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-   -   (Tournament) Round 2- The Star Gazers vs. Cruel Britannia: waterwarrior vs. Objection! (4v4 Dubs) (http://www.smogon.com/forums/showthread.php?t=3468623)

Dummy007 Jun 26th, 2012 12:58:35 PM

Round 2- The Star Gazers vs. Cruel Britannia: waterwarrior vs. Objection! (4v4 Dubs)
 
(Curse the thread title character limit! D:<)

In what promises to be an exciting and Phoenix Wright-pun-filled match, waterwarrior of underdog team The Star Gazers will be taking on Objection of heavy-favourite-to-win-it-all Cruel Britannia! (I'm not British, but I figured I should spell "favorite" that way because of the team it's talking about. :P) Let's get this show on the road!

(By the way, I'm trying out a slight variation of my standard reffing format for this match, so I apologize in advance for any errors with anything.)

Flamestrike's Rules of Order


waterwarrior addresses the chairman:
Houdin the Alakazam

Kippy the Swampert

Beast Boy the Ditto

Fluttershy the Whimsicott


Objection seconds waterwarrior's motion:
Frollo the Medicham

Oogie Boogie the Dusknoir

Scar the Tomohawk

Pete the Hariyama


waterwarrior had no preference in switch style, while Objection selected Switch = OK. Therefore, this match will be Switch = OK! Both of you PM me your starting 'mons and we can get this match going!

Dummy007 Jun 26th, 2012 9:21:04 PM

waterwarrior will open with Kippy the Swampert and Beast Boy the Ditto!
Objection will lead off with Oogie Boogie the Dusknoir and Scar the Tomohawk!
Dummy007 sends out his American coin!
[Heads = waterwarrior, Tails = Objection]

http://kitzerz.myweb.uga.edu/Money%2.../dimetails.png

Looks like Objection will be ordering first! Let the festivities commence!

Objection Jun 27th, 2012 10:02:13 PM

Oogie Boogie: Taunt (Beast Boy) - Future Sight (Beast Boy) - Psychic (Beast Boy)
If Beast Boy (or whatever pokemon Beast Boy transforms into) uses a protective/evasive move on action 1, change action 1 to Will-O-Wisp (Kippy) and push actions back.
If Beast Boy (or whatever pokemon Beast Boy transforms into) uses Taunt on Oogie Boogie on the action Oogie Boogie uses Taunt, change that action to Psychic (Beast Boy).

Scar: Taunt (Kippy) - Air Slash (Beast Boy) - Hidden Power (Beast Boy)
If Beast Boy (or whatever pokemon Beast Boy transforms into) uses Rain Dance on action 1, change action 1 to Sunny Day and push actions back.
If Beast Boy (or whatever pokemon Beast Boy transforms into) uses Taunt on Oogie Boogie on the action Oogie Boogie uses Taunt, change action 1 to Taunt (Beast Boy) and push actions back.

waterwarrior Jun 28th, 2012 1:46:15 PM

Are you a gambling man, Santa Objection?

Beast Boy, use your Imposter and transform yourself into Oogie Boogie the Dusknoir!

Kippy: Waterfall Oogie -> Stone Edge Oogie -> Waterfall Oogie
Beast Boy: Imprison (Taunt, Future Sight, Psychic) Oogie -> Toxic Oogie -> Shadow Ball Oogie
If Taunted, change actions to Shadow Ball Oogie -> Psychic Scar -> Shadow Ball Oogie

Dummy007 Jun 29th, 2012 11:41:32 AM

Round 1: Will the Real Oogie Boogie Please Stand Up?
 
Rules:
-4v4 Doubles
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs

-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

waterwarrior's Star Gazer-er-ers:
Kippy the Swampert

Beast Boy the Ditto


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Round 1 Begin!

