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Dogfish vs Lockdown (2vs2) on guess-which-arena
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Order of Operations: Dogfish sends out Goldeen and Marill with items Lockdown sends out Monohm and Scraggy with items and orders Dogfish gives orders I Ref |
http://i.imgur.com/MOvHv.gif
"Let us go. Vellamo [Marill] @ Sea Incense, and Dahlia [Goldeen] @ EXP.Share." |
"All right. SSK, you can take this Exp. Share while Hoodlum will earn us more rewards with this Amulet Coin. Let us begin!"
Monohm: Charge > Thunderbolt (Marill) > Thunderbolt (Marill) IF Marill uses Encore (Monohm) a1, THEN use Thunderbolt that action. Scraggy: Brick Break (Marill) > Rock Slide > Drain Punch (Marill) IF Marill uses Light Screen, THEN use Brick Break (Marill) the next action. |
http://i.imgur.com/MOvHv.gif
"OK then, let's remove the one with SE STAB!" Marill: Rain Dance ~ Protect ~ Helping Hand (Goldeen) Goldeen: Ice Beam (Monohm) ~ Water Pulse (Scraggy) ~ Ice Beam + Ice Beam (Monohm) :D |
http://veekun.com/dex/media/pokemon/...-white/183.png
Hp: 100 En: 100 3/2/0/2/44 Other: http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 90 En: 100 2/2/3/2/63 Other: http://i165.photobucket.com/albums/u...rii/Monohm.png Hp: 90 En: 100 1/3/4/2/60 Other: http://veekun.com/dex/media/pokemon/...-white/559.png Hp: 90 En: 100 4/3/1/3/48 Other: ...this is weird. On one side we have Dogfish the dog-lover Electric Gym Leader with...two..water types, a goldeen and a marill. And on the other the challenger with...an electric type, monohm, and Scraggy. the irony here is enough to kill a small african village. But a.n.y.w.a.y. Dahlia the Goldeen starts the match by..."firing" a cold ice beam at Monohm, for good damage. I guess SSK got flashbacks from the time his ancestors, obviously frozen dragons. I swear I'll never get GF's logic. Either way, the Monohm counters by bracing himself for the next turns by charging up and Hoodlum the Scraggy goes offensive by smashing Marill with enough power to break bricks. Finally, Vellamo does an Vellamo again, forseeing something bad, protects himself, while Dahlia creates a Water Pulse directed at Scraggy. The protection was worth it, as SSK then attacks Marill's barrier with Thunderbolt and then Hoodlum with Rock Slide that also hit goldeen. On the final turn, Dogfish's team switches from defensive to offensive. Valium starts by giving Dahlia a Helping Hand on future endeavors. SSK and Hoodlum attack the Marill with Thunderbolt and Drain Punch respectively. But Dogfish wins the damage race this round as his Goldeen shoots a mighty Frosty :D Beam.
data
http://veekun.com/dex/media/pokemon/...-white/183.png Hp: 48 En: 56 3/3/0/3/44 Other: +1BP to water attacks, paralysis (20%) http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 81 En: 58 2/2/3/2/63 Other: cooldown http://i165.photobucket.com/albums/u...rii/Monohm.png Hp: 5 En: 77 1/3/4/2/60 Other: +1Spa (1r), Charge (4a) http://veekun.com/dex/media/pokemon/...-white/559.png Hp: 86 En: 78 4/3/1/3/48 Other: Rain Dance for 3r Dogfish's Turn |
Monohm should be KOed. 12 + 17 + 68 = 97 Damage. Also note that Sea Incense acts as a +1 BAP to Marill's Water moves, and more importantly +1 Def / SpD
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I fixed the stuff involving sea incense, but I don't get your monohm calc. It was hit by a simple Ice Beam for 17 damage and then by the combo for 68 damage. Total being 85 damage.
Water Pulse was directed at Scraggy and those were the only damaging moves you used. Unless I missed something, Monohm still has 5 hp. |
http://i.imgur.com/MOvHv.gif
"God damned c/p errors..." Marill: Bubble + Bubblebeam ~ Cooldown (Aqua Tail [Monohm]) ~ Aqua Tail (Monohm) Goldeen: Cooldown ~ Hydro Pump (Monohm) ~ Water Pulse (Monohm) Both: IF Target is KOed, THEN redirect to Scraggy |
"That combo shall be your undoing!"
Monohm: Thunderbolt + Thunderbolt (Marill) > Cooldown (Thunderbolt [Marill]) > Hurricane (Goldeen) Scraggy: Torment (Goldeen) > Payback + Payback (Goldeen) > Cooldown (Drain Punch [Goldeen]) |
Tough Cookies.
