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-   -   (Completed) Samurai vs Chomper (Samurai win) (http://www.smogon.com/forums/showthread.php?t=86232)

Engineer Pikachu Feb 15th, 2011 9:47:58 PM

Samurai vs Chomper (Samurai win)
 
Battle is currently going on. Please don't comment until it's over. Thanks.

Rules:
3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena:
Quote:

A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.
The possibility of rainfall is undisclosed.

Let's take a look at our two combatants today:
Samurai

Chomper

Swinub, Omanyte, Monohm vs. Machop, Vulpix, Cubone

I. Samurai
will send out the first Pokemon.
II. Chomper will then send out his first Pokemon.
III. Chomper will issue actions.
IV. Samurai will issue actions.
V. Engineer Pikachu will ref the round.
VI. Samurai will issue actions.
VII. Chomper will issue actions.
VIII
. Engineer Pikachu will ref the round.
IX. Start from step III.

Samurai, please send out your first Pokemon.

Samurai 796 Feb 15th, 2011 10:05:19 PM

All right! Time for all of you to get ShellShocked!

Go ShellShock! (Omanyte)

Chomper The Sharptooth Feb 16th, 2011 6:29:32 AM

Go get him Ken! (cubone)

The sky looks too cloudy, clear up the skies and make it a Sunny Day! Next raise your strength for a high-powered bonemerang!

Sunny Day > Swords Dance > Bonemerang

Samurai 796 Feb 16th, 2011 8:01:33 AM

No! Overcast is good, it's nice, let it Rain (er.. Dance).

After that set up a layer of Spikes and a layer of Toxic Spikes.


Rain Dance----Spikes----Toxic Spikes

Engineer Pikachu Feb 16th, 2011 3:53:19 PM

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.
http://static.marriland.com/images/b...front_norm.png
Omanyte [ShellShocked] (M)
Nature : Mild
HP : 90
Energy : 100
Boosts: None.
Other: None.

http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 90
Energy : 100
Boosts: None.
Other: None.

Round 1 Start!
The round starts with ShellShocked and Ken around fifteen feet apart from each other. The weather is slightly overcast, and it starts to become apparent that it will rain soon. Ken disagrees with this weather and summons up a Sunny Day to make the weather sunnier; however, ShellShocked chooses to Rain Dance at the exact same time. After a short time of the two Pokemon summoning up weather, they stop, slightly exhausted, with no change in the weather.

Both Pokemon decide that weather changing will be a waste of energy, but it also seems that attacking isn't the way to go right now. ShellShocked spreads barbs and spikes into the ground. Ken decides that he wants to dance after seeing ShellShocked, so he Dances around with Swords.

Done with laying down Spikes, ShellShocked decides to lay down a different layer of spikes. Ken decides to take the initiative and launches an energized bone at ShellShocked. As ShellShocked lays down a layer of Spikes, bubbling with Toxicity, the Bonemerang hits ShellShocked, flies behind him, then doubles back and strikes him yet again.

Round 1 End.
http://static.marriland.com/images/b...front_norm.png
Omanyte [ShellShocked] (M)
Nature : Mild
HP : 50
Energy : 77
Boosts : None.
Other : None.

http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 90
Energy : 77
Boosts : +2 Attack
Other : None.

Field Effects:
The weather is still overcast, but it seems that rain is inevitable...

Samurai, your turn for actions!

Samurai 796 Feb 16th, 2011 5:54:35 PM

Let's try to get the rest of the layers up!
Start with a Spikes, then Toxic Spikes, and finish with Spikes!

Spikes-Toxic Spikes-Spikes

Chomper The Sharptooth Feb 16th, 2011 7:50:54 PM

His hazards won't do much if we don't plan on switching. As soon as your last bonemerang returns to you smack him with a Bone Club. Then try to use your Bonemerang in close range, then your action depends on his status. If he's still spiking finish him off with another Bone Club as soon as the bone touches your hand, otherwise begin another Swords Dance to give yourself the advantage against whoever comes in.

Bone Club > Bonemerang > dependent
(If not fainted) Bone Club
(If fainted) Swords Dance

Engineer Pikachu Feb 17th, 2011 12:58:36 AM

Quote:

Originally Posted by Fat Samurai 796 (Post 3315960)
Let's try to get the rest of the layers up!
Start with a Spikes, then Toxic Spikes, and finish with Spikes!

Spikes-Toxic Spikes-Spikes

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3316239)
His hazards won't do much if we don't plan on switching. As soon as your last bonemerang returns to you smack him with a Bone Club. Then try to use your Bonemerang in close range, then your action depends on his status. If he's still spiking finish him off with another Bone Club as soon as the bone touches your hand, otherwise begin another Swords Dance to give yourself the advantage against whoever comes in.

