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-   -   Voodoom Playtesting (http://www.smogon.com/forums/showthread.php?t=77747)

DougJustDoug Aug 26th, 2010 1:29:03 AM

Voodoom Playtesting
 
Voodoom is live on the CAP Server!

http://a.imageshack.us/img823/4945/voodoomdebut.png

The inaugural battle was fought between Deck Knight (the CAP 11 Topic Leader) and Rising Dusk (the Stat Spread creator), both of whom were instrumental in shaping almost all competitive aspects of our strange and mysterious new CAP Pokemon. It was an up and down battle on both sides, and was great fun to watch. Deck Knight prevailed, winning 1-0 -- and a perfectly fitting ending with Togekiss as the last pokemon standing. Congratulations to both combatants on one of the best inaugural battles in CAP history!

So, let's get on with the playtesting!

The ladder has been reset and renamed to "Playtest", and all the other CAP pokemon have been removed. So for the next two weeks Voodoom will have our undivided attention. At the conclusion of the testing period, the top-rated battler will win the custom title of "CAP Playtesting Champion"!

If you want reference information on Voodoom-- check out Voodoom's dex page on the CAP Website. It has all you need to know about our battling voodoo doll. We also have a preliminary analysis to help battlers looking to get an idea of how Voodoom might be able to be used effectively. If you need help connecting to the CAP server, or downloading the CAP sprites -- check out the CAP Server Connection Guide. Join in with fellow CAP battlers on the server and let's put Voodoom to the test!

This thread will serve as home base for all playtesting results and comments. If you post battle logs or long excerpts, please use hide tags, or code tags please.

Rising_Dusk Aug 26th, 2010 1:34:43 AM

Yeah, it was a fun battle with mistakes and awesome stuff from both sides. Great start to the playtest, if you ask me. The battle log is in the hidden tag below for anyone who is interested, and our post-battle commentary is in the hidden tag just below that.
Log

Commentary

((In retrospect and after reviewing the log, it seems as though he didn't have Aura Sphere on Voodoom! I could've totally won the match if I had noticed and sent out my own Voodoom into his, but that's how the cookie crumbles. GG!))

Anyway, here's to another round of playtest, everyone!

LouisCyphre Aug 26th, 2010 2:19:07 AM

Awesome start to the testing period, I'd say! Looking forward to some Voodoom action.

Azule Aug 26th, 2010 6:07:34 AM

Been playtesting since this morning and I can say that ZapDoomKiss is a pretty powerful trio. BP Zapdos seems to be everywhere.

eXeggutoraped Aug 26th, 2010 7:26:51 AM

why zapdos though? fighting resist?

Arcanite Aug 26th, 2010 7:52:49 AM

Very effective Late gema cleaner set IMO:
Voodoom:
Nature: Timid
Ability: Volt Absorb
Item: Life Orb
EVs:
240 Speed (Outruns +speed nature Aerodactyl and Crobat, nothing notable is outrun with 252)
252 Special Atack (Hits as hard as possible)
16 Defence (Already has 321 HP which is a good life orb number, and is probably more scared of Physical)
Moves:
Aura Sphere (Stab)
Dark Pulse (Stab)
Hidden Power (I chose Grass for swampert, although rock would work well IMO for Zapdos and Slightly better Vs. Kiss)
Vacuum Wave (does 56.1% - 66% Vs. Neutral nature no Special defence voodoom, 61.7% - 72.9% Vs. Naive, and priority is great in general)

PenguinX Aug 26th, 2010 8:19:46 AM

Been testing out a trick Macho Brace Rotom-H which has been working decently so far, as it can switch in onto Togekiss and then Tricks a Macho Brace onto a predicted Voodoom switch, which pretty much cripples Offensive Voodoom.

Sure it's gimmicky, but a lot of the common stuff on the ladder won't like to take a Macho Brace either. Togekiss, Heracross, Starmie and Zapdos all hate Macho Brace as well.

bubbly Aug 26th, 2010 9:21:58 AM

Did someone say ZapDoomKiss?
Yeah, I've been using that and getting great results just running BPass on all three and just accumulating boosts. I normally pass an Agility first, after which I can get off a Baton Pass from all of them before their counters attack. Between them they can handle almost any threat in the metagame.

