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Search: Posts Made By: loadingNOW
Forum: Stark Mountain Aug 16th, 2009, 9:43:21 AM
Replies: 204
Views: 27,045
Posted By loadingNOW
to be quite honest i never expected anyone would...

to be quite honest i never expected anyone would really do this when i analyzed that mechanism (way back when pac was not hacked) or when i posted about the emerald rng bug. but thats besides the...
Forum: Internet Renaissance Nov 12th, 2008, 4:27:32 PM
Replies: 63
Views: 1,888
Posted By loadingNOW
it really depends on what you want to do with it...

it really depends on what you want to do with it i got a ps3 a week ago because of

-little big planet and more sony stuff (team ico game/gow)
-mgs4
-ability to watch torrented HD mkvs
-free...
Forum: Congregation of the Masses Sep 6th, 2008, 6:42:37 PM
Replies: 170
Views: 6,173
Posted By loadingNOW
Christianity is not better than Islam or any...

Christianity is not better than Islam or any other religion.

Belive whatever you want that's fine for everyone as long as you follow some simple rules besides the bible or koran or whatever

-...
Forum: Internet Renaissance Sep 3rd, 2008, 12:01:45 PM
Replies: 52
Views: 2,523
Posted By loadingNOW
if you are scared about the license agreement...

if you are scared about the license agreement which is probably a leftover of their TOS for gmail etc anyway: use chromium snapshots

http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/...
Forum: Project: Clear Backlog of Articles Dec 16th, 2007, 4:05:32 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
no. it will still be the same. it only works the...

no. it will still be the same. it only works the other way round if battery in rs dies it'll be like emerald
Forum: Project: Clear Backlog of Articles Nov 13th, 2007, 1:28:03 PM
Replies: 70
Views: 14,996
Posted By loadingNOW
if it's shut down you get exactly the same series...

if it's shut down you get exactly the same series on random numbers again (in emerald) basically that is what my article talks about (first giving the theory and then showing that this actually...
Forum: Project: Clear Backlog of Articles Nov 4th, 2007, 5:01:50 PM
Replies: 70
Views: 14,996
Posted By loadingNOW
almost the same says nothing at all. but anyway...

almost the same says nothing at all.
but anyway in theory having the exact clock time you had when starting the save (the game in rs but in case of rs it's internal clock time which you cannot...
Forum: Project: Clear Backlog of Articles Sep 14th, 2007, 11:13:53 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
One small correction: in the article i...

One small correction:

in the article i assumed that in rs the effect would also apply. this is not the case. I made a mistake when researching the rs seeding turns out that it does use a kind of...
Forum: Project: Clear Backlog of Articles Jul 13th, 2007, 6:31:50 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
Yes and I hope anyone who understood my whole...

Yes and I hope anyone who understood my whole post should have an idea why. There probably is just one shiny in a reasonable time frame so you will have that one twice.
Forum: Project: Clear Backlog of Articles Jul 10th, 2007, 9:33:43 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
if they are all from emerald this topic should...

if they are all from emerald this topic should give you the answer. To summarize no it's not coincidence and you probably all reseted until you got the only decent Rayquaza distribution in that range
Forum: Project: Clear Backlog of Articles Jul 7th, 2007, 4:22:41 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
To your questions: 1. Yes, of course 2....

To your questions:
1. Yes, of course
2. actually restarting emerald sets the rnd back to the same state all the time. the only way to get other seeds is a) to wait a long time b) when starting new...
Forum: Project: Clear Backlog of Articles Jul 6th, 2007, 9:58:31 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
okay let me make one thing clear: similar n does...

okay let me make one thing clear: similar n does NOT mean similar iv looking iv. And similar iv does not mean similar n. In fact unless you do an exact caluclation you cannot approximate how far the...
Forum: Project: Clear Backlog of Articles Jul 4th, 2007, 3:10:38 PM
Replies: 70
Views: 14,996
Posted By loadingNOW
to a limited extend also the other gba generation...

