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  1. It's over before it even starts (Hyper Offense)

    Hey guys, I've never really taken a stab at UU before until now, having been sucked into the OU metagame all this time. UU is really, really fun though and I'm glad I decided to give it a try. The variety in UU is miles ahead of where OU is seemingly stuck, and I love it. The first I noticed was...
  2. The pressure of offensive versatility.

    Thanks for all the feedback guys, I tried each of these suggestions out with some mixing and matching, and this is what I've come up with: Using Deoxys-D over Infernape worked decently, although counter intuitively. I lost the ability to scare away Tyranitar which made things worse for Latias...
  3. The pressure of offensive versatility.

    This team all started with taking a look at the current metagame, recognizing what has been giving me issues with all of my prior teams, and ultimately putting together something well rounded and versatile. Trial and error has led me to my conclusion that Fighting, Fire and Psychic breakdown the...
  4. OU Rain team that's missing... something...

    So, after a long run with 4th gen in shoddy, I thought I'd put down pokemon for a while. I didn't realize a 5th gen simulator even existed until about a month ago. Even then though, I really didn't want to put the same amount of effort in to learning another new metagame. Here I am though, and...
  5. Garchomp and this Metagame

    1: Would your teams change dramatically if Garchomp never existed and if so, how? I doubt it. I'd still carry a lot of bulk and steels to take out other the other threats like Deoxys-E. I'd still carry as much ice just because of how useful it is coverage wise. I'd still run a scarfgar or...
  6. Offensive shoddy team that brought me from 900 to 1600

    thanks for the input guys, i'll definitely change lucario's ability and gengar's nature...the reason i like to explode with bronzong is so that im not entirely defenseless against magnezones ect. where i'd rather just sacrifice zong instead of zong and lucario for the close combat, but if EQ...
  7. Offensive shoddy team that brought me from 900 to 1600

    changes in bold Bronzong @ Lum Berry Levitate ~ Sassy 252 HP/128 Atk/4 Spd/124 SDef - Earthquake (explosion) - Gyro Ball - Hypnosis - Stealth Rock Terrific lead. Plain and simple. Start off with sleep then set up the rocks, everyone knows it, everyone can see it coming. The only time I don't...
  8. =-Attack of the Land Shark-= RMT/Help/Critique

    Thanks for the input, and you're saying something along the lines of cress for gyara? What do some of you other guys think. 160 views 1 replay haha...
  9. =-Attack of the Land Shark-= RMT/Help/Critique

    Alright, so here it is. What I'd call a pretty nasty team capable of dishing out a lot of damage. I try to start the pace with a typical Bronzong set up, then switch around, lure out, and pick off any Garchomp counters I come across so that the ol' Land Shark can come in and rake up the mess...
  10. Cause DawnBringer Pwnd Me, RMT

    I dunno I feel like I did well, and I meant keep it rather than use what that other guy suggested
  11. Cause DawnBringer Pwnd Me, RMT

    I remember this team, can't remember how I did against it though. Solid team though, earth power is probably going to serve you better on tran since you can at least outspeed TTar.
  12. RMT, Second Go-Around

    ...no one?
  13. RMT, Second Go-Around

    At A Glance So my first go around, I tried for a straight out sweeper team. Didn't blow over well. This time though, it fares surprisingly well as what looks like a sweeper team but instead counters counters with unexpected sets. Gengar @ Focus Sash Levitate ~ Timid 6 HP/252 Spd/252 SAtk -...
  14. First post, and it's an offensive RMT

    Alright, my first time here so if I screw up something take it easy. I've gone through dozens of shoddy teams ranging from standards to stalls to weathers. I'm trying something different with a semi-bulky sweeper team which has either done really well or crashed and burned with a mispredict...
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