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Nuclear Offense - 5th Gen Ubers team (Peaked #6 on the PO Server, #6 on Smogon)
Introduction Hello there Smogon. The Uber tier has always interested me since I first picked up competitive battling in early DP. However, I simply couldn't make a good Ubers team. I only just recently realized something: Ubers is full of the most broken Pokemon ever. It seems obvious, but once I realized this, I began to assemble a team that could take advantage of all this raw power. The result of my efforts is a team that "hyper offense" just can't describe, and instead, "nuclear offense" fits better, since everything hits like a nuke, either through sheer immediate power or through dangerous boosting moves. Here's a look: At a Glance http://i302.photobucket.com/albums/n...47/492-sky.pnghttp://i302.photobucket.com/albums/n.../493-ghost.pnghttp://i302.photobucket.com/albums/n...fan147/382.pnghttp://i302.photobucket.com/albums/n...386-attack.pnghttp://i302.photobucket.com/albums/n...fan147/383.pnghttp://i302.photobucket.com/albums/n...fan147/644.png In-Depth Look http://i302.photobucket.com/albums/n...47/492-sky.png Zip (Shaymin-S) @ Choice Scarf Trait: Serene Grace EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Seed Flare - Air Slash - Earth Power - Hidden Power [Ice] Shaymin-S is listed first, as it is usually my lead and is what I lead with when Wifi Clause is off. It is the best anti-lead in Ubers right now, as it is one of the few, if not only, Pokemon capable of stopping Deoxys-S from setting up even one layer of hazards. A big way to keep offensive teams healthy is to keep hazards off the field, and since the only Rapid Spinners truly powerful enough to hang with this gang are Doryuuzu and, to an extent, Starmie, my next best bet is to prevent hazards from entering the field in the first place. Shaymin-S flinches Deoxys-S, Forretress, and sometimes Nattorei to death. I have to play careful around Nattorei, however, as one non-flinch means I'm taking a Gyro Ball or Thunder Wave to the face. It's other moves are for coverage, and are rarely used as much as Air Slash is. This thing cleans up threats very easily, and is the glue of the team. http://i302.photobucket.com/albums/n.../493-ghost.png Arceus-Ghost @ Spooky Plate Trait: Multitype EVs: 132 Def / 252 SAtk / 124 Spd Modest Nature (+SAtk, -Atk) - Calm Mind - Judgment - Focus Blast - Recover The vast majority of successful Ubers teams have some form of Arceus on it. Ghost Arceus is here because it is excellent at what it does: CM'ing up and stopping the rampage of the ExtremeKiller. This thing loves coming in on -2 Dragons and CM'ing on the switch, and after one boost, very few members of the metagame can either kill or take a hit from it. Judgment and Focus Blast provide perfect neutral coverage, in addition to hitting all the Psychic- and Steel-types running around the tier. Recover adds a long of longevity, rounding out the moveset. The EVs are tailored to outrun +Speed base 90's (Dialga, Kyogre, Groudon, etc.) while the rest are put into Defense to add very useful bulk to Arceus. Arceus is arguably the bulkiest member of the team, and even so, it is no slacker when it comes to offense. http://i302.photobucket.com/albums/n...fan147/382.png Bluestar (Kyogre) @ Leftovers Trait: Drizzle EVs: 252 SAtk / 4 SDef / 252 SpD Modest Nature (+SAtk, -Atk) - Toxic - Hydro Pump - Ice Beam - Thunder Kyogre is highly feared in the Ubers tier, and for good reason. Unfortunately for me, Kyogre doesn't accomplish much for me. It's job is to stop other Kyogre from tearing into me, and even at that it usually fails. I'm highly considering replacing it with Palkia. Hydro Pump is my STAB of choice, as Surf doesn't hit as hard as I'd like and Water Spout is too unreliable. Ice Beam and Thunder wrap up my coverage, hitting the Dragons, Lugia, and other Kyogre for big damage. Toxic is an odd choice, but it works on stuff like Arceus and Lugia and keeps them from destroying me. http://i302.photobucket.com/albums/n...386-attack.png Battery (Deoxys-A) @ Life Orb Trait: Pressure EVs: 20 Atk / 252 SAtk / 236 Spd Rash Nature (+SAtk, -SDef) - Psycho Boost - Ice Beam - ExtremeSpeed - Superpower Quote:
