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-   -   CAP 4 - Part 6 - Stat Spread Poll 1 (http://www.smogon.com/forums/showthread.php?t=3473340)

bugmaniacbob Oct 10th, 2012 3:18:30 PM

CAP 4 - Part 6 - Stat Spread Poll 1
 
Stat spreads, possibly the single most important part of the Pokemon. I don't think I need to tell you, then, how crucial your votes are in this stage.

This poll will be run with IRV voting, the details of which are outlined here. This means that you can vote for as many options as you like, and rank them by your preference. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Quote:

Most Preferred
Second Most Preferred
Third Most Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours starting from the post following this one.

When voting, use only the submitter's name! The list of possible votes includes:
capefeather
Deck Knight
ganj4lF
GRs Cousin
jas61292
PokNinjaGuy
uwnim

---------------

Oh, and here are all the posts with spreads avec reasoning.

Quote:

Originally Posted by Fat capefeather (Post 4422460)
Final Submission

110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe


PT: 185.8420 (Excellent)
ST: 116.5717 (Above Average)
PS: 194.8939 (Excellent)
SS: 193.0895 (Excellent)
BSR: 390.1675 (Excellent)

Attack / Special Attack


Speed


Defenses


This spread has been fun to make. There were a lot of considerations to make, and I was (and still am) quite worried about how viable CAP 4 will be. Yet, I particularly like the look of my spread, even if part of me wanted other things. I'll probably add some more calculations as time goes on, though for now I think I've said all that I've really needed to.

Quote:

Originally Posted by Fat Deck Knight (Post 4422707)
So I did a complete overhaul on this after tunning some calcs. There isn't really a legendary-powerful Bug type mon, I figure we might as well make one, especially considering the competition.

Final Submission:

101 / 110 / 110 / 98 / 73 / 108

HP: 101
Atk: 110
Def: 110
SpA: 98
SpD: 73
Spe: 108
BST: 600

PT: 194.1474 (Excellent)
ST: 131.2939 (Good)
PS: 198.2159 (Excellent])
SS: 177.6370 (Excellent)
Overall: 397.3036 (Excellent)

ODB: 0.1690 (slightly biased towards offense)
PSB: 12.2215 (Heavily biased towards physical)

Overview:

Speed: The most important thing about this Speed is it ties a lot of potential checks (Infernape, Terrakion, Specs Keldeo in Rain) and makes it so their Scarf versions are still risky against a +1 Speed CAP 4. It also makes it so that there are several important faster Pokemon (Gengar, Latis) that, while not acting as Counters, can successfully revenge kill CAP 4. It also allows us to outspeed Scarf Tornadus-T after a Weak Armor/Quiver Dance boost (or with Scarf) with a +Spe nature and any Hidden Power. It's got sufficient stats for pulling off a Quiver Dance sweep, and enough Defense to take a hit if it needs to use Tail Glow, which is an astounding stat booster.

While it's maximum speed is important, so is its minimum speed. With a single Speed EV CAP 4 hits 253 Speed. With a Quiver Dance Boost plus a Weak Armor Boost, its Speed goes up to 506, Faster than Deoxys-S, and it can use what would have gone into those speed EVs into an offense or defense. It's quite elegant.

Attack / Special Attack: Attack is at the limit of Physical Sweepiness for this Speed. It's really crucial the Base Stat be as high as possible to maximize the benefit of Weak Armor on a Choice set, and 110 Attack is as low as I'm willing to go on that. Special Sweepiness was determined after running a number of mixed calculations and coming to the conclusion 110/98/108 satisfied the needs of a mixed set and a special attacking set with Psyshock. Both Swords Dance and Tail Glow are viable at 108 Speed with their given bases.

HP / Defense / Special Defense:

I was determined to have Defense be higher than HP on this no matter the outcome, so I kept Base Defense at the same level and tweaked HP to get the desired results. Special Defense was then tailored to be the CAP's weak point, but not minimized as previous in order to allow consideration for something other than just a special set. HP is now high enough to pull off 100 HP Subs, which will be excellent if we end up putting Focus Punch (by definition a risky move) on CAP 4. I think it still qualifies as "High HP," though its obviously not defining like it would be for Hariyama.

