I'm not ignoring your argument - You're arguing fixing glitches, and I'm arguing that fixing glitches is simply a restatement of game improvement.
Defining what is a "glitch" is impossible because a glitch is DEFINED as the opposite of developer intent. We can define what we want to fix that we think might be a glitch- but that is exactly the same as defining what we want to fix, which we still have no criteria on. The only criteria that makes sense is "improving the game" - and that leads to the rest of my argument.
Defining what is a "glitch" is impossible because a glitch is DEFINED as the opposite of developer intent. We can define what we want to fix that we think might be a glitch- but that is exactly the same as defining what we want to fix, which we still have no criteria on. The only criteria that makes sense is "improving the game" - and that leads to the rest of my argument.