http://i302.photobucket.com/albums/n...fan147/383.png Heat Meiser (Groudon) @ Life Orb Trait: Drought EVs: 4 HP / 252 Atk / 252 SDef Adamant Nature (+Atk, -SAtk) - Thunder Wave - Earthquake - Fire Punch - Dragon Claw Groudon is my check to Steel Arceus and Nattorei. It also serves as a surprise crippler, as many would not expect an LO version to carry Thunder Wave. Earthquake OHKOes Steel Arceus like he's made of tissue, while an LO Fire Punch boosted by the sun seals Nattorei's fate. Dragon Claw is there to hit the Levitating/Flying Dragon-types that escape my powerful Earthquake. The Special Defense EVs are there to help take unboosted Draco meteors from the likes of Giratina-O much better. There isn't really much I have to say about Groudon, other than it gets the job done but not much else. http://i302.photobucket.com/albums/n...fan147/644.png Zekrom @ Choice Scarf Trait: Teravolt EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature(+Spd, -SAtk) - Bolt Strike - Dragon Claw - Outrage - Hidden Power [Fire] Zekrom is my more bulky and powerful revenge killer, mopping up Mewtwo and Kyogre and such. It also prevents both Lugia and Ho-Oh from beating me as easily as when I had Mewtwo in this spot. The set is pretty much standard, with Bolt Strike and Outrage being the obvious STAB choices. Dragon Claw is for when its damage is sufficient to kill what I need it to, and for when being locked into Outrage is improper. Hidden Power Fire looks horribly out of place, but honestly, what else can it run? It's only purpose is to beat Ferrothorn. Since Dragon/Electric is more than enough coverage, I instead need something that can hit Zekrom's #1 enemy. With HP Fire, I can 3HKO outside of rain, while being untouchable outside of Leech Seed or Toxic and Protect. Threat List Black = Normal, Orange = Threatening, Red = Danger. Stolen from other RMT's since it's a really good threatlist format. Any set or Pokemon not listed here, I have never played against. Arceus: God doesn't worry me too much.
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Darkrai: Dark Void sucks, but with Stone Edge's famous accuracy, I laugh when it does miss.
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Deoxys-A: This thing hits like a truck.
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Dialga: One of the worst lead matchups for Shaymin-S, but otherwise not too bad.
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Giratina-A: Physical bulk doesn't help much against my mainly special attacking team.
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Giratina-O: Floaters are annoying.
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Groudon: The lumbering beast gets eaten alive by Shaymin-S.
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Ho-Oh: Gross.
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Kyogre: King of Ubers for good reason.
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Lugia: JUST DIE ALREADY
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Manaphy: This water pixie is hard-pressed to set up against my strong offense.
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Mewtwo: Gunning for you, and all mankind, I've lost my mind...
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Palkia: My Thunders never paralyze this thing.
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Rayquaza: I tend to forget about the speed boost Dragon Dance gives.
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Reshiram: The most well-endowed Pokemon in the game.
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Zekrom: Thunderbutt
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Non-Ubers: Chansey: I don't like this thing.
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Deoxys-S: It can't beat my hedgehog in a race.
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Excadrill: With two hostile weathers on my team, this thing slows to a halt.
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Ferrothorn: The king of OU still performs well in Ubers.
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Forretress: Might as well change its name to Ferrothorn Lite.
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Heatran: If you have a Kyogre on your team and you have trouble with this, you're doing something wrong.
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Garchomp: There's no sand for him to play in here.
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Jirachi: Not as annoying as in OU.
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Kingdra: It sucks.
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Hydreigon: This isn't too good either IMO.
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Scizor: Annoying priority, but I don't mind it outside of that.
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Skarmory: It's best gift in Gen 5 with Sturdy no longer matters.
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Terrakion: Powerful, but it can't do everything at once unfortunately.
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Tyranitar: Both of my weather abusers and most of my team kill this thing easy.
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Metagross: Not as good as it is in OU.
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Kabutops: Just as bad as Kingdra.
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Shedinja: Besides Deoxys-A, everything on my team has a move to hit it with.
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Gliscor: It's somewhat annoying, but if I play right, I shouldn't lose to this thing.