As soon as he exits his Poke Ball, Beast Boy pulls out a Dusknoir costume and puts it on, somehow gaining its powers in the process. Scar then gives the evil eye to waterwarrior's team, reducing their attack stats and sending waterwarrior to the corner to once again mourn the loss of Mufasa. We'll check on him in a minute...

Scar opens the action here in the arena by shouting something about "haeting Mudkipz" at Kippy. Kippy takes offense at this, as he was once an adorable Mudkip, so he runs quickly to Venezuela, picks up Angel Falls, runs back, and drops the whole thing on Oogie Boogie's head. (Or was that Beast Boy? I can't tell anymore...) Somehow, it does pathetic damage. One of the Dusknoir (SO CONFUSED) taps into the other's mind, fusing the two together temporarily! When the two break apart, the other one just kind of floats there, not doing anything. According to my calcs here, that was an Imprison. Okay, sure, let's go with that! *is banned from ASB for breaking the fourth wall* (I've got the moves like Ullar, I've got the moves like Ullar, I've got the moo-oo-oo-oo-oo-oo-oo-oo-ooves like Ullar...)

*returns after decade-long hiatus* All right, what happened here while I was gone?...Nothing? What is wrong with you people? Can't you battle with a referee? HAVE YOU NO FREE WILL? /endrant Anyway, Scar calls forth the power of the wind to slice at Beast Boy/Oogie Boogie (I haven't gotten any better at differentiating between them in ten years), which prompts Kippy to leap (albeit a little more slowly now) to his partner's defense. For some inexplicable reason, though, he decides to attack a Dusknoir instead of Scar; I don't know which one he hit, but the hit was a critical one! One of the Dusknoir sprays some toxic gas at the other one...who responds by flailing his arms around a bit. How that did damage, I will never understand, but at least I can kind of tell them apart now!

Scar conjures up his hidden power, culminating in a freezing blast that actually doesn't do a whole lot to the Dusknoir he attacked. Kippy gets defensive again, picking Angel Falls back up and dropping it on a Dusknoir's head. (I hear angry Venezuelans in the distance; they don't like it when people steal their waterfalls.) One of the Dusknoir then smashes the other with a ball of shadows (a "Shadow Ball," as they're called), prompting an instinctive response of more flailing. Yeah, folks, this is the kind of action we on Smogon live for!

It seems that waterwarrior has finally convinced himself that Mufasa is in a better place. Fortunately, he's come out ahead this round despite not seeming to have done anything. Can he keep this lead up, or will the advantage of ordering second allow Objection to take the lead? Find out next reffing!

End Round 1

waterwarrior's Star Gazer-er-ers:
Kippy the Swampert

Beast Boy the Ditto


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Just the Facts


(Check the summaries and facts to be sure I didn't miss anything; this round had a lot happening!) waterwarrior, you're up!

waterwarrior Jun 29th, 2012 12:15:25 PM

Hmm... Kippy, you may not be doing much, but I'd still rather keep you in. Can't let that Dusknoir run away now that we've almost got him on the ropes!!

Beast Boy: Taunt (Scar) -> Hex (Oogie) -> Shadow Ball (Oogie)
If Taunted A1, change actions to Hex (Oogie) -> Shadow Ball (Oogie) -> Psychic (Scar)
If Oogie uses Pain Split AND you are not Taunted, change that action to Taunt (Oogie) and push back

Kippy: Stone Edge (Oogie) -> Waterfall (Oogie) -> Stone Edge (Scar)
If Oogie uses Pain Split on you AND he is not Taunted, change that action to Dig (Oogie)
If Scar uses Solarbeam on you, change that action to Dive (Scar). The first sub takes precedence.

Objection Jul 1st, 2012 7:26:50 AM

Imprison shenanigans, huh? Well two can play at that game!

Oogie Boogie: Imprison (Beast Boy [Hex, Shadow Ball, Taunt]) - Pain Split (Beast Boy) - Toxic (Beast Boy)

Scar: Quash (Beast Boy) - Sunny Day - SolarBeam (Kippy)

Dummy007 Jul 5th, 2012 7:16:02 PM

Round 2: Expecting waterwarrior to have an easy win? TOO BAD! WALUIGI TIME!
 
