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-   -   Victini {BW2 Revamp}【QC: 4/3】 (http://www.smogon.com/forums/showthread.php?t=3470752)

Trinitrotoluene Aug 8th, 2012 9:22:20 PM

Victini {BW2 Revamp}【QC: 4/3】
 
Things to do:
  • Flesh out the skeleton []
  • Order sets []
  • Get QC approvals once testing and ordering is done []
  • Write up the ode to victory. [ ]

--------------------------------
Status: Close to victory.
QC Approvals: [jc104]* || [shrang]* || [Pocket] || [Harsha]
GP Checks: [ ] || [ ]
--------------------------------
*: QC approvals prior to establishment of Checks and Counters

OLD BW1 Analysis. Credit to SJCrew.

shrang's Proposition

http://media.pldh.net/pokemon/gen5/b..._shiny/494.png
http://cap.smogon.com/web/media/types/psychic_big.pnghttp://cap.smogon.com/web/media/types/fire_big.png
"I'll carry on fighting beside you until the very end." ~Fiora
[Overview]
  • V-create gave the Victory Pokemon a new (old) reason to be used on sun teams
  • Victory Star raises accuracy of moves by 10%, giving it ability to utilize expansive movepool more reliably
  • Newly released, ubiquitous Pokemon (Techniloom, Thick Fat Mamoswine, Regenerator Amoonguss) give Victini more breathing room in OU
  • New emphasis on rain slightly dampens Victini's potential
  • Same old threats (Stealth Rock, Heatran) present, hampering Victini's time in OU
  • Has plenty of competition from the likes of Darmanitan; advantages include more respectable defenses, Fusion Bolt, and marginally better STAB
[SET]
name: Physical Attacker
move 1: V-create
move 2: Fusion Bolt
move 3: Brick Break
move 4: U-turn
item: Choice Band / Life Orb
ability: Victory Star
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
  • V-create defines power and makes switching into Victini difficult unless Flash Fire, resistances, and / or a massive Defense stat is possessed; V-create also destroys conventional physical walls
  • Side effects of V-create (lowered defenses and speed) problematic and exploitable
  • Fusion Bolt great for eliminating bulky waters looking to take a V-create, such as Slowbro
  • Brick Break useful for dealing a heavy blow to Heatran and Tyranitar on the switch
  • U-turn maintains momentum and eases prediction
[ADDITIONAL COMMENTS]
  • New tutors brought Victini Trick, giving it ability to cripple stall; it's hard to wall Victini, so Trick's usability is lowered
  • EVs maximize Victini's power and speed, with the last 4 being tossed into Defense to keep HP at an odd number
  • Choice Band the preferred item due to lack of recoil and increased power
  • Life Orb gives holder ability to switch off moves and maintain high level of power at cost of 10% recoil; aforementioned recoil hastens Victini's death on the field
  • Fighting Gem can be used to bluff a choice item, all while granting Victini the ability to hit Heatran and TTar very hard
  • Charcoal can be used to grant V-create a 20% power boost while maintaining a Choice bluff and avoiding nasty recoil
  • Trick Room usable with Life Orb, Brave nature, and an EV spread of 252 HP / 252 Atk / 4 Def to exploit V-create's effects
  • Countered only by Dragonite, defensive Salamence, and Heatran; Mamoswine and Starmie can take on all 3 at once
  • Ninetales is Victini's best friend due to ability to maintain sunlight, which cranks Victini's power through the roof; other weather inducers that are not named Politoed can be used, but Ninetales and Drought are much preferred
  • Spinners such as Forretress and Hitmontop useful partners to eliminate hazards
  • Chlorophyll Pokemon, other Grass-types (Breloom, Virizion), and Dragons great for combating Water-types that wall Victini
  • Sleep Talk worthwhile since Victini does well against Breloom
  • Dugtrio AWESOME at trapping Tyranitar and Heatran
[SET]
name: Choice Scarf
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Trick / Brick Break / Flare Blitz
item: Choice Scarf
nature: Adamant / Jolly
ability: Victory Star
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
  • Excellent revenge killer; great scout and momentum-grabber
  • Main advantage over other revenge killers (e.g. Scarf MoxieMence, Terrakion) is access to U-turn and powerful STAB under the sun
  • V-create is main source of power
  • Fusion Bolt useful for assassinating Gyarados, Tornadus-T (in the rain), and Politoed
  • U-turn is the obligatory momentum-grabber; helps ease Victini's life by pinpointing counters
  • Trick cripples stall by burdening opponent with Choice Scarf
  • Flare Blitz can be used to revenge-kill and potentially sweep late-game without slowing down
  • Brick Break can be used over U-turn to get a good hit on Heatran and Tyranitar, but lack of power is discouraging
[ADDITIONAL COMMENTS]
  • Adamant gives Victini enough speed to outpace Scarf Rotom-W while maintaining a respectable amount of power; an Adamant Scarf Victini's V-create is just as strong as a Jolly Darmanitan's Flare Blitz