to a limited extend also the other gba generation games. emerald is a little different (and a more simple to calculate) the general ideas also work with rsfl but they seed. maybe the distribution...
Forum: Project: Clear Backlog of Articles Jul 4th, 2007, 1:30:45 PM
Replies: 70
Views: 14,996
Posted By loadingNOW
hmm yes that was not really clear i guess. What i...

hmm yes that was not really clear i guess. What i meant was wait a little
longer before you encounter or get your pokemon. Eg: dont always bootup, skip intro load, press a to start battle...
Forum: Project: Clear Backlog of Articles Jul 4th, 2007, 10:12:05 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
the exact same ivs? not within a reasonable...

the exact same ivs? not within a reasonable timeframe at least.
Forum: Project: Clear Backlog of Articles Jul 4th, 2007, 7:50:07 AM
Replies: 70
Views: 14,996
Posted By loadingNOW
the evolution from n->n+1 takes about 1/80s this...

the evolution from n->n+1 takes about 1/80s this is a very rough estimate (there are corrections depending on what you do of course, it means that my clicking inervals where somewhere in the 1-2s max...
Forum: Project: Clear Backlog of Articles Jul 3rd, 2007, 1:34:48 PM
Replies: 70
Views: 14,996
Posted By loadingNOW
Post Analysis of IV Distribution of resetted legendarys in Emerald

For some time there has been some confusion about the unusual amount of clones when resetting legendarys. It has been speculated that the reason for this is the way the game generates random numbers...
Forum: Archives May 28th, 2007, 2:19:33 PM
Replies: 41
Views: 26,519
Posted By loadingNOW
cool it's finally finished :)

cool it's finally finished :)
Forum: Stark Mountain May 14th, 2007, 3:17:19 PM
Replies: 25
Views: 5,821
Posted By loadingNOW
vor gba? vba-sdl(-h) would do fine for what i...

vor gba? vba-sdl(-h) would do fine for what i suggested (-h is not even required). for nds you are right just no$gba wich is 15$ non comercial SW with debug.

@striker: it's probably not consistent...
Forum: Stark Mountain May 14th, 2007, 11:33:27 AM
Replies: 25
Views: 5,821
Posted By loadingNOW
no it's not. in DP this is the RNG (translated...

no it's not.
in DP this is the RNG (translated to c):

u16 rand() {
randbuf = (randbuf*0x41C64E6D)+0x6073;
return (randbuf >> 16);
}
But it's hard to control it to exactly it's seeded...
Forum: Stark Mountain May 8th, 2007, 1:42:47 PM
Replies: 31
Views: 2,514
Posted By loadingNOW
ideally you coud pick up a new egg exactly when a...

ideally you coud pick up a new egg exactly when a previous one hatched. In that case you could actually spare a step... (the 255->0 one) but yeah it will increase by 126,5 steps on averange
Forum: Stark Mountain May 8th, 2007, 10:32:11 AM
Replies: 31
Views: 2,514
Posted By loadingNOW
Yes, that's correct.

Yes, that's correct.
Forum: Stark Mountain May 8th, 2007, 9:00:15 AM
Replies: 31
Views: 2,514
Posted By loadingNOW
it is always running (just tested). but one...

it is always running (just tested).

but one small deteil i would never have noticed without you guys...
if you get en egg from daycare the counter is reset to zero. Meaning: get many new egs from...
Forum: Stark Mountain May 8th, 2007, 6:58:13 AM
Replies: 31
Views: 2,514
Posted By loadingNOW
I'd think it's even running if you don't have any...

I'd think it's even running if you don't have any egg (not even in a box). But i'll test this later. Maybe it's even the same counter used for generating eggs.

And I'd assume that if holding...
Forum: Stark Mountain May 7th, 2007, 2:33:02 PM
Replies: 31
Views: 2,514
Posted By loadingNOW
the game only changes the steps to hatch counter...

the game only changes the steps to hatch counter every 256 steps (i assume there is global counter for that), so that might cause the small fluctuations

[edit]: yes that is how it works in ruby:...
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