![]() |
ASB Mystery Dungeon - Zone: The Rumour [BETA SIGNUPS GOING ON!]
A rumour has been circulating around Treasure Town. A rumour of a precious map, that is endowed with great power. At first it was dismissed.
Why wouldn't it? Incredible tales had often been told of treasure, but had ended up being nothing more than hot air. The residents had adopted a gentle disbelief of such rumours, but it nagged at a few, who felt this rumour was more complete than the others. Some of them set out to the dungeons mentioned in the rumour, but before entering, heard a soft voice saying "Not yet...". They found nothing. However, recently, explorers did not hear this voice. They explored the places of interest, but progressively failed as they found the going mucht ougher. Meanwhile, odd storms had begun to roll over the town. They came every other day, but never actually released water. It put the town under an eerie shadow, which nobody could dispel. Desperate for the bright light of the sun, and conscious of the Wigglytuff Guild having moved away, the town sent a call out to all exploration teams to help them with their predicament. The weather grows worse and worse, till it seems as if the day is night, so strong are the clouds. Plants wilt, and the skin of the town's shopkeepers grows pale without sunlight. Their joy knows no bound when you and others arrive. They explain to you the problem, and request that you investigate the places the rumour names, and return with your findings. Some of the younger ones, who are the most sickly, also ask you to look for the legendary map, and you decide to keep that at the back of your mind. You head around town, purchasing anything you feel you might need, before setting out. This will not be easy, this may not be fun, but the lure of treasure drives you on. Zones: Beach Cave Drenched Bluff Mt. Bristle Waterfall Cave Apple Woods |
Beta signups for Apple Woods are now open! I will select one Solo Challenge, and one Co-Op challenge for beta. The rest of the challengers will be put on the queue, and their challenges will be treated like ordinary dungeon challenges.
Also a note: Items in this RP can only be bought with Poke(which must be found in dungeons, and thus nobody has), so the only items that you can bring in right now are berries! Note 2: The beta will not be RP Locked, but any dungeon runs after that will! |
I would like to explore Apple Woods Solo.
Not interested in recruiting anything... I just don't feel like depending on someone to save me. Pokemon: SC total: 10/14 Matt Parkman (Leader):
Gallade (Matt Parkman) IQ: F
http://sprites.pokecheck.org/s/475.gif Gallade [Matt Parkman] (Male) Nature: Impish (+1 Defense, -1 Special Attack) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (Dream World): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Attacks: Growl Leer Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Leaf Blade Night Slash Fury Cutter Slash Swords Dance Psycho Cut Helping Hand Protect Close Combat Imprison False Swipe Disable Encore Shadow Sneak Fire Punch Ice Punch ThunderPunch Magic Coat Wonder Room Pain Split Drain Punch Skill Swap Zen Headbutt Taunt Torment Will-O-Wisp Light Screen Reflect Endure Earthquake Rock Slide Trick Room Hiro Nakamura:
Fidgit (Hiro Nakamura) IQ: H
http://cap.smogon.com/Sprites/frontnormal-mfidgit.png Fidgit [Hiro Nakamura] (Male) Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: Innate This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 (-) Size Class: 2 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Slash Circle Throw Clear Smog Comet Punch Copycat Earth Power Encore Gust Heal Block Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Sludge Bomb Tailwind Whirlwind Wide Guard Wonder Room Disable Spikes Stealth Rock Drill Run Gastro Acid Light Screen Protect Reflect Shadow Ball Sludge Wave Taunt Toxic Venoshock Micah Sanders:
Porygon2 (Micah Sanders) IQ: E
http://sprites.pokecheck.org/i/233.gif Porygon [Micah Sanders] Nature: Modest (+1 Special Attack, -1 Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace: Type: Can be Activated When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (Dream World): Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 3 EC: 4/9 MC: 0 DC: 2/5 Attacks: Conversion 2 Tackle Sharpen Conversion Agility Psybeam Recover Magnet Rise Tri Attack Discharge Recycle Wonder Room Magic Coat Signal Beam Ice Beam Thunderbolt Solarbeam Teleport Jimmy Jean-Louis:
Lucario (Jimmy Jean-Louis) IQ: C
http://sprites.pokecheck.org/i/448.gif Lucario [Jimmy Jean-Louis] (Male) Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (Dream World): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 1/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Copycat Screech Dark Pulse Metal Claw Detect Bone Rush Me First Metal Sound Heal Pulse Aura Sphere ExtremeSpeed Blaze Kick Hi Jump Kick Crunch Ice Punch Thunder Punch Drain Punch Earthquake Shadow Claw Focus Blast Bag: Nothing... For now. |
Signing up for a co-op run with Galladiator!
