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Uncompetitive game aspects (or strategies) are those that take away autonomy (control of the game's events), take it out of the hand's of player's decisions--and do so to a degree that can be considered uncompetitive.
http://gamut-was-taken.github.io/
The only thing that really sucks are the EV spreads but the spreads on most every calc so far have sucked so that's nothing new