Rules:
-4v4 Doubles
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs

-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

waterwarrior's Star Gazer-er-ers:
Kippy the Swampert

Beast Boy the Ditto


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Round 2 Begin!

One of the Dusknoir (I'm guessing Beast Boy?) starts yelling derogatory comments at Scar, but Scar cuts him off, saying:

http://whereissarah.files.wordpress....nish.jpg?w=490

While the Dusknoir pauses to consider this, Kippy runs up to the other one and hits him with a bunch of pointy rocks that don't really do anything. That Dusknoir then...umm...what was that move again? It's been so long...Incarcerate? Impersonate? EXTERMINATE?!?! *reads calcs* Oh, Imprison! Yeah, that. The Dusknoir that got Imprisoned then determines his opinion on Scar's statement, but all that thinking/being Imprisoned causes him to forget his list of insults, so he just sits there.

Scar then does some sort of mystic tribal dance before flying up to the Sun and turning up its thermostat. Kippy, apparently unaware that some of its water has now evaporated, picks up Angel Falls again and drops it on a Dusknoir, although the lower mass and therefore lower force resulted in less damage...hey, does anyone else smell scrambled eggs? And why am I going blind? *puts two and two together* MY EYES ARE BURNING! TURN OFF THE SUN! FIND A DOCTOR! GET SOME HOT WATER! GET SOME DISINFECTANT!

One eye correction surgery later...

I'm back! What's happened since I left?...Nothing? Again? Geez, I feel so important. Anyway, the two Dusknoir each conjure up a strange glowing ball, and the two balls gradually become the same brightness. Weird. At least it's not as bright as the Sun, though! One of the Dusknoir then flails at the other one in a rather pathetic fashion. Whoo.

Scar summons forth a magical glowing beam and nukes Kippy with it. Kippy looks really shaken after such an intense boot to the head, but he successfully leaps into the water and starts swimming towards Scar, Jaws-style. More flailing ensues from one Dusknoir, which prompts the other one to spray the first with some sort of poisonous gas. Kippy then emerges from the water in Shamu-style fashion...but Scar flies two inches out of reach and Kippy falls to the arena floor with a thud.

The tide has really turned this round! Both players are on about equal footing now; how will the next round pan out?

End Round 2

waterwarrior's Star Gazer-er-ers:
Kippy the Swampert

Beast Boy the Ditto


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Just the Facts


Objection, make your move!

Objection Jul 6th, 2012 8:16:59 AM

Shouldn't my Dusknoir have a bit less HP than his Ditto, since after the Pain Split, my Dusknoir takes 2 struggles and 4 Toxic damage, whereas his Ditto takes the recoil damage and only 1 Toxic damage. By my calculations, my Dusknoir should have 36 HP.

Dummy007 Jul 6th, 2012 5:39:12 PM

You are absolutely correct. Fixed.

Objection Jul 7th, 2012 9:35:32 AM

http://veekun.com/dex/media/pokemon/...-white/477.pnghttp://freeagentsource.com/images/arrow_right.pnghttp://i.imgur.com/ndelv.png

waterwarrior Jul 8th, 2012 2:17:07 PM

Bah... Where's a pack of hyenas/ loose thread/ pit of fire/ Mickey Mouse where you need one (sorry, couldn't resist~)?

Kippy, you're practically useless until the sun goes away, so Houdin will come out and take the spotlight!

Houdin: Psychic -> Zap Cannon -> Psychic (all Scar)
If Quash is used AND you are not Taunted, change that action to Taunt (Scar)
If Protect is used, change that action to Shadow Ball Frollo, but not twice in a row
Beast Boy: Will-o-Wisp (Frollo) -> Confuse Ray (Frollo) -> Psychic (Scar)
If Taunted, change remaining actions to Psychic (Scar) -> Fire Punch (Frollo) -> Psychic (Scar)

Objection Jul 8th, 2012 7:00:10 PM

Not what I was hoping you would do, but close enough.