Mimring the Charizard(*)
http://veekun.com/dex/media/pokemon/...ck-white/6.png <Charizard> [Mimring] (Male) Nature: Lonely (+Att, -Def) Type: Fire/Flying Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Blaze: (Type: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (Type: Innate) [DW, Unlocked] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Heat Wave Dragon Claw Shadow Claw Air Slash Scratch(*) Growl(*) Ember(*) Smokescreen(*) Dragon Rage(*) Scary Face(*) Fire Fang(*) Wing Attack Flamethrower Inferno Fire Spin Dragon Dance(*) Dragon Rush(*) Metal Claw(*) Flare Blitz Counter Ancientpower Crunch Brick Break(*) Dig(*) Hone Claws(*) Sunny Day Fire Blast Hidden Power Ground 7 Fly Dragon Tail Solarbeam Protect Thunderpunch Seismic Toss Bide Mimic Roost Fire Pledge |
Going to go Co-op with Ullar into Apple Woods.
Gary the Pyroak (Leader)
http://cap.smogon.com/Sprites/frontnormal-mpyroak.png Pyroak [Gary] (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 (Unlocked) Moves: Flare Blitz Wood Hammer Pound Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Petal Dance Leaf Tornado Synthesis Iron Defense Zap Cannon Heat Crash Blaze Kick Dragonbreath Seed Bomb Counter Earth Power Fire Blast Energy Ball Flash Cannon Will-o-Wisp Flame Charge Brick Break Total Moves: 28
Jack the Charizard
http://veekun.com/dex/media/pokemon/...ck-white/6.png Charizard [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Moves: Scratch Growl Ember Leer Dragon Claw Shadow Claw Air Slash Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Inferno Heat Wave Dragon Pulse Flare Blitz Crunch Blast Burn Dig Fire Blast Overheat SolarBeam Earthquake Fly Seismic Toss Fire Punch Total Moves: 28 |
Signing up for Apple Woods Beta!
Solo run Lets try to recruit something! Leader http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png Angry Birds the Cyclohm (M)
Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1). Stats: (Modest Nature) HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC 9/9 MC 0 DC 5/5 Moves: Tackle Growl Twister Whirlwind Dragon Rage Charge Thundershock Rain Dance Sonicboom Hurricane Slack Off Weather Ball Dragon Pulse Double Hit Bide Tri Attack Leer Dragon Tail Discharge Zap Cannon Thrash Outrage Heal Bell Hydro Pump Power Gem Magnet Rise Flamethrower Thunder Substitute Hail Sandstorm Blizzard Volt Switch Sunny Day Thunder Wave Hidden Power Grass (7) Hyper Beam Surf Earthquake Protect Total Moves: 40 Non-Leaders http://cap.smogon.com/Sprites/frontn...mkrilowatt.png Fruit Ninja (*) the Krillowatt (M)
Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW UNLOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: (Naive Nature) HP: 125 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 121(+) (+17%ACC) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Moves: Bubble (*) Charge (*) Tackle (*) Thundershock (*) Detect (*) Zap Cannon Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Thunder Copycat Heart Swap Discharge Hydro Pump Muddy Water Guillotine Volt Switch Metronome (*) Me First (*) Counter (*) Sheer Cold Follow Me Mind Reader Ice Beam (*) Thunderbolt (*) Scald (*) Blizzard Protect Round Earthquake Hidden Power Grass (7) Substitute Low Kick Earth Power Signal Beam Total Moves: 36 http://cap.smogon.com/Sprites/frontnormal-mpyroak.png Cranium the Pyroak (M)
Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: (Quiet Nature) HP: 120 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (-10EVA) (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC 9/9 MC 0 DC 5/5 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Flame Burst Petal Dance Heat Crash Zap Cannon Wood Hammer Flare Blitz Aromatherapy Dragonbreath Earth Power Sunny Day Flamethrower Solarbeam Protect Earthquake Total Moves: 25 |
I will also sign up for the Apple Woods Beta. Time to start preparing for future runs! (Also, I want to recruit something. ^_^)
EDIT: By the way, this is a solo run.
