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  1. CAP 14 CAP 3 - Part 4 - Primary Ability Discussion

    Precisely. What are we learning by giving another fire type Drought? That it's awesome? Yeah, we got that part. What are we learning by giving a fire type a water absorb/dry skin/storm drain/screw you Water ability? Well, I don't see anything on the books with that right now, so I'd imagine...
  2. Open Thread: What should the main CAP Forum look like?

    I didn't mean to infer that I had any hate for the competitive side. If that's what came across, my bad. Of course, art and flavor have always been a part of CAP. And they're what brought me in. But this is a thread asking us why CAP looks intimidating. And the the simplest answer is that...
  3. CAP 14 CAP 3 - Art Submissions

    I dig it, catphantom, but I worry that having the three snakes spread apart like that back there will make the chimera's silhouette too large. When compressed down to a 96x96 sprite, you might lose a lot of detail. As far as water absorption, maybe try flipping the script on the "chimera"...
  4. CAP 14 CAP 3 - Part 4 - Primary Ability Discussion

    I'd like to make a case for Dry Skin if I could. I love the fact that Dry Skin makes CAP 3 a fire type that can operate within and against rain teams. Big threats like Scizor can't hide behind their fish buddies anymore, because CAP 3 not only functions in rain, he LOVES it. With STAB...
  5. Open Thread: What should the main CAP Forum look like?

    This. Heck, I've been stalking CAP since Pyroak, and only just recently joined the forum so that I could participate in the art and flavor aspects. I'm not a competitive battler and probably never will be (I like flavor and hate numbers), so I realize I'm going to be next to useless once we...
  6. CAP 14 CAP 3 - Art Submissions

    Revamped my toad. I think I getting close to what I'd call final. http://i17.photobucket.com/albums/b98/Neobacklash/poisonfrogrevisioncopy.png Thoughts? Also some supporting stuff for the new look. Power whip is possible with this guy...
  7. CAP 14 CAP 3 - Art Submissions

    The camel's funny, but i dig that lizard, man. good ol' gen I/II era simplicity at its finest.
  8. CAP 14 CAP 3 - Art Submissions

    Last post was too big, sorry. Click 'em for bigger. Here's some color considerations for my frog o' death
  9. CAP 14 CAP 3 - Art Submissions

    I get where you're coming from. I originally drew it with much more detailed and realistic musculature, but that didn't read "pokemon" enough. At the end of the day, a poison dart frog that's capable of fighting attacks is going to bear a passing resemblance, unless I have a eureka moment.
  10. CAP 14 CAP 3 - Art Submissions

    I know some other folks have been playing with the frog idea, and it makes sense. Fire/Poison with dry skin just begs for a frog. However, I wanted mine to feel athletic, so that fighting type coverage could be considered. He just looks fast and agile and deadly, right? Colors are coming...
  11. CAP 14 CAP 3 - Part 3 - Threat Discussion

    I think that making sure this thing can survive when facing a sand or rain team, and more importantly NOT MAKING IT RELIANT ON SUN will be a huge factor. In addition to that, just on type alone it completely shuts Scizor down. That's pretty cool in and of itself. Let's also not forget about...
  12. CAP 14 CAP 3 - Part 2 - Typing Poll 2

    Ice/Rock Since it seems like Fire/Poison is dead in the water (pun...ha!), I have to vote against Steel. Steel's only... ONLY flaw is that it can't work very well offensively, and yet people want to pair it with one of the best offensive types ever conceived by man. That's just baffling.
  13. CAP 14 CAP 3 - Part 2 - Typing Poll 1

    Fire Ice/Rock Fire/Poison Poison Bug/Psychic Ice/Steel
  14. CAP 14 CAP 3 - Part 2 - Typing Discussion

    I personally would just love to see a fire type that can work without Ninetales on a leash ten feet away from it. Amirite? Besides ice, there is no other type in the metagame that got the shorter end of the stick after Gen IV. The only fire types that get used are either in sun teams or named...
  15. CAP 14 CAP 3 - Part 2 - Typing Discussion

    I like the idea of Fire/Poison as well. Just the stealth rock weakness alone makes fire a usual hindrance, and with the overall "meh"-ness of Poison alongside it, I think they typify what this CAP wants to do.
  16. CAP 14 CAP 3 - Part 2 - Typing Discussion

    Bug/Psychic is one thing, but to call Ice/Steel a bad OFFENSIVE type would be ridiculous. Ice/Steel has STAB that can hit Ground, Grass, Flying, DRAGON, Rock, and Ice for super effective damage. That's pretty incredible. That hits T-tar, every dragon worth the time of day, and basically anything...
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