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  1. Ubers Hyper Offense Team

    If you hate hazards then you can try exca. Its a physical offensive rapid spinner. It can also use sandstorm to an advantage which can be pretty awesome to do against ss teams. All that AND the ability to rapid spin in one!!! But to be honest i dont know were to fit it... But maybe you can that...
  2. Smashpass Team (peaked #51 in ps)

    Thanks Furai! Your suggestions look good! Im gonna test thm asap. But are you gonna lead with deo-s? I normally lead with smeargle... And dialga has thunder, does that mean i have to get rain up? Anyway thanks for your rates!
  3. Smashpass Team (peaked #51 in ps)

    BUMP!!! Couldnt i get some more rates? (not trying to be greedy...)
  4. Smashpass Team (peaked #51 in ps)

    I know dialga is good but arceus/cloyster is (for some reason) better... (dont know why). But thanks for the shadow claw!
  5. Smashpass Team (peaked #51 in ps)

    Thanks for your rates! @electrolyte i tested your arceus... And i liked it! (exept shadow force...) But i like cloyster more... I tried to replace dialga with it (i hate dialga!) And now im even better! If cloyster dies from a priority then i can comeback with arceus. And about the phazing. If...
  6. Smashpass Team (peaked #51 in ps)

    I was running a sand team, when i got the idea of using cloyster. This team started as a sand team with cloyster, but now its a rain team relying on cloyster instead of rain... Anyway, here it is: Smeargle@focus sash Own tempo Jolly(+spe-spa)/timid(+spe-atk) 128def/128spd/252spe ~shell smash...
  7. 4 gen. Shedinja team

    Introduction: This is a team i'd worked on recently. I think it's good, but maybe it can become even better. This team focus on shedinja: Mewtwo@choice scarf Pressure Timid 252spe/252spa/4spd ~grass knot ~thunder ~ice beam ~taunt/trick (need some help to choose) I found out that an anti-lead...
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