Neville the Colossoil (Leader) {IQ Group: B, IQ: 0, IQ Skills: Escapist, Item Master, Item Catcher, Experienced Traveler}
http://cap.smogon.com/Sprites/frontn...mcolossoil.png Colossoil(*) [Neville] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Typing: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 6(+) Def: Rank 2(-) SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks (53): Leer(*) Tackle(*) Rapid Spin(*) Bubblebeam(*) Pursuit(*) Crunch Dig Peck(*) Horn Attack(*) Bite(*) Magnitude(*) Bounce Megahorn Body Slam(*) Stockpile Swallow Horn Drill Drill Run Sucker Punch(*) Earth Power(*) Water Spout(*) Encore Fake Out Sand Tomb Screech Thunder Fang Fire Fang Mud Bomb Mud Shot Foul Play Earthquake(*) Payback(*) U-Turn(*) Stone Edge Taunt Smack Down Substitute Bulldoze Protect Double Team Dragon Tail Return Quash Poison Jab Embargo Aqua Tail Knock Off Superpower Snatch Iron Tail Dive Dark Pulse Endure
Hermione the Lucario {IQ Group: C, IQ: 0, IQ Skills: Escapist, Item Master, Item Catcher}
http://veekun.com/dex/media/pokemon/...-white/448.png Lucario [Hermione] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Typing: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 2(-) Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (27): Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Copycat Nasty Plot Dark Pulse Detect Metal Claw Bone Rush Metal Sound Aura Sphere Extremespeed Heal Pulse Close Combat Blaze Kick Circle Throw Vacuum Wave Attract Focus Blast Swords Dance Shadow Claw Psychic
Luna the Clefairy {IQ Group: B, IQ: 0, IQ Skills: Escapist, Item Master, Item Catcher, Experienced Traveler}
http://media.pldh.net/pokemon/gen5/blackwhite/035.png Clefairy [Luna] (F) Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack) Typing: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Friend Guard (DW): (Innate) (UNLOCKED) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/9 MC: 0 DC: 5/5 Attacks (24): Pound Charm Encore Sing Sweet Kiss Copycat Magical Leaf Growl DoubleSlap Defense Curl Follow Me Minimize Wake-Up Slap Bestow Metronome Moonlight Amnesia Fake Tears Wish Toxic Psychic Flamethrower Protect Thunderbolt Bag: I'll go fresh. |
Going Co-op with Gerard
Leader
Pyro the Houndoom
Houndoom[Pyro](F) Nature: Naive(+Spe, -SpD +14%Acc) Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 2(-) Spe: 110(+) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC 6/6 MC 0 DC 5/5 Attacks Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang, Crunch TM/HM - Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest Egg Moves - Sucker Punch, Nasty Plot, Counter 5th Gen Tutor - Snatch, Dark Pulse 4th Gen Tutor - Heat Wave
Pyromaniac the Escavalier
http://www.smogon.com/download/sprites/bw/619.png Escavalier(Pyromaniac)(F) Nature:Brave(+Att,-Speed) Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories Abilities: Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 6(+) Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 17(-) Size Class: 2 Weight Class: 3 EC:6/6 MC: 0 DC:5/5 Attacks Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head TM/HM - Double Team, Substitue, Poison Jab, Protect Egg Moves - Megahorn, Faint Attack, Counter
Handy the Ambipom
http://www.smogon.com/download/sprites/bw/429.png Ambipom(Handy)M Nature – Adamant(+Att , -Spa ) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats HP: 90 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt Egg Moves – Fake Out, Bounce, Counter 5th Gen Tutor - Snatch, Role Play 4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch |
I'll go with Wobb in this one, will edit later with team after some things get approved :3
Edit: Posting mons in case something fails Edit2: Now we're Ready!
Éponine
Éponine (Togekiss) {♀} http://cdn.bulbagarden.net/media/upl...r_5b_468_s.pngNature: Timid (+15% Speed, +10% Accuracy, -1 Atk) Type: Normal / Flying
Abilities:
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.Stats: HP: 100 Atk: 1 (-) Def: 3 SpA: 5 SpD: 4 Spe: 96 (+) SC: 3 WC: 3 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: 48 After You Air Slash AncientPower Aura Sphere Baton Pass Bestow Charm Counter Defog Double Team Encore Endure ExtremeSpeed Flamethrower Fly Follow Me Grass Knot Growl Heal Bell Heat Wave Hidden Power Ice (7) Hyper Beam Hyper Voice Icy Wind Light Screen Magic Coat Magical Leaf Metronome Morning Sun Nasty Plot Protect Psych Up Psychic Psycho Shift Reflect Round Safeguard Shadow Ball Signal Beam Sky Attack Solarbeam Sunny Day Sweet Kiss Tailwind Thunder Wave Tri Attack Wish Yawn
