Search results

  1. nyttyn

    Other Branching Out to Different Metas for Future CAP Projects

    I honestly don't think this is a good idea. The only reason we can get away with making pokemon for CAP now is because a lot of our playerbase was already playing the meta, making the conversion relatively painless. That's not necessarily (and likely is not) the case for the other tiers, meaning...
  2. nyttyn

    CAP 23 - Part 8 - Moveset Discussion

    My biggest concern with Will o' Wisp is that it leads into CAP 23 having a set that simply checkmates any physical attacker, by sheer virtue of being able to both wisp and trap. Especially since it would mandate avoiding even Wish - as any sort of set with reliable recovery would mean CAP 23...
  3. nyttyn

    CAP 23 - Part 6 - Secondary Ability Poll

    No Competitive Ability Mold Breaker Strong Jaw Early Bird
  4. nyttyn

    CAP 23 - Part 6 - Secondary Ability Discussion

    Why does Comatose's status blocking guarantee that a secondary ability is an unnecessary addition? Three reasons, as I see it. 1) CAP 23 is already strong enough as things stand, and does not necessarily need additional power at this time that any viable secondary ability would provide. 2) No...
  5. nyttyn

    CAP 23 - Part 6 - Secondary Ability Discussion

    I don't think CAP 23 needs a a viable alternative ability, nor would it be a good idea to slap one on. All of the abilities that gained traction during Primary ability are all, for the most part, either too strong or are a worse version of Comatose. It's already going to be a bit rough to play...
  6. nyttyn

    CAP 23 - Art Submissions

    yilx your pj dino ghost is super cute!! reaper boy is kinda cool too but not my preferred but i do think he'd work well for a fast but low defenses spread, vice versa for pj ghost dino. i think ghost reaper boy, if yo ugo forward with him, needs a little something extra to show he's a sleepy boy...
  7. nyttyn

    CAP 23 - Part 4 - Primary Ability Poll 2

    Comatose Shield Dust Tough Claws i dont really buy the "it's too strong" argument since this is the gen where hoopa u went to bl, rotom-w went to uu (god bless its washing soul), etc, and i dont think there's much justification to increase its power down the line. also dont like dragon claw...
  8. nyttyn

    CAP 23 - Part 4 - Primary Ability Poll 1

    Comatose Shield Dust Defiant Strong Jaw Tough Claws
  9. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    Jas, I don't think a nice chunk of extra power is unwarranted in this situation - doing exactly what we need to do and nothing more is how we wound up with numerous disappointing CAPs in the past. The fact of the matter is that sun and moon is a very high power level meta, and I do not think we...
  10. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    so let's assume 130 attack for a second - this isn't the exact number needed, and there's merit in values above and below this, but it's in the rough neighborhood of what we need to take on our dismantle list without a ability also assume brave bird. sky attack will pull better numbers in...
  11. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    strong jaw is literally only just for psychic fangs hitting 127.5 BP. strong jaw ice fang hits 97.5 BP. tough claws ice punch hits 97.5 BP, ice hammer is 100 BP without tough claws and 130 BP with it. psychic fang's BP bump is the only thing that it has going for it over tough claws. it's...
  12. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    First of all, I'm going to completely dismiss Stakeout, as it is far and away too strong. Like, for all the problems I'm about to bring up with Analytic, Stakeout would have those to an exaggerated effect since its strength is, in turn, exaggerated in comparison. So, a greater issue with...
  13. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    i think shield dust is just crappy comatose which gives our opponents a chance to run stuff like WoW on mollux instead. Ergo, I don't see much of a reason to slate it when it does what Comatose does, but a bit worse with no real upside besides a little less power which we're super unlikely to...
  14. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    Abilities giving us offensive unpredictability isn't as much of a concern in a generation which has the wonderful world of Z-crystals, combined with the fact that CAP 23 can very well threaten a band Outrage set if you bluff it. As for why we're stressing over Status: For starters, it makes...
  15. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    just making a short post since im sick but i wanted to diss early bird. I do not think this is a good idea, as for starters using rest means that we've got one less move slot for everything else. This also means we may wind up with a ResTalk set that can basically recover to 100% and wipes out...
  16. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    so I think after reading through the initial arguments i'm all for Comatose as being in the running for, if not a frontrunner for our primary ability. It provides us with the status immunity we desire, without allocating way too much of the power budget that Magic Guard would swallow up, and...
  17. nyttyn

    CAP 23 - Art Submissions

    hey guys figured i'd pop in and clear up a common misconception about spirit shackle (assuming we get it which is fairly likely). it has nothing to do with shackles or chains or locks or anything, it's a reference to a mythological ninja technique where they'd lock down someone's movement by...
  18. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    we can't change the type of CAP 23 at this point. I'm sorry if my post is confusing, I've edited it for clarity to specifically point out I'm talking about flying type attacks. as for why tough claws is boring - well, we can just give CAP 23 a higher attack stat which would let it also be a bit...
  19. nyttyn

    CAP 23 - Part 4 - Primary Ability Discussion

    im gonna push for a few abilities i havent seen yet and support some i've seen typically speaking abilities we want fall unto one of three camps: letting us avoid status conditiosn which are pretty common on things we want to beat, help us stay alive so we can get the one good trap against...
  20. nyttyn

    CAP 23 - Part 3 - Threats Discussion

    if skarmory is on our hard counters list, a special set is already off the table from the word go since it takes a remarkably low amount of special attack to threaten a 2hko with shadow ball and a spooky plate (something like 100ish). and like, hidden power is fucking worthless unless you have...