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Tornadus (BW2 Revamp) [QC: 0/3]
Screw the Therian, Incarnate has all the swag.
http://img.pokemondb.net/sprites/bla...l/tornadus.gif [OVERVIEW]
[SET] name: All Out Attacker move 1: Hurricane move 2: Focus Blast / Superpower move 3: U-turn move 4: Tailwind / Taunt / Rain Dance item: Choice Specs / Life Orb ability: Prankster nature: Naive / Timid evs: 4 Atk / 252 SpA / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Acrobatics move 1: Acrobatics move 2: Superpower move 3: Taunt move 4: Tailwind / Bulk Up / U-turn item: Flying Gem nature: Jolly evs: 252 Atk / 4 Def / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[OTHER OPTIONS]
[CHECKS AND COUNTERS]
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Tailwind should be the primary move in the Specs set's last slot IMO as a last ditch effort to help its team members sweep late game. Also makes Prankster not a useless ability on Tornadus-I. If you're not taking advantage of Prankster, there's really no point in using Tonadus-I over Tornadus-T. HP Ice is not needed because Specs Hurricane will hit hard enough anyway.
I also think Focus Blast should be the primarily choice for the second moveslot over Superpower to take advantage of the Specs despite the shaky accuracy. I'm also going to suggest making the LO attacker a separate set from Specs because the two are played differently IMO. On the LO attacker set, Superpower would become the primary second moveslot choice and Taunt would be the primary fourth moveslot choice since it can act as a wall/stall-breaker. HP Ice should probably be slashed with U-turn because Tornadus-I really needs to be using a status move of some sort to take advantage of Prankster. |
Yeah I guess that's true. I'll add in a warning to only use Tailwind on the Specs set if you're sure that the opponent is going to KO you.
EDIT: Changed |
typon77, you're missing OO (as you mentioned) and Checks and Counters
Focus Blast > Superpower, imo. Superpower can come in handy against TTar on the Specs set, but it can't 2HKO Blissey / Chansey, so it's not worth it. Agreeing with nyczxjay that Tailwind should be slashed in the fourth slot instead of Sleep Talk. Rain Dance is also a good choice that may replace HP Ice, a seldomly used move. AC mention Expert Belt; HP Ground to hit Jirachi, Heatran, and Magnezone super-effectively without the worry of missing. Definitely add Acrobatics set; unlike Tornadus-T, it actually has good Attack to make for a deadly physical Acrobatics spammer. move 1: Acrobatics move 2: Superpower move 3: Taunt move 4: Tailwind / Bulk Up / U-turn item: Flying Gem nature: Jolly Tailwind is super-clutch, while a single Bulk Up can would make Tornadus almost unstoppable. In actual practice, I did not really find a chance to set up, though. AC mention Heat Wave and Naive Nature for this Acrobatics set to bust through Steel-types. I like your Overview - I think it's worth mentioning that it's lower base Speed adds more mons that checks it, namely Scarf Tar, Starmie, Tornadus-T, and even opposing Dugtrio. Also emphasize that lack of Regenerator makes Tornadus far more vulnerable to SR, making its LO set far more unwieldy. |
Yeah, I know I'm missing the OO and Checks and Counters. That's why I said I'll mention stuff in OO :/
I'll get to that as soon as i can. But I'm editing in those changes. I'll move Sleep Talk into the AC. |
Okay I've finished this up. I made the changes and added the set that Pocket posted, and finished up the OO and Checks and Counters section. I think I'm ready for a QC check.
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Hey. Not in OU's QC team, but based on experience, I think Substitute w/ Leftovers should at least get an AC mention in the All-Out Attacker set. Substitute is amazing at blocking out status moves and is great for punishing teams that rely on faster checks, such as Starmie or Scarf Terrakion, or priority to beat it. Yes, SR is not kind to Tornadus-I, but that's what you have teammates for.
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I really dislike Substitute Tornadus - you want to take advantage of Incarnate's much more vicious Hurricane, and by using Lefties, you're denying Tornadus that sweet 50% power boost of Choice Specs - now it's Hurricane is hitting weaker than the surge of Tornadus-T, which is just sad.
