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Okay. Obviously we need to talk about concept breadth because a large portion of the concepts submitted so far have very glaring, obvious problems...
No Competitive Ability
I was planning on making a thread for this earlier but never had the time/patience for it. So here's a little background for what this is. Just make...
Water / Steel
Water / Steel
Poison / Dark
Steel / Fairy
I feel like some of these posts are too focused on making the CAP too generically hard to stop in both boosting sets, rather then focusing on how the...
Haven't been around much since this thread started, and unfortunately, that meant I couldn't get this tool posted quickly in the discussion. It...
Defensive / Offensive Boosting
It's what I advocated for in the thread (though it was pointed out that calm mind has some serious issues that bulk up...
It seems like it's time to talk about differentiation in the types of checks and counters, and how our boosting moves will effect this.
The Cowardly Lion
Use The Boost to Get Through!
Choiced Choice Scarf
I guess I'll kick it off?
Thread Hogging isn't a problem I've seen in a while during competitive stages, there are a couple of different reasons for...
Bull of Heaven
While I'd probably enjoy being on TLT just fine, I also...
Some of my thoughts on other concepts that have come through so far.
Clutch Shooter - This is an interesting idea, but I can't think of a mechanic...
Ok. Screw it. We always need at least one more person to vote for, right? options.
I'm Ignus. Going for just movepool. I excel at making really long...
Here to follow up on some of Nyt's worries.
The thing that's really scary about this concept is that "Underhanded Tactics" is so unclearly defined -...
That concept is less about making a "Draco Meteor User" and is more about fulfilling an archetype that's often seen in other games that isn't...