Aesthetics: I have always preferred Bug types to have lower HP than at least one of their defenses, and I think this is an elegant way to present a Psuedo-legend strength set that is neither overpowered nor boring to look at (oh look all 100s whoopedy-do). It should achieve what it needs to do without going overboard.

Set Assumptions:

In lieu of a large number of calculations I ran out of time for, here are some calculations on a given set and the EVs.

Mixed Attackers:

Megahorn is the star of the show here as it has enough Base Power to make a mixed set viable with minimal investment in Attack. The other two moves are Psychic and Focus Blast since they provide the best power/coverage combination.

Set EVs: 20 Atk / 252 SpA / 236 Spe
Nature: Hasty or Naive
Stats: 343 HP / 261 Atk / 256 Def (or 230) / 295 SpA / 182 SpD (or 163) / 342 Spe
Item: Life Orb

[Speed is Tornadus-T Neutral nature Max +1, so a Weak Armor Boost outspeed Scarfnadus]

Potential Boosters: Tail Glow, Quiver Dance, Work Up/Growth

Megahorn calcs:
Jirachi (OU Specially Defensive) Megahorn 46.28 - 54.45% [2HKO with Spikes]
Xatu (OU Physically Defensive) Megahorn 53.59 - 63.47%
Blissey (OU Support) Megahorn 56.44 - 66.56%
Slowbro (OU Calm Mind) Megahorn 63.95 - 75.88% Psychic 60.15 - 70.81%
Mew (OU Support) Megahorn 67.57 - 79.7%
Reuniclus (OU Calm Mind / Trick) Megahorn 75.94 - 90.09%
Latias (OU Physically Defensive Calm Mind) Megahorn 79.94 - 95.05%
Reuniclus (OU Offensive Trick Room) Megahorn 106.84 - 125.91%

[Comfortably KO's all below Jirachi at +1, KO's Latias with SR up.]

+3 SpA:
Jellicent (OU Special Wall) Psychic 69.55 - 81.93%
Dragonite (OU Tank (Rain)) Psychic 73.05 - 86.26% [KOs with SR to eliminate Multiscale]
Gastrodon (OU Tank) Psychic 75.11 - 88.73% Focus Blast 67.13 - 79.1%
Bronzong (OU Tank) Focus Blast 76.03 - 89.94% Megahorn 45.26 - 53.55%
Scizor (OU Bulky Swords Dance) Focus Blast 95.93 - 113.08% Psychic 53.77 - 63.37%
Skarmory (OU Specially Defensive) Focus Blast 96.1 - 113.17% Psychic 53.89 - 63.77%
Jirachi (OU Substitute + Paralysis) Focus Blast 96.39 - 113.85% Megahorn 51.8 - 60.94%
Volcarona (OU Bulky Quiver Dance) Psychic 101.34 - 119.94%
Heatran (OU Weather Trapper [Chople Berry]) Focus Blast 102.16 - 120.67% Psychic 57.71 - 67.9%
Tornadus-T (OU Placeholder) Psychic 143.47 - 168.56% Focus Blast 63.54 - 74.91%
Ferrothorn (OU Standard) Focus Blast 150.56 - 178.12% Psychic 42.32 - 50%

+1 SpA:
Dragonite (OU Tank (Rain)) Psychic 43.78 - 51.81%
Skarmory (OU Specially Defensive) Focus Blast 57.48 - 67.96% Psychic 32.63 - 38.62%
Scizor (OU Bulky Swords Dance) Focus Blast 57.84 - 68.02% Psychic 32.26 - 38.08%
Jirachi (OU Substitute + Paralysis) Focus Blast 57.89 - 68.42% Megahorn 51.8 - 60.94%
Heatran (OU Specially Defensive) Focus Blast 75.58 - 89.09% Psychic 21.29 - 24.93%
Tornadus-T (OU Placeholder) Psychic 85.95 - 101.67% [Always KOs with SR]
Ferrothorn (OU Standard) Focus Blast 90.9 - 107.1% Megahorn 35.51 - 42.04%

Conclusion:

This CAP 4 Stat spread combined a chokepoint speed number with enough offense to attack out of the box physically, and enough defense to utilize a number of stat boosters, having a raw physical defenses slightly greater than Tyranitar, and a special tankiness that is only mid-ranged, but becomes quite effective with a QD boost. I believe it fulfills the discussion parameters we've had so far to an excellent degree, having a number of situational checks. It is also fast and powerful enough to make use of all abilities, without being so fast or so powerful that it cannot be realistically revenge killed. In short, it retains its riskiness to use while being able to competently pull off a sweep if it comes in with the right combination of factors.

