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Ultimate RU team! Please rate!
Ok, first thing first, I need to give a shout-out to MikevdKraats, or on the forums, TeamEmpoleon, who actually helped me make this team. If it wasn't for him, then this team wouldn't exist. Neither would this thread, he just told me to post it here after I beat him the second time out of two!
Anyway... On with the team! http://sprites.pokecheck.org/i/107.gif http://sprites.pokecheck.org/i/146.gif http://sprites.pokecheck.org/i/199.gif http://sprites.pokecheck.org/i/342.gifhttp://sprites.pokecheck.org/i/549.gif http://sprites.pokecheck.org/i/477.gif Ok, now that you know which Pokemon I'm using, I'll get right to their sets! http://sprites.pokecheck.org/i/477.gif @Leftovers Ability: Pressure Pain split Will-O-Wisp Shadow sneak Thunderpunch HP 4 Atk 252 Def Sp Atk Sp Def Spe 252 Nature: Jolly (+Speed, -Sp Atk) A fairly simple burn spread pokemon. Although it is horribly slow the helpful nature and 252 EV's on speed help substaintially. Pain split is more a recovery move than a damaging attack, though in some situations it is a damn good attack attack too. Thunderpunch is there, because in adding Dusknoir we got rid of our only source of electricity, so it was between fire/ice/thunder punch and we chose thunder. Shadow sneak is there for some good priority and STAB. Pokemon/moves to watch out for: Golurk, Siglyph, Crawdaunt, Stored power, Crunch http://sprites.pokecheck.org/i/342.gif @ Leftovers Ability: Adaptability Dragon Dance Substitute Waterfall Crunch HP 4 Atk Def Sp Atk Sp Def 252 Spe 252 Nature: Jolly (+Speed, -Sp Atk) Once again, you probably have doubt in your mind about Crawdaunt, but the only reason I see is it's Helpful nature and 252 ev's on speed and dragon dance. Crawdaunt is embarrassingly slow, we should all know that if we play RU, and Dragon dance helps more, but basically we need to get the substitute in quickly. Crawdaunt would be out-sped by Hypno, who would induce some kind of hax on it (probably sleep) as well as multiple other pokemon. Obviously, Status conditions don't effect substitute, meaning Crawdaunt can get at least one dragon dance in while the other pokemon takes the substitute down or switches, giving it two or more. One dragon dance is usually enough though, Crunch OHKO's Hypno after only one dragon dance, and then waterfall, with the large Atk stat, plus dragon dance and STAB 2HKO's at the most most neutral pokemon in RU/NU, making Crawdaunt immensely useful. Pokemon/moves to watch out for: Boufallant, Bulky Steelix (surprisingly), Hitmonchan/lee, mach punch. http://sprites.pokecheck.org/i/146.gif @Life orb Ability: Pressure Flamethrower Protect Roost Hidden power grass Hp 4 Atk Def Sp Atk 252 Sp Def Spe 252 Nature: Timid (+Speed, -Attack) Ok, this is far from the standard Moltres set, and I too questioned MikevdKraats when he mentioned protect, but when he said Roost it all made sense. Basically, you use roost a lot more than protect, but protect is actually really useful if against a trapper or if running out of PP for roost. Another thing with this particular pokemon is the EV spread. We both felt Moltres needed more the 4 EV's For HP, but he wanted 252 for speed, so I decided that we could give it 34 HP, 222 speed and then a helpful nature, making it like 252 speed, if not more with higher HP. Those HP EV's saved Moltres multiple times actually, and it worked incredibly well! Hidden power Grass is for the rock types. Pokemon/moves to watch out for: Stealth rock, Boufallant, Stone edge. http://sprites.pokecheck.org/i/549.gif @ Miracle seed Ability: Own tempo Quiver dance Sleep Powder Hidden power Rock Petal dance Hp Atk Def Sp Atk 252 Sp Def 4 Spe 252 Nature: Timid (+Speed, -Atk) After you think you've used enough Quiver dances, the use petal dance! Hidden power rock is there for coverage. Not much more to say. And, last but most certainly not least, the pokemon I made entirely by myself (since MikevdKraats wanted to test me, but did give me the pokemon itself), SLOWKING!!! Pokemon/moves to watch out for: Cryogonal, Ice beam, Megahorn. http://sprites.pokecheck.org/i/199.gif @ Leftovers Ability: Regenerator Slack off Substitute Calm mind Surf Hp 252 Atk Def 252 Sp Atk 4 Sp Def Spe Nature: Bold (+Def, -Atk) As previously mentioned, this pokemon I made myself. I said to MikevdKraats: 'Ok, now I want a staller. Who do you think the best staller in Ru is?' He said: 'Slowking.' So I said: 'Ok.. First attack?' He then told me to do it myself and he'd test it after. So, I made this set, and he actually says it's the best in the whole party, which I was pretty pleased with. On the second battle, I got down 4 of his team with Slowking, there was 4 left when I sent it out. MikevdKraats actually said he could see no flaw with this pokemon, so I am extremely happy with this! Oh, and I