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Tentacruel (Revamp) [QC 3/3]
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Tentacruel [Overview] <p>Despite what the ubiquity of its pre-evolution in the wild may suggest, Tentacruel is a highly valued Pokémon in the OU metagame as a defensive Rapid Spin user. Unlike other defensive spinners, Tentacruel is particularly stubborn to being worn down as it can take advantage of rain support to get 12.5% healing per turn with Rain Dish and Leftovers combined. When Tentacruel isn't required to spin away hazards, it can effectively spread status throughout the opponent's team by means of Toxic/Toxic Spikes and Scald, and tank hits thanks to solid HP and Special Defense stats, and a unique typing that grants it a plethora of resistances. However, its gelatinous exterior is vulnerable to Physical assaults due to an exceptionally low Defense stat for a support Pokemon. It is also hounded by a few weaknesses to common attacks such as Earthquake, Thunderbolt and Psyshock, which somewhat limit its defensive potential. Nonetheless, Tentacruel remains the Rapid Spin user of choice for many teams, whether they are utilising rain or not.</p> [SET] name: Support move 1: Rapid Spin move 2: Toxic / Toxic Spikes move 3: Scald move 4: Protect / Substitute item: Leftovers ability: Rain Dish nature: Bold evs: 252 HP / 236 Def / 20 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters]
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Very WIP, but I wanted to get the very basic format down first. Anyway, here's a brief reasoning for including these sets:
The first two sets are basically the same as those in the original analysis. However, I've slashed Toxic with Toxic Spikes on the Support set, as it's quite a popular choice over Toxic Spikes in BW2 due to being much more reliable, and stall being much less relevant. I've decided to remove the Offensive set for now, as I don't see why it would get used over Starmie in the current metagame. I've replaced it with an admittedly slightly weird set, but Tentacruel can function superbly as a spinner for sun teams that doubles as a check to rain teams - being able to abuse both the sun and rain. I've only included Toxic as sun teams will want the immediate Poison on things like Politoed, though I may slash Toxic Spikes with it. Notably, HP [Fire] allows it to easily 2HKO Ferrothorn in the sun, something it usually struggles to deal with outside of lucky Scald burns. Ice Beam is preferred over Toxic as otherwise you'll be begging for Dragons to come and set up all over you, though Protect could still be used to gain extra Leftovers recovery. Obviously, these sets are far from final and I'm open to any and all feedback. |
On support tentacruel, I would mention substitute in AC as an option over t-spikes and toxic. I have used it with much success in the past. That way you can burn stall things to death a lot easier than if you used the sub-toxic set because you have protect in the moveset. It might seem like it makes it an inferior sub-toxic tentacruel, but its not, its simply an option over toxic or t-spikes to provide a different kind of support. I think its a solid AC option, at worst OO.
also blizzard probably needs mention in OO for use on hail teams |
The SunCruel set and the Support set look extremely similar at the moment; so much that an AC mention/paragraph of Tentacruel performing well on Sun teams and can use HP Fire would suffice in this case. Obviously I haven't really determined the difference yet; however, all I know now is that both are much similar down to the natures, EVs, and three moves. Take that as you will.
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For the record, RainVolc was kept separate from the other offensive Volcarona sets on the analysis despite only differing by the inclusion of Hurricane. While this analysis doesn't necessarily need to follow that precedent, it's worth mentioning to justify why it is separate for now. |
I don't see why SunCruel doesn't have Toxic Spikes slashed. I personally think that this you could easily combine SubToxic and the Standard to just do this:
[SET] name: Support move 1: Rapid Spin move 2: Toxic Spikes / Toxic move 3: Scald move 4: Protect / Substitute item: Leftovers ability: Rain Dish nature: Bold evs: 252 HP / 236 Def / 20 Spe with a mention of sludge bomb, ice beam & blizzard in AC. I mean several people use just toxic + protect and both the sets play the same basically.. just a thought |
i'm gonna have to throw in my agreement here; substitute and toxic do completely different things for cruel but the sets still aren't all that different. also toxic spikes really suck right now and the number of teams that can benefit notably from their usage is, in my experience, quite low - i tend to use protect/toxic on my occasional weatherless cruels, and always subtox in rain (cause FUK FERRO). i haven't run tspikes in eons and i don't think i'm about to start running them now lol
i guess it boils down to how long the analysis will be if the sets are merged - they don't play completely the same way, and giving each one its own paragraph under a single set might be a bit unrealistic, so perhaps it's more efficient to keep them separate. but the similarity of the sets is definitely significant |
On SunCruel, wouldn't Liquid Ooze be better than Rain Dish? Considering Tentacruel with HP Fire and Ice Beam can't do much of anything to a Rain Team (lots of Flyers, Steels, and Toxiroaks makes stalling out with T-spikes hard too), getting to make BU Conkeldurr, Leech Seed Ferrothorn, and the occasional Giga Drain users lose their health makes it a lot easier for Tenta imo to stall out the opponent. Rain Dish is kinda useless on a Pokemon that wants to be used in the sun...