Quote:

Originally Posted by Fat ganj4lF (Post 4423826)
Final Submission:

Okay, let's have a try. I hope my spread doesn't completely suck, I'm still relatively new to CAP but I guess trying to partecipate actively is the best way to get started faster (as long as one doesn't post stupid things...hope it's not the case).

Proposed stat spread: 100 HP / 110 Atk / 103 Def / 115 SpA / 72 SpD / 100 Spe (600 BST)

PT: 180.979 (Excellent)
ST: 128.774 (Good)
PS: 186.118 (Excellent)
SS: 199.035 (Excellent)
BSR: 393.120 (Excellent)

Speed

Atk/SpAtk

HP/Def

SpD


Quoting BMB's guidelines for the stat spread:
High HP: achieved, 100 base HP is quite a bit, it even allows for 101 HP Substututes
Discrepancy: While my spread's ST is not complete trash, it's still quite weak compared to PT, so I guess this is achieved too
Specialization: I tried to balance out the spread so many sets are viable, both physicals and specials; if I didn't do some gross mistake, this is achieved too
Speed: See above.
Aesthetic: 600 BST is achieved, and that's a quite nice number. Two stats are a bit odd, but I feel that some diversity is not ugly at all, and can be pleasant at times, so no biggie here. Overall, even this point is sorta achieved.

Okay, probably not the best suggestion but I hope it was at least worth considering.

Quote:

Originally Posted by Fat GRs Cousin (Post 4424991)
Final Submission (any submission would be the user's final one because seriously that's an awful move)

114 HP / 136 Atk / 104 Def / 115 SpA / 49 SpD / 82 Spe

PT: 199.6976 (Excellent)
ST: 100.0181 (Above Average)
PS: 196.7475 (Excellent)
SS: 169.6289 (Very Good)
BSR: 374.2514 (Excellent)
BST: 600

- High HP – Deliciously so. With Base 114 HP, CAP4 requires only 144 HP EVs to reach 405 health, enough to make 101 Substitutes and survive 5 Stealth Rocks, and leaving room for EVs to go in other places in non-sweeper sets.
- Discrepancy – Done with flying colors, having one of the highest possible PTs for one of the lowest possible STs.
- Specialisation – Bulky, mixed, and fast enough. It's capable of doing any of the three without being a failure, the user's risk being that you can't rely on the reward of each being worth CAP4's risk on all at the same time.
- Speed – Big one right here. Base 82 allows you to outspeed every unboosted Pokemon in the game save Deoxys and Ninjask (therefore all of OU) if you activate Weak Armor. Otherwise, it's fast enough to work well with the other abilities without being too slow (Bisharp's 70, Honchkrow's 71, Dragonite's 80, all things that hold them back) nor too fast (Base 100 outpaces plenty, to ridiculous amounts with Weak Armor that no longer really benefit it).
- Aesthetics – BST 600 is works fine, as we can pretend this thing is an event Legendary if we just make sure it doesn't have a pre-evolution. A lot of those art designs look legendary anyway, and it'd be nice to say that we made a Legendary CAP.

Physical Tankiness
...


Speed
...


Special Tankiness
...


Offenses
...


Bonus little comparison between a couple other similar spreads
...

Quote:

Originally Posted by Fat jas61292 (Post 4423497)
Final Submission (see post 72)