fell that for the purpose of showing how great Slowking is, I'd post a clip of an incredible comeback performed by it! http://pokemonshowdown.com/replay/ru3930814 Pokemon/moves to watch out for: Butterfree (But he isn't common!) http://sprites.pokecheck.org/i/107.gif @ Expert belt Ability: Iron fist Rapid spin Drain Punch Ice Punch Thunderpunch Hp 4 Atk 252 Def Sp Atk SP Def Spe 252 Nature: Adamant Ding Ding Ding! We have a winner! After vigorous testing, Hitmonchan came out on top and is our official rapid spinner! Hitmonchan goes with this team more, after getting rid of Rotom, we had only one move of the electric typing, and no combating Qwilfish after Dusknoir went down, however Hitmonchan saves this by learning thunderpunch as well! Ice punch is there so we have an ice attack as well, and it actually ends up my neutral attack most of the time! I had a bit of a dilemma over mach punch or drain punch, but I picked drain punch since as a spinner he'll be switching onto hazards a lot, and so needs a recovery. Obviously drain punch isn't a massively reliable recovery, bu there aren't many that are to be honest! The EV's and nature are what they are because Hitmonchan packs a punch, and when he uses it it needs to hurt! Besides, that's actually similar to a real boxing match, you mainly need strength and speed, but stamina (HP) too. Don't why i said that but I did, so live with it! XD Pokemon/moves to watch out for: Braviary. Worries: You can't take down a pokemon once it manages to set up. Anyway, that is the end of this team. I sincerely hope for good feedback and hope you enjoy this thread! |
Great! Great! Great!
I really love this team, even though I have changed a few pokemons. You actually should mention Stealth Rock & Bouffalant are immense threats to Moltres, but for the rest, great thread about one of the best RU Team in my opinion! Succesful team is succesful. When I said the team had no flaws, I did not mean it was 100% perfect, as there are maybe some flaws we did not have noticed yet. You also should look out for any counters against Dodrio. Electric/Ice/Rock is an killer for Dodrio. When OHKO`d the battle is gotten alot harder. Really. As you said in our Showdown chat, Lilligant is Rarely/Never-used in our battles. Mainly because Moltres/Slowking/Dodrio got everything! Well, I hope you enjoy RU alot more now! It will be a battle for the top of the ladder in RU! |
Ok. So there are some changes I would implement on your pokemon, mainly being the EV spread. you seem to just play around with defensive EV's, but the key to bulk on both Def and SDef is investing in HP. Also, you've broke the law of EV's; a EV investment on a certain stat must be divisible by 4, otherwise you're wasting EV's.
Anyways, since Rotom seems a offensive pokemon with 4 direct moves, it would be better if you change his EV spread into: 4 HP / 252 SAtk / Spd. This way he outspeeds way more pokemon and he is more efficient than with your current spread. Next is Crawdaunt. His moveset seems very inefficient with his EV spread. It is hard to tell whether your using it as a special wall or not, but looking at the moveset you're using it as an offensive attacker. This is why you should change his spread into: 4 HP / 252 Atk / 252 Spd. It gives him way more power. Also very important, you should change his ability to Adaptability. This grants him alot more power for his two STAB moves! Now, onto Moltres. Protect + Roost doesn't make sense at all in my opinion. I'm sorry if im being rude, but really, in the slot of Protect there could be a way more useful move. His EV spread should be changed into max Spd max SAtk, those 34 EV's in HP are just a waste of speed and will be a disadvantage for Moltres. If you really want that 34 EV's in HP, I'd suggest you get those out of SAtk. Then, Dodrio. This is the disgrace of the team. The idea of a Choice Banded Dodrio is just fine, but really, there is a waaaaayyy more better set than you are running. Also, to a frail pokemon as Dodrio, speed is crucial. This is why he should have max Spd max Atk. As it is now it gets outsped by a majority of pokemon and he'll get swept really fast. I will post a summary of changes in the end of this post where I will adress this better set. Now, Lilligant. Not much to say about it, although Synthesis seems a bit redundant. Since he'll be locked into Petal Dance, it is most likely that he gets swept before you get to Synthesis. In this slot there could be a move for better coverage, such as Hidden Power. Also, Timid would be the most effective Nature on Lilligant. Last is Slowking. Again, you're playing around with EV's. It seems that you want to use it as a mixed defensive pokemon, so it'd be better if it was changed into: 252 HP / 196 Def / 60, with a Calm Nature. Also, Regenerator is the best abillity for Slowking. Important: Summary of changes.