Frollo: Light Screen - Foresight (Beast Boy) - Hi Jump Kick (Beast Boy)

Scar: Safeguard - Air Slash (Beast Boy) - Aura Sphere (Beast Boy)

No paralysis, burn or confusion for you!

waterwarrior Jul 8th, 2012 7:15:32 PM

I hate you so much right now -.-

Dummy007 Jul 9th, 2012 10:39:06 PM

Round 3: Frollollollollollollolloll
 
Rules:
-4v4 Doubles
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs

-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

waterwarrior's Star Gazer-er-ers:
Houdin the Alakazam

Beast Boy the Ditto


Objection's Cruel Brits:
Frollo the Medicham

Scar the Tomohawk


Round 3 Begin!

Objection withdraws who I'm guessing is Oogie Boogie (that makes things easier) and sends out Frollo the Medicham in his stead!
Why did the gargoyles want Quasimodo to go to the Festival of Fools?

Why didn't Quasimodo want to go to the Festival of Fools?

Lame jokes aside, waterwarrior responds to this by withdrawing Kippy and bringing in Houdin the Alakazam in his stead. With one fresh battler on each side, this is sure to be an intense round!

Scar opens the action by pulling out two riot shields, throwing one to Frollo while keeping the other for himself. Why exactly he was carrying riot shields, I'll never know, but Houdin doesn't seem to care and simply throws Scar against a far wall with psychic energy! Scar looks mad; he hadn't taken any damage until Houdin came along and ruined his fun! Frollo reaches into his pocket and pulls out two windows, tossing one to Scar. What is it with Pokemon and artificial barriers these days? When I was a kid, our Pokemon didn't have riot shields and whatnot; they had to conjure magic screens by working long hours in a Gym in terrible conditions for low wages! GET OFF MY LAWN, YOU CRAZY 'MONS! /endrantagain On topic, Beast Boy (I'm assuming) launches some great balls of fire at Frollo, but he stops the assault with his...window? I'm confused. Is that physically possible?

...So I checked the DAT and it says nothing about windows not stopping attacks, so I guess we'll allow that. Houdin, in an attempt to bring some honor back to his team, launches an electric nuke at Scar, scoring a direct hit! If it hadn't been for his protective window, I doubt Scar would have been able to get through that un-paralyzed. Also luckily for him, it seems as though some of the electricity was diverted to his riot shield instead of him. Frollo doesn't take kindly to this, but, instead of retaliating, he simply stares really hard at Best Buy- I mean, Beast Boy. Weird, it almost seems as if Beast Boy is becoming more solid as a result of being stared at. I guess conspicuousness is the Ghost-type's real weakness? (Silly GameFreak.) Scar whips up a blade of air and sends it hurtling at Beast Boy, which hits it/him so hard that it/he flinches from the force of the blow.

Houdin continues to maintain his offensive presence, smashing Scar again with another Psychic! Frollo leaps (quite literally) to his partner's aid, leaping so high in the air that I can...barely...see...him...umm...hello?...that was the hi-est jump kick I've ever seen. Oh, here he comes!...and he's coming...and he's coming...and...and...BAM! Right in the dead man's chest! Beast Boy is looking really bad now, especially due to the poison in his system. Scar begins to stalk carefully around Beast Boy, who can only look on in terror due to being lower on the speed ladder than Scar. Then, in a blinding flash, Scar smashes Beast Boy with a pulse of aura. Unable to take any more damage, Beast Boy faints, removing his Dusknoir costume and exposing his true gelatinous self. Scar, delighted at having taken first blood, simply smirks.

Objection has the lead at the moment, but anything is possible at this high level of play. Can waterwarrior make a comeback, or will Objection's trickery put the Brits one step closer to victory?

