-base power STAB with a chance to flinch, as early as level 14, which demolishes opponents up to mid-game. It's TM movepool provides it with respectable coverage, including such moves as Hyper Beam, Blizzard, Thunderbolt, BubbleBeam, and Dig.
Power: Rattata's quick feet and raw power give it sufficient means to outspeed and overtake many slower Pokemon throughout your quest. With Super Fang in its arsenal, it has the ability to decrease the health of any opponent in the game by at least 50%, regardless of defense and typing, including Ghosts. While its power is commendable in the beginning, it becomes outmatched by stronger and bulkier Normal types such as Dodrio and Tauros near the end.
Type: While Rattata's bulk is pretty much non-existent, its beneficial typing means that its only truly at a disadvantage against Fighting types.
Match-ups: With few exceptions, our big-toothed bad boy has little difficulty dealing with trainers at the start of the player's journey, and can even hold its own fairly well in the later stages assuming its level is kept up to snuff. Rock types are the biggest hindrance unless you teach it BubbleBeam after the 2nd gym, and although it can cut Ghosts down to size with Super Fang, it requires at least one non-Normal type TM to finish them off.
-- Brock: Poor Rattata can't even put a dent in his rock-solid defenses at this stage.
-- Misty: Hyper Fang is still it's only reliable move at this point, but it has her posse seeing stars assuming its level is high enough to outspeed them.
-- Lt.Surge: All this rat-on-rat violence has gotta stop. Rattata is once against caught in a speed battle, but has an advantage in power.
-- Erica: Assuming you don't take a status first, Rattata can power on through.
-- Sabrina: A rare instance where Rattata is up against something faster and frailer than itself. Your level is going to make all the difference.
-- Blaine: Rattata dominates here, but only if you gave it BubbleBeam.
-- Giovanni: BubbleBeam to the rescue once again, otherwise his rock types will give you Brock flashbacks.
-- Lorelei: Speed and power is all you got.
-- Bruno: Blizzard or Bubblebeam are manditory for half his crew, but his prize fighter will send you to the mat regardless if your level isn't high enough.
-- Agatha: Super Fang puts the fear in her ghosts, but you'll need something else to back it up before you get a status.
-- Lance: If you've got it, Blizzard can do some big damage, but even then you'll need the level advantage to get your first move.
Bottom Line: Despite the stigma of being a "first route" 'mon, Rattata is one of the most effective early game sweepers against anything barring Rock-types, which are unfortunately plentiful. However, it's usefulness begins to taper off as the game goes on, with better choices being made available around the 5th or 6th gyms.
What level does Raticate need to be to OHKO Lance's Dragonair? I can understand that it can beat Dragonite due to 4x weakness but I'm a little suspicious about Dragonair.
Edit: not to mention Gyarados, who has roughly the same defenses as Dragonite but without the 4 weakness. I'm willing to bet it OHKOes Raticate with Hyper Beam.
As for Gyara, yeah, he's not going down to anything cheese breath can throw at him. Probably shouldn't have said his "whole team".
If you're going to allow glitch use, the tiering exercise becomes entirely pointless, because all Pokemon become equally capable of OHKOing things as soon as you gain the ability to dupe Rare Candies, hence making Articuno one of the worst Pokemon in the game due to the fact that it has zero availability prior to that point. Similarly, any remarks about "duping elixers" are irrelevant to tiering discussion, because I don't care about duping PP items to get more mileage out of Blizzard when my level 100 Blastoise is OHKOing everything with Surf and Ice Beam. Of course, I don't even care about Rare Candy duping when I can just sweep the entire game with the level 177 Mewtwo I caught in the Seafoam Islands.
Anyway, the same techinique used to catch Mew can also be used to catch something like Exeggcute or Lapras early on and I doubt you want to go to the trouble of tiering those according to glitch availability as well.
