With his moveset, it's really meant to rely around W-o-W + Hex, but more often relies on W-o-W + Flamethrower. Most often, you can predict a switch out, rather than shadow tagging them, let them leave for FF's Fire type immunity and fire move boost, use w-o-w unless you predict a FF switch in, but do that, if it's a special wall, switch in a physical attacker. Energy Ball with 425 Sp. Atk almost always murders, OHKO's just about anything. Flamethrower and Hex are for Stab. Hex done right with W-o-W is a one-turn, turn-losing-less Ghost Hyper Beam. It works well if you know how to use it right.
I think that's it.
I understand EQ is a great move, I have it twice in my team, but I noticed you now have it 3 times... I'm not saying change it, but if you experience more problems in the future I'd just take a look there first.