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  1. Corumba

    Metagame SV OU Metagame Discussion

    My prediction several pages back that the meta would turn into Gholdengo + hazard spam came true sooner than I thought. It's the make-up of every single team and is totally egregious. Also, I keep losing to Primeape - Rage Fist is a silly move.
  2. Corumba

    Metagame SV OU Metagame Discussion

    Gholdengo has necessitated the need to run HDB on the majority of the mons who would prefer to use Leftovers. It's a totally absurd mon, and almost necessitates the need for teams to run two Rapid Spinners. All Gholdengo needs to do in many games is trade itself for sufficient chip on the...
  3. Corumba

    Announcement np: SS OU Suspect Process, Round 12 - Monster Mash

    This will be my last word I promise. The crux of it is this: when you see a Melmetal on the opposing side ask yourself - 'which two mons am i going to use to kill it?' Because one probably will not be enough.
  4. Corumba

    Announcement np: SS OU Suspect Process, Round 12 - Monster Mash

    Remember the key point that I've (as of now) made and highlighted three times is that Melmetal beats things 1v1. Not that it forces things out (although it definitely does this) and not that it 6-0s teams. You also appear to be making the point that even though Melmetal can beat everything 1v1...
  5. Corumba

    Announcement np: SS OU Suspect Process, Round 12 - Monster Mash

    You're very correct in all of the above. Fortunately I didn't argue that Melmetal has no switch-ins, and simply 6-0s teams. My point still remains that Melmetal beats pretty much every mon 1v1 - nothing else comes close to this feat. Blacephalon and Lele are clearly not analogous comparisons...
  6. Corumba

    Announcement np: SS OU Suspect Process, Round 12 - Monster Mash

    It was extremely obvious from day one that Melmetal was too good for the tier. It was a bizarre decision to drop it in without a suspect test in the first place after its previous banning. Scrolling down the OU list, it beats every single mon 1v1 unless the opponent is choiced with a super...
  7. Corumba

    Announcement np: SS OU Suspect Process, Round 10 - Royals

    There are plenty of mons in OU who could check and counter many current Ubers. In fact many of them are used in Ubers to do just that. Just because there are a select few who counter Zamazenta in the current OU tier, does nothing to change the fact that Zamazenta is too strong, fast, and bulky...
  8. Corumba

    Announcement np: SS OU Suspect Process, Round 10 - Royals

    Zamazenta is clearly too much for the tier. The ability to outspeed and come close to OHkoing the majority of mons in the OU tier outside of purely defensive mons makes this thing too good. It's mammoth bulk adds to the conundrum of making it impossible to kill for any offensive team. Will be...
  9. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    Who said Unaware Clefable was broken? I don't necessarily think it is. I was simply raising points that it's incredibly problematic to beat, and strikes me as uncompetitive. I wanted to hear some discussion to come to a conclusion. The lack of support for my position so far strikes me that I'm...
  10. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    I know this was an adendum to your main post, but I'm pretty sick of reading pages, and quite frankly walls and walls of text on Futureport. There are a lot of well made points, and you have made some very good ones in your post too, and I very much agree that Regenerator is extremely stupid. I...
  11. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    One Mon I'm surprised I haven't seen much chat about is Unaware Clefable. I think this mon single handedly puts massive strain on the entire metagame and forces teams to run certain mons. When I'm creating a team, I always have to consider how I'm going to beat Unaware Clefable, and to a lesser...
  12. Corumba

    Project OU Next Best Thing: Cycle 87 - Not hosted anymore

    Double Dance King's Rock Bully (Bisharp) @ King's Rock Ability: Defiant EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Iron Head - Beat Up - Swords Dance - Rock Polish Bit of a combination of many of the above, but I think it's the best in terms of overall sweeping potential, and definitely...
  13. Corumba

    Great post on Rillaboom. Completely agree and had recently come to the same conclusion myself...

    Great post on Rillaboom. Completely agree and had recently come to the same conclusion myself, stacking my teams with 4+ grass resists. Part of the reason Kyurem, Weavile and Mamoswine are so good at the moment is because of the massive prevalance of flying and dragon types which are there to -...
  14. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    I'm not particularly great at maths, or this game - although I have had a decent amount of ladder success over (too many) years of playing this game, to the point that I'd like to think I've got the experience to know what I'm talking about. I'm not sure there's any seemingly regular mon I've...
  15. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    On Urshifu: Can someone enlighten me as to what these actual counters are? Outside of Buzzwole, and the meme Tapu Koko set posted on here the other day (you still lose in the longrun if they Poison Jab), I haven't found one. You don't even need Future Sight, it breaks everything anyway! The...
  16. Corumba

    Official SS OU Suspect Process - Round 7 Voting

    Pheromosa: Ban
  17. Corumba

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    Ruffles' post on Urshifu is excellent and captures a number of the issues that Urshifu causes. When building a new team, the first thing I look to fix is how the hell my team won't get completely pummeled by Urshifu. The answer, as raised above, is simply limited to Buzzwole. There is no other...
  18. Corumba

    Resource SS OU Viability Ranking Thread [Pre-DLC]

    I'll respond to your post, and then I'll stop since a mod will almost certainly stop the Cloyster discussion after this. It's obviously dragging on for too long now. All of the above lose 41% of the time to a +2 Cloyster. You don't need Explosion to break any of them. You simply flinch them...
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