My First Successful UU Team
Hello Smogon. I have lurked on the site for a year or two now, and after experimenting on Showdown! for about 2 months with all sorts of different stuff, I have decided to make an RMT. As you can tell, this is a UU team. I feel that it is a fairly solid one, but I am looking for any way to improve it. Without further ado, let's begin.
Evs: 252 HP, 252 Def, 4 SpDef
Impish Nature(+Def, -SpAtk)
Gligar is an amazing defensive tank in my opinion, and that's why he was the first Pokemon I chose. With an Eviolite, his defense hits 508 with a boosting nature and max investment if I am correct. Anyway, Stealth Rock, is fairly obvious, crippling many common UU pokes, such as Chandelure, Darmanitan, and Weavile, and he can use it with Immunity thanks to the tutor in B2W2. Roost is a great move that allows Gligar to get back 50% of his HP and lose his flying type, which helps against ice attacks. Toxic is mainly for bulky walls I can't really touch, such as Slowbro, Blastiose, and Cofagrigus. Finally, Earthquake is mainly so I'm not total Taunt bait, and allows me to do something to Bisharp. The reason I chose Immunity as the ability is mainly to keep Gligar as useful as possible, as I don't have a cleric, which means Toxic would suck.
Ability: Natural Cure
Evs: 252 HP, 252 SpDef, 4 SpAtk
Calm Nature(+SpDef, -Atk)
I generally start off my teams by getting two walls down, so after my physical wall Gligar, I decided to add Specially Defensive Roserade. Just a note, I want to know if I should get rid of Toxic Spikes for Hidden Power Fire or Ice. Moving on, Sleep Powder is very helpful on Specially Defensive Roserade, and can help me gain momentum when I need it, or I just decide to use it for the hell of it. Apparently, Spikes is illegal with Sleep Powder, so I got rid of it for Hidden Power Fire.I went with Closet's suggestion of Sludge Bomb over TSpikes because I didn't care for the move. Finally, Giga Drain allows me to do something to water types and whatnot, and keeps me from being Taunt bait. Natura Cure is nice, and I might even put Rest over Toxic Spikes thanks to the status recovery it gives.
Ability: Sheer Force
Evs: 252 Atk, 252 Speed, 4 HP
Adamant Nature(+Atk, -SpAtk)
Realizing I now needed heavy hitters, I decided to go with Darmanitan, one of the heaviest hitters in UU. This monster's power is enormous, and his stats show it. Flare Blitz is the main STAB move, as it deals huge amounts of damage, being backed by Sheer Force. At the suggestion of DestinyUnkown, I decided to go with Scarfmanitan over Life Orb, and I think it's working better. Superpower is mainly for coverage, and hurts Rock types like Rhyperior harder than Flare Blitz. Rock Slide is also there for coverage, but hits Rotom-Heat harder than Flare Blitz. U-Turn is a nice scouting move and allows me to keep up momentum, scoring a super-effective hit on Pokes such as Mew and Meloetta-Aria.
Testing Earthquake instead of Superpower.
Evs: 252 HP, 252 Def, 4 SpAtk
Bold Nature(+Def, -Atk)
Destiny also suggested this Blastoise, and I'm quite pleased with it. Scald is a decently powered STAB move and has a good 30% burn chance. Rapid Spin is great, because my team would always seem to get worn down by entry hazards. Roar is great for getting rid of boosting sweepers and allows me to rack up hazards damage. Finally, Toxic
allows me to break down walls like Slowbro and Shaymin Land-Forme.
Evs: 252 SpAtk, 252 Spe, 4 HP
Rash Nature(+SpAtk, -SpDef)
After reading Closet's suggestion, I went with SubCM Raikou over Scarf Raikou, and I feel it is working better. Substitute eases prediction a little bit, which helps because I'm not the greatest predicter. Calm Mind allows me to take special hits better and make my own special hits more powerful. Thunderbolt and Aura Sphere were kept because they're great attacking moves.
Ability: Thick Fat
Evs: 252 HP, 252 SpDef, 4 Atk
Careful Nature(+SpDef, -SpAtk)
Destiny suggested Snorlax over P2, and I think I like it. Body Slam is my a nice attacking move. I can hurt Ghosts with Crunch, which makes them more afraid to switch in. Body Slam is nice and can help with parahax. Rest is because I need recovery (Trollfreak, why do you not give Snorlax Slack Off!) and Sleep Talk helps me fight even when I am asleep.
Well, that's my team guys. I am always looking forwards to criticism and possible improvements, and I hope I get a lot of it. Here's the importable. Edits are in red.
Heracross: Unless it's sleeping and I don't have either Raikou or Gligar, I'm screwed.
Durant: CB Hustle Boosted moves of choice for each team member OHKOs everyone except Gligar. Ouch.
I'll post more as I keep playing, and see if there's anything that destroys nearly or completely everything.