Bone Club > Bonemerang > dependent
(If not fainted) Bone Club
(If fainted) Swords Dance

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.

To recap:
http://static.marriland.com/images/b...front_norm.png
Omanyte [ShellShocked] (M)
Nature : Mild
HP : 50
Energy : 77
Boosts : None.
Other : None.

http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 90
Energy : 77
Boosts : +2 Attack
Other : None.

Field Effects:
The weather is still overcast, but it seems that rain is inevitable...

Round 2 Start!

The clouds are starting to gather above the two combatants. ShellShocked and Ken stand about fifteen feet apart from each other. The trees sway slightly in the breeze, and the round commences.

ShellShocked chooses to do the exact same thing as the round before, namely laying down several types of spikes. A second layer of Spikes are strewn across the battlefield. Meanwhile, Ken decides that it is time to knock the spike-spewing Omanyte out and strikes the him with an energized Bone Club. However, Ken overshoots and he misses the Omanyte.

Quite irritated at the miss, Ken immediately turns around and throws yet another energized bone at ShellShocked. The Bonemerang smacks ShellShocked on his shell and flies away while the Omanyte spreads a layer of Toxic Spikes on the damp soil. The Bonemerang doubles back and hits ShellShocked once more on the shell, leaving him extremely exhausted.

ShellShocked decides that he might as well finish the job of placing spikes all over the place and spreads one more layer of spiky Spikes across the soil. It even reaches the base of the trees. Ken decides to take advantage of this to whack ShellShocked with a Bone Club. It hits the Omanyte straight-on, leaving it unconscious and lying down on the ground.

The rain clouds gather, and rain starts to drizzle!

Round 2 End.
http://static.marriland.com/images/b...front_norm.png
Omanyte [ShellShocked] (M)
Nature : Mild
HP : 0
Energy : 57
Boosts : None.
Other : Swift Swim Speed Boost KO

http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 90
Energy : 60
Boosts : None.
Other : None.

Field Effects:
It is now raining. As this rain is an effect of the arena, there is no limit on duration; however, the rain may stop.

Samurai, you need to send out your next Pokemon.
Chomper can issue his actions, then Samurai can react with his actions.

Samurai 796 Feb 17th, 2011 3:40:39 PM

I send out Swirl! (Swinub)

Chomper The Sharptooth Feb 17th, 2011 5:24:18 PM

Okay Ken. Bury that Swinub in rocks, power yourself up and bury him again

Rock Slide > Swords Dance > Rock Slide

Samurai 796 Feb 17th, 2011 6:32:11 PM

I'm sorry, but what is the switch rule? My play might differ on whether it is KO or OK.

Chomper The Sharptooth Feb 17th, 2011 6:40:55 PM

It should be switch = KO

Samurai 796 Feb 17th, 2011 7:20:29 PM

Then I start off by laying down Stealth Rock. After, I use a freezing cold Ice Beam! Then, I finish by using a ferocious Roar to remove his stat boosts.

Stealth Rock-Ice Beam-Roar

Engineer Pikachu Feb 17th, 2011 9:21:09 PM

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3317925)
Okay Ken. Bury that Swinub in rocks, power yourself up and bury him again

Rock Slide > Swords Dance > Rock Slide

Quote:

Originally Posted by Fat Samurai 796 (Post 3318191)
Then I start off by laying down Stealth Rock. After, I use a freezing cold Ice Beam! Then, I finish by using a ferocious Roar to remove his stat boosts.

Stealth Rock-Ice Beam-Roar

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.

Samurai: XOA (thanks Deck for the idea)
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 90
Energy : 100
Boosts : None.
Other : None.

Chomper: OOA
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 90
Energy : 60
Boosts : None.
Other : None.

Round 3 Start!
Ken stands proud as ShellShocked is called back to its Pokeball, unconscious. However, a new challenger, Swirl, is immediately sent out. Both Pokemon get into their fighting stances under the pouring rain, and the round begins.

Swirl starts by throwing rocks at Ken with Stealth Rock; instead of hitting the Cubone, they split apart, fly into the treeline, and anchor themselves somewhere. This doesn't really impress Ken, as he summons a swath of huge rocks to throw at Swirl; they hit him for a small portion of damage.

Getting on the offensive, the Swinub opens its mouth and releases a blast of azure ice. The Ice Beam hits Ken's entire body; it is so cold that Ken is frozen from head to toe! Though frozen, the Cubone's face makes it evident that there will be blood soon.