Secondly, there is no way that a Pokemon like Articuno, which doesn't become available until after Surf and only comes with what is essentially a single STAB ranks above a Pokemon like Bulbasaur that is available for the entire game, has type advantage against the first three gyms, evolves at level 32, and at level 30 gets Razor Leaf which is effectively a 110 base power STAB with 25 PP. I also fail to see how Venusaur is "slow" when its base speed is only 5 points lower than Articuno's.
Magikarp is definitely no higher than mid tier, evolving it requires a ridiculous amount of effort and that high attack stat doesn't do it very many favors when the only physical attacks itt learns naturally are Bite (level 20) and Hyper Beam (level 52), the Body Slam TM is an item in high-demand and the fact that Strength is one of your best attacks is just insulting. The thing also has the slowest growth rate in the game, which only exascerbates the problem of needing to raise it to level 20 before it becomes anything more than useless. In fact, in this article Magikarp was given as an example of a Pokemon that might be a mid-tier Pokemon in Pokemon yellow after it was buffed substantially.
"In-game" means "in-game." No Gengar, no Golem, no level 100 Mewtwo traded over from your completed save file, and no Alakazam.
I think a more efficient way to crowd-source this article writing would be to draft a tier list (preferably with the help of Fire Emblem veterans) before actually doing the bulk of the writing.
Some discussion to that end can be found here.
Caterpie - Mid Tier
-Availability: Early game, at the Viridian Forest
-Stats: Decent Special and Speed stats, below-average everything else
-Movepool: At first, it has a limited movepool until it reaches level 10, where it evolves into Butterfree. However, it doesn't have the greatest movepool nor STAB moves, but its movepool is quite decent. Learns Confusion at level 10/12, which can hit Brock for neutral. However, at level 15/17, learns the great Sleep Powder, and combined with its decent speed, will put opponents to sleep. Nothing else is worthwhile until Butterfree can be though Psybeam at level 32/34, Mega Drain or Psychic.
-Power: At first Caterpie is weak, it becomes stronger as it evolves. With Confusion and Butterfree's decent Special stat, will do good amounts of damage. After it learns Sleep Powder, Butterfree can put the opponent to sleep and barrage them with a variety of attacks while they cannot do anything. However, there are stronger users of Sleep Powder, but Butterfree is excellent in abusing it early game due to its availability.
-Type: While Rattata's bulk is pretty much non-existent, its beneficial typing means that its only truly at a disadvantage against Fighting types.
Its Bug / Flying type is pretty much a disadvantage to Butterfree, having no STAB moves for it and having weaknesses to common types such as Fire, Electric and Ice.
-Match-ups: With few exceptions, our big-toothed bad boy has little difficulty dealing with trainers at the start of the player's journey, and can even hold its own fairly well in the later stages assuming its level is kept up to snuff. Rock types are the biggest hindrance unless you teach it BubbleBeam after the 2nd gym, and although it can cut Ghosts down to size with Super Fang, it requires at least one non-Normal type TM to finish them off.
Caterpie will have a hard time holding its own until it evolves, in which it can deal a decent amount of damage against most Pokemon.
-- Brock: As Butterfree, it can take out Brock's team due to his Pokemon's lack of Rock-type moves. In addition, Butterfree can exploit their low Special stat so it can hit them with Confusion.
-- Misty: Sleep Powder abuse and Confusion will help against her Water-types, but Butterfree may have trouble against Starmie due to its resistance against Psychic-types.
-- Lt.Surge: Assuming Butterfree is kept up to level, may or may not have trouble if it can get the Sleep Powder before it gets hit with a Thunderbolt. If not, Butterfree can have problems.
-- Erica: Grass-types won't be doing too much due to Butterfree's typing. Also, since most Grass-types are part Poison, Butterfree can clean up here with Sleep Powder abuse and Confusion.
--Koga: Sleep Powder abuse and Psychic-type moves will work, but the stray Poison-Type attacks may be annoying.
-- Sabrina: Butterfree may have trouble here since it can get outsped as well as Psychic-type moves not being great here. However, Sleep Powder abuse can work out.