The problem is everyone else is using them. Zapdos, by the way, is potentially going to benefit more than the predicted "collateral damage" like Gyarados due to its main few switch ins, Tyranitar and Rotom-A for instance, being easily handled.

Boss jr. Aug 26th, 2010 11:13:16 AM

:D Voodoom was really fun to use and I love how Volt Absorb can surprise people. I still have a BP/Bulk Up set I have to test later, but over all I think Voodoom is really cool and veratile :) .

Sorry, I didn't save any of my logs :( .

tennisace Aug 26th, 2010 11:15:29 AM

I tried just DoomKiss and I was thoroughly underwhelmed, though I never really play with BP teams. It's a lot of work for a little more reward than if you just attacked those turns. So, currently I'm trying out some other cool things!

I will say that Scizor is excellent. You know how Voodoom can't KO Scizor with Aura Sphere? SD in his face and KO with Bullet Punch, then proceed to survive Starmie's attacks and KO it too. I'm using Voodoom as my Zapdos/Rotom-A check and the team is finally clicking.

RaikouLover Aug 26th, 2010 8:33:05 PM

I havent paid much attention to this but read over the analysis surprised no mention of Choice Specs set?

Aura Sphere / Dark Pulse / HP Rock or Psychic / Vacuum Wave looks like just a faster Lucario with more switch-in opportunities.

shrang Aug 26th, 2010 9:39:50 PM

I must say, that SubSplit Voodoom is absolutely amazing. It has pretty much everything Gengar wishes it had (Bulk, Aura Sphere, good dual-STAB). Surprisingly, I'm not using Togekiss with it just because I want to be different, so I'm pairing Gyarados and Zapdos with it. I should also mention Voodoom is probably one of the coolest Tyranitar counters ever (Fuck off Machamp), only incapable of switching into Superpower. Give the thing some Spikes support, and it runs through teams easily.

The good thing about Voodoom is that he doesn't feel all that broken either. He has the balance of being awesome while being manageable at the same time.

MetaGross66 Aug 26th, 2010 9:53:33 PM

I don't know how DoomKiss was underwhelming for you. It works amazingly well with Jolteon passing Agility and subs. I've swept whole teams with it, and even reached #3 on the Playtest leaderboard, though I doubt it'll stay like that for long. DoomKiss is a really consistent winning core for me at least. I've been running an all out attacker Voodoom using Dark Pulse, Aura sphere, Vacuum Wave, and Psychic.

tennisace Aug 26th, 2010 10:12:38 PM

Quote:

Originally Posted by Fat MetaGross66 (Post 2940114)
I don't know how DoomKiss was underwhelming for you. It works amazingly well with Jolteon passing Agility and subs. I've swept whole teams with it, and even reached #3 on the Playtest leaderboard, though I doubt it'll stay like that for long. DoomKiss is a really consistent winning core for me at least. I've been running an all out attacker Voodoom using Dark Pulse, Aura sphere, Vacuum Wave, and Psychic.

You're misunderstanding what I mean by DoomKiss. I mean just Togekiss + Voodoom as a singular pair, not with Zapdos or Jolteon support. I had my team set up so that everyone set up round Voodoom, with Togekiss being the final piece, passing Nasty Plots and Wishes. It was thoroughly underwhelming. I didn't build my team around Baton Passing, which is what it seems to me you have to do to get DoomKiss to work.

The original team was something like Iron Ball Metagross, SD Scizor, Voodoom, Togekiss, Starmie, and some random member or something. However that didn't really work at all. Currently the team is this:

TEAM VOODOOM


Reach recommended that Voodoom set and I haven't really tried it but I never really used HP Ice/Baton Pass which were the two moves I had before.

Ice-eyes Aug 27th, 2010 1:13:30 AM

Specially Defensive Skarmory + Voodoom completely annihilates the metagame. Phazer is nice to have as well.

Umbreon Dan Aug 27th, 2010 1:21:42 AM

rest / talk gyarados has been holding my teams together. careful and a bit of special defense investment makes him the best doom counter. without roar though, he loses to bulk up :C

eXeggutoraped Aug 27th, 2010 2:12:11 AM

doesn't gyarados resist superpower/close combat anyway?

Ice-eyes Aug 27th, 2010 2:19:09 AM

Yeah, but Gyara just gets Bulked Up all over and then dies to Night Slash.