Sableye: Trolling my team as I post this.
Weavile: Swords Dance, Ice Shard, and Brick Break equals almost swept.
Rain in General: Just got my ass handed to me by it.
Hm.. Verry interesting. Honestly, I'm kinda in a rush, so I'll just post a couple of things.
Mainly: I think You should make Roserade more offensive; I feel like it can kill your momentum sometimes... But that's just me... Anyway, I say try Sludge Bomb > T-Spikes, or, if you really want T-spikes, make Porygon2 more offensive.
Also, Scarf Raikou seems a bit like overkill; Y not SubCM? that could help a bit with threats. That's all I really see wrong with this team; Good Luck, sorry for crappy post ):
No problem. I'll try out your suggestions, but I am deifinitely getting rid of TSpikes for Sludge Bomb. As for Raikou, I may do that and change Darmanitan to a scarfer and see how that works.
Testing ImInYourCloset's suggestions now.
EDIT:Changing Darmanitan back to Life Orb. Choice Scarf's power drop is too noticeable. Could 2HKO Snorlax with LO Flare Blitz, but couldn't even 3HKO with Scarf.
Keeping Closet's suggestion of SubCM Raikou and Sludge Bomb>TSpikes on Roserade
Per RMT rules, Bump.
This team seems pretty nice, but I have some ideas that may help you to improve it, as your team has some flaws that need to be fixed. The first problem I have noticed is the weakness to Fire type pokemon like Darmanitan, as well as Kingdra, which has an easy time sweeping your team in the right circunstances. Your team is also weak to entry hazards, as you will be switching a lot due to the defensive nature of the team. The best way of solving those problems would be using Blastoise instead of Nidoking. Blastoise gives you a check to those Fire types, as well as other troublesome pokemon like Weavile and Kingdra, while also supporting your team via Rapid Spin. Set:
Blastoise@Leftovers | Rain Dish
Bold Nature | 252 HP / 252 Def / 4 SpD
Scald / Ice Beam / Rapid Spin / Roar
The other problem of the team is the big weakness to Raikou, and other set up sweepers and fast pokemon like Azelf, Life Orb Mienshao or Nasty Plot Mew. There are 2 things that you can do to alleviate this problem, the first one is changing Darmanitan's item to Choice Scarf, which will turn Darmanitan into a dangerous late game sweeper and revenge killer, while the second one is changing one of Porygon2 moves (preferably Toxic) to Psych Up to avoid being set up on by Raikou. Another thing you could try is using Snorlax instead of Porygon2, as it gives you a more reliable Chandelure (fuck Flame Body) and Raikou check, but this is up to you.
Thanks for the rate. Definitely agree with what you said. Will test Snorlax and Blastoise when I have the time. Again, thanks.
Gonna edit in Blastiose and Snorlax tomorrow, too tired now.
EDIT: Haven't seen this much attention in awhile. Feel free to give any criticism/comments.
Nice team!! The two Toxic Stalling NFEs can really do a number on opponents.
Right now, it seems to me that Flame Body Chandelure can sweep your team, be it Choice variants with Trick or SubSplit Chandy. However, it doesn't have many opportunities to switch in, outside of Roserade or a predicted Darm U-Turn (since Flare Blitz will 2HKO it). You'll need to play carefully against it - you're probably gonna realize it's not Flash Fire when it doesn't switch into Darm.
SD Heracross can also attempt to sweep you, but I guess you can revenge it with Raikou or stall it for Toxic/Burn damage. Maybe you could try Aerial Ace on Gligar so it doesn't become set up fodder?
Those two are off the top of my head. I guess SubCM Raikou can also threaten to sweep you if it's given time to set up, but I guess you could say the same for your own Raikou.
Two things, is it worth running Superpower instead of Earthquake on Darmanitan? Is there anything specific that it hits harder? Keep in mind that it lowers your attack after the first hit. Also, U-Turn on LO Darm always seemed so wrong to me. The Pokemon is already SR weak, it doesn't need to lose an extra 10% for scouting the opponent's move... If you really want to use it, I'd advice you to try ScarfManitan, which allows you to revenge things like Scarf Heracross, Rotom-H and Weavile if you can't deal with them with your number one answer.
Also, small nitpick, but Roserade's moveset is illegal. Spikes and Sleep Powder are both egg moves and can't be used together — I don't know why PS! still has that issue.
Otherwise, cool team!
Thanks, was too tired to edit last night, gonna do it now.
EDIT: UGH, fine, I'll use, HP Fire.
EDIT: Requesting the thread be locked due a lack of activity.
If Blastoise has Roar, I don't think Snorlax needs Whirlwind. Give it Crunch if you're worried about ghosts.
Thanks. Finally some activity.
I'd suggest changing your roserade to an offensive roserade. Something like:
252 spa 252 spe 4 hp @life orb
hp fire/leaf storm/sleep powder/sludge bomb.
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