Also, I put 20% paralysis when it was 10% (paralysis induced by a 10% move = 15% paralysis and 5% was gone with the new round). This was fixed below. http://veekun.com/dex/media/pokemon/...-white/183.png Hp: 48 En: 56 3/3/0/3/44 Other: +1BP to water attacks, paralysis (10%) http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 81 En: 58 2/2/3/2/63 Other: cooldown http://i165.photobucket.com/albums/u...rii/Monohm.png Hp: 5 En: 77 1/3/4/2/60 Other: +1SpD (1r), Charge (4a) http://veekun.com/dex/media/pokemon/...-white/559.png Hp: 86 En: 78 4/3/1/3/48 Other: Rain Dance for 3r I love when people use combos. It usually means that the match will go down a lot faster and I have at least one less action to ref! Last round we saw one combo and we may see three more this round. Dahlia starts by cooling down after the nasty combo that almost took down SSK. Hoodlum seizes the opportunity and uses torment to limit Goldeen's options. Some time later the first combo of this round is unleashed: SSK focus a huge amount of eletricity and fires a powerful THUNDARBOLTA at Vellamo. But the Maril manages to survive with 3hp and responds with a combo of his own and now we have bubbles everywhere koing SSK! On the following turn Dahlia, now back from her cooldown shoots a Hydro Pump powered by the rain, at Hoodlum who is focusing as we speak. Right after Marill cools down, the Scraggy unleashes a powerful attack that extracts Vengeance at Goldeen for defeating SSK (Marill did, buuut that is not important). Finally, it is Scraggy's turn to cooldown, as Dahlia tries to use Water Pulse (and fails to do so due to torment) and Marill attacks with his Aqua Tail. It seems that this match is approaching its end. Good.
data
http://veekun.com/dex/media/pokemon/...-white/183.png Hp: 3 En: 38 3/3/0/3/44 Other: +1BP to water attacks, paralysis (10%) http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 52 En: 48 2/2/3/2/63 Other: Torment for 4a http://i165.photobucket.com/albums/u...rii/Monohm.png Hp: KO En: KO 1/3/4/2/60 Other: KO http://veekun.com/dex/media/pokemon/...-white/559.png Hp: 38 En: 37 4/3/1/3/48 Other: Rain Dance for 2r Lockdown's Turn |
GDI I multiplied BAP by 2.5, not 2.25. Oh well, I can still get a KOC.
Faint Attack (Marill) > Drain Punch (Goldeen) > Drain Punch (Goldeen) |
http://i.imgur.com/MOvHv.gif
"Hmm..." Goldeen: Protect (Transfer -> Marill) ~ Peck + Horn Attack (Scraggy) ~ Cooldown (Ice Beam) Marill: Aqua Tail (Scraggy) ~ Aqua Tail (Scraggy) ~ Aqua Tail (Scraggy) |
http://veekun.com/dex/media/pokemon/...-white/183.png
Hp: 3 En: 38 3/3/0/3/44 Other: +1BP to water attacks, paralysis (10%) http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 52 En: 48 2/2/3/2/63 Other: Torment for 4a Rain Dance for 2r Speedy reffing go go go. Feeling that her partner is in danger, Dahlia erects a Protective barrier and slides it to protect Vellumo from Scraggy's Faint Attack. Behind it, the Marill is safe to attack Scraggy with Aqua Tail. On the second (and last OMGSPOILERS) turn Dahlia is focusing on something while Marill, now safe from future attacks, attacks again with Aqua Tail. Feeling weary, Hoodlum tries to get some health back with Drain Punch, but then Dahlia finishes the match by striking with COMBO (Horn Attack + Peck) that gets a guaranteed Crit. aaaand it is a KO! Dogfish44 is the winner!
data
http://veekun.com/dex/media/pokemon/...-white/183.png Hp: 3 En: 14 3/3/0/3/44 Other: +1BP to water attacks, paralysis (5%) http://veekun.com/dex/media/pokemon/...-white/118.png Hp: 38 En: 26 2/2/3/2/63 Other: Torment for 2a, Prizes: Dogfish: 1CC Goldeen: 1EC, 3MC, 1DC, 1KOC Marill: 1EC, 2MC, 1DC, 1KOC Lockdown: 2CC Monohm: 1EC, 3MC, 1DC Scraggy: 1EC, 2MC, 1DC. Frosty: 4UC. |
http://i.imgur.com/MOvHv.gif
"Oof, sorry, I miscalced my attack and thought I'd EN KO myself, whilst making sure that I wouldn't be forced into Goldeen v Scraggy, which is hardly a fun matchup. GG Anyway!" |
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