  • Physically defensive Hippowdon a great counter to this set due to ability to stall V-creates out; powerful Grass-types great teammates for punishing Hippowdon
  • Heatran an even larger problem for this set than the Band set; Dragons and Fighters useful for containing it
  • Ninetales even more needed as a teammate for this set due to lack of initial power
  • Hazard application and removal also appreciated, as this Victini is great at forcing switches; Forretress especially great at both ends
  • Chlorophyll sweepers still work well with this Victini, but not as well as they do with the Band / LO set
  • Powerful dragons such as Haxorus and Dragonite can punch holes into Pokemon that Victini can revenge kill
  • Dugtrio can trap Tyranitar and Heatran, reliably eliminating two major obstacles blocking Victini's path to victory
[SET]
name: Final Gambit
move 1: Final Gambit
move 2: U-turn
move 3: V-create
move 4: Trick
item: Choice Scarf
nature: Jolly
ability: Victory Star
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
  • Guarantees a KO early on with Final Gambit, making the battle 5 vs. 5
  • Plays differently than the Scarf set by attempting to take down a critical member of the opponent's team at the cost of its own life
  • Main targets are opposing weather inducers
  • U-turn can be used to scout for Ghost-types
  • V-create still does an acceptable amount of damage, despite the lower Attack
  • Trick can be used to ruin Ghosts, Pokemon with a HP stat > 404, and Blissey / Chansey willing to tank a Final Gambit; Victini is weak, and it most likely won't mind losing the scarf
  • Jolly ensures that Victini gets to lance a Final Gambit before opponent can move
[ADDITIONAL COMMENTS]
  • Fusion Bolt can sting those weak to it
  • Hazards are the bane of this Victini, reducing the power of its Final Gambit; Spinners and / or a Magic Bounce Pokemon very much appreciated if you're not leading with this; however, you should be using this as a lead, reducing the need for such support
  • Trappers such as Tyranitar and Scizor helpful to eliminate Ghost-types
  • Priority still problematic; nothing that can be done about that though...
  • Chlorophyll sweepers go well with this Victini if Ninetales is used
[Other Options]
  • A purely special set can be used due to Victini's access to great moves such as Searing Shot, Fire Blast, Psychic, Focus Blast, and Thunder, but such a set leaves Victini outclassed by Volcarona, Heatran, Chandelure, and (oddly enough) Charizard
  • Zen Headbutt can demolish Toxicroak (under rain) / Keldeo / Amoonguss / Tentacruel / Terrakion / Infernape / Virizion / Breloom / Conkeldurr without lowering stats
  • A mixed set could work, but physical variants hit harder
  • A support set is also viable, but Victini's typing defensively is sketchy, undermining Victini's otherwise respectable bulk
  • Sleep Talk great because Victini can counter Breloom with its respectable bulk and decent typing
  • Substitute useful for keeping revenge killers at bay
  • Sunny Day can be used so Victini becomes more self-sufficient; Sunny Day + Focus Blast can be used to beat 252 / 192+ Tyranitar assuming max SpA EVs
  • Thunder Wave and Will-o-Wisp can be used to ruin a switch-in; Will-o-wisp notable because it helps against Slowbro
  • Fire Punch can be used over Flare Blitz or V-create, but the power loss is especially noticeable and losing V-create causes Victini to lose its only reason for being used
  • ThunderPunch has more PP than Fusion Bolt, but power loss is not worth the extra PP
[Checks and Counters]
  • Nearly impossible to counter Victini under the sun due to V-create's sheer power; closest counters are defensive Salamence and Dragonite, and even they take quite a hit from V-create
  • Bulky waters can work, but must avoid switching into V-create (under the sun) or Fusion Bolt; Slowbro gets special mention because of Regenerator
  • Stealth Rock is great to force checkmate on Victini
  • Politoed gets a special mention for being able to rob V-create of its immense power with Drizzle, but it too must avoid Fusion Bolt
  • Hippowdon and its Sand Stream enable it to act as a great Scarf Victini counter; it must watch for Band and Final Gambit sets though
  • Heatran can work because of Flash Fire, but has to avoid Brick Break; in that same vein, Chandelure can work, but has to avoid Fusion Bolt
  • Dugtrio can eliminate Victini locked into V-create or Fusion Bolt
  • Easier to check Victini than to counter it; Terrakion, Landorus, Salamence, and Tyranitar best at checking Victini
  • Under sun, Darmanitan and Sawsbuck can easily revenge kill after a V-create
  • V-create's side-effects can be used to revenge kill it, often eliminating the need for Choice Scarf