End Round 3

waterwarrior's Star Gazer-er-ers:
Houdin the Alakazam

Beast Boy the Ditto


Objection's Cruel Brits:
Frollo the Medicham

Scar the Tomohawk


Just the Facts


Objection used Me First (again)!...right after waterwarrior sends out another Pokemon.

waterwarrior Jul 9th, 2012 10:55:55 PM

NNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO O!!!!!
And the sun is still up, I'm up against a Flying-type, Light Screen is up... My god am I screwed.

Fluttershy, try your hardest to get me out of this mess I made?

Objection Jul 10th, 2012 8:05:41 AM

http://i.imgur.com/ndelv.pnghttp://freeagentsource.com/images/arrow_right.pnghttp://veekun.com/dex/media/pokemon/...-white/477.png

waterwarrior Jul 10th, 2012 5:30:31 PM

Seriously, what the hell could Swampert even do here?

Decline to counterswitch

Objection Jul 12th, 2012 5:18:48 PM

Really? Aw, I was gonna set up Rain Dance.

Oogie Boogie: Combo: Shadow Ball + Shadow Ball (Houdin) - Cooldown (or Combo: Shadow Sneak + Shadow Sneak (Houdin)) - Shadow Ball (Houdin)
If Houdin uses Ally Switch, change the target of that action to Fluttershy to negate Ally Switch's effect.
If Houdin uses a protective/evasive move and didn't use one on the previous action, change that action to Fire Punch (Fluttershy).

Scar: Taunt (Fluttershy) - Chill - Chill
If Fluttershy uses Taunt on you on action 1, change action 2 to Air Slash (Fluttershy) and action 3 to Aerial Ace (Fluttershy).

waterwarrior Jul 12th, 2012 5:35:38 PM

-sigh- If only Zam had the other 37 moves I claimed outside the tournament... But let's hope this goes right!

Houdin: Psychic (Scar) -> Psyshock (Scar) -> Psychic (Scar)
Fluttershy: Hurricane (Scar) -> Taunt (Scar) -> Hurricane (Scar)

Oh god I'm so screwed...

Dummy007 Jul 14th, 2012 12:27:11 PM

Round 4: When Hax Attacks
 
Rules:
-4v4 Doubles
-ASB Arena
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs

-Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

waterwarrior's Star Gazer-er-ers:
Houdin the Alakazam

Fluttershy the Whimsicott


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Round 4 Begin!

waterwarrior sends Fluttershy the Whimsicott in to battle, prompting Objection to pull out Frollo (there went all my jokes ;_;) and send Oogie Boogie back in. The blinding sunlight of death (brilliant band name right there) is beginning to fade, but it remains strong enough for Fluttershy to photosynthesize at an unusually quick rate.

Scar, ever the practical jokester (I guess killing other lions counts as practical joking?), begins rapidly yelling obscenities at Fluttershy. Nothing seems to be working until Scar yells something about "worthless girly #@$*! ponies," which greatly offends both Fluttershy and waterwarrior. The following image depicts Scar's reaction to this, with the image afterward depicting Oogie Boogie's reaction to Scar's reaction:

http://pauloflaherty.com/files/2011/09/U-Mad-Bro.jpg

http://i164.photobucket.com/albums/u.../oh_he_mad.jpg

Fluttershy is so mad, in fact, that she runs up, infiltrates the Light Screen, and nukes Scar with a hurricane in the middle of a sunny day. Scar looks a little dazed from that attack, but the winds weren't violent enough to confuse him. Houdin adds his own attack to the war on terrorism Scar, throwing him so hard against the ground with psychic energy that Scar Special Defense actually falls! Oogie Boogie, who wants to get in on the action, throws a massive bomb at Houdin, resulting in an explosion of shadowy power. Oogie Boogie looks really tired after that attack, but it did take a giant chunk out of Houdin's health.