-- Blaine: Same as Lt. Surge in that if you can use Sleep Powder before the Fire-type attacks, then you should be alright. Otherwise, Butterfree is going to have problems.
-- Giovanni: Sleep Powder and Mega Drain.
-- Lorelei: Sleep Powder and Mega Drain, but Jynx can cause problems.
-- Bruno: Sleep Powder, Mega Drain and Psychic. 4x resist to Fighting is great too. However, be cautious of stray Rock-type attacks.
-- Agatha: Sleep Powder and Psychic, but the faster Gengar can cause problems as well.
-- Lance: Butterfree will get overpowered in this battle unless Sleep Powder is used first.
- Bottom Line: It may look weak at first, but when it evolves to Butterfree, it is pretty decent. Decent strength and speed, early access to Sleep Powder and decent movepool, Butterfree can be a force to be reckoned with. Pretty good for the earlygame standard Bug-type Pokemon.
Paras - Bottom Tier
Availability: Early, Mt. Moon
Stats: Good Attack, below average Defenses, awful Speed
Movepool: Spore, Leech Life, Slash, and Growth are the only notable level-up moves. Ability to learn Cut and Flash means it can be a good HM Slave for Rock Tunnel. Also has access to Swords Dance, but that's about it. Another notable thing is that Paras can learn no damaging Grass-type moves by level-up. Also keep in mind that it doesn't learn Spore until around Lv. 30
Power: Poor Speed, mediocre defenses, and 6 weaknesses all mean that Paras/Parasect won't exactly be useful in battle. It also can't do anything to Hikers until you get Mega Drain, which is after Rock Tunnel.
Type: It has 6 weaknesses, 3 of them being x4 weaknesses, but it's still salvagable, due to being SE against Water and Poison, 2 common types.
Match-ups: Paras actually does well against Misty, due to Stun Spore, Leech Life, and a resistance to Water. Same for Lt. Surge, but keep in mind that Voltorb knows Sonicboom (Red/Blue) and Raichu knows Mega Punch and Mega Kick in Yellow. Erika's another similar story. Koga's Pokemon can take a Leech life and Selfdestruct in your face. Sabrina's Pokemon are weak to Bug, but their high critical hit rate and Parasect's modest at best defenses mean that you shouldn't be relying on it. Blaine will turn Parasect into mushroom pizza if you use it against him. All of Giovanni's Pokemon (minus Persian in Yellow) are weak to either Grass or Bug.
Additional Comments: While Parasect is useful for the first few gym battles, its poor stats, 6 weaknesses, and overall low BP of its moves mean that you're better off using something else.
I firmly believe Lapras should be Low Tier, or even Bottom Tier, due to how late you get it and how low its level is in comparison to the rest of your team when you get it. I also believe that Lickitung should be in Bottom, because of "meh" stats all across the board, as well as also being generally outclassed by other Normal-types who have better stats and joining time (Snorlax says hi). Lickitung is also very reliant on TMs to be useful.
Also, unless you're playing on an emulator (you're almost admitting it [discussion of roms is a forum-wide rule]), Alakazam and Golem are sure has hell in-game. The point of the list is to show what Pokemon you can use while playing the game to get through the main game. Anyone with two cartridges can get Alakazam, Golem, Gengar, and Machamp pretty trivially.
But the rest stays where it's at. Unless other people want it moved, I'm not going to move it due to one opinion.
Calm down, broski.
We shouldn't be including glitch mons because they're really not "in-game" and I don't think they add anything to a real comprehensive tier list.
However, I think trades should be allowed since they are still a part of in-game play. Whether that was the ruleset followed by a thread made 3 years ago is irrelevant imo.
Charmander - Mid Tier
-Availability: It's a Starter. Evolves into Charmeleon at Lv 16 and Charizard at Lv 36. It's the only Fire type you have access to within practically the first half of the game.
-Stats: Charmander line has decent Speed, but average stats otherwise.
