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  1. Other Metagame of the Month Archive

    Middle Cup
  2. Gen V 1 vs 1 Metagame

    Got to rank 1 on the ladder, with a really simple set. not sure why people don't run it. Specs Latios
  3. Ability Exchange (AE)

    I just got destroyed by final gambit accelgor. good filler for an ability like defeatist, and unburden is really useful.
  4. Ability Exchange (AE)

    anyone have any ideas how to incorporate rapid spin into my team? it's rather weak to hazards
  5. Ability Exchange (AE)

    Magic Gourd :D Anyways... _________________ My setup is: -Reuniclus with sheer force (thanks Mygavolt) -Machamp with Analytic: payback deals a ton of damage -Porygon2 with regenerator: walls EVERYTHING, has toxic, thunder wave, recover, foul play -Darmanitan with mold breaker: choice banded...
  6. Balanced Hackmons Viability Rankings Thread

    I agree with this. In that case, quite a few things in A should be in S. Magic bounce could probably work for S
  7. Balanced Hackmons Viability Rankings Thread

    I was joking XD anyways, belly drum aqua jet can ohko rhydon with an adamant nature after rocks, even if it has a defensive nature
  8. Balanced Hackmons Viability Rankings Thread

    Your signature is perfect. I was thinking we should move some strategies up a tier, because although none are as universally good as imposter, we don't want it being the only thing in S-tier, do we?
  9. Balanced Hackmons Viability Rankings Thread

    I use it as an early game sweeper. For some reason, no one I battle sets up rocks. And if they do, I spin them away. ... I may have contradicted myself. SOLUTION: Magic Guard! lolwut
  10. Balanced Hackmons Viability Rankings Thread

    Shedinja is nothing to worry about if you set up rocks on turn one (which is what I always do. It never fails) A perfect set would be: Ability: Illusion Adamant Nature -Belly Drum (obviously) -Extremespeed (main attacking move. This can OHKO prankster groudon after rocks) -Aqua Jet (to OHKO...
  11. Balanced Hackmons Viability Rankings Thread

    I don't have a mold breaker ._. but I never lose to shedinja BTW: @Dr. Robotnik I just remembered why I use illusion. It can't be transformed into.
  12. Balanced Hackmons Viability Rankings Thread

    A modification to Sturdy Shedinja that i'm suprised no one has pointed out yet. It's viable for A rank, and I've swept so many people that don't have counters to this Shedinja @ Lum Berry Trait: Sturdy EVs: 252 HP / 252 Atk / 252 SAtk / 252 Spd Lonely Nature IVs: 0 Def / 0 SDef -...
  13. Balanced Hackmons Viability Rankings Thread

    I've been playing around a bit... Dialga can survive an extremespeed from a boosted gigas/slaking... hm...
  14. Balanced Hackmons Viability Rankings Thread

    It requires an adamant nature, though, even after stealth rock.
  15. Balanced Hackmons Viability Rankings Thread

    Arceus doesn't have enough attack to OHKO some of the bulkier pokemon (Adamant regigigas can only guarantee an OHKO to groudon after rocks) Also, this set is countered by prankster rhydon, which can survive both drain punch (by using prankster and outspeeding it) and extremespeed (with...
  16. Balanced Hackmons Viability Rankings Thread

    My understanding is that if a vital spirit pokemon is mold breaker spore'd, it falls asleep but instantly wakes up again. Illusion can be used with a ghost type (like giratina) as your last pokemon. If the enemy tries to use a ghost type move, it will not affect regigigas/slaking, allowing...
  17. Balanced Hackmons Viability Rankings Thread

    I'd like to nominate Imprison lead for A or B rank. (honestly, in my opinion, this lead requires no support at all, but it's the viability is somewhat gimmicky) Pokemon @ Lum Berry Trait: Prankster EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd Nature: Jolly - Imprison...
  18. Balanced Hackmons Viability Rankings Thread

    Perish trappers usually use soundproof to stay alive while killing.
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