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  1. Other The special encounters database

    It's been a long time coming, but I think it's about time to get this started. This project aims to collect all information about ways to obtain Pokémon in mainseries compatible games other than standard wild 'mons. We'll be cross referencing every available source, checking anything that can...
  2. Pokémonised Spellchecker (and goodbye)

    Ever been unsure about whether a Pokémon is spelled correctly? Never quite adjusted to Griseous since the Platinum Orb thing? Like having to think less because a computer can do it for you? If you answered yes to any of those then should be somewhat handy. Basically I've made a persdict.dat...
  3. Programming Learnset Checking Project (new owner needed)

    On and off for the past year or so I've been working on a project to improve the accuracy of learnsets in various Pokédexes, and made over 2500 corrections to Smogon's learnsets for the first two generations. With my resigning as a C&C mod and greatly reduced activity it seems very unlikely I'll...
  4. StreetPKMN+Mimic Glitch server live!

    As you have probably heard the latest craze in theorymon is StreetPKMN (Pokemon without bans, rules, or clauses) with the moves allowed by the Mimic Glitch legal. The previous thread can be found here. Now we have a place to put this theorymon to the test. I have edited a set of PO database...
  5. Pokemon Online server live!

    Everything is on the sim bar custom moves and abilities, and RD is looking into a way to allow us to add CaPs to the 4th gen as well as 5th. I am hosting the server for now, it's on the registry, 86.132.37.237:5080. It will be interesting to see how many people it can handle on my connection...
  6. PO CaP Server working!

    But not public yet (I've got a working private server, but RD will host the full one). And only has Syclant so far. And I've not got it to have the right ability yet (will ask someone tomorrow). but. Everything else works on my server. It takes a while to add the data and everyone...
  7. Stadium/RBY Differences Collection for Simulator Implementation (help needed)

    Along with its second gen twin this project aims to pave the way for future implementation of older generations on current simulators. We are specifically looking for differences between GSC and Stadium / RBY. Both: Data changes: Remove of all Pokemon and Moves not obtainable in the first...
  8. GSC Differences Collection for Simulator Implementation (help needed)

    Just like the previous project for ADV which ended up helping PO implement the third generation, we will be collecting up as many differences between GSC and the third generation as possible to make it easier to implement on simulators. Data changes: Remove of all Pokemon, Moves, and Items...
  9. Unintended effects of banning non-Pokémon game elements

    I am making this thread to draw some attention to what we seem to have been doing during the Gen 5 metagame construction, and either avert the problems that may come up or accept them and decide on a solution to them before it is forced on us. If your only concern is as a player to have a...
  10. Threat List Entry Format

    Currently the various threat lists we have tend to be formatted very differently from the rest, and contain different information. In the move to Gen 5, I think it's best to standardize them. For reference: Ubers "Threat List" LC Threat List UU Threat List OU Defensive OU Offensive As you see...
  11. 5th Gen Sleep Clause Implementation

    Since this was recently brought up in the Clauses in Generation V thread, and has significant potential to bring that thread off topic, I thought it was best to move to a separate thread. Important background reading is this thread. Making a good Sleep Clause is not as easy as it may seem. I...
  12. Espeon (Placeholder)

    Edit: If someone else wants to reserve the full analysis, please do. I'm working on too many other things right now. i should be focusing on LC but this is just too good to resist. the below post is correct. Espeon ------ [Overview] Previously overshadowed by Alakazam and other...
  13. Monmon (Analysis)

    Monmen this thing is mine. Priority subseedtaunt yes please. Type: Grass Base Stats: HP: 40 Attack: 27 Defense: 60 Special Attack: 37 Special Defense: 50 Speed: 66 Total: 280 -------------- [Overview] Mischievous Heart gives all of it's non direct damage attacks +1 priority which makes...
  14. Movepool Revisions - Syclant

    Approved and sponsored by tennisace. Introduction: This is the thread where we will be revising Syclant's movepool. All aspects of Syclant's movepool, including TM moves, Move Tutor moves, Level-Up moves, and Egg Moves will be revised according to the limits listed below and the...
  15. Little Cup Analysis Index

    The previous thread was ridiculously full of deleted posts, which made it hard for mods to work with and needed a huge update, so it has been archived. This thread serves as the place where you can claim an analysis so that two people don't work on one at the same time and waste effort. Before...
  16. Movepool Revisions - Revenankh

    Approved and sponsored by tennisace. Introduction: This is the thread where we will be revising Revenankh's movepool. All aspects of Revenankh's movepool, including TM moves, Move Tutor moves, Level-Up moves, and Egg Moves will be revised according to the limits listed below and the...
  17. Wynaut?

    Approved by reachzero. Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe Speed stats: No investment: 82 (even min - Dusknoir with a 0 IV outspeeds it) Max Speed: 145 (beats - Speed base 60s and neutral min Speed base 50s) Max +Nature: 159 (beats min Speed base 60s and...
  18. Preventing Speed Creep

    Something that's come up a few times is a set adds enough speed to outpace a set which runs enough Speed to outrun the first set and wants to outrun the first. The loss of defenses/attacks from 4 EVs is minimal, so logically it is better to move 4/8 EVs on the first set to Speed, the gain from...
  19. Mirror Match Tournament - Final [Won by Earthworm]

    General rules on entering a tournament. approved by Sonuis R1 R2 R3 R4 R5 R6 Mirror Match Tournament This tournament is designed to remove three large parts of the game, in order to examine in detail one aspect of competitive Pokemon: Skill. This will be achieved by making sure that...
  20. Mirror Match Tournament - Round 6

    General rules on entering a tournament. approved by Sonuis R1 R2 R3 R4 R5 Mirror Match Tournament This tournament is designed to remove three large parts of the game, in order to examine in detail one aspect of competitive Pokemon: Skill. This will be achieved by making sure that each...
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