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Conclusion Hyper (and Nuclear) offense is the style of play that has suited me since I first picked up a Pokemon game (to the point where, as a child, I believed that all non-damaging moves were completely useless). As such, I have created this team to stand above all other offensive teams and to continue my tradition of recruiting the best heavy hitters. |
seems like a solid team, bro. Shaymin-S is a great anti-lead at this point, but Darkrai can do just about the same and can beat Lugia one-on-one. So, I recommend a Choice Scarf Darkrai lead.
Darkrai @ Choice Scarf Trait: Bad Dreams EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Dark Void - Dark Pulse - Focus Blast / Nasty Plot - Trick It can stop Deoxys cold in its tracks with Scarf Trick / Dark Void and can trick Lugia later in the game. I recommend Focus Blast (or even Thunder) over Nasty Plot but +2 Darkrai is scary. Hope this helps! |
I'm not too used to ubers, but seeing as the core is pretty good and the sets are appropriate with the current meta its a good team lol. You should watch out for the choiced sets though, seeing as those can really screw you over. As well as most of your pokes running LO over lefties, and the lack of recovery moves except on two of them.
Otherwise, good team. Oh, also, test that Darkrai team from matt above seeing as a good chunk of pokes never will like the scarf aspect. GL |
I just noticed, you could use this team for 4th gen too lol
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^
Except that Arceus could only have 100 EVs in a given stat in 4th gen. Anyway, this is a solid team, but I have a few suggestions: I am not too sure about you having two CM'ers on your team; both sets are great, but I would suggest replacing Arceus's set with a SD variant like this: Arceus @ Spooky Plate Jolly Nature 252 HP / 252 Atk / 8 Speed ~Swords Dance ~Shadow Force ~Extremespeed ~Recover Unless your opponent has both a normal-type and a ghost-type alive when this thing sets up, you're going to be in a good place. You really only need to worry about a Giratina+Blissey/Chansey combo, but over half of your team can deal with both of them, so that's not a problem. Your Kyogre is too offensive to make good use of roar, so I would give it roar. To compensate for losing your only way to phaze, switch fire punch to roar on Groudon. Fire is not the best attacking type in Ubers, and fire punch is a very weak move. |
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For Kyogre, I'm pretty sure there's a typo in here somewhere. It's too offensive for Roar, so you would give it Roar? Groudon has Fire Punch for Nattorei, who otherwise can just Leech Seed me on the Earthquake and either switch to a Levitator or just pound away with Power Whip. Not only that, Nattorei is an Uber stall staple, since it takes the Dragon-type moves flung around the tier like nothing, and so a surprise Fire Punch to pop it for an OHKO would really help. Even so, I'll try it, just as soon as you tell me what to put on Kyogre. :P |
Your teams just asking for stealth rock support, it would help that specs deoxys-a of yous increase the chances of ohkoing mewtwo and... Other things. To get I recommend replacing dragon claw with stealth rock on groudon. Also in order to help with ur lugia problem why not change ur mewtwo set into taunt calm mind mewtwo with aurasphere and ice beam. U turn lugia and chansey into set up bait with it and somewhat help with ur stall problem.
But other then that great team :D |
If stall is a problem you could replace Ghost Arceus with a calm minding Dark one.
Arceus@dread plate 252hp/4 S.atk/ 252speed Calm Mind Dark Pulse / Judgement Recover Refresh With refresh it means you can't be slowly worn down by toxic or burn and are free to set up in front of them, and dark pulse has no immunities in the uber tier so you have no need for a coverage move. Also really like the idea of Specs Deoxy A. |
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I am running a similar scarf-Darkrai lead to this but with Ice Beam for coverage instead of Focus Blast/Nasty Plot and Modest Nature over Timid for a bit more Oomph. Additionally, Darkrai has a fairly similar chance to keep Deoxys-S from setting up any hazards (I know the percent chance seems a great deal lower but I have tried Skymin in the same slot and I greatly prefer Darkrai) especially since many Deo-S will either magic coat or taunt against darkrai predicting the Dark Void. Plus, the added benefit of outspeeding and OHKOing those pesky Mewtwos when they stay in assuming they will out-speed you. |
Hi, I just have time for a very quick rate here; sorry.
