White Fang's Revolution!
Hello everyone, I hereby present my first RMT. This is a team that I have used extensively in the early BW2, before the arrival of Garchomp in the tier.It is one of my favorite teams and I have had a lot of success with it, winning the #pokemon tournament for example, which is why I present today. I hope you enjoy :d
I started with the idea of the Landorus + Stoutland- core, because I noticed that most of Stoutland’s checks were lured in and killed by Landorus.
After that I obviously added a Sandstorm inducer to abuse Stoutland's special ability, Sand Rush. Since I prefer semi stall , I decided to run Hippowdon.
I then needed a solid defensive core fitting semi stall. I started to play with Amoongus, Heatran and Jellicent. The core was pretty good and also gave me a spinblocker who was pretty solid.
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I noticed I was weak to Entry Hazards so I decided to try defensive Starmie which proved to be a good choice.
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Lets take a closer look at the team: (changes will be in bold)
Hippowdon (M) @ Leftovers
• Sand Stream
• 252 HP / 36 Def / 216 sdef / 4 Spd
• Impish Nature
- Earthquake: Strong STAB-move that hits a lot of things hard.
- Ice Fang: Allows Hippowdon to pop Air Balloons, and it hits Flying Types- like Gliscor and Dragonite.
- Slack Off: Allows him to stay healthy throughout the battle.
- Stealth Rock: Essential move for all offensive or defensive teams, "to limit switching".
I needed Sandstorm for Stoutland, so my choice would therefore involve either or Hippowdon or Tyranitar. Since I didn’t really like the latter, I immediately tried Hippowdon. It's also not trapped by Dugtrio which is extremely useful, especially against Sun Teams.
Spread, item and nature
For the distribution of EV's, I chose a middle ground between the Defensive and Specially Defensive sets. It does not hurt Hippowdon to take Special or Physical Moves, and it can Slack Off the damage. Impish Nature takes hits better on the physical side and Leftovers to regain health every turn for increased longevity.
Heatran @ Leftovers
• Flash Fire
• 252 HP / 216 sdef / 40 Spd
• Calm Nature
- Lava-Plume: Stab and can get a burn which is always good
- Earth Power: Mainly for other Heatran who otherwise would wall my Heatran
- Protect: Allows you to scout the enemy moves, saving a round sandstorm / toxic or burn when possible and recovers 6% damage with Leftovers
- Toxic: Discourages other Pokemon from using set up moves
The first member of Fire Water Grass core. Real counter of Genesect, and it is just great at defending Special Attacks. It allows you to check all Fire Pokemon, and usually Sun Teams without Dugtrio have a hard time beating it.
Spread item and nature
Distribution is easy, I reach 200 speed and allows me to outspeed all defensive Heatran and Pokemon that aim for that benchmark. This also allows me to be able to catch opposing Heatran with Earth Power. The rest is put into HP and SpeDef for obvious reasons of bulk. I use Leftovers to regain 6% per turn and thus prolong its life. Protect and opposing switches make sure Heatran is healthy throughout the game. Calm nature for obvious reasons of special bulk.
Amoonguss @ Black Sludge
• 252 HP / 40 Def / 216 sdef
• Calm Nature
- Giga Drain: allows me to attack the opponent and regain a little of my health
- Spore: Puts an enemy asleep which is very advantageous
- Clear Smog: Prevents the opposing Pokemon from setting up. It is also a STAB.
- Stun Spore-: To paralyze a pokemon usually on the switch after using Spore.
Second member of the Water Fire Grass Core, it helps to have a good weapon with which to face rain teams because it is able to take almost all Special Attacks. It also allows me to put opposing Pokemon to sleep. Sleep is always beneficial, and Amoongus can paralyze other Pokemon to facilitate my switches. Amoongus is a perfect check to Breloom and Water Pokemon.
Spread item and nature
EV distribution allows me to take as much damage on the specially defensive side. 40 Defense EVs allow me to take a little more physical beating and mainly Psyshock of Starmie that often comes when they think they will OHKO me. Leftovers to regain my life (or not losing is when there is SandStorm). A Calm nature to better take special moves (mainly water types).
