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Milotic (QC 2/3)
[Overview]
[SET] name: Specially Defensive move 1: Scald move 2: Recover move 3: Dragon Tail / Haze move 4: Toxic / Ice Beam / Refresh item: Leftovers ability: Marvel Scale nature: Calm EVs: 248 HP / 196 Def / 56 SpD / 8 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
name: Physically Defensive move 1: Scald move 2: Ice Beam move 3: Recover move 4: Haze / Dragon Tail item: Leftovers nature: Bold EVs: 248 HP / 252 Def / 8 Spe [SET COMMENTS]
[Other Options]
[Checks and Counters]
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I don't think Milotic needs to invest 8 EVs in Speed. Aggron is rare, and Milotic shouldn't switch into it anyway. It's more beneficial to put those 8 EVs in Defense, where Milotic needs all the bulk it can get to eat physical fire attacks more easily.
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There's no reason not to run 8 Speed though. 8 EVs in defense will accomplish nothing (it basically provides an inconsequential boost to defense) while the 8 evs guarantee that you outspeed Adamant natured Aggron. Yes, they're rare (i'd say practically non-existent) the guaranteed insurance of outspeeding Adamant Aggron is still a good thing to have on hand. (and its one Milotics best niches over other bulky water-types actually).
I'm going to test Resttalk (i'm kind of doubting its legitimacy) |
Suicune almost completely outclasses Milotic as a RestTalker. We should focus on Milotic's role as a defensive pure water pivot with instant recovery, since those characteristics distinguish Milo from her bulky water counterparts.
I'd also mention that (Toxic) Milotic is a good Cofagrigus switch, since Will-O-Wisp activates her Marvel Scale, and she can proceed to stall him out. Slowbro and Slowking get mauled by Shadow Ball, while other bulky waters don't have access to reliable recovery. |
if nobody minds i think i will take down both the offensive set and rest talk set as i've asked some people and they say no no no. speak now or forever hold your peace!!!!
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i'm all for ditching both sets, milotic is a worse suicune in both regards even with marvel scale in effect. way more effective to absorb a twave or a wow and just use recover like a man
all for 8 speed milotic. speed is the "absolute stat" where every number matters every time consistently, and it's not speed creep in this scenario how often is refresh really useful? i figure the teams that would most need it would have a cleric please don't tell me you meant to leave cute charm as an option on the physically defensive set |
i don't really know what i was thinking when i put refresh i guess i can take it off. it just seems so pretty to put refresh on a pokemon as pretty as milotic...
i thought i was only supposed to put the ability once. is this not true?!!?!?! |
Nah, if there is one viable ability for a Pokemon and both are released, you put it on every set. Not putting an ability implies you should use either one for that set.
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Refresh should (at least) be an AC mention on any set not using ResTalk, and maybe leave it as a slash on the Specially Defensive set as it's actually pretty useful.
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Ditch the offensive set, not RestTalk though. The metagame is slowing down a ton cause of Chansey, so RestTalk might actually be good again.
Also Refresh to OO, imo. |
My question is: Why would anyone use RestTalk Milotic over RestTalk Suicune? Suicune has better overall bulk, and Roar is better than Dragon Tail in most circumstances, especially with SubBoosters like Bisharp running around.
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Because Milotic is bulkier than Suicune when it's sleeping and Dragon Tail is better is some situations, such as versus Venomoth and Taunt users. It also has slightly higher SpA.
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although i am going to be a bit inactive i will probably finish ALL of my analysis still by tomorrow so yeah (or at least get them to gp stage) i am sorry i have been a lazy ass :ccc
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Finished the WIP, ready for QC.
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QC Approved 1/3
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Ice Beam should be slashed over Refresh imo.
QC APPROVED (2/3) |
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