Overall, this is an excellent team and I tested it a bit. I had never played 5th Gen Ubers and found this team incredibly easy to use in many ways. On my first attempt, I was able to reach around #20 with ease. Saying that, there's not much that needs to be done with this team. However, I did change stuff around a bit which helped me significantly. Firstly, I got rid of Choice Specs on Deoxys-A and gave it a Life Orb. I haven't looked back since. In my opinion, it is the better option. You may say that your Psycho Boost and Ice Beam are underpowered; but really, Psycho Boost KO's everything it needs to anyway without the Specs (unresisted of course). Psycho Boost reaches 210BP with STAB and coming off 400+ SpAtt, it severely dents anything, whether they resist it or not. However, the main gain from using Life Orb is the ability to change moves; this is crucial. It has helped me so much to use Psycho Boost and then switch up to SuperPower or Extremespeed on the physical side to finish off a second target. Moreover, the power of Superpower and ExtremeSpeed is boosted by 30%, whereas it had no boost whatsoever with Specs. This allows you to hit ExtremeKiller Arceus for around 30-35% and SuperPower has enough power to OHKO Nattorei, Dialga and the like. But in general, although you are losing out on the power of Ice Beam and Psycho Boost, the ability to change moves is too good to pass, and thus I recommend you alter it. By the way, I did take around 32EV's from SpAtt and place them into Attack for that slightly extra oomph; if you wanted to know. Otherwise I can't fault it. Perhaps: - Stealth Rock on Groudon and give Kyogre Thunder Wave over Roar? Stall wasn't a problem for me when I used this team; though perhaps that was just my playstyle? <_< - Shaymin-S' nature? I tested Modest Scarf Skymin out, and although it had a LOT more power, the ability to tie with other Scarfers at that 394 speed such as Mewtwo and Darkrai or just beat the standard +Spe varients (as well as Deoxys-S) is definitely too much of a bonus to pass up. So I'd say it's fine at the moment. You may want to give it a go for a couple of battles? Just a suggestion. Anyway, that is all I have to say. Great Team. Hope to hear from you soon. Blaze :D |
Sup man.
Sorry I haven't gotten back to you. I feel obligated to post because, well, you really helped a lot. I certainly agree that the LO set is superior, and with it, I am much more capable of breaking down the stall teams that I hate so much. For Kyogre, I gave it a Specially Defensive set and replaced Roar with Toxic. With it, Choice Scarf Palkia only 3HKOs me with Thunder, and I'm not helpless against Lugia. On the other hand, Groudon's Thunder Wave is, imo, invaluable, and while I'd love to add SR to it's moveset, I don't really want to sacrifice the speed drop and paraflinch combo with Shaymin-S that T-Wave gives me. Speaking of Shaymin-S, it only outspeeds RP Groudon with Timid, so I'd like to keep that so I'm not destroyed by it. Also, the Smogon set for Scarf Skymin, IIRC, recommends Modest, and with Timid, I outspeed them. Thanks a lot for the rate! It helped me a lot. |
This is sort of a bump, but I noticed that even though your team is hyper offense, you have no forme of hazards what so ever. Granted, I'm not recommending that you run full stall, but at least trading stealth rock for fire punch on groundon. I also run a very offensive style, and I have found that 12.5% damage can make or break a sweep. It also makes lugia much easier to deal with. You even already have a spin blocker in Arceus-ghost
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If Calm Mind Lugia is such a threat to you, you could replace one of your pokemon with Zekrom. It is up to you which pokemon you get rid of, just counter your problem.
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I'd appreciate Stealth Rock, definitely, but I have nowhere to put it. Groudon has perfect neutral coverage and without Fire Punch, I lose my only Fire-type attack on the team. Without Dragon Claw, Giratina-O walls me, along with Rayquaza.
Also, what kind of Zekrom should I try out? It sounds perfect, but I don't know which set to use. I tried a retarded Hone Claws set over Mewtwo, but I don't know if Scarf might be more effective. |
Scarf would probably be better than Hone Claws.
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Yeah, I found that out pretty quick. Updated the OP with every change I've made since the last edit. Zekrom is over Mewtwo since I already have a CM+Recover user that's a lot more useful. I was also tired of the three Ghost and Dark weaknesses.
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