I'ts a Trap!
Hello Smogon! Merry Christmas and Happy New Year :)
Im having some success with this team so I decided to post it on the forum to show it off and perhaps improve it more :)
Team DevelopmentEverything started when I wanted to create a team based arround Moody Octillery.
http://www.smogon.com/download/sprites/bw/224.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.pngFor main support I first added was Entrainment Durant combined with Shadow Tag. Since Octillery was supposed to have Leftovers, Eviolite Gothorita over Gothitelle was the obvious choice. Truant was the perfect support for Moody since I could maximise the adventage taken from the Protect spam that Moody does by combining it with the Protect from the Truant Lock.
http://www.smogon.com/download/sprites/bw/224.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.png http://www.smogon.com/download/sprites/bw/575.pngMemento support was the next step. I was supposed to Entrainment + Memento, then bring Gothorita over the Memento'd one to lock them into Truant and the -2 Atk/SpA. Whimsicott seemed to be the obvious choice (over Latios) since he has access to Prankster.
http://www.smogon.com/download/sprites/bw/224.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.png http://www.smogon.com/download/sprites/bw/575.png http://www.smogon.com/download/sprites/bw/442.pngMy core was having trouble dealing with Fake Out, so I decided to add Block Bronzong as a step in over Gothorita. A lead of Bronzong/Whimsicott into Block+Memento, into Entrainment Truant, into the Set Up Sweeper was the best way to deal with Fake Out who completely shut down my Whimsicott/Durant lead.
http://www.smogon.com/download/sprites/bw/493.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.png http://www.smogon.com/download/sprites/bw/575.png http://www.smogon.com/download/sprites/bw/442.pngMoody took too much time to set up, so in the end I swaped my Moody user for a set up Cresselia. I went for Cresselia because she has huge bulk and access to Charge Beam.
http://www.smogon.com/download/sprites/bw/493.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.png http://www.smogon.com/download/sprites/bw/575.png http://www.smogon.com/download/sprites/bw/442.png http://www.smogon.com/download/sprites/bw/669.pngI have a free slot and Im running Whimsicott... Terrakion where are thou? If I get the TerraCott combo off and net 2 kills out of it I lose the need of Shadow Tag since they cant switch regardless. Also, is a fantastic option for mind games.
http://www.smogon.com/download/sprites/bw/493.png http://www.smogon.com/download/sprites/bw/662.png http://www.smogon.com/download/sprites/bw/605.png http://www.smogon.com/download/sprites/bw/51.png http://www.smogon.com/download/sprites/bw/442.png http://www.smogon.com/download/sprites/bw/669.pngAnd then I realized Whimsicott cant run Memento and Beat Up :( I switched it for Dugtrio because he can, and he also provides Arena Trap, which is a pseudo counter for surprise Fake Out.
Beat Up makes the TerraTrio combo work by providing a fast Beat Up that gives +4 Atk to Terrakion for a clean sweep. Protect helps stall Fake Out for when I lead with Bronzong and Dugtrio and Sunny Day lets me take down their permanent weather while also already trapping their TTar-Abbo-Politoed via Arena Trap.
That particular set of EVs lets me wall all non-Fire physical hits as well as all resisted special hits easily, allowing me to drop Entrainment twice (which is insane).
Scarf is there because is the closest thing I have to priority. Entrainment Truant works in this way: once I give him Truant, he has 1 attack, and then he starts Truanting. So if he attacks before me, and then I Entrainment, then he gets another attack before the lock starts.
The rest of the moves are there in case I can switch him out (after 2 Entrainments, obviously). I can later return to him as a fast damage dealer. Im going for 2 of his most powerful STAB moves combined with Guillotine for anything that could stall my STABs.
Rest is the only recovery move Gothorita has access to, while Thunder Wave is the best support move since the 25% PRZ chance is just insane when combined with evasion.
Both Psych Up and Heal Bell combo very well with Cresselia. Since Gothorita is slower than Cress I can either go Rest, and inmediately weak her up with Heal Bell or use Double Team and inmediately copy the evasion boost with Psych Up. Psych Up also lets me shut down opponents with Bulk Up or Calm Mind. Heal Bell is also a nice move to have since it removes status w/o forcing me to go into sleep mode.
I like Charge Beam and Psyshock as coverage moves because I cant be walled by a dedicated physical or special wall. It also provides access to hit Dark (something a Psych + CM build couldnt do).
Bronzong has a single weakness (Fire) and many resistances and inmunities. He also has a respetable bulk. I would love to have a second Leftovers here but Im okey with a ChestoRest set.
The idea is to Block both of them, then stall with Protect and Rest until my Whimsicott, Durant and Cresselia did their job. Psych Up lets me keep up against Bulk Up / Calm Mind users while also lets me abuse Cresselia's Double Team.
An example of a standar game. I got my lock up, then maxed my evasion on both, then sweeped thanks to Charge Beam / Psyshook. He FFed at turn 17.
Things went horrible wrong in this game since he lead with Metagross (who blocks Memento) and used Protect on Hydreigon, so while I could use Entrainment, I couldnt switch into my trapper. He tried to negate Memento instead removing the Entrainment so I could perform my lock, BUT a Steel Gem and an unlucky no-PRZ costed my Gothitelle (mostly because I was greedy). However, in the end I got my evasion up regardless and he wasnt lucky enought to overcome that. Cress eventually sweep him.
Standar game with Dugtrio. Memento + Entrainment, then lock with Goth, set up on him and proceed to sweep.
Very nice team! I am working on something similar myself, teams like this are a lot of fun. Just be careful you don't lose too many Pokemon before time is up (especially if you are sacrificing Whimsicott with Memento). Slow teams take a long time to set up and can lose tiebreakers even if they would win eventually.
Bronzong's Block only works on one pokemon and after using the move. This means they can switch before you do so. VGC is a very fast and very offensive metagame so I don't think Bronzong would work as well as one would like for trapping. I would get rid of Bronzong for Gothitelle of Wobuffet.
Gothitelle's Shadow Tag works as soon as you send her in (ie. after Gothorita dies). That way you have an instant backup trap (eviolite Gothorita and Gothitelle are not too different defensively anyway). If you are not running Protect on Gothorita you might even be able to pull off a Leftovers Wobuffet (Encore!) after Memento (Cresselia has Rest anyway).
The Choice Scarf on Durant is possibly a little overkill given that Durant has 109 base Speed. If you run a different item it means you can run Protect on him against Fake Out leads. For example, you lead Durant+Dugtrio. You double Protect after seeing he lead his Fake Out user, then switch Durant for Terrakion while using Beat Up on Terrakion (and resist the Fire moves that hit Durant hard).
I would replace the Scarf, maybe with a Mental Herb. It is clear from team preview what your plan is and Taunt will ruin your day. Out of the Pokemon that outrun a normal Durant the 3 most popular ones (Thundurus, Tornadus and Whimsicott) have priority Taunt which will ruin your day and Choice Scarf can do absolutely nothing about it. Focus Sash might work too but you have that on Dugtrio already.
Your team is pretty cool though! Didn't mean to rain on your parade, just provide some (useful?) suggestions :)
You are missing the point on Bronzong: When I send him out I use Block in the same turn than I use Memento/Entrainment, so if they switch out the new one gets Blocked + Mementoed / Entrainmented.
I had Mental Herb but switched into Scarf because nobody ever Taunted me. I will switch back to Mental Herb to, as you say, more speed is useless.
I cant use Terrakion, Dugtrio and Durant at the same time because I would only have 1 slot left, so I would either be able to use Goth (in which case I dont have a set up sweeper) or Cress (in which case I dont have a way to lock them into Truant).
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