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Gravity? Isn't that just a gimmick?
Hello raters, so recently I decided to put myself up to a huge challenge. I wanted to make a team based on Gravity that DIDN'T suck. Pretty tough to manage, but this is my final product. Admittedly it still isn't great, but maybe some of you can help out with that. AT A GLANCE http://pldh.net/media/pokemon/gen4/hgss/227.png http://forums.garyoak.com/images/smi...rmalSprite.gif http://img-cache.cdn.gaiaonline.com/...iko_08/mew.png http://firechao.com/Images/PokemonGu...mie_sprite.png http://www.smogon.com/download/sprites/dp/51.png http://cdn.bulbagarden.net/upload/6/60/Spr_4p_473_m.png AND NOW FOR A CLOSER LOOK Skarmory http://fc05.deviantart.net/fs71/f/20...ky-d543x2x.png Ability - Sturdy Item - Shed Shell Nature - Impish EV's - 252 HP/232 Def/24 Spe - Spikes - Whirlwind - Brave Bird - Roost When building team, after many failures, it hit me that the old SkarmBliss combo could fit perfectly on a Gravity team. Skarmory is my main defensive wall, sponging many physical hits and racking up Spikes damage with Whirlwind. If Gravity is up, Skarmory loses its ground immunity, which can spell its doom. However, normally if I'm in a situation where I HAVE to send out Skarmory against something with a ground move while Gravity is up, I've probably alreadthisy lost the match anyway. Spikes affects everyone while Gravity is in play, which makes Whirlwind phazing much more effective. Shed Shell was chosen to escape Mangezone as he already has recovery with Roost. Mostly a pretty standard set that we've all seen before, moving on Blissey http://fc01.deviantart.net/fs39/f/20...SailorClef.jpg Ability - Natural Cure Item - Leftovers Nature - Calm EV's - 252 HP/252 SpD/4 Def - Gravity - Toxic - Heal Bell - Softboiled Blissey rounds out my defensive core, any special attack aimed at Skarmory, Blissey can pretty much handle. Great at setting up Gravity, although she can't utilize it very well herself. Blissey pops in and out of the match setting up Gravity, poisoning the opponent, and eliminating statuses from the team. She can usually stall out any opponent not packing strong physical attacks or Taunt. Softboiled heals obviously, and is better for this set than Wish in my opinion. Wish usually requires Protect to go along with it, and the other moves here are too valuable to my team. Mew http://fc05.deviantart.net/fs7/i/200...w_by_Squet.jpg Ability - Synchronize Item - Life Orb Nature - Modest EV's - 4 HP/252 SpA/252 Spe - Gravity - Fire Blast - Blizzard - Thunder This set normally comes as a huge surprise. One turn of setup (or none if Gravity is already in place) and you have 3 100% accuracy 120BP moves with great coverage. Mew's bulk usually gives it the opportunity for a turn of setup, and even if you don't have time for setup, Fire Blast still has 85% accuracy. Since he is such a diverse Pokemon, few know what counter to send out. Anything with Sucker Punch can OHKO Mew, but he almost always punches a few holes in the opponents team. Starmie http://media.tumblr.com/tumblr_lstqphCQN01qfays9.png Ability - Natural Cure Item - Life Orb Nature - Modest EV's - 4 HP/252 SpA/252 Spe - Gravity - Hydro Pump - Rapid Spin - Thunder Starmie fills a role similar to Mew as a secondary special sweeper. A Rapid Spinner was absolutely necessary for this team, as I tend to do a lot of switching around, and Starmie fits the role perfectly. She can set up Gravity, spin away hazards, absorb status, and sweep weakened teams with a STAB Hydro Pump and Thunder. Dugtrio http://desmond.imageshack.us/Himg822...ng&res=landing Ability - Arena Trap Item - Choice Band Nature - Jolly EV's - 4 HP/252 Atk/252 Spe - Earthquake - Sucker Punch - Stone Edge - Aerial Ace Dugtrio is a terrific revenge killer to have under Gravity, with nothing being immune to Earthquake and Stone Edge having 100% accuracy. Arena trap prevents anything without a Shed Shell from escaping and Sucker Punch hits hard with priority. Aerial Ace is mostly there just as a filler, but it hits Breloom harder than any other move. Mamoswine http://fc06.deviantart.net/fs71/i/20...01-d32k2oc.png Ability - Thick Fat Item - Lum Berry Nature - Adamant EV's 4 HP/252 Atk/252 Spe - Ice Shard - Earthquake - Stone Edge - Superpower/Stealth Rock Mamoswine truly appreciates Gravity support, but can shine without it as well. Ice Shard hits bulky dragons hard and the EdgeQuake combo provide great coverage. Superpower gives Mamo better type coverage, as well as filling my teams only fighting type move, but Stealth Rock greatly supports phazing fun with Skarmory. Both have been used to success on this team and I haven't decided which I like better. Lum Berry was chosen to protect Mamos momentum, but maybe something else would be better suited on him, opinions? Well that's it for the Gravity team, let me know what you all think. Happy rating! |
Hey!
Solid team, Twinkyfist! I find that Dugtrio would really appreciate the ability to switch moves, especially with Gravity being up. That's why I would recommend a Focus Sash Dugtrio, with a moveset consisting of Stealth Rock / Earthquake / Stone Edge / Reversal. By giving Dugtrio Stealth Rock, that allows Mamoswine to use Superpower in the 4th slot, enabling it to get past Ferrothorn and Air Balloon Heatran with more ease. With a Focus Sash, Dugtrio can't be OHKO'd, allowing it to get Stealth Rock up before dying. At 1 HP, Reversal becomes extremely powerful, giving you a strong coverage move. I don't have much else to add - cool team, and good luck! |
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I'd recommend a grass or bug type pokemon, rather than Skarmory, because they resist ground which can help against a Landorus rampage. Aggressively Heracross makes great use of gravitated Megahorn, Stone Edge and Earthquake. Shaymin doesn't mind not missing seed flare or leech seed, and dispatches balooning heateans with earth power. Just a thought. Best of luck!! |
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