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Keep Rain Dish on the sun cruel, it is debatable that Liquid Ooze is useful but having Rain Dish is without any doubt great against rain. If you were using Kingdra on a non-Rain team I'd hope you'd use Swift Swim on it.
I agree that Suncruel should be OO, it's very uncommon and pretty simple to throw together using the standard sets. This may sound odd to some but I would throw T spikes in there as well. There are really that useless, if Alkines short explanation isn't pleasing enough I'll be glad to expand. |
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1) rain dish is strong. incredibly strong. tentacruel is a good rain check because of rain dish, and frankly rain dish alone. it can't hurt most rain teams outright barring burn trolling or toxic spam, but rain dish makes it incredibly difficult to kill (barring stab ground or electric but honestly if you can't see that coming from a mile away you need to practice more). having that anchor for rain is very powerful. tentacruel cannot take specs hydro pumps in rain repeatedly unless it has rain dish. it WILL get worn down. 2) the matchups that are actually affected by liquid ooze tend to be affected by it in no major capacity; ie where liquid ooze would take effect, it generally doesn't change the outcome of the matchup. it's also worth mentioning that, generally, taking hits to inflict liquid ooze damage becomes harder with no recovery from *cough rain dish cough*. if you're in sun (meaning no rain dish recovery), you're packing a sun-boosted hidden power fire, which means all the common users of draining moves are getting hit hard by you anyway. - drain punchers: conkeldurr does not break through tentacruel easily. with a fighting resist and invested bulk, it needs several boosts to hurt you. either way, cruel is not a great solution to conk in the first place - it risks giving conk a guts boost and will usually take a while to kill it. they aren't great solutions to one another. as for the occasional bulky breloom running drain punch, cruel loses to it outright - with toxic orb you can't burn it or toxic it, so it gets free time to swat at you or set up. liquid ooze does not change that. - leech seeders: ferrothorn is the big one, and tbh you aren't gonna have a fun time against this no matter what you do, unless you run substitute. if you don't have activated rain dish, you still die slowly to leech seed, it just means ferro dies slowly and annoyingly with you. ferro still has the edge cause it's setting up spikes on you (spinning repeatedly means you die even faster cause iron barbs be trollin), unless you have sunboosted hp fire in which case remind me why ferrothorn was a problem to begin with? as for random giga drains, the real problem is that either 1) they're weak as shit cause they're coming from opposing bulky grasses, meaning that honestly one hit of liquid ooze does NOTHING compared to the rain dish recovery you could be getting, and 2) if they're strong and invested, often there will be other coverage moves to hurt tentacruel, and you'll regret not having rain dish recovery when you have to start taking those. take RP genesect for example - sure you can eat a boosted giga drain and troll it with liquid ooze, but it's gonna break out a thunderbolt on you and you're gonna be wishing you had rain dish to stay alive. same with volcarona or such. in general, there is no reason for tentacruel to NOT run rain dish. even in weatherless, even in sand (protip: don't run cruel in sand, seriously just run starmie), you should always run rain dish, never liquid ooze. it's not that liquid ooze is useless, but in general, you stand to gain a lot more from rain dish. |
I am very aware, that this (my OP on another site that shows real attempts to let this be known as viable) was a set I created during early B/W, not B/W2.
In early B/W, nobody was believing that it worked. Either I was battling 50+ people a day that were lame, or it did actually work. Would like someone that is actually noteworthy around here to play test that for a bit. I will do the same (again for the B/W2 era). Trust me, it's worth using still. I won't press the issues on this one, please though, someone who might be worth something around Smogon, at least try it out one time. Tentacruel @ Expert Belt Nature: Modest Ability: Liquid Ooze/Rain Dish EVs: 36 HP/252 Def/220 SpAtk Moveset: -Acid Spray -Giga Drain -Surf/Scald -Hidden Power Fire/Ice Beam |
OK, I've had a think about it and decided SunCruel wasn't really worth having a separate analysis. I'm still going to mention its potential in sun as an OO though.