Pocket Aug 8th, 2012 9:47:24 PM

For the first set, AC mention Fighting Gem so its first Brick Break can hit Heatran / TTar as hard as the band version without being choice-locked.

Trick Room may also deserve an AC mention with max HP / max Atk to make better use of V-create.

AC mention max attack / max speed for the Scarfer set, since some may want to hit hard with Victini. Mention Flare Blitz > Final Gambit as a powerful spammable Fire-type move when Victini does not want to slow down.

ginganinja Aug 8th, 2012 9:57:47 PM

Add a different scarfer set IMO, one that maxes speed and Atk, and doesn't use Final Gambit. I tested the set myself, and it just fucking nuked everything, as well as acting as a very good, long term revenge killer and Scout.

Final Gambit (in my opinion) is usually forced to sacrifice itself early (unless you have a spinner to avoid SR hassling you), but you hopefully take down a key pokemon on the opponents team. I would argue that the two sets are different enough to be included in the analysis.

OO Zen Headbutt since I found it useful in doing more to Keldeo, but it has limited use outside of hitting all those common fighting types in 1 move (as well as Tenta).

Trinitrotoluene Aug 8th, 2012 11:57:30 PM

Quote:

Originally Posted by Fat Pocket (Post 4350909)
For the first set, AC mention Fighting Gem so its first Brick Break can hit Heatran / TTar as hard as the band version without being choice-locked.

Trick Room may also deserve an AC mention with max HP / max Atk to make better use of V-create.

AC mention max attack / max speed for the Scarfer set, since some may want to hit hard with Victini. Mention Flare Blitz > Final Gambit as a powerful spammable Fire-type move when Victini does not want to slow down.

I've tried out a Trick Room set, and I liked it. I can agree that it only deserves an AC mention though (too many rain teams to do well enough on its own...).

Quote:

Originally Posted by Fat ginganinja (Post 4350922)
Add a different scarfer set IMO, one that maxes speed and Atk, and doesn't use Final Gambit. I tested the set myself, and it just fucking nuked everything, as well as acting as a very good, long term revenge killer and Scout.

Final Gambit (in my opinion) is usually forced to sacrifice itself early (unless you have a spinner to avoid SR hassling you), but you hopefully take down a key pokemon on the opponents team. I would argue that the two sets are different enough to be included in the analysis.

OO Zen Headbutt since I found it useful in doing more to Keldeo, but it has limited use outside of hitting all those common fighting types in 1 move (as well as Tenta).

Alright. I'll get that in as the second set.

The proposed set order for the analysis is listed below. Are there any changes that QC would recommend for Victini?
  • Physical Attacker
  • Choice Scarf
  • Final Gambit

Cherub Agent Aug 9th, 2012 8:58:31 AM

Can't Final Gambit just be in the AC of the Scarf set?

Mabye mention how it's very, very similar to Darmanitan?

Also the Final Gambit set likes Wish support. Blissey heals 3/4ths of Victini's HP and attracts Fighting moves Victini can come in on

ginganinja Aug 9th, 2012 9:00:02 AM

The Sets play too differently, one plays as more of a suicide lead, the other an actual revenge killer. The two sets also require a different EV spread, and I just think that its better off with two different sets.