FlareBlitz Aug 27th, 2010 3:18:59 AM

I have been having quite a bit of success with DoomRaptor. Well, not "quite a bit". I've only played like 10 games. Still...

Voodoom is fully capable of dispatching Staraptor's primary counters in Rotom and Zapdos, and physical flying is such a fantastic attacking type that Staraptor can eat most teams alive with its LO set after those two are gone, especially since if you predict right you can easily 2hko all these specially defensive Skarmory running around (although they need to be Careful, Impish loses you the kill unless you have around 15% in residual damage on it). Brave Bird hits way harder than Togekiss' Air Slash too, which is definitely a plus.

Ice-eyes Aug 27th, 2010 3:23:13 AM

Quote:

Originally Posted by Fat FlareBlitz (Post 2940623)
I have been having quite a bit of success with DoomRaptor. Well, not "quite a bit". I've only played like 10 games. Still...

Voodoom is fully capable of dispatching Staraptor's primary counters in Rotom and Zapdos, and physical flying is such a fantastic attacking type that Staraptor can eat most teams alive with its LO set after those two are gone, especially since if you predict right you can easily 2hko all these specially defensive Skarmory running around (although they need to be Careful, Impish loses you the kill unless you have around 15% in residual damage on it). Brave Bird hits way harder than Togekiss' Air Slash too, which is definitely a plus.

Makes you a bit vulnerable to Starmie though :P

But yeah Specially Defensive Skarmory can't afford to run Impish really seeing as Careful takes about 55% from Gengar's Focus Blast and Voodoom's Aura Sphere.

Definitely have to test that Raptor. Were you using SubRoost?

Gyarados is something else I really need to test as Voodoom can sponge Rock and Electric, walls Rotom and takes out other stuff like Celebi pretty nicely too. It could even Baton Pass Bulk Ups...

Boss jr. Aug 27th, 2010 9:47:56 AM

I tried that w/ a CurseLax to try and ditch the drops in speed (not like it matters) and get a couple boosts ahead when he switches in. I liked the result but didn't get to play with it alot because of connection issues. Voodoom should be able to thoroughly dispose of any CurseLax counters though. I'll play with the idea more later.

EdgeHead Aug 27th, 2010 10:40:30 AM

Before I go out and make a team with Voodoom, I'm fighting in the ladder with my normal team to see how it works best. Honestly, Voodoom has yet to give me any serious trouble.

Boss jr. Aug 27th, 2010 11:24:53 AM

Lol, that's funny because there were more than a few times when I went "Oh F***! Voodoom! D: "

Who I'm hoping will be a little less common after the playtesting because with Aura Sphere it destroys my CurseLax :'( . Easy fix though...... Azelf go BOOM!

tophway Aug 27th, 2010 12:10:26 PM

LO Aerodactyl looked nice in theory as I was having trouble with all the birds/gyara. Stone Edge OHKOs all Togekiss without defense EVs, and all Zapdos that arent physically defensive (who still fall with SR damage). Aerial Ace is pitiful but it grabs 82.9% - 97.8% on offensive Voodooms, so a pretty solid chance to KO considering the possibility of rocks and LO recoil. Always fun for late game cleaning and has been working alright, havent found the perfect partners for him yet though.

reachzero Aug 27th, 2010 1:03:00 PM

Since tennisace brought it up, let me explain my motivation on trying TauntSplit over SubSplit. Contra shrang, Gengar does the SubSplit set far better than Voodoom does, because Voodoom wishes it had Gengar's key attributes of being immune to Seismic Toss and Toxic--SubSplit Voodom requires a lot more work/luck to beat Blissey than SubSplit Gengar does. SubSplit Voodoom's best tactic against Blissey is to Sub all the way down, Pain Split, and try to flinch Blissey into Aura Sphere KO range with Dark Pulse as she uses Softboiled. This is obviously incredibly painful to attempt repeatedly....Considering that both of Voodoom's attack options are 100% accurate and it has far better defenses than Gengar, I thought I would try TauntSplit instead since it handles Blissey much better, and Taunt is useful against a lot of other Pokemon, like Vaporeon. Pain Split is still good for recovering when you're very low in HP, and Voodoom has plenty of chances to use it, even without a Substitute.


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