-Movepool: Movepool is limited but adequate. Slash and Flamethrower are adequate against most of the things you face, Fire Spin + 100 Base Spe can destroy anything slower - if you can wait that long. Charizard can learn Swords Dance and Earthquake, but it's not necessary.
-Power: It takes a little bit of careful leveling, and it's best to have Charmeleon learn Flamethrower and then evolve, but otherwise Fire STAB rolls over most of the enemies in the game, and the low Defense of Tentacool makes Slash breeze through water routes en-route.
-Type: Fire STAB is useful everywhere except on the water, and everything there hates Slash.
Brock: Ember does fairly well against Geodude and Onix's low Special. Neither of them actually have Rock attacks and Growl neuters their weak Tackles. This is actually easier than you'd expect, especially if you get a lucky Burn.
Misty: Misty stomps you.
Lt. Surge: Keep as a Charmeleon and Slash or Flamethrower away.
Erika: Destroys her.
Koga: Watch out for Weezing's Explosion, but Flamethrower handles the whole Gym pretty well, especially Venomoth.
Sabrina: Slash destroys Kadabra and Alakazam, in Yellow her Venomoths get torched.
Blaine: Slash overpowers their Fire and Normal attacks. Earthquake is overkill.
Giovanni: Persian and Dugtrio are easily dispatched, his Rhydon are not.
Lorelei: See Misty. Only Jynx is scared by Charizard, Lapras and Cloyster are too fat to be worried, and Slowbro destroys Charizard.
Bruno: Useless against Onix, easily defeats Hitmonchan and Hitmonlee, watch out for Machamp's Rock Slide.
Agatha: Their high Special and Normal Immunity make this a bad matchup, but Arbok and Golbat go down easily. This Matchup completely reverses if you run Earthquake.
Lance: Dragonair is easily dispatched, but Gyarados, Dragonite, and especially Aerodactyl stop Charizard cold.
Rival: Charizard can easily handle Pidgeot, Arcanine, Exeggutor, and to an extent Alakazam. Keep it away from Blastoise and Rhydon unless you want to spend 30 minutes watching Fire Spin KO them 8% HP at a time.
Additional comments: Fire isn't so hot late game unless you give Charizard Earthquake, but it curbstomps most of the land routes because of all the Grass and Bug types.
Anyway, also is it ok if I reserve Tauros? I feel like he's high tier because he's fantastic (especially with RBY Hyper Beam mechanics), but kinda hard to obtain until late in the game.
-Availability: Right after you get Surf
-Stats: 100 Spe and 120 Special are amazing the rest is ok
-Movepool: Gets Stab Surf wich you can teach it instantly and can learn Blizzard/Ice Beam via TM, also has access to Wrap+Swords Dance if you want it.
-Power: 70 Spe and 100 Special is very nice for a NFE and its level ranges from 5-40 so you can evolve it instantly if you can catch a Lvl 30+ one. It also gets a high powered Stab Move and is very fast as well as having great coverage if you teach it Ice Beam
-Type: Water is great, Poison is not
Sabrina: Sabrina eats you alive don't switch it in
Blaine: Clean sweep
Giovanni: Same as above
Lorelei: Everything except for Jynx resists your attacks and Jynx got a high enough Special to survive a Surf and threaten to paralyse. Clearly a bad match-up
Bruno: The only thing that survives a Surf is Machamp who can't touch you outside of a NVE Submission
Agatha: Arbok and Golbat go down easy but you could have some trouble with Gengar and Haunter due to their high Special so watch out here
Lance: Without Ice Beam/Blizzard the only thing you can hurt is Aerodactyl otherwise only Gyarados stands in your way of a clean sweep
Rival: Can handle Pidgeot, Rhydon and Charizard as well as Exeggutor and Venusaur if you teach it Ice Beam
Additional comments: The main drawback is that there are so many other great water types, however in terms of raw power Tentacruel really stands out.
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