Another option: Roserade with Spikes could play the same role as it, Spikes are great for my team but it is less bulky.
Starmie @ Leftovers
• Natural Cure
• 136 HP / 64 Def / 56 SAtk / 252 Spd
• Timid Nature
- Scald: It never burns!
- Psyshock: Stab, lets get rid of fighting or even gengar
- Recover: For longevity
- Rapid Spin: removes the Hazards that my opponent set up
I really need a spinner, after playing Jellicent for a long time, the stall team were horrible to face if they managed to put all their hazards. So I opted for Starmie, and he completed the FWG core more.
Spread, item and nature
For EV distribution, it's pretty simple, I do not like not being max speed with him. Whenever I tested, I always regretted less speed. Distribution allows me to take hits relatively well and weak priority moves. 56 SpAtk EVs to hit the relatively stronger Fighting Pokes like Conkeldurr that upset me. Timid nature to be the fastest possible.
Landorus @ Life Orb
• Sheer Force
• 4 Def / 252 SAtk / 252 Spd
• Timid Nature
- U-turn: To keep the momentum against the teams presenting checks as Rotom or Latias Celebi.
- Earth Power: STAB mandatory, surprises physicall stallers such as Forretress.
- Focus Blast: For the coverave, can make good damage to Skarmory or Bliss / Chansey.
- Hidden Power [Ice]: Another option that covers Gliscor, Dragonite.
It is the perfect partner for Stoutland because it lures the majority of stallers thanks to it usually having a physical movepool. It does well against Bulkys Offense by OHKO/2HKOing a large portion of the metagame. He enjoys SR to KO Stoutland checks.
Spread, item and nature
The simple 252/252 to enter the strongest possible as soon as possible. LO with Sheer Force, since Earth Power and Focus Blast won't damage Landorus.
Another option: Rock Polish over U-Turn
White Fang (Stoutland) @ Choice Band
• Sand Rush
• 252 Atk / 4 Def / 252 Spd
• Adamant Nature
- Return: STAB and it can finish the opposing team effectively. "I do not give a fuck" button
- Pursuit: Used to weaken or finish some threats on a switch, such as Starmie or Gengar.
- Wild Charge: Basically for SKarmory especially if I am not able to get rid of it with Landorus
- Superpower: Used against Steel / Rock types if Landorus has not completed its sweep out, another coverage move.
Being faster than other Pokemon is really important in a metagame as offensive as BW2. With the decline in use Scizor, Stoutland is back stronger than BW1, with a range of new threats to revenge kill. It obviously benefits the work of Landorus, which successfully eliminates physical walls. This is a late-game sweeper. He’s really strong, look at the calculations below.
Spread, item and nature
Choice Band to hit as hard as possible, Adamant to hit harder and EV distribution to hit as hard as possible and the fastest too. Not much to explain again.
The last words
Thanks for reading this, I hope you enjoyed it. I'd like to thanks everyone who helped me with this RMT. A big thanks to Delko / undisputed and Steven Snype who helped me with grammar check.
Standard OU Offensive Threats
Standard OU Defensive Threats
I think I have told you this like 1000 times, but this is an incredibly solid team. The only thing I would suggest is running a standard RP Landorus over your current set. While U-Turn is pretty effective at hurting standard RP Landorus counters, I never found myself using it too much when playing with this team and often wished Landorus was the standard RP set. RP can really clean up a lot of teams, and it is easily one of the most dangerous sweepers in the metagame atm. If you were to use this suggestion I would make Landorus Modest and use an EV spread of 68 HP / 252 SAtk / 188 Spd. These EV's let you outspeed all relevant threats at +2, while giving you a little bit more bulk to work with. Anyways, extremely solid team and congrats on its success. Luvdisc'd
I really like this team. I hated Stoutland until I read his ability, then I realized how he really is an amazing pokemon. You have 3 weaknesses to water, and 3 to ice (1 4x), but your Amoonguss, and Stoutland can help out against rain teams. Once water/ice mons are out, it looks like you can get to tearing through things. Starmie kills Ninetails, stopping the sun, and Heatran stops Abomasnow. Keep Hippowdon up long enough for them, and you win the weather.
