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Standard ruleset
The Circus Maximus rules currently include the rules from Minor Character Mafia, as an example for other hosts to use. However, it's been outdated for a while. A standard set of rules needs to be made, possibly including some new rules, or leaving out some rules that are in almost every game. So, starting with the current standard ruleset...
1. Whilst you are alive you can talk to anyone about the game. Once you are dead you cannot talk to anyone about the game, unless you are mafia and on the same team, in which case you may talk with members of your team only, and only for strategy purposes. Knowledge acquired after death cannot be transferred from a dead player to a living player. 2. Every user has a role PM. Role PMs may not be shown to other users on Night 0, but starting from Day 1 onwards they may be freely distributed. Screenshotting of all forms is banned. If anyone finds a person encouraging others to take screenshots or taking screenshots and showing other people, please be sure to report it. 3. You can paste things told to you by the host. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM one of the hosts for assistance. Impersonation of a host or another user however, is banned at all points. Please do not attempt to impersonate in any way. 4. Each day will have a deadline of 48 hours. You may vote to lynch users during the day by posting "lynch USER" in bold, or "No lynch" if you don't want to lynch anyone (lynch votes will not count if they're not in the correct format!), and if you change your vote, you MUST edit the bolded text out of the old post if you post with a new vote. Once there is a majority as determined by the host, there will be a grace period of 3 hours, and if the majority is still in place after said grace period, the day will end. Please don't ask about when a majority is reached - once it's time for the day to end, it'll end (provided a host is there to update). The game will start on Night 0, but deaths can happen on Night 0 just like any other night. 4.5. If there's a tie, both users with the highest amount of votes will be lynched, but no lynch will take place the next day. 5. Each night will have a deadline of 48 hours. This gives you 48 hours to send your night action. Please state what you are doing in the PM title, it makes it MUCH easier to handle. Remember that PMs are to be sent to Fishin AND Serenity. 5.5. If you're not going to do anything at night, send a PM titled "Night X - idling". This makes keeping track of things easier and informs me that you're still playing the game. 6. Priorities have been decided beforehand and will not be revealed. 7. This game features items. Items can be used at the same time as regular night actions, unless stated otherwise. You can give an item away during either the day or night, by sending a pm to Fishin and Serenity stating "Night/Day X - Give ITEM to USER." You cannot use an item during the same night you give it away, however you can use an unrelated ability whilst giving away an item. Giving away an item has the lowest priority, and if you are killed/lynched the same night/day you attempt to give away an item, it won't be moved. 8. There is no "Scavenger" ability, and information about items (neither those initially held nor those held upon death) will not be revealed upon a user's death. Stealing abilities are allowed to target a dead user - this is the only way to recover items from a corpse. 9. "Minor Character" can mean any character that isn't really a main character. Someone like Neville Longbottom from Harry Potter, for example, would qualify. Characters may come from anything - TV shows, movies, anime, books, video games, real life, websites, etc. 10. Only sign up if you know you're going to be at least fairly active. If I notice that you seem to be idle, I reserve the right to have you forcefully subbed out if necessary. I'll most likely nudge first, though. 11. Be careful who you trust. I'm not going to give a real reason as to why, but everyone would do well to be more cautious than normal. What changes do you think should be made? Some of my thoughts...
Any other ideas? Comments? Suggestions? Discuss! |
I think your last bullet brings up a good point. If they are not mentioned people start complaining when those roles carry out their action saying they are "broken." While if they are mentioned people become paranoid and the ones with those roles are commonly killed off earlier. In my opinion they should be mentioned in standard games, not but in expert games, because the players are obviously, experts.
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I don't think we need a standard ruleset of any sort. I believe that doing so will end up limiting the imagination of players looking to host games. Fishin's rules are just there for people to get a good idea of what things they should be looking to deal with when they're making the rules. They're also well written, and make for good material to work with if they align with what the host wants.
They are NOT, however, official or standard in any way. They're given as a sample set of rules. The moment you tag them as standard or official, you're changing the way people view them. There is absolutely no need for anything to be considered "standard" in mafia to start with. This might sound ridiculous to some people, but if you ask people on mafiascum what they think of outside communication, or all villagers having individual roles, you'll probably get a similar reaction. It's by messing with the basics that Smogon mafia has become what it is today. Also, about Fishin's rules, each point should be considered a basic setting, which the hosts may configure to get what they want in their game. For example, you have rule 1. That relates to deadtalking. What Fishin has done with deadtalking is just one option. You can do different things, such as completely disabling deadtalking, adding a role which can talk to the dead, absorbing a dead player into another role, or just letting everyone deadtalk. I mean, these things haven't ever been done, and maybe with good reason, but there's no reason to close off the option in people's heads to start with. Perhaps the sticky post with his rules should be updated to make it clear that these rules are just a sample anyway. tl;dr I don't think there should be a standard ruleset. P.S. I'm not going to stop it going through or anything if everyone else thinks it's a good idea, and you're all free to discuss this or whatever, but I am pretty much against it... |
I think it'd be better if games started split what's now the "Rules" and have a seperate section titled Guidelines/Suggestions/Misc. Info/something of similar nature, that includes thing abouts hosts having spreadsheet access, fake claim help, etc. This will help reduce the clutter in Rules so instead of 20+ "rules" with mostly filler things. Moving on to the bullets:
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I don't have much of an opinion on any other bullets so I didn't respond to them. EDIT: Quote:
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You yourself say in the first sentence that those rules are an example, but then you write as if they were THE ruleset for all games. They aren't. They could be "neutralised" a bit (making it somewhat general and removing the host names/rules regarding the original game), but if you can't even modify the rules to fit your game, I doubt the game will be that good either. So yeah, I agree with Gmax here.
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Most games today have something new to offer, and a lot are extremely different from one another. I really don't see a 'default' ruleset being of aid.
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I disagree with Gmax, I don't think there should be a standard ruleset.
The only reason those rules were linked (? were they linked somewhere I'm not certain of this) is because they worked and many hosts were too lazy to create their own rules. tl;dr: make your own rules that suit your own game. |
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but no, there's no point in creating a standard rule list. We have guidelines on well-written rules already, and there's no reason why we need to make something standardized. |
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I don't really think a "standard" ruleset is necessary. If you want to host, just grab any rules from a game that you liked and edit it to your heart's content. If you don't want to do that, just write up your own. It's not too difficult.
Should a standard ruleset be implemented, however... - Rule 4.5 doesn't really make any sense. A strategy that's been employed before is "tying up the lynch". It's often effective for mafia if the village isn't very organized (or active). - I don't really see the point of increasing the duration of grace period. You can either say something like "Day ends when it's deadline" or have a short grace period. After all, once majority is reached, it is highly unlikely that majority will shift. - The point of having a mole/miller is for them to mole. Some hosts may like to increase paranoia by saying "there's some of these in the game", or some may want to have the moles mole. There shouldn't be an "official" statement for this. - Rule 11 is pretty much a given. I like a "hosts reserve the right to lie to you" better, as it gives the host more freedom. |
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