casual gears fan? CASUAL GEARS FAN???
do you remember when I told you I was a level 100 in gears 2, level 400 in gears 3, have a 2.7 k/d in TDM, seriously 2.0, and I'm 64/65 onyx medals on seriously 3.0??? get on my LEVEL, son. WHO THE HELL DO YOU THINK I AM.
it was pretty obvious just from the stuff they announced that it was gonna be a lot different. lots of spawns (rather than just 2 for most game modes), no DBNO, two weapons with an incredibly fast switch time, spawning with frags, etc. they were trying to increase the game speed to appeal to call of duty/halo players.
melee is way OP, hope they nerf it but doubt they will. it's fun when you have the longshot out or something and some gnasher noob walks up to you and you just punch him in the face and blindfire him dead before he can do anything though.
for the locusts, it really takes a team to do effectively. if you're alone, a team with two+ engis will wipe the floor with you. tickers are master race, but when the other team is coordinated you can't do shit alone as a ticker. wretches are awesome because they can sneak behind the enemy and the attack the e-hole/generator, then the entire enemy team moves back while your team pushes forward and destroys the fortifications. but those turrets are just annoyingly overpowered... if they change anything, nerfing those will be the first thing they can do.
gears IS supposed to be a team game, but they went the way of the cod and made it a lot more self-oriented. a good player can carry the team on his back in every match now. same thing applies to FFA, it never would have worked in Gears 3 but it works alright in Judgement.
do you remember when I told you I was a level 100 in gears 2, level 400 in gears 3, have a 2.7 k/d in TDM, seriously 2.0, and I'm 64/65 onyx medals on seriously 3.0??? get on my LEVEL, son. WHO THE HELL DO YOU THINK I AM.
it was pretty obvious just from the stuff they announced that it was gonna be a lot different. lots of spawns (rather than just 2 for most game modes), no DBNO, two weapons with an incredibly fast switch time, spawning with frags, etc. they were trying to increase the game speed to appeal to call of duty/halo players.
melee is way OP, hope they nerf it but doubt they will. it's fun when you have the longshot out or something and some gnasher noob walks up to you and you just punch him in the face and blindfire him dead before he can do anything though.
for the locusts, it really takes a team to do effectively. if you're alone, a team with two+ engis will wipe the floor with you. tickers are master race, but when the other team is coordinated you can't do shit alone as a ticker. wretches are awesome because they can sneak behind the enemy and the attack the e-hole/generator, then the entire enemy team moves back while your team pushes forward and destroys the fortifications. but those turrets are just annoyingly overpowered... if they change anything, nerfing those will be the first thing they can do.
gears IS supposed to be a team game, but they went the way of the cod and made it a lot more self-oriented. a good player can carry the team on his back in every match now. same thing applies to FFA, it never would have worked in Gears 3 but it works alright in Judgement.