102 HP / 129 Atk / 112 Def / 119 SpA / 59 SpD / 79 Spe

PT: 198.8606
ST: 108.8949
PS: 176.5096
SS: 167.0757

BSR: 364.5913

Speed: So, let me start by saying that this entire spread was created with only the speed stat in mind. Originally, I had wanted to go with the lower stat of 65, but due to the requirements of the spread, I found that nearly impossible to do. However, I feel 79 covers everything we should want from the speed stat, and nothing more. The key thing I was looking for was the ability to outspeed Tornadus-T after a single speed boost. Now, anything 65 or higher can do this, but 79 is nice because it is high enough to achieve this feat without needing a positive speed nature. However, there is a lot more too this stat than that. I feel that, while the reward of beating such fast Pokemon with a boost is nice, that alone is not enough to promote Weak Armor use over the other two abilities. To do that, there also needs to be the downside of not using it. In this situation, that downside would be underspeeding base 80 and above Pokemon like Dragonite and Gyarados. Yet, at the same time, since many of these Pokemon prefer neutral speed nature, it is close enough to have a chance to outspeed should you opt for the faster nature, meaning the speed is no where near useless for sets that opt for No Guard or Illusion. The other key advantage of 79 is that it is above Heatran's 77. By typing and stats, Heatran would appear to be well suited to counter CAP4. However, since we do not want to have real counters, I feel outspeeding Heatran is necessary, so it cannot easily come in and force us out.

HP: When it came to this Pokemon's bulk, I really wanted to make sure that the gap between physical and special bulkiness was huge. I feel that this is the best way to let it function, while still providing it with what it needs to be a risky Pokemon. Now 102 HP is a decently high number, but is certainly not over the top. I feel that, by having an HP stat like this, it lets us provide the physical bulk and special frailty that we need without forcing investment for the defence to be worthwhile. At the same time, the HP is not ridiculous enough that the low SpD is made to mean less.

Def: Now, as I'm sure you can see, this spread has a lot of physical bulk. That was one of the goals that I had from the very beginning, to make sure CAP4 could have excellent physical bulk to let it take advantage of everything else we have given it. As such, the Def stat of 112 was chosen as it maximized the physical tankieness of this spread, given the HP stat. The hope I have is that, in a Cloyster like fashion this Pokemon will be able to easily take physical hits, and use the opportunities they are given from them to take advantage of Weak Armor, or a boosting move, or simply a free turn to attack.

SpD: However, once again, like Cloyster, one has to be careful when switching CAP4 into attacks, as, while it can take physical moves with impunity, special hits are made to be its bane. 102/59 Special bulk is by no means awful the way Cloyster is, but in OU, with weaknesses to a few common special moves, and few resistances to them, it will not be surviving many shots. To be specific, the point of this SpD stat was to make the Special Tankieness as low as it could go while still being legal. Now, it ended up a few points higher than that to round out the BST, but it is still low enough to be the obvious achilles heel of this CAP.

Atk: Finally we get to the offensive stats. As they are here, these were the last parts of my spread to be decided on. I have always believed that if we want this Pokemon to be have mixed offenses, then we need to give it higher attack than special attack. The fact is, people gravitate towards safe choices. That is what this concept is all about, making a Pokemon who's reward is good enough that people will forgo the safe choice. However, I think we need to take that into account within this Pokemon as well. The fact is, Special Bug/Psychic is a relatively safe choice. Sure there are a few risky moves, but they are all accurate and decently powerful enough with small chances of an extra effect. Physical does not have that guarantee. So, if we want people to go both ways on the offensive spectrum, we need to provide reward for going physical, and I see no better way to do that that with a higher Atttack stat. Now, with the low, but not pathetic speed stat of 79, there is plenty of room within the stat limits for us to give CAP4 high offenses, and so I started with an attack stat of 129. 129 is well known for being the Attack stat of OU powerhouse Terrakion. While certainly not the highest in OU, it is more than enough to power through most of the metagame, as Terrakion has shown. I definitely this that this stat will give us all the power we need to be a force in OU without going overboard. Now, it is true that Terrakion has arguably better STABs to work with, but what we have is...

SpA: ...a good special attack stat. 119, while not a true powerhouse, is more than enough to be a potent threat in the OU metagame, as many many Pokemon have shown us. The key to it though is, of course, the fact that it sits right next to such a potent attack stat. Most Pokemon that will cause problems for a physical set are frail enough on the special side for a special set to break them, and vice versa. The main thing I wanted to get across with this stat was that it is enough to let CAP4 stand alone as a good special attacker, but low enough to provide some reward for people who do decide to go physical.


Calcs: I'll edit some of these in if I get the chance.

