Scolipede (BW2 Revamp)
why don't i get rapid spin??
<p>If mentioned in a pool of OU-viable Pokemon, Scolipede may receive a few tilted heads, and for good reason. Scolipede is a frail Pokemon without access to anything which can quickly rid the field of or at least cripple most bulky Pokemon, making it fodder for users of entry hazards and many boosting sweepers. In addition to this, Scolipede's Bug / Poison typing leaves it without a usable secondary STAB and a 2x weakness to Stealth Rock; this means that Scolipede is not only easy to force out, but also that its lifespan will be very short without proper support. Do not lose faith in Quality Control however, as their approval of Scolipede getting an OU analysis was just and well supported.</p>
<p>Scolipede makes up for its shortcomings in its movepool and stats. Scolipede is one of the fastest users of Spikes available to use in OU, as well as the fastest user of Toxic Spikes in the game; with base 112 Speed, Scolipede shouldn't have much trouble setting up a layer or two of hazards. While base 90 Attack leaves Scolipede at the mercy of bulky sweepers and many walls, it's just enough to help Scolipede power through a good chunk of OU with its STAB Megahorn. Scolipede's Megahorn makes short work of the common Deoxys-D&mdashwhich is notorious for its massive defensive stats&mdashas well as the Lati twins and Tyrantar. Scolipede also has access to great coverage options in Aqua Tail, Earthquake, and Rock Slide, allowing it to weaken or quickly dispatch a wide variety of Pokemon. Topping off Scolipede's overall capabilities are its available abilities and rather large movepool, which give Scolipede enough flexibility to help address issues its team may face; Scolipede is capable of keeping a steady amount of offensive pressure on the opposing team with Swords Dance, acting as a pseudo status absorber, scouting through utilization of empty Baton Passes, and so on. Scolipede certainly has the tools needed to compete in the offensive OU metagame. If your aim is to quickly set up Spikes while maintaining a steady flow of offense, then Scolipede is definitely worth considering.</p>
move 1: Spikes
move 2: Megahorn
move 3: Earthquake
move 4: Rock Slide / Toxic Spikes
item: Focus Sash / Bug Gem
ability: Swarm / Quick Feet
evs: 252 Atk / 4 Def / 252 Spe
<p>Scolipede's high Speed stat and good support movepool are hindered by its subpar defenses, therefore making its best role in OU setting up entry hazards and doing as much damage as possible before going down. Stressing this too much is impossible; Scolipede's Megahorn is capable of tearing down some of the most common Pokemon in OU, namely Deoxys-D. That said, one of the items which Scolipede should be using is a Bug Gem. With the extra power granted by Bug Gem, Scolipede will always be able to OHKO Deoxys-D that don't invest into Defense, as well as all Tyranitar, and is just a powerful attack in general. However, Bug Gem is rather risky to use to it being consumed after Scolipede's first successful Megahorn; there's nothing stopping the aforementioned targets from switching out and causing Scolipede to waste its Bug Gem. Due to this, Focus Sash is the recommended item of choice here as it's much more reliable and almost always guarantees at least a single layer of spikes.</p>
<p>Unlike most Bug-types, Scolipede has access to Earthquake, which compliments Megahorn's coverage very well, hitting targets such as Heatran, Tentacruel, and Terrakion for heavy damage. Rock Slide rounds off Scolipede's coverage, nailing Salamence, Volcarona, and many others for a good amount of damage. Toxic Spikes is worth considering in the final slot however, as even in the fast-paced metagame of OU, it can prove to be a useful entry hazard. Two layers can cripple more conservative Pokemon, such as Calm Mind Keldeo and defensive Politoed. Conversely, one layer can prove to be pivotal in bringing down hit-and-run Pokemon, namely users of Choice items.</p>
Can't really see much wrong with this.
QC Approved 1/3
Looks good here
QC Approved 2/3
Another flaw you should mention in Overview: lack of Taunt - a disadvantage when comparing Scolipede to other leads like Azelf or Aerodactyl.
Remove Poison Point in AC and mention it in OO and why it sucks
Hippo / Landorus-T under Checks and Counters; maybe Ferrothorn, too, if there's no Bug Gem - Scolipede really can't prevent them from setting up on its face
QC Approved (3/3)
I've used the following set with a great deal of success on the ladder:
Scolipede @ Salac Berry
4 HP/ 252 Atk/ 252 Spd
Swarm +2 Megahorn is nothing to laugh it, and Aqua Tail hits a lots of bulky grounds as well as terrakion hard, also being boosted by rain.
Moving this to L&O due to inactivity. Chillarmy, please PM me if you're prepared to open this up again, since I know you're still looking around the forums these days. If this is not the case, anybody else can push this through the GP phase.
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