Sub doesn't prevent Tornadus from being screwed by the likes of Rotom-W and Jirachi, so it really doesn't help at all other than being gimmicky I guess. OO at best. |
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Thanks for the suggestions. I'd rather not include Substitute. Though its cool with Prankster, it honestly doesn't seem very good. More residual damage to add with Life Orb, or lack of punishing power with Lefties. Also, thanks for catching that typo shrang.
Edits being made. This is ready for QC checks. |
The Tornadus-T vote is soon, so I'm not going to QC approve it until we see the results of the voting. I assume it's going to get the hammer, so you're going to have to revise this if so. Several mentions of Tornadus-T are included.
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U-turn is not that great on Specs OR Life Orb. Tornadus-I doesn't have regenerator so you are just wasting health. I'd rather see Rain Dance / Air Slash getting a double slash there. Air Slash is great outside of rain for Specs. U-turn isn't that great at all TBH, most checks can't take a massive Hurricane like that.
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Why not use Defiant for the Acrobatics set?
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Ex 1. Prioity WoW from Sableye. |
Ah, that's a good reason. Thanks for the example.
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EDIT: Would also like to address that HP(Ice) is an option for handling Dragons. |
HP Ice was originally a slash but it doesnt do anything that Specs Hurricane can't do.
Also, U-turn is infinitely more useful than Air Slash. U-turn can provide offensive momentum and let Tornadus switch out of counters as they come in. The Tornadus+Dugtrio combo works at killing Jirachi solely because of U-turn. Air Slash is pretty weak compared to its other special moves. But I guess I could add Extra Support Move > U-turn to the Additional Comments. I'd like some input on this, though. |
My comment about U-turn / Air Slash is for Specs only. Air Slash seems counter intuitive until you realize how easy it is to beat down Sun Teams with it. Air slash comfortably 3HKOs SpDef Ninetales, and 2HKOs offensive ones. Air Slash gives you something to spam if leading with Politoed isn't permitted. U-turn I've never found useful at all on the Specs set.. Jirachi is the only thing you would use it against because nothing likes just getting beat down by Hurricane.
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You should mention SubBU in at least OO or the AC of the physical set imo. Prankster Sub lets you scout for priority and take advantage of the switches a supposed Hurricane forces.
The BU and U-turn explanations should be in SC not AC and OVERVIEW -> Overview, OTHER OPTIONS -> Other Options, and CHECKS AND COUNTERS -> Checks and Counters. Some good teammates should definitely be mentioned in the AC of each set. I mean, there's none in the entire analysis. For the first set, mention that Politoed support is mandatory. SDef Jirachi's the best counter, mention ways around it like Dugtrio and Landorus. Do the same for SDef Rotom-W and Bronzong. Mention that some good entry hazards (Spikes + SR) make it possible for Tornadus to get around Jirachi. Probably throw in something for Jirachi because it resists BoltBeam. A Starmie counter like Rotom-W is nice because Starmie is one of the few Pokemon that can outspeed Tornadus. For the second set, mention that the lack of reliance on rain is such a big selling point. Mention entry hazards again because physical Tornadus isn't /that/ powerful. Throw in Magnezone because Skarmory / Jirachi can be a big pain in the ass. You get the idea. Oh, and the Pokemon is Tornadus, not Tornadus-I. Cheers. |
All mentions of Tornadus-I have been replaced with plain old Tornadus. And in regards to what Princess Bri said, I might as well just wait until the results of the suspect test and redo parts of the analysis, because Tornadus will once again be really, really good in OU, but without competition
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100 Atk EVs and life orb OHKOes blissey after 2 layers of spikes. You also only need 244 speed to beat lati twins so your spread for rain set should be
100/160/244 or 12/252/244 mixed only though you should dump the extra 12 EVs in defenses or HP, with maybe 4 to outrun bulky starmies which will hit pretty hard with scald. |
With torn-t about to be banned (or so I heard, at least), I think tornadus will be common enough to justify max speed.
Bearing this in mind, I think we need to take another look at the sets. There is no longer any need for tornadus to distinguish itself from Tornadus-t. You don't need to worry so much about taking advantage of prankster, or capitalising on its greater power. Before, I always thought that the therian forme did LO much better, thanks to regen, so I might be inclined to push LO/superpower up to the first slash. |
Yeah now that Torn-T is banned i basically have to rewrite most of this. However, its exam week for me, so i'll get to it when i can.
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