ThePillsburyDoughBoy Aug 9th, 2012 11:59:49 AM

Call me crazy, but is a specially based mixed set possible? V-Create has an insane amount of base power (180) and it is backed by STAB, meaning even with little investment it still has the possibility to 2HKO Chansey. In addition, his special movepool has a large variety of options but most importantly a secondary STAB in Psychic. He does receive a large amount of competition from Infernape, but one of his perks includes having Thunderbolt to better get past bulky Waters.

Victini @ Life Orb
Trait: Victory Star
EVs: 56 Atk / 200 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- V-create
- Thunderbolt / Energy Ball
- Psychic
- Focus Blast

Thunderbolt / Energy Ball is a toss up. In exchange for hitting Jellicent, Vaporeon, and Politoed for less you have the ability to hit Gastrodon much harder. Tentacruel is already taken care of with STAB Psychic.

Electrolyte Aug 9th, 2012 12:15:19 PM

I think that, though they might play a little differently, the scarf and band can be combined, and the life orb can be it's own set. The band and scarf sets are pretty much the same thing; they have almost the same moveset, and the same EVs.

And about PDB's set, what are you hitting harder with LO Thunderbolt that you're not hitting as hard with Fusion Bolt? The only benedfits to that set is Psychic, Energy Ball, and Focus Blast; which IMO aren't worth their own set. Still, Focus Blast nailing Heatrans for Sun support sounds delicious.

Trinitrotoluene, don't forget to stress on Victini's strengths over other fairies- V-Create, Fusion Bolt, and ability to work wonders under the sun.

Trinitrotoluene Aug 9th, 2012 3:40:28 PM

Quote:

Originally Posted by Fat Cherub Agent (Post 4351347)
Can't Final Gambit just be in the AC of the Scarf set?

Mabye mention how it's very, very similar to Darmanitan?

Also the Final Gambit set likes Wish support. Blissey heals 3/4ths of Victini's HP and attracts Fighting moves Victini can come in on

I can mention its similarities to Darmanitan. Also, the Scarf and Final Gambit sets play extremely differently, as ginganinja stated. Wish support for the Final Gambit set is something I can mention.

Quote:

Originally Posted by Fat ginganinja (Post 4351350)
The Sets play too differently, one plays as more of a suicide lead, the other an actual revenge killer. The two sets also require a different EV spread, and I just think that its better off with two different sets.

Thank you.

Quote:

Originally Posted by Fat ThePillsburyDoughBoy (Post 4351483)
Call me crazy, but is a specially based mixed set possible? V-Create has an insane amount of base power (180) and it is backed by STAB, meaning even with little investment it still has the possibility to 2HKO Chansey. In addition, his special movepool has a large variety of options but most importantly a secondary STAB in Psychic. He does receive a large amount of competition from Infernape, but one of his perks includes having Thunderbolt to better get past bulky Waters.

Victini @ Life Orb
Trait: Victory Star
EVs: 56 Atk / 200 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- V-create
- Thunderbolt / Energy Ball
- Psychic
- Focus Blast

Thunderbolt / Energy Ball is a toss up. In exchange for hitting Jellicent, Vaporeon, and Politoed for less you have the ability to hit Gastrodon much harder. Tentacruel is already taken care of with STAB Psychic.

The purely physical sets hit much harder, and can break stall better than a mixed set.
Quote:

Originally Posted by Fat Electrolyte (Post 4351500)
I think that, though they might play a little differently, the scarf and band can be combined, and the life orb can be it's own set. The band and scarf sets are pretty much the same thing; they have almost the same moveset, and the same EVs.

And about PDB's set, what are you hitting harder with LO Thunderbolt that you're not hitting as hard with Fusion Bolt? The only benedfits to that set is Psychic, Energy Ball, and Focus Blast; which IMO aren't worth their own set. Still, Focus Blast nailing Heatrans for Sun support sounds delicious.

Trinitrotoluene, don't forget to stress on Victini's strengths over other fairies- V-Create, Fusion Bolt, and ability to work wonders under the sun.

The Scarf and Band sets play extremely different games. One (Scarf) aims to revenge kill weakened threats, while the other (Band) aims to demolish walls with its powerful V-create.

ginganinja Aug 10th, 2012 7:54:05 AM

Right

Brick Break I kinda want mentioned in the 4th slot (on Scarf), but I guess an AC mention is o.k. Its really really nice for Terrakion, Tar, and Heatran, all of which pretty much don't give 2 shits about you otherwise.