Now quite happy that Ken was unable to do anything last round, Swirl unleashes a ridiculously loud Roar. The roar shocks the Cubone and resets Ken's nonexistent stat changes. The soundwaves from the roar crack the ice open, but Ken is too cold to do anything more for this round.

Round 3 End.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 90
Energy : 74
Boosts : None.
Other : None.

Chomper: OOA
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 68
Energy : 54
Boosts : None.
Other : None.

Field Effects:
It is still raining.

EDIT: Forgot to say Samurai, your turn for actions.

Samurai 796 Feb 18th, 2011 7:38:24 AM

That did good damage so... Let's Ice Beam again! Follow it up with a Bod Slam! (inb4parahax) Finally, send it packing with another Ice Beam!

Ice Beam-Body Slam-Ice Beam

Chomper The Sharptooth Feb 18th, 2011 9:40:39 AM

Okay Ken we had a bad break with that freeze, but we can still get him. Bury him in rocks, power yourself up and then do it again.

Rock Slide > Swords Dance > Rock Slide

Engineer Pikachu Feb 18th, 2011 4:56:41 PM

Quote:

Originally Posted by Fat Samurai 796 (Post 3319167)
Ice Beam-Body Slam-Ice Beam

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3319289)
Rock Slide > Swords Dance > Rock Slide

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 90
Energy : 74
Boosts : None.
Other : None.

Chomper: OOA
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 68
Energy : 54
Boosts : None.
Other : None.

Field Effects:
It is still raining.

Round 4 Start!
A fresh-looking Ken stares down an even fresher-looking Swirl. The battlefield is strewn with spikes, and an army of impassive rocks lie inside the treeline. Rain falls steadily as the round begins.Swirl starts off by blasting Ken with a beam of azure ice. The Ice Beam strikes the entire Cubone once again, dealing huge damage, and Ken moves around in order to shake off the ice before it freezes him again. Ken summons a bunch of boulders and tosses them at a happy-looking Swirl. Rocks slide down from the sky and hit Swirl straight-on, but the Swinub appears... oblivious.

Next, the Swinub launches into a flying tackle towards Ken. However, Ken performs a graceful, spinning dance to increase its fighting prowess; this Swords Dance allows Ken to avoid part of the Body Slam, dealing only half damage! However, Ken is shocked by the tackle, and is now paralyzed! The Swords Dance raises Cubone's attack by two (2) stages!

Seemingly annoyed, Swirl opens its mouth and fires another Ice Beam at the Cubone; after all, this seems to be the most effective attack. Ken takes the hit hard, but manages to summon another Rock Slide to hit the Swinub. The rocks hit Swinub right on the nose, dealing more damage than expected (Critical Hit!).

The dark clouds above rumble ominously, then the rain showers suddenly stop. Will they be back soon?

Round 4 End
.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 65
Energy : 55
Boosts : None.
Other : None.

Chomper: OOA
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 21
Energy : 37
Boosts : +2 Attack
Other : 20% Paralysis.

Field Effects:
The rain has stopped, but the weather is still overcast.

Chomper, your turn for actions. I forgot to note that Ken has a KO Counter which can be redeemed at the end of this battle in the Prize Claiming thread.

Chomper The Sharptooth Feb 18th, 2011 5:11:07 PM

You've done well but there's not much else you can do Ken. Finish strong by bringing the sun back out and sending as many Bonemerangs as you can muster

Sunny Day > Bonemerang > Bonemerang

Samurai 796 Feb 18th, 2011 5:26:14 PM

Put that poor thing out of its misery. Ice Beam, Protect, Ice Beam
(psst) Swirl after you take it out, check under that big bone mask. I'm really curious.

Ice Beam-Protect-Ice Beam

Engineer Pikachu Feb 18th, 2011 10:37:21 PM

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3319946)
Sunny Day > Bonemerang > Bonemerang

Quote:

Originally Posted by Fat Samurai 796 (Post 3319978)
Ice Beam-Protect-Ice Beam

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 65
Energy : 55
Boosts : None.
Other : None.

Chomper: OOA
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : 21
Energy : 37
Boosts : +2 Attack
Other : 20% Paralysis.

Round 5 Start!
[This round is really simple]

Swirl takes the initiative and fires an Ice Beam from its mouth at Ken. Ken faints.
Round 5 End.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 65
Energy : 49
Boosts : None.
Other : None.

