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  1. CAP 5 - Pre-evo Poll

    One It's what I had in mind when designing its moveset, so that's what I'm voting for.
  2. CAP 16 CAP 5 - Part 12 - Flavor Ability Poll 1

    Gluttony Stall Pickpocket Anger Point Anticipation Pickup No Ability Cute Charm Oblivious
  3. CAP 16 CAP 5 - Part 12 - Flavor Ability Discussion

    I like the proposals of Gluttony, Pressure and Stall, not sure about Pickpocket. However, since She Skin got mentioned I thought I'd throw in a similar ability. Wonder Skin. Think about it. It's outclassed by far and it pertains to Malaconda's colorful snake skin, without having the competitive...
  4. CAP 16 CAP 5 - Final Product

    No offense taken, and admittedly Bite slipped my mind when I was designing that movepoll. If I could change back one thing about that setup, I'd have removed one of the early level Dark STABs, rearranged the rest, and given it Bite somewhere. On the other hand, giving Malaconda only...
  5. CAP 16 CAP 5 - Final Product

    I also agree with the others in that CAP5 looks like a big success. In no small part thanks to the TLT model turning out very effective, with a big thank you to all 5 of its members. I've joined when Mollux was in progress so this isn't my first CAP, but I have no choice but remember Malaconda...
  6. CAP 16 CAP 5 - Part 11 - Sprite Poll 1

    Wyverii DougJustDoug Quanyails elcheeso Scorpio
  7. CAP 16 CAP 5 - Part 10 - Movepool Poll 2

    CiteAndPrune Though at this point I'll be happy whichever of the three movesets wins. I didn't expect it to make it to round 2... wow. Thanks for all the support.
  8. CAP 16 CAP 5 - Part 10 - Movepool Poll 1

    CiteAndPrune Deck Knight srk1214 Vann Accessible nyttyn Korski Nyktos erisia ganj4lF Had a hard time choosing the order, I made over this list several times, but I have to post at last. It's already great to make the slate finally thanks to all of your support. ^_^ Good luck to everyone.
  9. You're welcome ganj4lF. ^_^

    You're welcome ganj4lF. ^_^
  10. CAP 16 CAP 5 - Part 10 - Movepool Submissions

    Removed Spikes, Torment, and Tackle, added Wring Out to Level Up list and Night Slash and Beat Up to Egg moves... I think those were the only changes. Marked my moveset as Final Submission by now. Thanks for your kind words, folks. I probably have too many favourites for everyone to get...
  11. CAP 16 CAP 5 - Part 10 - Movepool Submissions

    I've tried to give some sort of comment on everybody's movesets while also counting up their totals and VGM totals. Dracoyoshi8 33 VGMs 64 Moves Total Aromatherapy** Crunch** Dark Pulse** Dragon Tail** Energy Ball** Facade Foul Play** Frustration** Giga Drain** Glare** Grass Knot** Hidden...
  12. CAP 16 CAP 5 - Part 10 - Movepool Submissions

    Final Submission VGMs marked in Bold Repeated, Equivalent, or Outclassed Moves marked in Italix Level Up Total VGM: 7 Total Moves: 12 1 - Rapid Spin 1 - Vine Whip 1 - Pursuit 1 - Wrap 6 - Pursuit 12 - Wrap 18 - Grass Knot 25 - Sucker Punch 30 - Slam 36 - Leaf Blade 42 - Crunch 48 - Wring Out...
  13. CAP 16 CAP 5 - Part 10 - Movepool Limits

    I'm okay with 30 VGMs, and 55 is probably doable but 65 would at least be more realistic, since those not-VGMs are inserted for flavor anyway, why not let the movepoll submitters have some more freedom?
  14. CAP 16 CAP 5 - Part 10 - Non-Attacking Moves Poll

    Allow Glare Allow Spikes Allow Stun Spore Allow Thunder Wave Allow isn't the same as Required, and so particularly at this stage I prefer when limits are set more generously than they should, sometimes. It leaves more to the Movepoll Submitters to do a good job pruning through options later...
  15. CAP 16 CAP 5 - Part 10 - Non-Attacking Moves Discussion

    I don't have much to add beyond what the others have said already. But, for what it's worth, I support allowing both Spikes and Glare / Stun Spore (but not Thunder Wave). Yes, they'll make Malaconda a better Pokemon, and yes, paralysis / hazard damage can hurt the Pokemon we have established...
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