Quote:

Originally Posted by Fat PokNinjaGuy (Post 4422699)
Final Submission

110/120/105/120/70/75

PT: 196.634 (Excellent)
ST: 133.969 (Good)
PS: 159.711 (Very Good)
SS: 164.004 (Very Good)
BSR: 366.540 (Excellent)
BST: 600

Been lurking from the beginning of CAP4, just wanted to put my ideas out there.
I think the relatively high HP allows it for overall bulk, and the high defense but low special defense allows it to actually abuse weak armor.
The speed tier is nice to me; before a boost CAP4 would be slower than most of the metagame, but at +1 with max EVs it would outspeed even 120s with neutral nature, but not Tornadus-t (121), which would be a major threat with hurricane to cap4. I feel that this makes the decision on the nature very important and puts CAP4 in an interesting speed tier. One must decide whether it needs to outspeed tornadus-t or have the extra power. Because CAP4 will most likely need both attacking stats, it will also have to decide whether to completely give up on special defense or allow its physical defense to be lower and risk being killed more easily when deciding nature
The high offensive stats allow it to actually be competent without the speed boost and to put its PS and SS within the boundaries with this speed stat.
I also believe that this spread would make CAP4 capable of running a potent choice scarf set with no guard or illusion, gaining the ability to safely use low accuracy moves or the element of surprise, as well as not having a defense drop, but it would have to switch more often as it'd be locked into one move, and CAP4 has a stealth rock weakness making switching itself a risk.
I like even offenses for maximal mixed potential, this defense and hp gives CAP4 enough to survive 252+ terrakion SE as previously mentioned, now with a bit more leeway

Quote:

Originally Posted by Fat uwnim (Post 4422542)
121 HP / 116 Atk / 96 Def / 111 SpA / 55 SpD / 81 Spe

PT: 192.9417
ST: 115.6127
PS: 166.1875
SS: 163.2453

BSR: 355.8467


Defensive uninvested


Attacking, 4 Atk 252 SpA Life Orb

----------------------

And lastly, here's my comparison sheet for sake of convenience.

Code:

User..................                HP        Atk        Def        SpA        SpD        Spe        SF                BST                PT.............        ST.............        PS.............        SS..............                BSR

capefeather........                110        120        99        117        60        94        541                600                185.8419772        116.5716576        194.8938802        193.0895226                390.1675287
uwnim................                121        116        96        111        55        81        461                580                192.9416926        115.6126612        166.1875228        163.2452715                355.8467268
PokNinjaGuy..........                110        120        105        120        70        75        413                600                196.6335445        133.9685261        159.7110388        164.0035548                366.5401684
Deck Knight..................        101        110        110        98        73        108        616                600                194.1473986        131.2939383        198.2158714        177.6369949                397.3035762
GRs Cousin..........                114        136        104        115        49        82        464                600                199.6976322        100.0181276        196.7474821        169.6289344                374.2514041
jas61292.............                102        129        112        119        59        79        431                    600                198.8606132        108.8948677        176.5095593        167.0756583                364.5913465
ganj4lF................                100        110        103        115        72        100        574                600                180.979295        128.773561        186.1183699        199.0347072                393.1201948

--------------------

Below is CAP 4 so far:

Concept


Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard

bugmaniacbob Oct 10th, 2012 3:21:28 PM

capefeather
GRs Cousin
jas61292
PokNinjaGuy
uwnim
ganj4lF
Deck Knight


/vote

capefeather Oct 10th, 2012 3:22:22 PM

capefeather
ganj4lf
jas61292
PokNinjaGuy
GRs Cousin
Deck Knight
uwnim


I actually really, really like ganj4lf's spread. It does a lot of things that I wanted to do, at the cost of being less "precise" than my submission. Just wanted to put that out there :)

Trainer Yusuf Oct 10th, 2012 3:24:29 PM

PokNinjaGuy
jas61292
GRs Cousin
uwnim
capefeather
ganj4lF
Deck Knight

xephslayer Oct 10th, 2012 3:26:01 PM

jas61292
capefeather
GRs Cousin
ganj4lf
uwnim
Deck Knight

Maxim Oct 10th, 2012 3:26:11 PM

capefeather
Deck Knight
uwnim
jas61292

Blackhawk11 Oct 10th, 2012 3:27:29 PM

GRs Cousin
PokNinjaGuy
jas61292
capefeather


I don't see CAP4 using boosting moves as a primary source of offense. These spreads uphold that vision.

