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  1. Programming Pokemon Online replay player

    I think the more important worry is, why is Splash a one-hit KO move?
  2. Programming Pokemon Online replay player

    I posted this on the 6th:
  3. Programming Pokemon Online replay player

    Parse error: syntax error, unexpected T_STRING in /home/aesoft/public_html/pokemon/replays.inc.php on line 37951
  4. Programming Pokemon Online replay player

    404 Not Found The requested URL /pokemon/all.php was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
  5. Programming Pokemon Online replay player

    This might be another case of a PO bug, but it seems like Toxic is not being reported correctly. On turn 22 of this replay, the opposing Claydol is hit with Toxic, but the TOX status bubble doesn't show up, and the damage is not applied properly. The Claydol takes 12.5% poison damage for the...
  6. Programming Pokemon Online replay player

    It looks like, mechanically speaking, Wish is working just fine. The replay file isn't reporting HP correctly. This seems to be a common issue, with other replays being posted that have HP jumping to absurdly inflated amounts. Sounds like a problem with PO, not the replay files.
  7. Programming Pokemon Online replay player

    http://pokemon.aesoft.org/replay-troll-in-nu Mr. Mime doesn't have a back sprite. I'm pretty sure I've seen another replay where it didn't have a front sprite either.
  8. Programming Pokemon Online replay player

    From the first post: EDIT: Houston, we have a problem. I didn't do it, I swear. Another edit: It's fine now. Wasn't so fine an hour ago.
  9. Programming Pokemon Online replay player

    Another bug: this replay has someone trolling with Assist, setting up three layers of Spikes and Stealth Rock, then Assisting Whirlwind and Roar. Problem is, if a monster is KO'd by entry hazard damage when it's dragged out, its sprite will stay on the field. By the end of the replay Jirachi...
  10. Programming Pokemon Online replay player

    All right, here's a feature request that should be pretty easy to implement. Can the total number of turns in a given replay be displayed next to the current turn (ie Turn 28/35)? It would be nice to know, since there isn't a description in the big list, if what I'm watching is a 6-0 sweep or a...
  11. Programming Pokemon Online replay player

    Forgive the double post, but I have a bug report: this replay stops at turn 7. Looks like Dragon Tail is causing problems, because I've seen this happen on other replays. Seems like it's caused by switching normally after having the other side use Dragon Tail. Quick edit: then it corrected...
  12. Programming Pokemon Online replay player

    All right, thanks. EDIT: "Audacity does not currently support WMA, AAC, or most other proprietary or restricted file formats." I assume that means emulated music formats like 2sf and gsf as well. I'll look for MP3s.
  13. Programming Pokemon Online replay player

    I'll see what I can do. Might have to find some dedicated players for emulated music, since I have the soundtracks for the games in emulator formats. Winamp plugins play them, but there's no resolution at all.
  14. Programming Pokemon Online replay player

    Feature request: more music? Hearing the same two songs over and over is a little boring. Perhaps add the trainer battles from RSE, HGSS Johto, DPP, and the Battle Subway version of BW? Thanks.
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