Kirot
Metagross (Kirot) {O} http://cdn.bulbagarden.net/media/upl...r_5b_376_s.pngNature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Steel / Psychic
Abilities:
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)Stats: HP: 100 Atk: 5 Def: 5 SpA: 4 (+) SpD: 3 Spe: 61 (-) SC: 4 WC: 9 BST: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: 62 Aerial Ace Agility Block Body Slam Brick Break Bulldoze Bullet Punch Confusion Double Edge Double Team DynamicPunch Earthquake Endure Explosion Flash Flash Cannon Giga Impact Grass Knot Gravity Gyro Ball Hammer Arm Headbutt Hidden Power Fire 7 Hyper Beam Ice Punch Icy Wind Iron Defense Iron Head Light Screen Magnet Rise Metal Claw Meteor Mash Mimic Miracle Eye Mud Slap Protect Psychic Pursuit Rain Dance Reflect Refresh Rest Rock Polish Rock Slide Rock Smash Rock Tomb Round Sandstorm Scary Face Shadow Ball Signal Beam Sleep Talk Sludge Bomb Stealth Rock Substitute Swagger Take Down Telekinesis ThunderPunch Toxic Trick Zen Headbutt
Wilde (Leader)
Wilde (Gallade) {♂} http://veekun.com/dex/media/pokemon/.../shiny/475.png Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic / Fighting
Abilities:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 4 Spe: 69 (-) SC: 3 WC: 4 BST: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks: 78 Aerial Ace Ally Switch Brick Break Bulldoze Calm Mind Close Combat Confuse Ray Confusion Destiny Bond Disable Double Team Drain Punch Dream Eater Dual Chop Earthquake Encore Endure False Swipe Feint Fire Punch Focus Blast Focus Punch Fury Cutter Future Sight Giga Impact Grass Knot Growl Heal Pulse Helping Hand Hypnosis Ice Punch Imprison Knock Off Leaf Blade Leer Light Screen Low Sweep Low Kick Lucky Chant Magic Coat Magic Room Magical Leaf Mean Look Night Slash Pain Split Poison Jab Protect Psychic Psycho Cut Rain Dance Recycle Reflect Rock Slide Safeguard Shadow Ball Shadow Sneak Signal Beam Skill Swap Slash Sleep Talk Snatch Stone Edge Substitute Sunny Day Swords Dance Taunt Teleport ThunderPunch Thunder Wave Thunderbolt Torment Toxic Trick Room Vacuum Wave Will-O-Wisp Wish X-Scissor Zen Heabutt
Lamarche
Lamarche (Mollux) {♂} http://i17.photobucket.com/albums/b6...olluxFront.pngNature:Bold (+1 Def, -1 Atk) Type: Fire / Poison
Abilities:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.Stats: HP: 100 Atk: 1 (-) Def: 4 (+) SpA: 5 SpD: 4 Spe: 76 SC: 3 WC: 3 BST: 20 EC: -.- MC: 0 DC: 5/5 Attacks: 27 Bide Ember Acid Withdraw Acid Spray Confuse Ray Clear Smog Lava Plume Moonlight Heat Wave Recover Eruption Heal Pulse Helping Hand Rapid Spin Bug Bite Gastro Acid Heal Bell Flamethrower Fire Blast Sludge Bomb Thunderbolt Thunder Sludge Wave Will-o-Wisp Protect Thunder Wave . |
I'll try a solo run.
http://veekun.com/dex/media/pokemon/...-white/199.png http://veekun.com/dex/media/pokemon/...-white/131.png http://veekun.com/dex/media/pokemon/...-white/149.png
The once and future leader
http://veekun.com/dex/media/pokemon/...-white/131.png Lapras (M), "Typhon" Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. HP: 120 Atk: *** Def: *** SpA: **** (+) SpD: *** Spe: 51 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 EC: Doesn't Evolve MC: All Moves Learnt DC: Unlocked Moves: 89 -AncientPower -Aqua Tail -Attract -Aurora Beam -Avalanche -Bide -Bite -Blizzard -Block -Body Slam -Brine -Bubblebeam -Bulldoze -Captivate -Confuse Ray -Curse -Dive -Double Edge -Double Team -Dragon Dance -Dragon Pulse -Dragon Rage -Dragons Breath -Dream Eater -Echoed Voice -Endure -Facade -Fissure -Foresight -Frost Breath -Frustration -Future Sight -Giga Impact -Growl -Hail -Headbutt -Heal Bell -Hidden Power Fighting (7) -Horn Drill -Hydro Pump -Hyper Beam -Ice Beam -Ice Shard -Icy Wind -Iron Head -Iron Tail -Mimic -Mist -Natural Gift -Nightmare -Outrage -Perish Song -Protect -Psychic -Psywave -Rage -Rain Dance -Reflect -Refresh -Rest -Return -Roar -Rock Smash -Round -Safeguard -Secret Power -Sheer Cold -Shock Wave -Signal Beam -Sing -Skull Bash -Sleep Talk -Snore -Solarbeam -Strength -Substitute -Surf -Swagger -Take Down -Thunder -Thunderbolt -Tickle -Toxic -Water Gun -Water Pulse -Waterfall -Whirlpool -Zap Cannon -Zen Headbutt
Nidhogg the Dragonite