sets / importable
Dodrio is way more useful now. By using Thrash 2-3 times he will get confused, which activates his Tangled Feet ability. This way, Dodrio has a higher change to dodge an attack and has more survivability chance. On Moltres you could either run Air Slash or Hurricane, whatever you prefer, Accuracy or Power. So that was my rate. After you've implemented these changes it will be alot better, but still far from perfect. There really aremore changes that would make it more useful, such as different pokemons / sets. This team has many weaknesses if you ask me. I'll leave those things to another rater :) Anyways GL with this team and i hope this helped :D! |
Thanks Louiss, although I disagree with a couple of your changes, I think that team is quite a bit better. One thing I should say is that I'm not going to change protect, oddly enough protect is incredibly useful on Moltres, don't ask me why, it just seems to work. Also, I don't see the point in giving dodrio any more attacks, as stated previously it is a kamikaze and should be treated as such, although I will put in the EV's you declared. Of course adaptability would be great on crawdaunt, but it's it's hidden ability, and so can't be learned with the set, and the set is perfect! Synthesis was mainly to make up for the damage lost from substitute, but I see where you're going with HP rock and will use it, thanks! :) I'll be making the changes now! I've just done a battle with them and those EV's are a lot better, thanks!
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I tried up using the Kamikaze Dodrio as the Thrash Dodrio. It really sucked. I also don`t prefer another moveset. For any of those Pokémons.
Protect just works out great and can be used for alot of times. And also; Dodrio with Thrash isn`t "useful". No, not at all. It only confuses you and damages you in confusion! That`s just completely useless. In the EVs there may be flaws; but in every tactic/strategy there are flaws. I can see why you use the HP Rock. It covers the weakness against Fire. But there aren`t any real big deals in the Fire type in RU. Except for Moltres, but he is in the RU of RU. |
HP Rock covers all of Lilligant's weaknesses. There are no fire threats? Nope. Magmortar is not a threat at all. Synthesis is just a waste since one coverage move is just bad. If Dodrio with Thrash sucks, then why are you using Lilligant with Petal Dance?
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Because Lilligant has own tempo, a.k.a, unable to be confused. I've used your EV's and I seem to be losing more, as well as needing synthesis quite frequently on Lilligant, sorry, but I'm changing it back, minus Dodrio's EV's and obviously Crawdaunt and adaptability, I thought it was illegal with the set but it isn't. I admit that Dodrio is a bit of a weak link in some situations, but MikevdKraats was so adamant to put him in, and he works well in a lot of situations. Not many people go on here do they?
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You can change Dodrio as well. Yet, Dodrio is the strongest in alot of situations. How? Because alot of Pokémons are weak against Flying types.
By the way, thank you guys for giving 6 Luvdiscs! We really appreciate it! |
I'm not sure what to change Dodrio into though. Maybe my NU Altaria? I'll give it a shot.
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As long as you have an strong move, which never misses, which is effective against alot of Pokemons.
Your NU Altaria sounds good, but we already have Slowking to stall. Should we battle now to see if NU Altaria works out better than Kamikaze Dodrio? |
I've played a couple of battles with Altaria, and have decided to switch Dodrio out for it, unless I have negative feedback. I know that TeamEmpoleon made an edited team and kept Dodrio on, but is now switching that with Crawdaunt. I am also putting a checks and counters section.