Fluttershy tries her hand at some insults now, but she is still too mad at Scar to think or speak coherently, leading to a barrage of harmless "your mom" insults. Scar simply chuckles at this and takes a breather, regaining some of his spent energy (additionally, his mom really was all the things Fluttershy said, reducing their impact greatly). Houdin concentrates his psychic energy into a blast shaped like a fist, sending it smashing into Scar and cutting his health to dangerously low levels. That even looked like a critical hit from my perspective! Oogie Boogie looks like he really wants to fight back, but he's too worn-out from his combo to do anything at the moment. Who knew bombing things took so much work?

Scar continues to chill out, thinking that waterwarrior's Pokemon won't waste their time finishing off his one-and-a-half HP. Fluttershy is angry, though- so angry, in fact, that not only does she finish Scar off but she does it in the most overkill way (I can't help but feel that using 'overkill' as an adjective is some kind of sin) possible: with ANOTHER Hurricane! Scar is thrown in a series of several full-circle tours of the arena before coming to rest. In one of the side walls. After moving at 80 mph. Face first. Objection recalls Scar with a grimace while Houdin attempts to lift Scar's Poke Ball to no avail. Perhaps a KO sub would have helped? Anyway, Oogie Boogie ends this round by slamming Houdin with another Shadow Ball, which, due to some magical rulings that I just learned about, actually expends the last of Oogie Boogie's energy! What a surprise!

With waterwarrior now leading 3-2, the balance of power in this game has shifted once again. Can waterwarrior taek advantage of his lead, or will Objection object to this and take home a win? Find out next round, when I stop ending the round with rhetorical questions!

End Round 4

waterwarrior's Star Gazer-er-ers:
Houdin the Alakazam

Fluttershy the Whimsicott


Objection's Cruel Brits:
Oogie Boogie the Dusknoir

Scar the Tomohawk


Just the Facts


Objection automatically sends out Frollo and Pete, meaning it's immediately waterwarrior's turn to order!

waterwarrior Jul 14th, 2012 3:25:48 PM

Straight from the list of unlisted rulings (which I can't c/p for some odd reason), the STAB bonus in combos applies at the end and the consecutive energy penalty applies to Oogie's Shadow Ball A3, so the combo cost (6+10)1.75 -1 = 27 EN. The third Shadow Ball should cost him 13 EN, adding up to 40 EN total, meaning Oogie Boogie is KO'd due to EN exhaustion.

Which also means that I'm currently winning 3-2. How the fuck did this happen.

Dummy007 Jul 14th, 2012 3:51:47 PM

Fortunately, the unlisted ruling list is in Objection's sig. ^_^ You are correct, waterwarrior, and the necessary changes have been made.

waterwarrior Jul 14th, 2012 4:55:59 PM

Alrighty then. Now that the sun is down (I think), your Safeguard is gone, and your Light Screen is destroyed as well, time to fuck some shit up! USA! USA! USA! USA!

Houdin: Psychic (Pete) -> Shadow Ball (Pete) -> Psychic (Pete)
If Pete successfully uses a Protective action AND Frollo is not using a protective action, redirect to Frollo
If Houdin is targeted by Payback, change that action to Counter (Pete)

Fluttershy: Hurricane (Pete) -> Shadow Ball (Frollo) -> Hurricane (Pete)
If Pete successfully uses a Protective action AND Frollo is not using a protective action, redirect to Frollo
If targeted by Fake Out, Absorb (Frollo) and push actions back. Only activate once.

Do your worst!

Objection Jul 14th, 2012 7:55:19 PM

Actually, sun is still up for 1 round and Safeguard is still up for 2 rounds. Light Screen is gone though.

Frollo: Fake Out (Fluttershy) - Combo: Focus Punch + Fire Punch (Fluttershy) - Cooldown

Pete (enable Sheer Force): Combo: Focus Punch + Payback (Houdin) - Cooldown - Combo: Focus Punch + Fire Punch (Fluttershy)

If any of the combos are illegal, please get in touch with me before reffing so I can change them.


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