http://veekun.com/dex/media/pokemon/...-white/149.png Male Dragonite (*), "Nidhogg" Nature: Rash - Increase of Special Attack by *. Subtracts * from Special Defence. Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. HP: 100 Atk: ***** Def: *** SpA: ***** (+) SpD: *** (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: Fully Evolved MC: 0 DC: Unlocked Attacks: -Aerial Ace -Agility (*) -Aqua Jet -Aqua Tail -Attract -Bide -Blizzard -Brick Break -Defog -Detect -Dive -Double Team -Draco Meteor -Dragon Breath -Dragon Dance -Dragon Pulse (*) -Dragon Rage (*) -Dragon Rush -Dragon Tail -Earthquake -Endure -Extremespeed (*) -Fire Blast -Fire Punch -Flamethrower -Fly -Focus Blast -Focus Punch -Hail -Haze (*) -Heal Bell -Heat Wave -Hurricane -Hyper Beam -Ice Beam -Icy Wind -Iron Tail -Leer (*) -Light Screen -Mist -Natural Gift -Ominous Wind -Outrage -Protect -Rain Dance (*) -Razor Wind -Reflect -Rest -Roar -Rock Slide -Roost -Safeguard -Shock Wave -Sky Drop -Slam (*) -Sleep Talk -Steel Wing -Stone Edge -Substitute -Superpower -Supersonic -Surf (*) -Tailwind -Thunder (*) -Thunderbolt -Thunder Wave (*) -Thunderpunch -Toxic -Twister (*) -Water Pulse -Waterfall -Whirlpool -Wing Attack -Wrap (*) -Zap Cannon
Nestor the Slowking
http://veekun.com/dex/media/pokemon/...-white/199.png Nestor the Slowking (M) Nature: Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. HP: 100 Atk: *** Def: *** SpA: ***** (+) SpD: **** Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 0 DC: Unlocked Attacks (177): -Amnesia -Aqua Tail -Attract -Avalanche -Belly Drum -Bide -Blizzard -Block -Body Slam -Brick Break -Brine -Bubblebeam -Bulldoze -Captivate -Calm Mind -Confusion -Counter -Curse -Dig -Disable -Dive -Double Team -Double-Edge -Dragon Tail -Drain Punch -Dream Eater -DynamicPunch -Earthquake -Echoed Voice -Endure -Facade -Fire Blast -Fissure -Flamethrower -Flash -Fling -Focus Blast -Focus Punch -Frustration -Fury Cutter -Future Sight -Giga Impact -Grass Knot -Growl -Hail -Headbutt -Heal Pulse -Hidden Power Electric (7) -Hyper Beam -Ice Beam -Ice Punch -Icy Wind -Incinerate -Iron Defense -Iron Tail -Light Screen -Magic Coat -Mega Kick -Mega Punch -Me First -Mimic -Mud Sport -Mud-Slap -Nasty Plot -Natural Gift -Nightmare -Pay Day (wtf?) -Power Gem -Protect -Psychic -Psych Up -Psyshock -Psywave -Quash -Rage -Rain Dance -Recycle -Reflect -Rest -Return -Rock Smash -Round -Safeguard -Scald -Secret Power -Seismic Toss -Shadow Ball -Signal Beam -Skill Swap -Skull Bash -Slack Off -Sleep Talk -Snore -Stomp -Strength -Substitute -Sunny Day -Surf -Swagger -Swift -Tackle -Take Down -Telekinesis -Teleport -Thunder Wave -Tri Attack -Trick -Trick Room -Trump Card -Toxic -Water Gun -Water Pulse -Whirlpool -Wonder Room -Yawn -Zap Cannon -Zen Headbutt |
I would like to explore Apple Woods Co-op with Dogfish44!
Meet the team ... At the front, we have the leader, the head Honchkrow with friends on the other side, Facilier!
Facilier the Honchkrow
http://i.imgur.com/WY6S8.png Honchkrow (*) [Facilier] (M) Nature: Rash (+Special Attack, -Special Defence) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 1 (-) Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 20 Moves: 40 EC: 6/6 MC: 1 DC: 5/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Peck (*) Astonish (*) Pursuit (*) Haze (*) Wing Attack (*) Night Shade (*) Assurance (*) Sucker Punch Swagger Night Slash Torment Quash Dark Pulse Mean Look Tailwind Confuse Ray (*) Faint Attack (*) Whirlwind (*) Roost Sky Attack Perish Song Brave Bird Psycho Shift Drill Peck Quick Attack Taunt (*) Aerial Ace (*) Snarl (*) Hidden Power Ground 7 Payback Snatch Thunder Wave Fly Toxic Psychic Substitute Protect Heat Wave Superpower Icy Wind Just behind is a Gliscor who loathes street rats more than anything, Jafar!
Jafar the Gliscor
http://i.imgur.com/oMEQ7.png Gliscor [Jafar] (M) Nature: Adamant (+Attack, -Special Attack) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Moves: 37 EC: 6/6 MC: 1 DC: 5/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Attacks: Poison Sting Sand-Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Swords Dance Acrobatics Thunder Fang Fire Fang Ice Fang Poison Jab Screech U-turn Guillotine Sky Uppercut Metal Claw Night Slash Wing Attack Baton Pass Agility Earthquake Stone Edge X-Scissor Roost Taunt Dig Substitute Torment Protect Double Team Stealth Rock Aerial Ace Rock Slide Sky Attack Aqua Tail Following him is the magnificent, marvellous Emolga, the one and only mad Madam Mim!