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Okay I'm not sure why you even posted a RMT if your not going to take the people who have rated this team's good advice but anyway I highly suggest you make these changes to your team:
Rotom-C
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Crawdaunt
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Moltres
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Dodrio
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Lilligant
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Slowking
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So I seriously hope you take these suggestions on board as I am 100% sure it will greatly improve your team. |
Hi there. This is a really solid team, however there are a few weaknesses.
Firstly, you seem really weak to Stealth Rock, as both Moltres and Dodrio have a weakness to it. To fix this issue, I recommend running Sandslash over Lilligant. Sandslash has Stealth Rock that helps Moltres to gain some key ko's, and breaks Focus Sashes and Sturdy, and Rapid Spin keeps Dodrio and Moltres alive for much longer. I feel as though Lilligant is redundant with Rotom-C as a grass type, although if you prefer Lilligant's sweeping prowess you could put sandslash over rotom-c. Another mon I'd like to propose id Dusknoir. Dusknoir is the best spin-blocker in RU ATM, as it easily beats Cryogonal, Sandslash and can beat Kabutops as well. I'd put him over Slowking, as Dusknoir is a great staller much like Slowking, and can also stop your hazards from being spun away. Here are the sets:
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GL and I hope I helped. Luvdisc. Also, if you don't want to take my advice, NewBreed has given you some great tips. |
To a pokemon of the poison type for example I'd rather go for Thrash than get a large amount of recoil.. in other circumstance Brave Bird might be better than Thrash because Thrash locks you into it and gets you confused, but having Thrash would prepare you for alot more.
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False. Thrash only confuses you and does nothing, except for having the chance you get killed immediatly. Also, Brave Bird is effective against alot of Pokémons! Thrash is the most useless move I have ever used. Okay, only Splash is more useless, but Thrash is still useless.
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After seeing all these posts saying that the changes we adressed aren't good, a question comes to mind. Like NewBreed said, why are you posting a RMT if you aren't going to take any changes we suggested you? We're only trying to help, but it seems that you do not even consider these suggestions..
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teamempoleon as much as much as new breed rules he's laddered first on ru many times on ps and he is one of the leadering lu and nu players on po the reason 4 attacks imrpove a pokemon is that pursuit allows you to trap pokemon and ko and return gets rid of rcoil when the brave bird is not needed
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btw This is the Importable
Code:
Dusknoir (M) @ Leftovers |
Thanks for all the advice guys, some of your ideas sound pretty good. So, I'll switch rotom-mow to either sandslash or dusknoir. I'd like to know personally which you think is better/suits the team better. I can't make my mind up, Sandslash supports Moltres well while Dusknoir gets rid of my team's biggest threat, Cryogonal. The list of things I will and won't do will be too long, so I'll need to edit the OP with the changes. I'll just say this: Crawdaunt's ability is adaptability, and Slowking's is adaptability, I thought it was illegal with their sets for some reason but it isn't! Very much appreciated tips, and especially appreciated 9 luvdiscs! Also Dodrio has officially become Altaria, so please put tips on Altaria instead. I just have to add that I'm going with you on Lilligant, the main reason why I needed synthesis was due substitute, but switching substitute for sleep powder sounds so much better! Do you want to keep the natures on the pokemon the same though? (Other than Lilligant obviously) I'll put in DUsknoir for now, since when you switch Moltres in he can use Roost, this is especially good if the opponent switches.
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The main threat of this team is Bouffalant, not Cryogonal. Moltres is the counter against Cryogonal. Bouffalant has no counter. We should think about Bouffalant, as Moltres easily destroys Cryogonal. Except when he`s fainted.
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you should really add dusclops with will o wisp, and pain split, (shadow sneak and seismic toss is what i recommend but whatever fills your needs on the team), also, if you are going for sandslash,the set could be rapid spin, stone edge and earthquake for great coverage and swords dance or night slash to kill ghost types easily.
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Lol, I did his Dusknoir set minus seismic toss and rapid spin and stone edge on Sandslash's. I'd have like Dusclops too but he's actually UU, his evolved form is RU. You'd have to be an idiot to let Dusclops evolve!
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Updated the Importable + Threat List :3
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I'll be updating the OP vigorously, so please give me feedback on ways to improve the team, I'll be trying lots of things out. I have most of the pokemon sorted, in fact, it's just one slot, the slot for rapid spinners. I'm currently trying out hitmonchan, I'll put it in the OP shortly if he seems to work out.
:O Seventeen Luvdiscs!? That is just spectacular! Thanks to everybody who voted! |
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