Because so many of your sets are gimmicky, I won't give you a full rate (especially since it is technically rule-breaking and it is my duty to discourage that). As for how they were gimmicky...I explained Audino, which was the least gimmicky. Banette is pretty average in general with its best sets (Trick Room, CB), and your set just doesn't make any real use out of its only good points (Ghost-typing and high Atk). Banette will never sweep a team because it has low power in its moves, poor coverage, terrible Speed, little defense even with investment, and has no focus on either physical or special offense. Lairon really wants Eviolite to boost its defenses, since all it needs to do it set up Rocks and hopefully tank resisted hits. Since Air Balloon is easily popped and Sturdy already prevents Ground moves from OHKOing, there is really no point in diminishing its bulk. Also Curse is the main oddball of the set, since there is no way that Lairon would be able to use it with the set you have (only Iron Head for offense after all, and no offensive investment).
Alomomola's typing works best at taking physical attacks because most Special attackers run a coverage move that can hit is hard regardless. Giving up the ability to wall the physical attackers of the tier is a huge waste of its bulk. Light Screen is temporary and doesn't even have Light Clay to support it, and Facade is so weak coming from Alomomola even when it is statused that I'm actually not even considering it to be there at all (there are very few situations where the standard combo of Waterfall/Scald and Toxic won't work much better). Thus I see no point in Sassy on Alomomola at all. Why not have a Atk lowering nature in Calm or even Bold, since Facade really does not make a difference? Next, Without Protect, Alomomola cannot even stall out anything because now it will be taking hits on the Wish turn AND the normal Protect turn that lets it get up to a decent HP.
Eelektross is fine, though you only need enough Speed to outspeed certain benchmarks like uninvested base 65s. Flareon is the straw that broke the Camerupt's back though. The normal Guts set isn't all that spectacular to begin with; using 2 Normal moves is redundant (and Double Edge just KOs you faster), Flame Charge at least has the useful side effect of increasing Speed and having perfect accuracy to boot, Iron Tail literally does nothing at all (Superpower do everything it does and more), and a Hasty nature makes literally no sense now since you are not even using your SpA stat.
For newer players, or even players that feel they aren't doing very well, using the standard sets at first is the best way to improve. When you have enough experience in the metagame, you can then start looking for innovative sets that work for you. By then, you would have the knowledge and skills to truly use the set, and actually have decent arguments for its niche.