Chomper: OOX
http://archives.bulbagarden.net/medi...d/4/48/104.png
Cubone [Ken] (M)
Nature: Adamant
HP : KO
Energy : 37
Boosts : +2 Attack
Other : 20% Paralysis.

Field Effects:
The clouds are starting to gather again...

Chomper, send out your next (don't do actions). Samurai, please don't respond with your actions until I post something in reply. Then, post your actions and Chomper can reply to those.

Oh, and Swirl now has a KO Counter to apply after the match.

Chomper The Sharptooth Feb 19th, 2011 7:07:30 AM

Go get him Akihiko (Machop)

Engineer Pikachu Feb 19th, 2011 12:52:28 PM

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3321439)
Go get him Akihiko (Machop)

Akihiko is released from the Pokeball.
http://static.marriland.com/images/b...front_norm.png
Machop (Akihiko) (M)
Nature: Brave
HP: 100

Energy: 100

Akihiko takes one step into the battlefield and immediately takes damage from the spikes and barbs that have been strewn across the ground. The Machop shrugs off the damage, but some of the spikes had toxins in them; it's not doing much damage now, but the toxins are slowly gaining in power. But wait! It's not over. The army of rocks in the treeline suddenly become active. They smash down on the Machop and return to their places. Luckily for Akihiko, the days spent training with rocks have reduced the damage, but it's still a good hit.

http://static.marriland.com/images/b...front_norm.png
Machop (Akihiko) (M)
Nature: Brave
HP: 76
Energy: 100
Status: Badly Poisoned (1 dmg)

OK, carry on.

Samurai 796 Feb 19th, 2011 2:40:38 PM

Keep doing what you're doing Swirl! Ice Beam, Body Slam, and Ice Beam!

Ice Beam-Body Slam-Ice Beam

Chomper The Sharptooth Feb 19th, 2011 4:04:37 PM

Heh, you got Guts Akihiko. Why don't you show him what I mean?

Ankle Sweep > Karate Chop > Ankle Sweep

Engineer Pikachu Feb 19th, 2011 6:55:03 PM

Quote:

Originally Posted by Fat Samurai 796 (Post 3322131)
Ice Beam-Body Slam-Ice Beam

Quote:

Originally Posted by Fat Chomper The Sharptooth (Post 3322320)
Ankle Sweep > Karate Chop > Ankle Sweep

3 vs. 3 Singles
2 Day DQ
2 uses of Rest / Recover and 5 chills

Arena: A plain field with some trees surrounding the area. The soil is damp from rain, but easily diggable. Weather is slightly overcast and possiblity of rainfall during battle.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 65
Energy : 49
Boosts : None.
Other : None.

Chomper: XOA
http://static.marriland.com/images/b...front_norm.png
Machop (Akihiko) (M)
Nature: Brave
HP: 76
Energy: 100
Status: Badly Poisoned (1 dmg)
Boosts: None.


Round Six Start.
Swirl looks at his new opponent. Akihiko came out of the Pokeball perfectly healthy, but the spikes and rocks have taken a heavy toll on him. Still, it's a threat to be reckoned with. Swirl immediately fires an Ice Beam at Akihiko. The blue beam of ice hits the Machop, dealing significant damage. With his newfound tenacity, Akihiko makes a sweeping motion and hits Swirl's... ankle for significant damage. The Ankle Sweep also lowers Swirl's Speed by one (1) stage!

Swirl finds another way to deal damage. He slams against the Machop, pinning his limbs down. Swirl pins Akihiko right at the joints, dealing more damage than expected. The Swinub, evidently pleased at his damage output, presses a bit harder; this shocks Akihiko's nerve, which means that Akihiko may be unable to move (20%)! However, the Machop immediately counters this by rolling over and attacking with a Karate Chop, dealing a fair amount of damage.

Relatively unphased by the Karate Chop, Swirl shuffles away as fast as possible, turns around, and fires another Ice Beam from his mouth. It deals a good amount of damage to Akihiko, who runs up to Swirl and uses Ankle Sweep on the Swinub. It deals a large amount of damage and lowers Swirl's Speed by another stage.

Round Six End.

Samurai: XOA
http://archives.bulbagarden.net/medi...d/b/bb/220.png
Swinub [Swirl] (M)
Nature : Rash
HP : 2
Energy : 30
Boosts : -2 Speed
Other : None.

Chomper: XOA
http://static.marriland.com/images/b...front_norm.png
Machop (Akihiko) (M)
Nature: Brave
HP: 30
Energy: 92
Status: Badly Poisoned (4 dmg), 20% Paralysis
Boosts: None.

Field Effects:
Still not raining.
...


Chomper, your turn.


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