I like Amoonguss over Roserade, possibly because of personal opinion, possibly because of regenerator, probably because of spore. Either will fill the spot fine, but I like the Amoongus.
You have no weaknesses to stealth rocks, (5 normal, 1 resist), and one resist to each weakness you have (aside from ice, and water), make your team look intimidating. The only thing I don't see is a dedicated Physical Wall, but you can likely just use your resist to tank the attacks.
This is a damn nice looking team, and I hope it serves you well.
You forgot to mention that this team won the #pokemon tournament! Anyways I really enjoyed using it. There are just a few things I'd change but they're more of preference changes rather than necessities.
I think it'd be worth trying out Spikes Roserade over Amoonguss. You lose some bulk, but Spikes are really helpful, and Natural Cure is really cool for shrugging off status, mainly burns from Rotom-W / random Scalds. Spikes | Giga Drain | HP Fire | Rest should work well.
I would also go with Rock Polish > U-turn and a Modest nature on Landorus. U-turn is nice in theory but I never found myself using it, whereas I can recall a few situations where I had a free turn that wouldn've been an easy win if I had the option to double my Speed. Timid nature really isn't outrunning anything of note and the extra power from Modest is really appreciated.
Overall, this is a very solid team, well done man.
When I used this team, I felt like the only thing it missed was Roar on either Hippo or Tran. I think it should go over Ice Fang on Hippo as I've haven't been seeing too many Gliscors recently. Good team, luvdisc'd.
Hey, this is a nice team. Obviously very solid but just wondering if you've ever tested / considered Ferrothorn over Amoonguss? Just quickly looking through your threatlist, you've really highlighted most dragons as being a threat and I think squeezing another steel somewhere would really help. Heatran isn't enjoying taking Outrages from Dragonite, Salamence and Haxorus and it can't really do too much in return anyway. Ferrothorn gives you a better switch-in to Outrages (although the risk of Superpowers / Fire Punches / Fire Blasts is off-putting), whilst still providing an incredibly bulky water resist to help against the likes of Specs Politoed especially, but also Gyarados, LO Starmie and Kingdra that you identified as threats.
As far as I can tell the only things this makes you weaker to are Keldeo, who is decently handled by Starmie already if you just go 248 HP / 8 SAtk / 252 Spd, and Breloom who is checked by Starmie and Landorus.
Also I'm gonna disagree with Nachos because I feel you really want to keep Ice Fang on Hippowdon. Without it you become really weak to last mon RP Landorus in particular, even if you keep Amoonguss. If you are going to replace anything for Roar I think it should be Earth Power on Heatran because opposing Heatran shouldn't really be too much of an issue for you with Starmie and Landorus, and it gets worn down very quickly by Stoutland.
Cool team, luvidsced.
I fought this team today. I lost, but I noticed you have a small weakness to Expert Belt Cobalion. Rock Polish > U-turn on Landorus would help a little, even if you can't switch in.
Nice team. I tried and it worked fine, but i have some minor changes that can make your team better. The first thing i noticed is that you have Special defense Heatran, Special Defense Amongus and Special defense Hippowdown. Its quite obvious that something need to be a defensive wall, because as you said strong phisical attacker like Cb dragonite, Cb terrakion, Sd lucario, can give you a lot of problem. The best choice here would be using Defensive Hippowdown. In this way it can take less damage and retaliate with Eq or ice fang respectively. For example a sword dance lucario cant ko you after a sword dance: 350 Atk (+2) VS 368 Def and 420 HP (180 Base Power): 320 - 376 (76.19% - 89.52%)
And the same is for Adamant Life orbed +2 Terrakion 392 Atk (+2) VS 368 Def and 420 HP (180 Base Power): 358 - 421 (85.23% - 100.23%)
It would also help you a bit against Cb Tar, it can do a lot of damage to Starmie with crunch, and nearly ko the rest of your team with Stone edge.