Madam Mim the Emolga
http://veekun.com/dex/media/pokemon/...-white/587.png Emolga [Madam Mim] (F) Nature: Mild (+Special Attack, -Defence) Type: Electric/Flying Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 103 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Moves: 30 MC: 0 DC: 5/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Attacks: Thundershock Quick Attack Tail Whip Charge Spark Pursuit Double Team Shock Wave Encore Electro Ball Agility Light Screen Acrobatics Volt Switch Discharge Air Slash Charm Roost Taunt Thunderbolt Thunder Wave Rain Dance Thunder Substitute Rest Flash Swagger Hidden Power Fighting 7 Protect U-turn And bringing up the rear, it's the Skarmory leader of the Hun army but not the leader of this team, Shan Yu!
Shan Yu the Skarmory
http://veekun.com/dex/media/pokemon/...-white/227.png Skarmory [Shan Yu] (M) Nature: Careful (+Special Defence, -Special Attack) Type: Steel/Flying Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Moves: 34 MC: 0 DC: 5/5 Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (DW UNLOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Leer Peck Sand-Attack Swift Agility Fury Attack Feint Air Cutter Steel Wing Spikes Night Slash Guard Swap Sky Attack Whirlwind Stealth Rock Endure Brave Bird Drill Peck Toxic Swords Dance Substitute Roost Taunt Mud-Slap Torment X-Scissor Protect Payback Rock Slide Sky Drop Pluck Rock Tomb Counter Tailwind And we're going in empty-handed. |
Solo run:
Decor the Chandelure
http://www.iaza.com/work/120608C/iaza19770283904500.gif Chandelure [Decor] (Male) Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Ability 1: Flash Fire Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Ability 2: Flame Body Type: Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Ability 3 (DW) [unlocked]: Shadow Tag Type: Innate Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 92(80*1.15=92) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Hex Shadow Ball Pain Split Overheat Inferno Memento Curse Acid Armor Clear Smog Heat Wave Endure Haze Acid Psychic Energy Ball Toxic Fire Blast Substitute Flamethrower Solarbeam Dream Eater Calm Mind Hidden Power (Ground 7) Sunny Day Taunt Hyper Beam Protect Telekinesis Safeguard Double Team Flame Charge Rest Attract Flash Psych Up Swagger Trick Room Incinerate Moves: 48 IQ: Group C Skills: Escapist Item Master Item Catcher
White Belly the Dragonite (leader)
http://www.iaza.com/work/120426C/iaza16856512765800.gif Dragonite [White Belly] (Female) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2 (DW) [unlocked]: Multiscale Type: Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 70 (80/1.15=69.56) Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Tail Safeguard Outrage Fire Punch Thunder Punch Roost Hurricane Hydro Pump Dragon Rush Hyper Beam Wing Attack Dragon Dance Dragon Pulse Extreme Speed Draco Meteor Aqua Jet Dragonbreath Haze Body Slam Dive Dynamic Punch Ice Punch Icy Wind Mimic Tailwind Superpower Ominous Wind Ice Beam Thunderbolt Flamethrower Earthquake Stone Edge Fire Blast Blizzard Surf Brick Break Thunder Fly Focus Blast Sky Drop Endure Rock Slide Dragon Tail Hone Claws Focus Punch Dragon Claw Roar Toxic Zap Cannon Horn Drill Water Gun Light Screen Protect Rain Dance Double Team Shock Wave Sleep Talk Reflect Bide Aerial Ace Rest Giga Impact Bulldoze Swagger Substitute Waterfall Moves: 73 IQ: Group D Skills: Escapist Item Master Item Catcher Experienced Traveler
Aerodactyl
http://veekun.com/dex/media/pokemon/...-white/142.png Aerodactyl (Male) Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Rock Head Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Pressure Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Ability 3 (DW): Unnerve Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: N/A MC: 0 DC: 0/5 Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Ancientpower Sky Drop Rock Slide Crunch Pursuit Roost Tailwind Aqua Tail Sky Attack Whirlwind Double-Edge Taunt Earthquake Stone Edge Smack Down Sandstorm Torment Fly Whirlwind Endure Double Team Bulldoze Moves: 30 IQ: Group D Skills: Escapist Item Master Item Catcher Experienced Traveler
Skarmory
http://veekun.com/dex/media/pokemon/...-white/227.png Skarmory (Male) Nature: Adamant (+ to Attack; - from Special Attack) Type: Flying/Steel Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Keen Eye Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Ability 2: Sturdy Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Ability 3 (DW): Weak Armor Type: Can be Enabled The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: N/A MC: 0 DC: 0/5 Attacks: Leer Peck Sand-Attack Swift Agility Fury Attack Feint Air Cutter Drill Peck Endure Sky Attack Torment Rock Slide X-Scissor Moves: 14 IQ: Group C Skills: Escapist Item Master Item Catcher |
SOLO RUN, WOOT!