Mention that Victini really really wants weather. I used to use non weather a LOT, and while I had success with Victini on a non weather team (it was CB), when going up against rain, it was kinda like a deadweight. You really want to have the freedom to spam that nuke in V-Create, so I feel that having weather is almost essential for all sets. It doesn't even have to be Ninetales, just something that prevents it raining. (I know you brought up Ninetales, just stress in the analysis that keeping rain away is very important to Victini)

OO Zen Headbutt (for the 2nd time). I might have missed it, and if you did then im sorry, however, I actually did find some good use for it in my testing. It did more to Keldeo, which I found useful, as well as hitting Toxicroak (under rain) / Keldeo / Amoonguss / Tentacruel / Terrakion / Infernape / Virizion / Breloom / Conkeldurr all in one move. Granted, V-Create hits harder on most of them, but there will be times you want to go for an end game sweep, or if the speed / Def / SDef drop is distasteful, and Zen Headbutt helps with that. Its not terrible, and I think its good in OO.

jc104 Aug 10th, 2012 10:52:06 AM

IMO you should de-slash Trick from the first set and relegate it to AC. Walling Victini is virtually impossible outside of rain, and so I don't think there are many walls you need to Trick, if any. The two counters you listed, Dragonite and Salamence, do not mind a Choice Band too much most of the time (depending on the set they are running). The two moves it might replace are really quite important against the likes of Heatran, Tyranitar, Latios and Latias. And finally, if you are using a Life Orb, Trick is clearly useless.

Also, I'm really not sure Final Gambit is worth a set on its own. In order to achieve a one-for-one tradeoff, you need to support Victini by providing it a safe switchin and keeping hazards off the field, unless you are leading with it. Even then, you are far from guaranteed to KO the Pokemon you want to KO. Regardless, I think you should clarify that the main targets are weather inducers (ttar and politoed) which can take a hit from the normal scarf set, and are obviously important enough to sacrifice a Pokemon to remove.

Also, in my opinion Zen Headbutt should be in AC on the first two sets. I think that better suggests how good it is, compared to the rubbish that normally ends up in OO.

edit: Final Gambit set really doesn't need Fusion Bolt; it's weak enough even with no investment. I would rather have Trick in that last slot, since it's still as potent as ever without Attack investment. Several notable players have said to me that they like the set, and so I'm happy for it to stay for now. Please stress though, that the idea is to lead with it, or at least to use it very early in the game, rather than supporting it with Rapid Spin and Wish.

Trinitrotoluene Aug 11th, 2012 3:47:36 AM

Quote:

Originally Posted by Fat ginganinja (Post 4352512)
Right

Brick Break I kinda want mentioned in the 4th slot (on Scarf), but I guess an AC mention is o.k. Its really really nice for Terrakion, Tar, and Heatran, all of which pretty much don't give 2 shits about you otherwise.

Mention that Victini really really wants weather. I used to use non weather a LOT, and while I had success with Victini on a non weather team (it was CB), when going up against rain, it was kinda like a deadweight. You really want to have the freedom to spam that nuke in V-Create, so I feel that having weather is almost essential for all sets. It doesn't even have to be Ninetales, just something that prevents it raining. (I know you brought up Ninetales, just stress in the analysis that keeping rain away is very important to Victini)

OO Zen Headbutt (for the 2nd time). I might have missed it, and if you did then im sorry, however, I actually did find some good use for it in my testing. It did more to Keldeo, which I found useful, as well as hitting Toxicroak (under rain) / Keldeo / Amoonguss / Tentacruel / Terrakion / Infernape / Virizion / Breloom / Conkeldurr all in one move. Granted, V-Create hits harder on most of them, but there will be times you want to go for an end game sweep, or if the speed / Def / SDef drop is distasteful, and Zen Headbutt helps with that. Its not terrible, and I think its good in OO.

I agree with your statement that Victini needs to be away from the rain. However, I think that Ninetales should be brought up as the preferred weather inducer, due to sun boosting V-create's power to incredible levels. Oh, thanks for reminding me to OO Zen Headbutt. Also, do you think that Zen Headbutt warrants a mention in the AC of the first set? I have mixed feelings about it.