Actually changed my mind; I'll merge that too. I'll mention in the AC that Timid with an EV spread of 252 HP / 240 Def / 16 Spe is a good alternative if you run SubToxic. |
Apologies for the double post - just letting you guys know I have done most of the bullet points for the analysis. Kept everything under one set as Tentacruel only really has one role in BW2. Don't hesitate to point anything out if I've missed something/made a mistake/said something stupid etc.
@Joel: Interesting set, however I don't believe it deserves its own analysis. I've given Acid Spray a mention as an OO, though. |
Personally prefer Toxic getting first slash over Toxic Spikes due to spinners / Venusaur (on sun), Tentacruel (on Rain) being so common, and Toxic Spikes not being quite as useful (imo) as they were. Would be interested in other QC members opinions on this.
QC Approved 1/3 |
I'm not a QC member but I agree with ginganinja; Toxic Spikes are pretty bad atm. Toxic should probably get the first slash in the second slot.
Also, you might want to mention Pokemon that can beat Lum DD Nite, since Tentacruel really struggles with it. Maybe something like Mamoswine would work? |
wheres my offensive tenta >:|
http://www.smogon.com/media/contrib/contrib_qc.png QC Approved 2/3 get it on site plz |
no sub toxic????
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~ Set comments should mention how Tentacruel is a consistent Rain spinner that pretty much beats all relevant spinblockers in the rain, esp. with Toxic > Toxic Spikes. Quote:
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Also finish the Checks and Counters section :0 |
Updated with the completed Checks and Counters section - massive apologies for the delay, I've just been so busy with uni work as of late.
I am strongly considering changing the order of Toxic Spikes / Toxic, given the latter's popularity. I initially ordered it as such due to Toxic Spikes being a niche of Tentacruel, though as it has been pointed out multiple times, Toxic is often far more practical in this metagame. I'd like to get a few more opinions on the matter first if possible though. Quote:
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Quality Checks & Counters! I have more to add, though:
~ Gastrodon can switch in on any moves barring Toxic and can demolish Tentacruel with EQ / Earth Power. ~ Toxicroak can switch in on anything and start setting up ~ Add SubCM Keldeo with Latias. ~ Mention that Gengar can use Thunder to quickly dispatch Tentacruel. Add Jellicent & Sableye, too, since they prevent Tentacruel from spinning if it lacks Toxic. ~ Either on your Sun description or Breloom / Celebi, mention how Venusaur can set up Growth on Tentacruel / absorb Toxic Spikes ~ In the same description with Dragonite, include Kyurem / Kyurem-B as other scary threats that can set up on Tentacruel ~ Add Garchomp to your Ground-types; Dugtrio can trap and finish off Tentacruel at ~50% health ~ Add Zapdos and Magnezone alongside Thundurus-T; with Roost and some special-defense investments, Zapdos can shrug off Scald burns if it comes to that. Magnezone can start firing off strong Thunders. ~ Add Gothitelle, a Pokemon that can easily switch in with low risk and consistently eliminate Tentacruel. ~ Remove Sigilyph and SDef Jirachi; Sigilyph is not relevant in OU, and Jirachi does not enjoy getting burned. Also please rephrase / make changes that I suggested here. |
Finished adding the new changes.
EDIT: I have been reliably informed that Knock Off is in fact legal with Rain Dish, so I've edited that into the OO. |
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- I know that you mentioned this in Checks & Counters, but I'd like you to inform the readers in the set comment as well. Also no mention of Jellicent on Checks & Counters is absurd, imo, since it's probably your best chance at spinblocking Tentacruel without Toxic. Otherwise, amazing work! QC Approved (3/3) |
I could swear that I already mentioned Jellicent... turns out not x_x
Anyway, onto the write-up! |
Jellicent doesn't actually counter Tentacruel though. If Tentacruel has Toxic, it's plain losing, while if it has Toxic Spikes, it easily sets up Toxic Spikes in Jellicent's face, then switches out to a Pokemon that forces pringles out. Next time it comes in, it's screwed. It's kind of like how Giratina doesn't counter Forretress, since Forry just set hazards up in its face and you end up in a losing position anyway. I guess you could say "If Jellicent has a Toxic Spikes absorber on its team (opposing Tentacruel, Toxicroak, Nidoqueen)", then it's a good check, but otherwise, it doesn't work.
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