Florence the Reuniclus (Leader) (IQ: E) Skills: Escapist, Item Catcher, Item Master http://sprites.pokecheck.org/i/579.gif Reuniclus- Florence (F) Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: Hp: 110 Atk: 3 Def: 3 SpA(+): 6 SpD: 3 Spe: 26 (30/1.15=26.1, rounded down to 26) SC: 2 WC: 2 BRT: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Psywave Reflect Rollout Snatch Hidden Power (Fighting, 7) Light Screen Charm Recover Psyshock Psychic Pain Split Wonder Room Future Sight Heal Block Imprison Acid Armor Trick Calm Mind Shadow Ball Trick Room Thunder Wave Energy Ball Telekinesis Toxic Thunder Focus Blast Rock Slide Total Moves: 27
Marina the Ludicolo (IQ: G) Skills: Escapist, Item Catcher, Item Master http://sprites.pokecheck.org/i/272f.gif Ludicolo- Marina (F) Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: Hp: 100 Atk: 3 Def: 3 SpA(+): 4 SpD: 4 Spe(-): 61 (70/1.15=60.86) SC: 3 WC: 4 BRT: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Fake Out Fury Swipes Water Sport BubbleBeam Hydro Pump Leech Seed Giga Drain Counter Teeter Dance Fire Punch Rain Dance Ice Beam Scald Toxic Substitute Protect Surf Dive Total Moves: 25
Biggoron the Munchlax (IQ: E) Skills: Escapist, Item Catcher, Item Master http://sprites.pokecheck.org/i/446.gif Munchlax- Biggoron (M) [OT: SubwayJ] Nature: Quiet (Increase Sp Atk by 1, divide speed by 1.15, decrease Evasion by flat 10%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: 3 Def: 2 SpA(+): 3 SpD: 3 Spe(-): 4 (5/1.15=4.34~4) SC: 1 WC: 5 BRT: 16 EC: 2/6 MC: 0 DC: 2/5 Attacks: Metronome Oder Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Body Slam Snatch Counter Double-Edge Zen Headbutt Fire Blast Ice Beam Thunderbolt Brick Break Total Moves: 19
Augustus the Lickitung (IQ: G) Skills: Escapist, Item Catcher, Item Master http://sprites.pokecheck.org/i/108.gif Lickitung- Augustus (M) (OT: RagnarokAlex) Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Stats: HP: 100 Atk(+): 3 Def: 3 SpA: 2 SpD: 3 Spe(-): 26 SC: 3 WC: 4 BRT: 15 EC: 1/6 MC: 0 DC: 1/5 Attacks: Lick Wrap Supersonic Defense Curl Knock Off Stomp Disable Refresh Power Whip Wring Out Body Slam Hammer Arm Zen Headbutt Mimic Fire Punch Protect Toxic Earthquake Rock Slide Brick Break Fire Blast Ice Beam Thunderbolt Surf Substitute Psych Up Endure Bide Total Moves: 28 |
I would like to explore Apple Woods Co-Op with Objection!
Pokemon (3/4, SC Total 8) Ledian (Leader)
Ledian (M)
http://veekun.com/dex/media/pokemon/.../shiny/166.png Ledian [Timothy] (Male) Nature: Adamant (+Atk -Sp.Atk) Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch). Stats: Ledian HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 EC: 6/6 MC: 0 DC: 2/5 Moves: Agility Baton Pass Bug Buzz Comet Punch Light Screen Mach Punch Reflect Safeguard Silver Wind Supersonic Swift Tackle Bide Bug Bite Drain Punch Acrobatics Dig Protect Toxic Ice Punch ThunderPunch Total Moves: 20 Swoobat:
Swoobat (F)
http://veekun.com/dex/media/pokemon/...-white/528.png Swoobat [Fledermaus] (F) Nature: Modest (+Sp.Atk -Atk) Type: Psychic / Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Stats: Swoobat HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 114 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Cutter Air Slash Assurance Attract Calm Mind Confusion Gust Heart Stamp Imprison Odor Sleuth Knock Off Stored Power Supersonic Charge Beam Energy Ball Light Screen Psychic Reflect Shadow Ball Taunt Total moves: 20 Archeops:
Archeops (M)
http://veekun.com/dex/media/pokemon/...-white/567.png Archeops [Rawk] (Male) Nature: Mild (+1 SpA, -1 Def) Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear. Stats: Archeops HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: N/A Attacks: Acrobatics Agility AncientPower Crunch Double Team DragonBreath Dragon Claw Endeavor Leer Pluck Quick Attack Quick Guard Rock Slide Rock Throw Scary Face Thrash U-Turn Wing Attack Bite Defog Dragon Pulse Earth Power Head Smash Steel Wing Bulldoze Dig Dragon Tail Earthquake Focus Blast Hone Claws Protect Roar Smack Down Stone Edge Substitute Taunt Torment Toxic Total Attacks: 37 Bag: 3x Lum Berry will be plenty for me I reckon [Considering last time I asked, Berries were legit to bring.] |
Posting to say that you folks have 24 hours left to post your signups!