Quote:

Originally Posted by Fat jc104 (Post 4352588)
IMO you should de-slash Trick from the first set and relegate it to AC. Walling Victini is virtually impossible outside of rain, and so I don't think there are many walls you need to Trick, if any. The two counters you listed, Dragonite and Salamence, do not mind a Choice Band too much most of the time (depending on the set they are running). The two moves it might replace are really quite important against the likes of Heatran, Tyranitar, Latios and Latias. And finally, if you are using a Life Orb, Trick is clearly useless.

Also, I'm really not sure Final Gambit is worth a set on its own. In order to achieve a one-for-one tradeoff, you need to support Victini by providing it a safe switchin and keeping hazards off the field, unless you are leading with it. Even then, you are far from guaranteed to KO the Pokemon you want to KO. Regardless, I think you should clarify that the main targets are weather inducers (ttar and politoed) which can take a hit from the normal scarf set, and are obviously important enough to sacrifice a Pokemon to remove.

Also, in my opinion Zen Headbutt should be in AC on the first two sets. I think that better suggests how good it is, compared to the rubbish that normally ends up in OO.

edit: Final Gambit set really doesn't need Fusion Bolt; it's weak enough even with no investment. I would rather have Trick in that last slot, since it's still as potent as ever without Attack investment. Several notable players have said to me that they like the set, and so I'm happy for it to stay for now. Please stress though, that the idea is to lead with it, or at least to use it very early in the game, rather than supporting it with Rapid Spin and Wish.

Final Gambit plays differently enough than the Scarf set to get its own set. Also, you make several great points. I'll fix up the analysis.

ginganinja Aug 11th, 2012 4:59:57 AM

Quote:

Also, do you think that Zen Headbutt warrants a mention in the AC of the first set? I have mixed feelings about it.
Maybe, but I don't think its needed. I only used Zen Headbutt on Scarf, just because I needed the extra power vs Keldeo and other sweepers so I could easily revenge them. CB doesn't really miss power, ergo I feel that it doesn't need Zen Headbutt so much. Quite honestly, I would be fine seeing it in AC, I just know that shrang dislikes Zen Headbutt iirc and his arguments are justified when CB is concerned. However, if hes o.k with it getting an AC mention, I will be too.

jc104 Aug 11th, 2012 6:10:39 AM


QC Approved 1/3

Provided you write a reasonable checks and counters section.

Trinitrotoluene Aug 12th, 2012 3:01:44 PM

Quote:

Originally Posted by Fat ginganinja (Post 4353532)
Maybe, but I don't think its needed. I only used Zen Headbutt on Scarf, just because I needed the extra power vs Keldeo and other sweepers so I could easily revenge them. CB doesn't really miss power, ergo I feel that it doesn't need Zen Headbutt so much. Quite honestly, I would be fine seeing it in AC, I just know that shrang dislikes Zen Headbutt iirc and his arguments are justified when CB is concerned. However, if hes o.k with it getting an AC mention, I will be too.

Alright.
Quote:

Originally Posted by Fat jc104 (Post 4353557)

QC Approved 1/3

Provided you write a reasonable checks and counters section.

Thanks!

shrang Aug 12th, 2012 7:10:58 PM


QC Approved 2/3

Pocket Aug 12th, 2012 7:33:36 PM

May we hold off on QC approvals until this analysis is actually completed? The Checks and Counters are still missing -_-;;

Trinitrotoluene Aug 12th, 2012 7:40:54 PM

Quote:

Originally Posted by Fat shrang (Post 4355639)

QC Approved 2/3

Thanks! A special note on the OP has been made regarding your and jc104's approvals.
Quote:

Originally Posted by Fat Pocket (Post 4355673)
May we hold off on QC approvals until this analysis is actually completed? The Checks and Counters are still missing -_-;;

Finished with the Checks and Counters section. Thank you Pocket.

Pocket Aug 12th, 2012 9:03:24 PM

Yea, definitely mention Dugtrio as teammates. Heatran and TTar are the bane of Victini and Drought Teams in general, and Dugtrio eliminates them for Victini to spam V-create.

You can mention teammates when using Victini outside of Drought teams. Other non-chlorophyll Grass mons such as Virizion, Breloom, and Celebi fits the bill. Dragon-types are also great for checking both Heatran and Water-types.