jas61292 Oct 10th, 2012 3:29:32 PM

jas61292
GRs Cousin
uwnim
PokNinjaGuy
capefeather
ganj4lf
Deck Knight

Rediamond Oct 10th, 2012 3:31:55 PM

PokNinjaGuy
Deck Knight
ganj4lf

Birkal Oct 10th, 2012 3:34:20 PM

Deck Knight
ganj41lf
capefeather


I adore Deck Knight's spread and it needs some love; that base 108 Speed is critical. I feel that speed is very important for this CAP and wasn't considered in all of the spreads. Regardless, my vision for CAP4 isn't the same as everyone else's by any means; 'tis a good slate. Best of luck to all submitters!

Juicy Oct 10th, 2012 3:38:46 PM

capefeather
GRs Cousin
Ganj4lf

...there may be a freudian slip in the way bugmaniacbob has voted and the number of dotes after the user names in the comparison sheet. ;)

BMB EDIT: for reference, those dots are necessary to align the columns. Any similarity to my vote is purely coincidental!

Ewil Oct 10th, 2012 3:41:27 PM

ganj4lf
capefeather
Deck Knight

emmgame21 Oct 10th, 2012 3:42:45 PM

Capefeather
PokNinjaGuy
jas61292
GRs Cousin
uwnim
ganj4lf
Deck Knight

Shrooomtastic Oct 10th, 2012 3:43:05 PM

GRs Cousin
Capefeather
jas61692
Deck Knight
uwnim
ganj4lf
PokNinjaGuy
I feel like we need the high offensive stats to start of with to make all the abilities work

ganj4lF Oct 10th, 2012 3:46:31 PM

ganj4lf
capefeather
Deck Knight
GRs Cousin
PokNinjaGuy
jas61292
uwnim


I like the first three more - I feel that going too low with the Speed will diminish the usefulness of the poke in general and of Weak Armour in particular. Deck Knight has an awesome base 108 Speed - maybe too awesome, so it's my least preferred of the three (it also gives up a bit on mixed sweeping capabilities). Anyway, any of those three would make me very happy with the outcome, the other four...well, not so much.

(also @ Birkal - you spelled my name even worse that the slate does xD please fix that. Juicy and Shrooomtastic too...)

ScottPilgrim Oct 10th, 2012 3:47:14 PM

jas61292
GRs Cousin
uwnim
PokNinjaGuy

umbriel Oct 10th, 2012 3:55:50 PM

Deck Knight
ganj41lf

akela Oct 10th, 2012 3:57:18 PM

uwnim
GRs Cousin
capefeather

adhdtv Oct 10th, 2012 4:01:11 PM

Deck Knight
ganj41lf


All I want to do is be able to outspeed scarfed infernapes, genesects and thunderus-T's at +1.

noobiess Oct 10th, 2012 4:02:03 PM

ganj4lf
PokNinjaGuy

DarkSlay Oct 10th, 2012 4:12:31 PM

jas61292
uwnim
GRs Cousin

Not happy with most of the spreads on here. jas' is about as close to what I imagined would be a great spread for CAP4. The next two are just okay for me. The rest either are very bulky overall and/or have the ability to be great regardless of ability and movepool, which is not risky to me. I usually don't complain about spread selection, but some of these choices definitely detract from what direction we should be going in, in my opinion. That said, congrats to those who made it, and thanks for all the hard work you guys put into making spreads!

PokNinjaGuy Oct 10th, 2012 4:17:38 PM

jas61292
capefeather
PokNinjaGuy
uwnim
GRs Cousin

Zacchaeus Oct 10th, 2012 4:19:59 PM

GRs Cousin
jas61292
uwnim


The BST is too damn high

SpecsX Oct 10th, 2012 4:20:01 PM

Deck Knight
capefeather
uwnim

meteor64 Oct 10th, 2012 4:24:59 PM

capefeather
jas61292
GRs Cousin


They're remarkably similar to mine so I'm fine with the slate., I mean, capes is almost defensively identical to mine (2 less def and 1 less sp.def) and the only somewhat significant difference is the speed, hence the no.1 vote.


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