|
Might as well try out a Solo challenge. TEAM ICANFLY GOGOGO
Leader - Taiyo the Urugamosu (Volcarona) - IQ Group F
http://veekun.com/dex/media/pokemon/...-white/637.png Volcarona (Taiyo) (F) Nature: Timid (+15% Speed, +15% [15.201%] Accuracy, Attack decreased by *) Type: Bug / Fire Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: 85 / 60 / 65 / 135 / 105 / 100 HP: 100 Atk-: * (1) Def: *** (3) SpA: ***** (5) SpD: **** (4) Spe+: 115 (100 * 1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 22 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Amnesia Bug Bite Bug Buzz Double-Edge Ember Fiery Dance Fire Spin Flame Charge Flame Wheel Flare Blitz Gust Heat Wave Hurricane Leech Life Quiver Dance Rage Powder Silver Wind String Shot Take Down Thrash Whirlwind Endure (#) Foresight Morning Sun (#) Zen Headbutt (#) Calm Mind Toxic Hidden Power [Water 7] Sunny Day (#) Hyper Beam Light Screen Protect Safeguard Frustration SolarBeam (#) Return Psychic Double Team Flamethrower Fire Blast Aerial Ace Rest Overheat Incinerate Will-o-Wisp (#) Acrobatics Struggle Bug Poison Jab Swagger U-Turn Substitute Wild Charge Fly Move Count: 53
Tamama the Togekiss - IQ Group H
http://veekun.com/dex/media/pokemon/...-white/468.png Togekiss (Tamama) (M) Nature: Bold (Defense increased by *, Attack decreased by *) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: 85 / 50 / 95 / 120 / 115 / 80 HP: 100 Atk-: * (1) Def+: **** (4) SpA: ***** (5) SpD: **** (4) Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 5 / 5 Attacks: After You Air Slash AncientPower Aura Sphere Baton Pass Bestow Charm Double-Edge Encore ExtremeSpeed Follow Me Growl Last Resort Magical Leaf Metronome Safeguard Sky Attack Sweet Kiss Wish Yawn Morning Sun (#) Nasty Plot (#) Psycho Shift (#) Heal Bell Heat Wave Magic Coat Tri Attack Sunny Day Protect Double Team Flamethrower (#) Fire Blast Reflect (#) Substitute (#) Shadow Ball Thunder Wave Psychic Light Screen Fly Move Count: 39
Kozu the Crobat - IQ Group D
http://veekun.com/dex/media/pokemon/...-white/169.png Crobat (Kozu) (F) Nature: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *) Type: Poison / Flying Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats: 85 / 90 / 80 / 70 / 80 / 130 HP: 100 Atk: *** (3) Def: *** (3) SpA: *** (3) SpD-: ** (2) Spe+: 150 (130 * 1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Acrobatics Air Cutter Air Slash Astonish Bite Confuse Ray Cross Poison Haze Leech Life Mean Look Poison Fang Screech Supersonic Wing Attack Brave Bird (#) Defog Giga Drain Gust Hypnosis (#) Nasty Plot (#) Purzuit Quick Attack Whirlwind Zen Headbutt Heat Wave Sky Attack Sleep Talk Super Fang Twister Toxic (#) Venom Shock Hidden Power Ice 7 Sunny Day Taunt (#) Protect Rain Dance Frustration Hyper Beam Shadow Ball Double Team Sludge Bomb Torment Rest Attract Thief Payback Giga Impact X-Scissor Pluck U-turn Substitute (#) Fly Endure Detect Snatch Roost Bide Dark Pulse Move Count: 58
Shogun the Tomohawk - IQ Group H
http://i.imgur.com/uAFqe.png Tomohawk (Shogun) (M) Nature: Modest (Special Attack increased by *, Attack decreased by *) Type: Flying / Fighting Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: 105 / 60 / 90 / 115 / 80 / 85 HP: 110 Atk-: * (1) Def: *** (3) SpA+: ***** (5) SpD: *** (3) Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Evolution Counter: 6 / 6 Move Counter: 1 Dream Counter: 5 / 5 Attacks: Aerial Ace Air Slash Aura Sphere Bulk Up Earth Power Focus Energy Fury Swipes Harden Healing Wish Heat Wave Hurricane Hyper Voice Morning Sun Rain Dance Rest Retaliate Roar Rock Smash Sky Drop Submission Sunny Day Superpower Whirlwind Work Up Confuse Ray Nature Power (#) Rapid Spin Roost (#) Stealth Rock Yawn (#) Toxic Taunt (#) Protect Frustration SolarBeam Return Brick Break (#) Double Team Reflect Rock Tomb Thief Focus Blast Quash Acrobatics Flash Bulldoze Rock Slide (#) Grass Knot Substitute Fly Move Count: 50 |
Beta signups hereby close! Those not selected will be put on the queue for the main RP.
The lucky ones are: Solo: Temperantia Co-Op: dogfish44 + Objection Your threads will be going up some time today. |
| All times are GMT -4. The time now is 7:11:28 AM. |