Physical Attacker

~ Mention Fighting Gem. It has some cool points in bluffing Victini as choiced, while hitting Heatran / TTar, the main recipients of BB, as hard as possible, which Sun teams would definitely appreciate.

~ Mention Charcoal for 20% boost on its V-create without the LO recoil or being choice-locked

Choice Scarf

~ Flare Blitz and Brick Break bullet points go under Set Comments, since they are slashed in the main set.

~ Mention that Adamant Victini's V-create is as powerful as Jolly Darmanitan's Flare Blitz, to illustrate its power.

Other Option

Quote:

Fire Punch can be used over Flare Blitz or V-create, but the power loss is especially noticeable and losing V-create causes Victini to lose its only reason for being used
~ Remove the mention of Fire Punch. Fire Blast does more damage than Fire Punch, even with 0 SpA investment.

~ Remove mention of ThunderPunch.

~ T-Wave and Will-O-Wisp deserves a mention for crippling its switch-in. T-Wave is nice for the same speed advantage provided by Trick Room. Will-O-Wisp provides the fast residual damage to quickly bring even bulky opponents such as Slowbro into V-create KO range; not to mention it cripples physical attackers.

~ Sunny Day is always worth mentioning to allow Victini to provide the favorable weather condition himself without the help of Ninetales.

~ Wouldn't hurt to mention some of its rich special movepool, such as STAB Psychic, Searing Shot, VStar-boosted Fire Blast, Focus Blast, and Thunder (not in Drought Team of course), SolarBeam / Grass Knot, and Shadow Ball, all of which can be used for some sort of mixed / special offense approach. It's worthy to note that Sunny Day + Focus Blast is nice for a KO against even 252 HP / 192+ SpD TTar after SR (this is assuming max SpA Victini)

~ Substitute is worth mentioning, since Victini is easily revenge-killed after the speed / defense drops.

~ Sleep Talk - Victini is naturally bulky and resists Breloom's STAB moves, making Sleep Talk a good fit.

Checks & Counters

~ Should mention that getting SR up as early and long as possible is a nice way to checkmate Victini

~ Dugtrio deserves a special mention for quickly dispatching Victini locked into V-create.

~ Need more emphasis on how V-create can be used against Victini (without Trick Room), since it leaves it vulnerable to revenge-kills. Terrakion, Landorus, Latios, and Gengar for instance, don't even need Scarf to revenge Victini after the speed / special drop. Scarf Mence can attempt an Moxie Outrage sweep.

~ Although rare, physically defensive Hippowdown can remove the Sun-boost and stall out Scarf Victini's V-create. Caution readers to be wary of Final Gambit, though.

~ Other Sun Sweepers, such as Scarf Darmanitan and Chlorophyll mons w/ more than just Grass + Fire coverage can fuck Victini up after using V-create.

Trinitrotoluene Aug 12th, 2012 9:17:06 PM

Quote:

Originally Posted by Fat Pocket (Post 4355768)
Yea, definitely mention Dugtrio as teammates. Heatran and TTar are the bane of Victini and Drought Teams in general, and Dugtrio eliminates them for Victini to spam V-create.

You can mention teammates when using Victini outside of Drought teams. Other non-chlorophyll Grass mons such as Virizion, Breloom, and Celebi fits the bill. Dragon-types are also great for checking both Heatran and Water-types.

Physical Attacker

~ Mention Fighting Gem. It has some cool points in bluffing Victini as choiced, while hitting Heatran / TTar, the main recipients of BB, as hard as possible, which Sun teams would definitely appreciate.

~ Mention Charcoal for 20% boost on its V-create without the LO recoil or being choice-locked

Choice Scarf

~ Flare Blitz and Brick Break bullet points go under Set Comments, since they are slashed in the main set.

Other Option


~ Remove the mention of Fire Punch. Fire Blast does more damage than Fire Punch, even with 0 SpA investment.

~ Remove mention of ThunderPunch.

~ T-Wave and Will-O-Wisp deserves a mention for crippling its switch-in. T-Wave is nice for the same speed advantage provided by Trick Room. Will-O-Wisp provides the fast residual damage to quickly bring even bulky opponents such as Slowbro into V-create KO range; not to mention it cripples physical attackers.

~ Sunny Day is always worth mentioning to allow Victini to provide the favorable weather condition himself without the help of Ninetales.

