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  1. Pet mods and fragmentation

    This post is not nearly as insightful as everyone's making it out to be. It's a practically tautological observation that that nothing is popular before it is popular... Meanwhile, there is no argument put forward that any one of these mods could not take off in popularity and become widely...
  2. Gen-NEXT development thread

    Thinking about this, the fact that Excadrill has 3 good to decent abilities (as opposed to one distinctive one that could be targeted like Justified) and makes use of fairly common moves (rendering awkward anything like the Volcarona Quiver Dance solution) really leaves only the option of...
  3. Gen-NEXT development thread

    With great status comes great responsibility: a case for thoroughgoing revision of primary status conditions I'm proposing to change status conditions in a way that should be seen as a re-balancing — to be judged as a collection of related proposals, not a list of free-standing ones. Some of...
  4. Gen-NEXT development thread

    I like the Rock Throw suggestion, but I'm not as sold on Spike Cannon. I think the proposed version that has a chance of leaving spikes on the opponent's side is more interesting. Overall, I think the spinner / spinblocker sub-game is good strategic nuance. Another possible counter to SR is one...
  5. Gen-NEXT development thread

    Your suggestion is a little under-specified I think. That is, it's not clear from reading your post how it would work. How would it be different from Protect / Detect, for instance? The problem with a new move that protects against attacks is how it would combine with Protect. If you could...
  6. Gen-NEXT development thread

    Not really, and it's probably the most elegant and flavourful solution. It might make double team fairly useless, but perhaps that's for the best to err on the side of caution in this case and see how the metagame develops esp. when the project is further along. Nor do I. Early game moves like...
  7. Gen-NEXT development thread

    I noticed the latest change to substitute, and while a clever way to prevent the worst abuses of evasion, I think it goes one too far in preventing some existing tactics. It's fairly common, at least in dicey endgame situations, to substitute in the hope that an opponent will miss a powerful but...
  8. Gen-NEXT development thread

    Move-specific suggestions: • Minimize Confers a buff (volatile status) that caps the Base Power of any move used against this pokémon at 60 BP. Doesn't stack. Stomp and Steamroller ignore this cap. Motivation: This is one step toward scrapping evasion clause. Minimize has a fairly...
  9. Gen-NEXT development thread

    Not to be too presumptuous in answering on Zarel's behalf, but he has mentioned that he wants to preserve and/or partially restore the distinction between physical and special types. This was, I think, part of the impetus behind nerfing Focus Blast. Furthermore, he has already buffed...
  10. Gen-NEXT development thread

    I've thought about potential revisions to pokémon game mechanisms for some time, and I offer a few change suggestions as ideas that are not incompatible with the enumerated points of the Gen-NEXT manifesto: • Moves that affect the field can be "topped up" by later uses For example, if a pokémon...
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