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  1. Bug Reports v3 [READ ORIGINAL POST before posting]

    I've noticed an issue with replays recently and it seems to be more frequent now. A message often pops up after you exit a battle room saying "You tried to send "/savereplay" to the room "battle-..." but it failed because you were not in that room. " Sometimes, I have already saved the replay...
  2. Bug Reports v3 [READ ORIGINAL POST before posting]

    xwasp At first glance looking at your replay, that behavior is what I would expect to happen. I tried to see if Rest should remove drowsiness but I couldn't find anywhere that indicated that. Additionally I don't believe Yawn will fail unless the pokemon already has a status at the time of using...
  3. Bug Reports v3 [READ ORIGINAL POST before posting]

    Minor text bug on the tooltip (at least in gen 7 mono randbat), if Gyro Ball hits its max power, the tooltip will display the base power as "150 to 150", instead of just 150. Should be easy to reproduce but I can always add a screenshot.
  4. Sun/Moon Random Doubles Battle Sets

    Agree about those two ^^^ also I think Bastiodon could use some better moves. Rock Slide and Earthquake would be a good start. Maybe a steel move too like Iron Head. Literally the ONLY attack it gets is Stone Edge which is unreliable. I get its attack stats suck but it just seems extremely...
  5. Bug Reports v3 [READ ORIGINAL POST before posting]

    Saw this error message pop up twice in a battle. The message does not show in the replay, but here's the replay anyway: https://replay.pokemonshowdown.com/gen7randomdoublesbattle-845917159 The second time was in turn 8 when Sunflora used Solarbeam. Both moves hit a protected pokemon.
  6. Bug Reports v3 [READ ORIGINAL POST before posting]

    There appears to be a minor text bug with the ability Mummy: https://replay.pokemonshowdown.com/gen7randomdoublesbattle-839605139 As far as I know, Mummy is acknowledged (e.g. "Muk's Mummy!") and then it will say that it transferred the ability to the opponent ("Pachirisu's ability became...
  7. Bug Reports v3 [READ ORIGINAL POST before posting]

    Another text issue I ran into, Iron Head caused a flinch in a gen 7 random match which prompted what I believe is a gen 1 text line when fire spin, bind, etc are used: Fearow was not under any of those moves, and the only reason I could think of to trigger this would be the flinch from Iron...
  8. Bug Reports v3 [READ ORIGINAL POST before posting]

    Found another text bug with Dry Skin. There was no trace or any transfer of abilities in this battle. Seaking attempted to use Surf and Parasect's Dry Skin healed it, as it should, however for some reason it says "Seaking's Dry Skin" and appeared to give Seaking that ability, although I didn't...
  9. Bug Reports v3 [READ ORIGINAL POST before posting]

    Thanks DaWoblefet, those both look good now. Attempting to move the EV bar on Let's Go tiers (or at least OU) causes the window to become unresponsive to anything. Someone reported this in Help and I was able to reproduce it easily. I'm not sure about how EVs are supposed to work in the Let's...
  10. Bug Reports v3 [READ ORIGINAL POST before posting]

    Perish Song's text is also acting weird... didn't save the replay but when the move is first used it says "perish count is [NUMBER]" or something like that... I can try to find a log. This was in gen 7 doubles also, regarding psychic and special drops, I am almost 100% it should say "special...
  11. Bug Reports v3 [READ ORIGINAL POST before posting]

    In gen 1, using Rest results in a double message for "fell asleep": Also in gen 1, using Psychic and getting a special drop says "Special Attack fell" when I believe it should say "Special fell" These are both gen 1 randbats, not LGPE. The moves seem to otherwise work correctly, so these...
  12. Sun/Moon Random Doubles Battle Sets

    Got a Huntail with Baton Pass and nothing to pass (Protect, Waterfall, Sucker Punch)... pretty sure those sorts of sets shouldn't exist
  13. Bug Reports v3 [READ ORIGINAL POST before posting]

    We saw this pursuit bug again just now: https://replay.pokemonshowdown.com/gen3randombattle-795667220 Same exact issue. They chose the pokemon that had been fainted by pursuit, and then were unable to do anything else.
  14. Sun/Moon Random Doubles Battle Sets

    Another weird one: got a Shaymin-Sky with HP Fire, Earth Power, Substitute, and Air Slash. Didn't save the replay but in chat we agreed this set was questionable.
  15. Sun/Moon Random Doubles Battle Sets

    Ran into this moveset in a random doubles match and a mod told me it was a bug and to post it here. I don't believe Ribombee should have Baton Pass without Quiver Dance. https://replay.pokemonshowdown.com/gen7randomdoublesbattle-780814382
  16. Sun/Moon Random Doubles Battle Sets

    I ran into something odd in a battle just now, that one of the mods thought was a bug and to post here. They also said someone else reported it before. Replay: https://replay.pokemonshowdown.com/gen7randomdoublesbattle-737162236 Unfortunately I don't have a screenshot of the actual moveset...
  17. Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    http://replay.pokemonshowdown.com/gen1challengecup-720261547 Thrash worked for 4 turns when the description says 2-3. I checked Veekun but they don't seem to have gen 1 data. Azure/Bulbapedia say it's 3-4 for gen 1 (maybe not reliable though). I believe it was changed from 3-4 to 2-3 in gen 2...
  18. im new in this shed

    im new in this shed
  19. lesm is wolf

    lesm is wolf
  20. and yeah, the astros and mets are in first (and ROYALS, I was cheering them on so hard last...

    and yeah, the astros and mets are in first (and ROYALS, I was cheering them on so hard last playoffs), the cavs are maybe on the brink of a title... what is happening!!!
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