Another thing that i would change here is Earth power on Heatran, take in mind that Specially defensive version almost never have Earth power, so others Heatran cant touch you, also offensive variants are relatively rare, i almost never saw a Choice specs Heatran. I think that Roar here fits better because i think that you need a phazer to beat something like Sub calm mind Latias, Dragons locked into Outrage or Volcarona. Speaking of starmie i think that your spread is inefficent, i would max his Hp first, and then i would drop the speed to 352, since you are not going to outspeed anything relevant with that spread, and you can still outspeed all the base 110. If you think that tornadus-n is a problem, then give it 354 speed. This is the spread you should use EVs: 248 HP / 44 SAtk / 216 Spd. For amongus i would use Hidden power ice over Clear smog, since it can do greater damage to Gliscor, Landorus, Thundurus, and dragons, while still hitting grass types like breloom super effectively. You already have spore and stun spore to avoid being setup fodder, so i think that its not that usefull here. I would also try Rock polish on landorus because i dont like the recoil of his weak u-turn, also rock polish can turn landorus to a sweeper that can actually sweep with his great special attack and speed, without rock polish a lot of stuff can revenge kill you. As for Stoutland i would recommend you to use Jolly nature. The reason is simple, with jolly you will outspeed Scarf Terrakion, Scarf Latios (that can be a problem if you fail to trap it) and scarf keldeo, that can revenge kill you easily otherwhise. I would not suggest you to drop his speed so that you can exactly outspeed scarf Latios and move the other evs on Hp, because with max speed you can actually try to do something against mamoswine even outside sand, at least its a speed tie. You also have more chance to revenge kill +2 Dragonite as well as Offensive Heatran even outside sand.
Hippowdown ---> EVs: 252 HP / 252 Def / Atk
Heatran ---> Earth power < Roar
Amoonguss ---> Hidden power ice > Clear Smog
Starmie ---> 248 HP / 44 SAtk / 216 Spd
Landorus ---> Rock polish > U-turn
Stoutland ---> Jolly > Adamant
This is my rate, hope i helped somewhat :x
Ps. I think that Black sludge on Amonguss would help, In this way you can beat trick rotom easily, and rotom will not trick you the black sludge into any of your pokemon since you will switch into amonguss anyway.
Yo H-C ;)
I love your team, it's solid but really classic also.
However I was wondering if there was not a way to fix some of these weaknesses.. :\
My ideas will probably be less good than all the ideas listed above but whatever !
- I would change Starmie for Rotom-W. A bulky scarf set with Trick. This should fix some issues (like Sharpedo, Reuniclus with Trick, can come in Mamoswine EQ etc) I'd go for a HPump/Volt-Switch/WoW/Trick even if it seems a weird set.
Then you got no spinner..
- I'd go for a bulky Hitmontop .. :D. Let's forget it ! You can go Forretress over Amoonguss (this would soften this weakness to Ice move by the way) that forms a well rounded combination along with Heatran. This should help you to deal with Dragonite, a HPIce/VoltSwitch/Spikes/RapidSpin set would even kill him and that's what I'd go for here.
Hope I helped you dude ! :D
*Oh and by the way, at the moment Weavile seems to do a BIG hole in your team, outspeeding and hitting for super effective damage everybody (bar Stoutland if sand is up).
First I don't think that changing Hippowdon's thread will be that good, obviously it will take better hits on the physical side and then can handle Lucario.
Then I'll try Roar Heatran, it may be really good for the team and I'll test it but I think I'm going to adopt him.
I've already tried HP Ice Amoonguss but I didn't like him. I'll retest this mon but I don't think it's going to be that good for the team. And I'll change the item by Black Sludge, you are right on this plan, it's great against Rotom !
For Starmie, as I said I really don't like to play without full speed, I'll give a try to this spread anyway.
Lol, everyone is telling me "try RP Landorus", I will obviously give a try to it and it may be my last choice then ahah.
And I will not change Stoutland, I know Terrakion outspeeds him when scarf and Latios too but those one are not big threats at all, Latios can't touch Heatran and Terrakion can't touch Hippowdon. I'm not sure the changes of Nature will change something but losing some kills.
And I can't change Starmie, this mon complete the great fire water grass core which is really good and Rotom doesn't really help me against the threats you mentionned. And having only 1 water resist in a metagame where rain is everywhere is just inimaginable while Rotom-W is frail when scarfed or bulky variants.
Thanks for the rate
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