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  1. Musharna

    #518 Musharna Typing: Psychic Ability 1: Forewarn Alerts the user to the opponent's move that has the highest Base Power when the user switches in. Ability 2: Synchronize If another Pokémon inflicts burn, paralysis, or poison on the...
  2. Anti-Lead Suicune

    Suicune @ Lum Berry Nature: Modest 8 HP/252 SpAtk/20 Def/228 Spe Ability: Pressure Move 1: Hydro Pump Move 2: Icy Wind Move 3: Hidden Power (Electric) / (Grass) Move 4: Roar / Surf / Ice Beam / Rest Suicune is capable of crippling many common leads; it will often force switches at...
  3. Empcor (OU)

    Empcor Empoleon Sweep Empcor is an 'extended set-up' team. I built it around a core of Umbreon, Gliscor, Empoleon, and consider them the permanent members of the team. It aims to finish with some combination of the three into a sweep with Empoleon, although it can function as a normal...
  4. Glacier -- A Hail Team

    Glacier; A Hail Team I have experimented with many variations of hail teams, and I'm posting this one because it's one of my favorites so far. Typically I would stick to the make-up of three Ice-types and three bulk -- this one came as a product of many sequential changes to that archetype. The...
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