Search results

  1. ΩDonut

    Research SFMT RNG in Sun&Moon

    Just to add, it would be easier to perform seed verification using Pokémon poses instead of the QR code needle. There's no advances going on while that happens either. https://twitter.com/pokemon_PhD/status/818822664324321280
  2. ΩDonut

    Research Breeding RNG Quirk

    Okay, figured out why I didn't get the same PID behavior as everyone else. In my previous tests, I was using two English-language parents, and I have no Shiny Charm. I swapped in a Japanese and a Chinese Gible parents, picked up another five eggs, reset and then picked up another 5. THIS...
  3. ΩDonut

    Research Breeding RNG Quirk

    I continued from the save where I left off, picked up 4 more eggs and got these PIDs: 665AC165 41296480 3C0E73FE FC4FF34E Then I reset, picked up another 4 eggs and got these PIDs instead 6AF91645 DDC4F42A 9A4F1255 3FE523E1 Furthermore, if you look at all the frames of my egg seed...
  4. ΩDonut

    Research Breeding RNG Quirk

    Looking at the disassembly, you can see that the PID rerolls are generated by a different function, sub_296154, not a call to gfl2::math::Random::Next as is used for all the other egg values. Although it does look like sub_296154 is a second TinyMT, so I guess I was wrong about it using the...
  5. ΩDonut

    Research Breeding RNG Quirk

    Nope, I got different PIDs. identical IVs identical encryption constant, though.
  6. ΩDonut

    Research Breeding RNG Quirk

    They are not. I verified this by obtaining the egg, then reverting to an earlier copy of the save file where I hadn't picked up the egg and picked it up again. Every aspect of the egg was identical EXCEPT for the PID which is used to determine shininess. That does seem at odds with the shiny...
  7. ΩDonut

    Research Breeding RNG Quirk

    Just FYI, this egg RNG cannot be exploited for shininess. Almost every aspect of the egg - base IVs, parent IV inheritance, nature, ability, encryption constant - is determined by this RNG, but the PID for shininess is pulled from the game's main RNG (a currently uncontrollable Mersenne...
  8. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    I think they confused the Pokémon Centers in Japan (where you do get a Pikachu with Celebrate on your birthday) with the in-game Pokémon Center.
  9. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    Tailwind does not affect priority. If you were thinking of Gale Wings Tailwind, that is a field effect and not affected by Psychic Terrain.
  10. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    No priority change to Quash.
  11. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    Video'd it first properly crediting UltiMario: https://twitter.com/pokemon_PhD/status/799130721902329857 PhillyBeatzU gets his info from researchers without crediting. Yes. Immune to any move summoned by a Prankster-boosted move. Tested with Nature Power and Assist specifically.
  12. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    Further testing show the Dark-type immunity to Prankster moves doesn't extend to allied Pokémon, period. Had 4 Murkrows on the field, one with Prankster used Perish Song and only it and its ally Murkrow were affected
  13. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    Draining the PP of the base move prevents the corresponding Z-Move from being used. https://twitter.com/pokemon_PhD/status/797727768062676992 However, Disabling or Imprisoning the base move does NOT prevent the Z-Move from being used.
  14. ΩDonut

    Data Pokemon Sun/Moon Battle Mechanics Research

    Can't Mega Evolve Rayquaza if it's holding a Z-Crystal, even after you use your Z-move.
  15. ΩDonut

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    That still conflicts with the above video (RPXG-WWWW-WWW4-8UUX) which shows Garchomp surviving the combo hit.
  16. ΩDonut

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Apparently Showdown is tripling the damage from comboed Pledge moves. in-game replay RPXG-WWWW-WWW4-8UUX, where target 4 HP\0 SpDef Garchomp always survives the combo'd hit Showdown replay in debug mode: http://replay.pokemonshowdown.com/doublescustomgame-74652758 4 HP\0 SpDef Garchomp never...
  17. ΩDonut

    It's too bad nobody asked - the actual game automatically ends all battles after 1024 turns...

    It's too bad nobody asked - the actual game automatically ends all battles after 1024 turns, because there's only so much room for data in the battle video. The game would then award the win to whoever had more Pokémon remaining.
  18. ΩDonut

    Instacheck is dead, but keep your Shiny Values!

    A new patch for Pokémon X and Y, Version 1.2, adds encryption to the wireless communications between players in trades and battles. Fortunately, this patch blocks the use of cheating programs that would allow players to scout their opponents' teams. Unfortunately, the patch also prevents...
  19. ΩDonut

    Instacheck feature requests

    1. Gender was the last thing I added to v1.0, so naturally I forgot. 2. Sure. 3. Only if someone tells me the growth rates for all the new species. The game doesn't store the level, only the XP, and I would have to calculate the level for each species.
  20. ΩDonut

    Greninja

    Geloscheggia is the Italian name for Ice Shard. PICTURE IS FAKED