~ Wouldn't hurt to mention some of its rich special movepool, such as STAB Psychic, Searing Shot, VStar-boosted Fire Blast, Thunder, and Focus Blast (not in Drought Team of course), SolarBeam / Grass Knot, and Shadow Ball, all of which can be used for some sort of mixed / special offense approach. It's worthy to note that Sunny Day + Focus Blast is nice for a KO against 252 HP / 192+ SpD TTar

~ Substitute is worth mentioning, since Victini is easily revenge-killed after the speed / defense drops.

~ Sleep Talk - Victini is naturally bulky and resists Breloom's STAB moves, making Sleep Talk a good fit.

Checks & Counters

~ Should mention that getting SR up as early and long as possible is a nice way to checkmate Victini

~ Dugtrio deserves a special mention for quickly dispatching Victini locked into V-create.

~ Need more emphasis on how V-create can be used against Victini (without Trick Room), since it leaves it vulnerable to revenge-kills. Terrakion, Landorus, Latios, and Gengar for instance, don't even need Scarf to revenge Victini after the speed / special drop. Scarf Mence can attempt an Moxie Outrage sweep.

~ Although rare, physically defensive Hippowdown can remove the Sun-boost and stall out Scarf Victini's V-create. Caution readers to be wary of Final Gambit, though.

Thanks for the thorough read-through of this analysis Pocket!

jc104 Aug 13th, 2012 4:34:14 AM

Yeah I shouldn't have approved this before it was finished sorry.

Anyway it looks fine now. Please add Tyranitar to Checks and Counters. It can actually take a Brick Break from the scarf set, and is notable for its ability to Pursuit a -1 Victini.

Pocket Aug 13th, 2012 12:43:17 PM

Thanks for the changes, Trinitrotoulene.

Yes, plz add TTar back into Checks and Counters. Also mention how Scarf Darmanitan and LO Sawsbuck can easily revenge-kill Victini after V-create, given that the Sun is up.

You also don't need the Ability row, since Victory Star is its sole ability.

QC Approved (3/3)

Harsha Aug 13th, 2012 1:26:08 PM

I would go ahead and remove Salamence from the Checks and Counters section considering most run Moxie, and even with Intimidate, it's taking 43% - 50% from V-create, while you take an additional 25% if Stealth Rock is on the field. Dragonite is shaky at best, though Multiscale allows you to sponge a bit better. Either way, these are generally too frail to take on Victini in the sun, so I'd just go ahead and remove them.

Oh and ummm....

QC Approved (4/3)

edit: erm ok so to be clear, list them as checks instead of counters

Pocket Aug 13th, 2012 1:40:02 PM

Harsha, Salamence and DNite are listed as checks, aka revenge killers, not as counters.

Trinitrotoluene Aug 13th, 2012 2:23:20 PM

Quote:

Originally Posted by Fat jc104 (Post 4356243)
Yeah I shouldn't have approved this before it was finished sorry.

Anyway it looks fine now. Please add Tyranitar to Checks and Counters. It can actually take a Brick Break from the scarf set, and is notable for its ability to Pursuit a -1 Victini.

Thanks for the reminder. I forgot that I removed it from the list.

Quote:

Originally Posted by Fat Pocket (Post 4356555)
Thanks for the changes, Trinitrotoulene.

Yes, plz add TTar back into Checks and Counters. Also mention how Scarf Darmanitan and LO Sawsbuck can easily revenge-kill Victini after V-create, given that the Sun is up.

You also don't need the Ability row, since Victory Star is its sole ability.

QC Approved (3/3)

Quote:

Originally Posted by Fat Harsha (Post 4356605)
I would go ahead and remove Salamence from the Checks and Counters section considering most run Moxie, and even with Intimidate, it's taking 43% - 50% from V-create, while you take an additional 25% if Stealth Rock is on the field. Dragonite is shaky at best, though Multiscale allows you to sponge a bit better. Either way, these are generally too frail to take on Victini in the sun, so I'd just go ahead and remove them.

Oh and ummm....

QC Approved (4/3)

edit: erm ok so to be clear, list them as checks instead of counters

Thanks for the QC approvals, everyone!

@Pocket: Will do.

@Harsha: Done that.

I'll write this up once I'm done writing up Tyranitar.


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