Protowatt (Sir Wattson) M Nature: Timid (+15% Speed, +27.82% Accuracy, -1 Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Types: Ghost/Steel Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Types: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Sir Wattson Used Scald! (16/16) (6/10) (8+3-1.5)=9.5 damage, 5 en
Newman used Gyro Ball! (12/16) (14.8+3+1.5)*.44=8.492, 6 en
Suit Wattson used Thunderbolt! (4/16) (5/10) (10+3-1.5)=11.5 damage, 6 en
Newman used Payback! (9/16) (10+1.5)=11.5 damage, 7 en
Sir Wattson Used Scald! (10/16) (3/10) (8+3-1.5)=9.5 damage, 5 en
Newman used Gyro Ball! (1/16) (11.8+3+3+1.5)*.44=8.492, 6 en
Newman is burnt!
Sir Wattson used Thunderbolt! (7/16) (1/10) (10+3-1.5)=11.5 damage, 6 en
Newman used Psycho Shift! (14/20) 7 en
Sir Wattson used Scald! (11/20) (10/16) (7/10) (8+3-1.5)=9.5 damage, 5 en
Newman used Payback! (8/16) (10+1.5)=11.5 damage, 7 en
Sir Wattson used Thunderbolt! (19/20) (6/16) (4/10) (10+3-1.5)=11.5 damage, 6 en
Newman used Payback! (11/16) (10+1.5)=11.5 damage, 11 en
Newman used Payback! (12/16) (10+1.5)=11.5 damage, 15 en
Sir Wattson used Counter! (15/20) (11.5)*1.5=17.25 damage, 15 en
Newman used Payback! (11/16) (10+1.5)=11.5 damage, 19 en
Sir Wattson used Counter! (10/20) (11.5)*1.5=17.25 damage, 19 en